Wild Zombie: Difference between revisions
Zombies also roam the Expanded Wilderness; QTE removed, contact bite explained (accuracy audit 3) |
Accuracy audit: point links and text at the renamed item titles |
||
| Line 77: | Line 77: | ||
* Bank gathered materials before fighting for a long time. | * Bank gathered materials before fighting for a long time. | ||
* Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | * Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | ||
* Forge a better sword at [[Frostmere]] — an [[ | * Forge a better sword at [[Frostmere]] — an [[Iron Sword]] hits for 26 versus the starter's 5, so zombies die in far fewer swings (XP per kill stays 50). | ||
* Zombie kills rarely drop [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) — a passive bonus on top of Combat XP. | * Zombie kills rarely drop [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) — a passive bonus on top of Combat XP. | ||
Latest revision as of 16:37, 12 September 2026
| Wild Zombie | |
|---|---|
| Found at | Wilderness, Wilderness Extension, Expanded Wilderness |
| Hits to kill | 100 HP |
| Aggro range | 3 |
| Contact damage | 2–10 HP per tick (rolled) |
| Combat XP | 50 |
| Drops | Beginner Scroll (1 in 1,000) |
| Notes | Counts toward the kill zombies daily quest. |
Wild Zombies are the most common hostile creatures in the Wilderness. They are the safest early Combat training target compared with Wild Dragons, and they are usually found more often in the southern part of the Wilderness.
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
Combat
| Stat | Value |
|---|---|
| HP | 100 — zombies take real sword damage per hit, so a starter sword (5 damage) needs 20 hits and a silver sword (30 damage) only 4 |
| Aggro range | 3 tiles |
| Contact damage | 2–10 HP per tick (rolled), at least 1.5 seconds between ticks |
| Combat XP | 50 per kill |
| Respawn time | 60 seconds |
Every successful swing lands exactly one damage tick of your sword's damage — zombies previously used a lives system where a critical slice removed 2 lives, but they now take real damage per hit with no critical tick. There is no QTE any more — a zombie in contact bites you roughly every 1.5 seconds, so fighting multiple zombies at once can become risky quickly.
Rewards
| Reward | Amount | Notes |
|---|---|---|
| Combat XP | 50 | Flat per kill — weapon tier does not change the XP, only how fast the zombie dies |
| Beginner Scroll | Rare drop | 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to Maelor the Scrollbinder for 2–5 Gold. |
| Daily quest progress | 1 kill | Applies to the kill zombies daily quest |
Wild Zombies no longer drop Gold — the old 1-in-200 Gold drop was removed in a 2026 update.
Locations
| Area | Notes |
|---|---|
| Wilderness | Main zombie training area. Zombies are biased toward the south. |
| Wilderness Extension | Smaller northern glade with the same Wilderness danger rules. |
| Expanded Wilderness | Zombies and dragons roam here alongside the Wild Wolves. |
Tips
- Heal at the Mainland Fountain before entering the Wilderness.
- Bank gathered materials before fighting for a long time.
- Use zombies for early Combat XP before moving north toward dragons.
- Forge a better sword at Frostmere — an Iron Sword hits for 26 versus the starter's 5, so zombies die in far fewer swings (XP per kill stays 50).
- Zombie kills rarely drop Beginner Scrolls (1 in 1,000) — a passive bonus on top of Combat XP.
| Creatures of Kintara | |
| Hostile | Wild Zombie · Wild Dragon · Magma Brute |
| Tameable | Wild Wolf |
| Passive | Whisperwood Chicken |