Wild Zombie: Difference between revisions

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| contact_damage = 10 HP per 1.5 seconds
| contact_damage = 10 HP per 1.5 seconds
| combat_xp      = 50
| combat_xp      = 50
| drops          = [[Gold]] 1 (1 in 100)
| drops          = [[Gold]] 1 (1 in 200) · [[Beginner Scroll]] (1 in 1,000)
| notes          = Counts toward the kill zombies daily quest.
| notes          = Counts toward the kill zombies daily quest.
}}
}}
'''Wild Zombies''' are the most common hostile creatures in the [[Wilderness]]. They are the safest early [[Combat]] training target compared with [[Wild Dragon|Wild Dragons]], and they are usually found more often in the southern part of the Wilderness.
'''Wild Zombies''' are the most common hostile creatures in the [[Wilderness]]. They are the safest early [[Combat]] training target compared with [[Wild Dragon|Wild Dragons]], and they are usually found more often in the southern part of the Wilderness.
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
<div class="kin-note"><span class="kin-note-label">Tip:</span> Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.</div>
<div class="kin-note"><span class="kin-note-label">Tip:</span> Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.</div>
== Combat ==
== Combat ==
{| class="wikitable"
{| class="wikitable"
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|}
|}
A normal Space-QTE hit removes 1 life from a zombie. A critical slice removes 2 lives. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly.
A normal Space-QTE hit removes 1 life from a zombie. A critical slice removes 2 lives. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly.
== Rewards ==
== Rewards ==
{| class="wikitable"
{| class="wikitable"
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| 1
| 1
| 1 in 200 kill chance — server-rolled, synced to inventory. Non-Emberstone mob rate.
| 1 in 200 kill chance — server-rolled, synced to inventory. Non-Emberstone mob rate.
|-
| [[Beginner Scroll]]
| Rare drop
| 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to [[Maelor the Scrollbinder]] for 2–5 Gold.
|-
|-
| Daily quest progress
| Daily quest progress
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| Applies to the kill zombies daily quest
| Applies to the kill zombies daily quest
|}
|}
== Locations ==
== Locations ==
{| class="wikitable"
{| class="wikitable"
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| Smaller northern glade with the same Wilderness danger rules.
| Smaller northern glade with the same Wilderness danger rules.
|}
|}
== Tips ==
== Tips ==
* Heal at the [[Mainland]] Fountain before entering the Wilderness.
* Heal at the [[Mainland]] Fountain before entering the Wilderness.
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* Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]].
* Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]].
* Upgrade to a [[Lvl 2 Sword]] at [[Frostmere]] to double Combat XP.
* Upgrade to a [[Lvl 2 Sword]] at [[Frostmere]] to double Combat XP.
* Zombie kills now have a small chance to drop [[Gold]] — a passive bonus on top of Combat XP.
* Zombie kills drop [[Gold]] (1 in 200) and rarely [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) both are passive bonuses on top of Combat XP.
 
{{Creatures}}
{{Creatures}}
[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 07:16, 21 July 2026

Wild Zombie
Found at Wilderness, Wilderness Extension
Hits to kill 5
Aggro range 3
Contact damage 10 HP per 1.5 seconds
Combat XP 50
Drops Gold 1 (1 in 200) · Beginner Scroll (1 in 1,000)
Notes Counts toward the kill zombies daily quest.

Wild Zombies are the most common hostile creatures in the Wilderness. They are the safest early Combat training target compared with Wild Dragons, and they are usually found more often in the southern part of the Wilderness.

Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.

Tip: Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.

Combat

Stat Value
Hits to kill 5 successful sword hits
Aggro range 3 tiles
Contact damage 10 HP every 1.5 seconds
Failed QTE penalty 20 HP
Combat XP 50 per kill
Respawn time 60 seconds

A normal Space-QTE hit removes 1 life from a zombie. A critical slice removes 2 lives. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly.

Rewards

Reward Amount Notes
Combat XP 50 Doubled when using a Lvl 2 Sword
Gold 1 1 in 200 kill chance — server-rolled, synced to inventory. Non-Emberstone mob rate.
Beginner Scroll Rare drop 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to Maelor the Scrollbinder for 2–5 Gold.
Daily quest progress 1 kill Applies to the kill zombies daily quest

Locations

Area Notes
Wilderness Main zombie training area. Zombies are biased toward the south.
Wilderness Extension Smaller northern glade with the same Wilderness danger rules.

Tips

  • Heal at the Mainland Fountain before entering the Wilderness.
  • Bank gathered materials before fighting for a long time.
  • Use zombies for early Combat XP before moving north toward dragons.
  • Upgrade to a Lvl 2 Sword at Frostmere to double Combat XP.
  • Zombie kills drop Gold (1 in 200) and rarely Beginner Scrolls (1 in 1,000) — both are passive bonuses on top of Combat XP.
Creatures of Kintara
HostileWild Zombie  ·  Wild Dragon  ·  Magma Brute
TameableWild Wolf
PassiveWhisperwood Chicken