<?xml version="1.0"?>
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	<id>https://kintara.wiki/index.php?action=history&amp;feed=atom&amp;title=Relics</id>
	<title>Relics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://kintara.wiki/index.php?action=history&amp;feed=atom&amp;title=Relics"/>
	<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;action=history"/>
	<updated>2026-09-17T02:23:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3567&amp;oldid=prev</id>
		<title>Admin: Accuracy audit: point links and text at the renamed item titles</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3567&amp;oldid=prev"/>
		<updated>2026-09-12T16:36:24Z</updated>

		<summary type="html">&lt;p&gt;Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Earned gear only&amp;#039;&amp;#039;&amp;#039; — the free trainer handouts are refused.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Earned gear only&amp;#039;&amp;#039;&amp;#039; — the free trainer handouts are refused.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tools&#039;&#039;&#039;: [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lvl 2 Pickaxe|&lt;/del&gt;Iron Pickaxe]], Copper Pickaxe, Silver Pickaxe, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lvl 2 Axe|&lt;/del&gt;Iron Axe]], Copper Axe, Silver Axe, [[Level 2 Fishing Rod]], [[Fire-Resistant Fishing Rod]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tools&#039;&#039;&#039;: [[Iron Pickaxe]], Copper Pickaxe, Silver Pickaxe, [[Iron Axe]], Copper Axe, Silver Axe, [[Level 2 Fishing Rod]], [[Fire-Resistant Fishing Rod]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lvl 2 Sword|&lt;/del&gt;Iron Sword]], Copper Sword, Silver Sword&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[Iron Sword]], Copper Sword, Silver Sword&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: every Iron and Silver piece ([[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]], [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: every Iron and Silver piece ([[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]], [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3129&amp;oldid=prev</id>
		<title>Admin: Venom Wards stack on top of the 10% damage cap; a Relic is lost if its item breaks; what happens to it on death (accuracy audit 3)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3129&amp;oldid=prev"/>
		<updated>2026-09-11T09:35:53Z</updated>

		<summary type="html">&lt;p&gt;Venom Wards stack on top of the 10% damage cap; a Relic is lost if its item breaks; what happens to it on death (accuracy audit 3)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:35, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Relic also goes wherever its item goes. If a woven tool or armor piece runs out of durability, it breaks and the Relic is lost with it (a [[Repair]] keeps it safe). A woven item that drops into your tombstone when you die in the Wilderness, Emberstone or the Dunes keeps its Relic, for you or whoever loots it; one you carry or wear when you die in the Glade Cave is destroyed along with its Relic.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eligible gear ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eligible gear ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics. All armor damage-reduction Relics together, conditional ones included, give at most &#039;&#039;&#039;10%&#039;&#039;&#039; on any single hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics. All armor damage-reduction Relics together, conditional ones included, give at most &#039;&#039;&#039;10%&#039;&#039;&#039; on any single hit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Venom Ward and Scorpion Ward are counted separately, with their own 10% cap, and apply on top of that against venomous creatures&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Identical armor procs on several pieces combine to at most a &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; chance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Identical armor procs on several pieces combine to at most a &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attack speed from Relics is capped at &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;; gathering speed at &amp;#039;&amp;#039;&amp;#039;14%&amp;#039;&amp;#039;&amp;#039; (including Momentum Glyph).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attack speed from Relics is capped at &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;; gathering speed at &amp;#039;&amp;#039;&amp;#039;14%&amp;#039;&amp;#039;&amp;#039; (including Momentum Glyph).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3023&amp;oldid=prev</id>
		<title>Admin: Rerolls can land lower or the same Relic; Relic items stay out of guild banks; added stacking caps (content audit, pass 2)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3023&amp;oldid=prev"/>
		<updated>2026-09-11T06:28:31Z</updated>

		<summary type="html">&lt;p&gt;Rerolls can land lower or the same Relic; Relic items stay out of guild banks; added stacking caps (content audit, pass 2)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:28, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Relics&amp;#039;&amp;#039;&amp;#039; are permanent bonuses woven onto earned gear by [[Qadim the Relicweaver]] in [[The Dunes East]]. Bring an eligible item and &amp;#039;&amp;#039;&amp;#039;5 [[Gold]]&amp;#039;&amp;#039;&amp;#039;, and the shard rolls one of the &amp;#039;&amp;#039;&amp;#039;60 Relics&amp;#039;&amp;#039;&amp;#039; — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Relics&amp;#039;&amp;#039;&amp;#039; are permanent bonuses woven onto earned gear by [[Qadim the Relicweaver]] in [[The Dunes East]]. Bring an eligible item and &amp;#039;&amp;#039;&amp;#039;5 [[Gold]]&amp;#039;&amp;#039;&amp;#039;, and the shard rolls one of the &amp;#039;&amp;#039;&amp;#039;60 Relics&amp;#039;&amp;#039;&amp;#039; — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic belongs to the &#039;&#039;&#039;item&#039;&#039;&#039;, not the player. It shows on the item&#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic belongs to the &#039;&#039;&#039;item&#039;&#039;&#039;, not the player. It shows on the item&#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Items carrying a Relic can&#039;t be stored in a [[Guilds|guild bank]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weaving ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weaving ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An already-woven item can be brought back to Qadim for a fresh roll:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An already-woven item can be brought back to Qadim for a fresh roll:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each reroll costs &#039;&#039;&#039;5 Gold&#039;&#039;&#039; and replaces the item&#039;s Relic with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each reroll costs &#039;&#039;&#039;5 Gold&#039;&#039;&#039; and replaces the item&#039;s Relic with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freshly rolled &lt;/ins&gt;one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A reroll is a fresh roll at the normal odds, so it can land a lower tier than the Relic it replaces, or even the same Relic again&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An item can be rerolled at most &amp;#039;&amp;#039;&amp;#039;10 times&amp;#039;&amp;#039;&amp;#039;. After the tenth reroll it locks with whatever it holds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An item can be rerolled at most &amp;#039;&amp;#039;&amp;#039;10 times&amp;#039;&amp;#039;&amp;#039;. After the tenth reroll it locks with whatever it holds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The item itself — its durability and identity — is unchanged; only the Relic is replaced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The item itself — its durability and identity — is unchanged; only the Relic is replaced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All armor damage-reduction Relics together, conditional ones included, give at most &#039;&#039;&#039;10%&#039;&#039;&#039; on any single hit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Identical armor procs on several pieces combine to at most a &#039;&#039;&#039;10%&#039;&#039;&#039; chance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Attack speed from Relics is capped at &#039;&#039;&#039;15%&#039;&#039;&#039;; gathering speed at &#039;&#039;&#039;14%&#039;&#039;&#039; (including Momentum Glyph)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at &amp;#039;&amp;#039;&amp;#039;15 damage&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at &amp;#039;&amp;#039;&amp;#039;15 damage&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maximum-HP Relics can raise the health pool to at most &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maximum-HP Relics can raise the health pool to at most &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l202&quot;&gt;Line 202:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 205:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; || +10% maximum HP while equipped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; || +10% maximum HP while equipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Venomous creatures&#039;&#039; (Venom Ward, Scorpion Ward) are [[King Scorpia]], the [[Venomweaver]], the [[Glade Cave]] spiders and the [[Giant Scorpion]]s of the Dunes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related Pages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related Pages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=2942&amp;oldid=prev</id>
		<title>Admin: New system page listing all 60 Relics with tiers and effects, weave/reroll/trash rules, odds, caps, and eligible gear (new page, content audit)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=2942&amp;oldid=prev"/>
		<updated>2026-09-10T19:53:16Z</updated>

		<summary type="html">&lt;p&gt;New system page listing all 60 Relics with tiers and effects, weave/reroll/trash rules, odds, caps, and eligible gear (new page, content audit)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Relics&amp;#039;&amp;#039;&amp;#039; are permanent bonuses woven onto earned gear by [[Qadim the Relicweaver]] in [[The Dunes East]]. Bring an eligible item and &amp;#039;&amp;#039;&amp;#039;5 [[Gold]]&amp;#039;&amp;#039;&amp;#039;, and the shard rolls one of the &amp;#039;&amp;#039;&amp;#039;60 Relics&amp;#039;&amp;#039;&amp;#039; — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.&lt;br /&gt;
&lt;br /&gt;
A Relic belongs to the &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039;, not the player. It shows on the item&amp;#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded.&lt;br /&gt;
&lt;br /&gt;
== Weaving ==&lt;br /&gt;
&lt;br /&gt;
* The weave costs &amp;#039;&amp;#039;&amp;#039;5 Gold&amp;#039;&amp;#039;&amp;#039; per item.&lt;br /&gt;
* Qadim takes items from your carried inventory, hotbar, or worn [[Armor]] row — never from the [[Bank]].&lt;br /&gt;
* The Relic tier is rolled first, then a Relic of that tier from the item&amp;#039;s category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
! Relics per category&lt;br /&gt;
|-&lt;br /&gt;
| Common || 60% || 8&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || 25% || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 10% || 4&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 4% || 2&lt;br /&gt;
|-&lt;br /&gt;
| Mythic || 1% || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The three &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; Relics — &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Fortune&amp;#039;&amp;#039;&amp;#039; (tools), &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Wrath&amp;#039;&amp;#039;&amp;#039; (weapons), and &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; (armor) — sit at the top of the ladder, above Legendary.&lt;br /&gt;
&lt;br /&gt;
== Rerolling ==&lt;br /&gt;
&lt;br /&gt;
An already-woven item can be brought back to Qadim for a fresh roll:&lt;br /&gt;
&lt;br /&gt;
* Each reroll costs &amp;#039;&amp;#039;&amp;#039;5 Gold&amp;#039;&amp;#039;&amp;#039; and replaces the item&amp;#039;s Relic with a new one.&lt;br /&gt;
* An item can be rerolled at most &amp;#039;&amp;#039;&amp;#039;10 times&amp;#039;&amp;#039;&amp;#039;. After the tenth reroll it locks with whatever it holds.&lt;br /&gt;
* The item itself — its durability and identity — is unchanged; only the Relic is replaced.&lt;br /&gt;
&lt;br /&gt;
== Removal ==&lt;br /&gt;
&lt;br /&gt;
A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;br /&gt;
&lt;br /&gt;
== Eligible gear ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Earned gear only&amp;#039;&amp;#039;&amp;#039; — the free trainer handouts are refused.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tools&amp;#039;&amp;#039;&amp;#039;: [[Lvl 2 Pickaxe|Iron Pickaxe]], Copper Pickaxe, Silver Pickaxe, [[Lvl 2 Axe|Iron Axe]], Copper Axe, Silver Axe, [[Level 2 Fishing Rod]], [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Lvl 2 Sword|Iron Sword]], Copper Sword, Silver Sword&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: every Iron and Silver piece ([[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]], [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]])&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
* Armor Relic stats cap at &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; per stat across all worn armor Relics.&lt;br /&gt;
* Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at &amp;#039;&amp;#039;&amp;#039;15 damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Maximum-HP Relics can raise the health pool to at most &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Tool Relics ==&lt;br /&gt;
&lt;br /&gt;
Tool Relics improve gathering with [[Woodcutting]], [[Mining]], and [[Fishing]] tools.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Quickened Grip || +2% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Learner&amp;#039;s Etching || +2% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Spare Hand || 2% chance for a successful gathering action to produce +1 additional base resource.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Treasure Dust || +2% relative chance of obtaining rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Sustaining Rune || 3% chance after a successful gathering action to restore 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Momentum Glyph || 3% chance after a successful gathering action for the next gathering action to be 5% faster.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Perfect Rhythm || 3% chance for a successful gather to grant 5% additional XP for that action.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Resource Whisper || 2% chance when gathering to receive one additional copy of the gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Fleetweave || +4% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Scholar&amp;#039;s Thread || +5% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bountiful Rune || 4% chance to gain +1 additional resource from a successful gather.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Fortune Seeker || +5% relative chance to receive rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Restoring Sigil || 5% chance after gathering to restore 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Twin Harvest || 5% chance for the base resource output of a gathering action to be doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Relentless Hands || +6% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Master&amp;#039;s Knowledge || +7% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Deep Fortune || +7% relative chance of rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Overflowing Harvest || 8% chance to receive +1 additional base resource from successful gathering.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Sands of Time || +9% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Fortune&amp;#039;&amp;#039;&amp;#039; || 10% chance for the base gathered resource to be doubled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Relics ==&lt;br /&gt;
&lt;br /&gt;
Weapon Relics improve [[Combat]] with swords.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Honed Edge || +2% sword base damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Keen Spark || 2% chance on a sword hit to land an empowered strike for 25% extra base damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Quicksteel || +2% sword attack speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Vampiric Fleck || 3% chance on a successful sword hit to restore 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Ember Bite || 3% chance on a successful sword hit to deal +2 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Venom Thread || 3% chance on hit to deal 2 additional damage over 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Execution Mark || +3% sword damage against targets below 25% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Hunter&amp;#039;s Mark || +3% sword damage against mobs.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Warrior&amp;#039;s Fury || +4% sword damage while below 40% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bossbane || +4% sword damage against bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bloodletter || 4% chance on sword hit to deal 3 additional damage over 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Siphoning Rune || 4% chance on a successful sword hit to restore 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Duelist&amp;#039;s Etching || +4% sword damage against other players.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Echo Strike || 5% chance on a successful sword hit to immediately deal an additional hit worth 35% of the base hit.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Crushing Spark || 6% chance on hit to deal an additional 4–6 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Battle Rhythm || After 3 consecutive sword hits on the same target, gain +6% attack speed while fighting it.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Last Stand || +7% sword damage while below 25% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Perfect Strike || 8% chance on a successful sword attack to deal +5 to +8 additional damage.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Reaper&amp;#039;s Pact || 8% chance on a sword kill to restore 5% of maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Wrath&amp;#039;&amp;#039;&amp;#039; || 10% chance on a successful sword hit to deal an additional 5–10 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Relics ==&lt;br /&gt;
&lt;br /&gt;
Armor Relics improve survivability while the woven piece is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Tempered Plate || +2% incoming direct damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Heartstone || +2% maximum HP while equipped.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Fleetstep || +2% movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Restorative Thread || +2% healing received from food and potions.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Venom Ward || 3% reduced damage from venomous creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Bossguard || 3% reduced damage from bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Duelist&amp;#039;s Guard || 2% reduced incoming player sword damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Thorn Fleck || 3% chance when struck by a sword to reflect 1 damage to the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Stonewall || +4% incoming direct damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Life Thread || +4% maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Windstep || +4% movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Medic&amp;#039;s Rune || +5% healing received from food and potions.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Scorpion Ward || 5% reduced damage from venomous creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Guardian Pulse || 5% chance to reduce an incoming hit by 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Second Wind || When damage drops you below 30% HP, 6% chance to restore 5 HP (30 second cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Iron Soul || +6% damage reduction against mobs.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Mirage Step || +6% movement speed while on foot.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Aegis of the Dunes || +8% incoming damage reduction while below 50% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Phoenix Stitch || 8% chance to survive lethal damage at 1 HP (10 minute cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; || +10% maximum HP while equipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| The NPC who weaves and rerolls Relics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Update:Relics]]&lt;br /&gt;
| The original Relics release notes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Every Iron and Silver piece can carry a Relic.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Relics show on listings and travel with the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Currency for each weave and reroll.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Where Qadim&amp;#039;s house stands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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