<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://kintara.wiki/index.php?action=history&amp;feed=atom&amp;title=Relics</id>
	<title>Relics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://kintara.wiki/index.php?action=history&amp;feed=atom&amp;title=Relics"/>
	<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;action=history"/>
	<updated>2026-11-01T17:05:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=4481&amp;oldid=prev</id>
		<title>Admin: Overflowing Harvest: extra resources equal to the base yield (+1, or +2 when your tool doubles the yield)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=4481&amp;oldid=prev"/>
		<updated>2026-10-28T07:34:35Z</updated>

		<summary type="html">&lt;p&gt;Overflowing Harvest: extra resources equal to the base yield (+1, or +2 when your tool doubles the yield)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:34, 28 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rare || Deep Fortune || +30% relative chance of rare gathering drops.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rare || Deep Fortune || +30% relative chance of rare gathering drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Legendary || Overflowing Harvest || 25% chance to receive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1 additional &lt;/del&gt;base &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource &lt;/del&gt;from successful gathering.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Legendary || Overflowing Harvest || 25% chance to receive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra base resources equal to the &lt;/ins&gt;base &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yield &lt;/ins&gt;from successful gathering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: +1, or +2 when your tool doubles the yield&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Legendary || Sands of Time || +22% gathering action speed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Legendary || Sands of Time || +22% gathering action speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=4466&amp;oldid=prev</id>
		<title>Admin: Relics tab on the kintara.com Index; Mythic relics get a rare-find reveal</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=4466&amp;oldid=prev"/>
		<updated>2026-10-27T22:18:27Z</updated>

		<summary type="html">&lt;p&gt;Relics tab on the kintara.com Index; Mythic relics get a rare-find reveal&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:18, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic belongs to the &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039;, not the player. It shows on the item&amp;#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded. Items carrying a Relic can&amp;#039;t be stored in a [[Guilds|guild bank]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic belongs to the &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039;, not the player. It shows on the item&amp;#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded. Items carrying a Relic can&amp;#039;t be stored in a [[Guilds|guild bank]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [https://kintara.com/#index-relics Index] on kintara.com has a &#039;&#039;&#039;Relics&#039;&#039;&#039; tab: for every Relic in the game it shows how many exist, how many players hold one, its tier, its slot (weapon, tool or armor) and the cheapest one listed on the [[Marketplace]], with rarity and slot filters.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weaving ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weaving ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The three &#039;&#039;&#039;Mythic&#039;&#039;&#039; Relics — &#039;&#039;&#039;Qadim&#039;s Fortune&#039;&#039;&#039; (tools), &#039;&#039;&#039;Qadim&#039;s Wrath&#039;&#039;&#039; (weapons), and &#039;&#039;&#039;Qadim&#039;s Embrace&#039;&#039;&#039; (armor) — sit at the top of the ladder, above Legendary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The three &#039;&#039;&#039;Mythic&#039;&#039;&#039; Relics — &#039;&#039;&#039;Qadim&#039;s Fortune&#039;&#039;&#039; (tools), &#039;&#039;&#039;Qadim&#039;s Wrath&#039;&#039;&#039; (weapons), and &#039;&#039;&#039;Qadim&#039;s Embrace&#039;&#039;&#039; (armor) — sit at the top of the ladder, above Legendary&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A weave or reroll that lands a Mythic gets a [[Rare Finds|rare-find]] reveal and share card&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rerolling ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rerolling ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3601&amp;oldid=prev</id>
		<title>Admin: Relic repairs cost materials only</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3601&amp;oldid=prev"/>
		<updated>2026-09-28T22:16:37Z</updated>

		<summary type="html">&lt;p&gt;Relic repairs cost materials only&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:16, 28 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic also goes wherever its item goes. If a woven tool, sword or armor piece runs out of durability, it breaks and the Relic is lost with it (a [[Repair]] keeps it safe). The game warns you before that happens: once when the item drops to 10% durability, and a last time at 2%. Repairing woven gear costs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little [[Gold]] on top of &lt;/del&gt;the usual materials &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— nothing for a Common or Uncommon Relic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to 1 Gold for a Rare, 2 for a Legendary and 3 for a Mythic, scaled to how much durability &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repair restores &lt;/del&gt;(see [[Repair#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relic fee&lt;/del&gt;|Repair]]). A woven item that drops into your tombstone when you die in the Wilderness, Emberstone or the Dunes keeps its Relic, for you or whoever loots it; one you carry or wear when you die in the Glade Cave is destroyed along with its Relic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic also goes wherever its item goes. If a woven tool, sword or armor piece runs out of durability, it breaks and the Relic is lost with it (a [[Repair]] keeps it safe). The game warns you before that happens: once when the item drops to 10% durability, and a last time at 2%. Repairing woven gear costs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;the usual materials, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whatever &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relic&#039;s tier &lt;/ins&gt;(see [[Repair#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relics&lt;/ins&gt;|Repair]]). A woven item that drops into your tombstone when you die in the Wilderness, Emberstone or the Dunes keeps its Relic, for you or whoever loots it; one you carry or wear when you die in the Glade Cave is destroyed along with its Relic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eligible gear ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eligible gear ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3587&amp;oldid=prev</id>
		<title>Admin: Relic effects and caps updated to the 17 September retune (Perfect Strike as of 23 September); break warnings and the relic repair fee</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3587&amp;oldid=prev"/>
		<updated>2026-09-23T15:40:48Z</updated>

		<summary type="html">&lt;p&gt;Relic effects and caps updated to the 17 September retune (Perfect Strike as of 23 September); break warnings and the relic repair fee&lt;/p&gt;
&lt;a href=&quot;https://kintara.wiki/index.php?title=Relics&amp;amp;diff=3587&amp;amp;oldid=3567&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3567&amp;oldid=prev</id>
		<title>Admin: Accuracy audit: point links and text at the renamed item titles</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3567&amp;oldid=prev"/>
		<updated>2026-09-12T16:36:24Z</updated>

		<summary type="html">&lt;p&gt;Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Earned gear only&amp;#039;&amp;#039;&amp;#039; — the free trainer handouts are refused.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Earned gear only&amp;#039;&amp;#039;&amp;#039; — the free trainer handouts are refused.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tools&#039;&#039;&#039;: [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lvl 2 Pickaxe|&lt;/del&gt;Iron Pickaxe]], Copper Pickaxe, Silver Pickaxe, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lvl 2 Axe|&lt;/del&gt;Iron Axe]], Copper Axe, Silver Axe, [[Level 2 Fishing Rod]], [[Fire-Resistant Fishing Rod]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tools&#039;&#039;&#039;: [[Iron Pickaxe]], Copper Pickaxe, Silver Pickaxe, [[Iron Axe]], Copper Axe, Silver Axe, [[Level 2 Fishing Rod]], [[Fire-Resistant Fishing Rod]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lvl 2 Sword|&lt;/del&gt;Iron Sword]], Copper Sword, Silver Sword&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[Iron Sword]], Copper Sword, Silver Sword&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: every Iron and Silver piece ([[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]], [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: every Iron and Silver piece ([[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]], [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3129&amp;oldid=prev</id>
		<title>Admin: Venom Wards stack on top of the 10% damage cap; a Relic is lost if its item breaks; what happens to it on death (accuracy audit 3)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3129&amp;oldid=prev"/>
		<updated>2026-09-11T09:35:53Z</updated>

		<summary type="html">&lt;p&gt;Venom Wards stack on top of the 10% damage cap; a Relic is lost if its item breaks; what happens to it on death (accuracy audit 3)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:35, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Relic also goes wherever its item goes. If a woven tool or armor piece runs out of durability, it breaks and the Relic is lost with it (a [[Repair]] keeps it safe). A woven item that drops into your tombstone when you die in the Wilderness, Emberstone or the Dunes keeps its Relic, for you or whoever loots it; one you carry or wear when you die in the Glade Cave is destroyed along with its Relic.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eligible gear ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eligible gear ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics. All armor damage-reduction Relics together, conditional ones included, give at most &#039;&#039;&#039;10%&#039;&#039;&#039; on any single hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics. All armor damage-reduction Relics together, conditional ones included, give at most &#039;&#039;&#039;10%&#039;&#039;&#039; on any single hit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Venom Ward and Scorpion Ward are counted separately, with their own 10% cap, and apply on top of that against venomous creatures&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Identical armor procs on several pieces combine to at most a &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; chance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Identical armor procs on several pieces combine to at most a &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attack speed from Relics is capped at &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;; gathering speed at &amp;#039;&amp;#039;&amp;#039;14%&amp;#039;&amp;#039;&amp;#039; (including Momentum Glyph).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attack speed from Relics is capped at &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;; gathering speed at &amp;#039;&amp;#039;&amp;#039;14%&amp;#039;&amp;#039;&amp;#039; (including Momentum Glyph).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3023&amp;oldid=prev</id>
		<title>Admin: Rerolls can land lower or the same Relic; Relic items stay out of guild banks; added stacking caps (content audit, pass 2)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3023&amp;oldid=prev"/>
		<updated>2026-09-11T06:28:31Z</updated>

		<summary type="html">&lt;p&gt;Rerolls can land lower or the same Relic; Relic items stay out of guild banks; added stacking caps (content audit, pass 2)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:28, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Relics&amp;#039;&amp;#039;&amp;#039; are permanent bonuses woven onto earned gear by [[Qadim the Relicweaver]] in [[The Dunes East]]. Bring an eligible item and &amp;#039;&amp;#039;&amp;#039;5 [[Gold]]&amp;#039;&amp;#039;&amp;#039;, and the shard rolls one of the &amp;#039;&amp;#039;&amp;#039;60 Relics&amp;#039;&amp;#039;&amp;#039; — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Relics&amp;#039;&amp;#039;&amp;#039; are permanent bonuses woven onto earned gear by [[Qadim the Relicweaver]] in [[The Dunes East]]. Bring an eligible item and &amp;#039;&amp;#039;&amp;#039;5 [[Gold]]&amp;#039;&amp;#039;&amp;#039;, and the shard rolls one of the &amp;#039;&amp;#039;&amp;#039;60 Relics&amp;#039;&amp;#039;&amp;#039; — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic belongs to the &#039;&#039;&#039;item&#039;&#039;&#039;, not the player. It shows on the item&#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Relic belongs to the &#039;&#039;&#039;item&#039;&#039;&#039;, not the player. It shows on the item&#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Items carrying a Relic can&#039;t be stored in a [[Guilds|guild bank]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weaving ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weaving ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An already-woven item can be brought back to Qadim for a fresh roll:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An already-woven item can be brought back to Qadim for a fresh roll:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each reroll costs &#039;&#039;&#039;5 Gold&#039;&#039;&#039; and replaces the item&#039;s Relic with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each reroll costs &#039;&#039;&#039;5 Gold&#039;&#039;&#039; and replaces the item&#039;s Relic with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freshly rolled &lt;/ins&gt;one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A reroll is a fresh roll at the normal odds, so it can land a lower tier than the Relic it replaces, or even the same Relic again&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An item can be rerolled at most &amp;#039;&amp;#039;&amp;#039;10 times&amp;#039;&amp;#039;&amp;#039;. After the tenth reroll it locks with whatever it holds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An item can be rerolled at most &amp;#039;&amp;#039;&amp;#039;10 times&amp;#039;&amp;#039;&amp;#039;. After the tenth reroll it locks with whatever it holds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The item itself — its durability and identity — is unchanged; only the Relic is replaced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The item itself — its durability and identity — is unchanged; only the Relic is replaced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Caps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All armor damage-reduction Relics together, conditional ones included, give at most &#039;&#039;&#039;10%&#039;&#039;&#039; on any single hit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Identical armor procs on several pieces combine to at most a &#039;&#039;&#039;10%&#039;&#039;&#039; chance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Attack speed from Relics is capped at &#039;&#039;&#039;15%&#039;&#039;&#039;; gathering speed at &#039;&#039;&#039;14%&#039;&#039;&#039; (including Momentum Glyph)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at &amp;#039;&amp;#039;&amp;#039;15 damage&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at &amp;#039;&amp;#039;&amp;#039;15 damage&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maximum-HP Relics can raise the health pool to at most &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maximum-HP Relics can raise the health pool to at most &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l202&quot;&gt;Line 202:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 205:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; || +10% maximum HP while equipped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; || +10% maximum HP while equipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Venomous creatures&#039;&#039; (Venom Ward, Scorpion Ward) are [[King Scorpia]], the [[Venomweaver]], the [[Glade Cave]] spiders and the [[Giant Scorpion]]s of the Dunes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related Pages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related Pages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=2942&amp;oldid=prev</id>
		<title>Admin: New system page listing all 60 Relics with tiers and effects, weave/reroll/trash rules, odds, caps, and eligible gear (new page, content audit)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=2942&amp;oldid=prev"/>
		<updated>2026-09-10T19:53:16Z</updated>

		<summary type="html">&lt;p&gt;New system page listing all 60 Relics with tiers and effects, weave/reroll/trash rules, odds, caps, and eligible gear (new page, content audit)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Relics&amp;#039;&amp;#039;&amp;#039; are permanent bonuses woven onto earned gear by [[Qadim the Relicweaver]] in [[The Dunes East]]. Bring an eligible item and &amp;#039;&amp;#039;&amp;#039;5 [[Gold]]&amp;#039;&amp;#039;&amp;#039;, and the shard rolls one of the &amp;#039;&amp;#039;&amp;#039;60 Relics&amp;#039;&amp;#039;&amp;#039; — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.&lt;br /&gt;
&lt;br /&gt;
A Relic belongs to the &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039;, not the player. It shows on the item&amp;#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded.&lt;br /&gt;
&lt;br /&gt;
== Weaving ==&lt;br /&gt;
&lt;br /&gt;
* The weave costs &amp;#039;&amp;#039;&amp;#039;5 Gold&amp;#039;&amp;#039;&amp;#039; per item.&lt;br /&gt;
* Qadim takes items from your carried inventory, hotbar, or worn [[Armor]] row — never from the [[Bank]].&lt;br /&gt;
* The Relic tier is rolled first, then a Relic of that tier from the item&amp;#039;s category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
! Relics per category&lt;br /&gt;
|-&lt;br /&gt;
| Common || 60% || 8&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || 25% || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 10% || 4&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 4% || 2&lt;br /&gt;
|-&lt;br /&gt;
| Mythic || 1% || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The three &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; Relics — &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Fortune&amp;#039;&amp;#039;&amp;#039; (tools), &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Wrath&amp;#039;&amp;#039;&amp;#039; (weapons), and &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; (armor) — sit at the top of the ladder, above Legendary.&lt;br /&gt;
&lt;br /&gt;
== Rerolling ==&lt;br /&gt;
&lt;br /&gt;
An already-woven item can be brought back to Qadim for a fresh roll:&lt;br /&gt;
&lt;br /&gt;
* Each reroll costs &amp;#039;&amp;#039;&amp;#039;5 Gold&amp;#039;&amp;#039;&amp;#039; and replaces the item&amp;#039;s Relic with a new one.&lt;br /&gt;
* An item can be rerolled at most &amp;#039;&amp;#039;&amp;#039;10 times&amp;#039;&amp;#039;&amp;#039;. After the tenth reroll it locks with whatever it holds.&lt;br /&gt;
* The item itself — its durability and identity — is unchanged; only the Relic is replaced.&lt;br /&gt;
&lt;br /&gt;
== Removal ==&lt;br /&gt;
&lt;br /&gt;
A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &amp;#039;&amp;#039;&amp;#039;Trash&amp;#039;&amp;#039;&amp;#039; slot in your inventory. The game warns &amp;#039;&amp;#039;&amp;quot;Destroy item AND its relic?&amp;quot;&amp;#039;&amp;#039; — the Relic is destroyed with the item and can never be recovered.&lt;br /&gt;
&lt;br /&gt;
== Eligible gear ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Earned gear only&amp;#039;&amp;#039;&amp;#039; — the free trainer handouts are refused.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tools&amp;#039;&amp;#039;&amp;#039;: [[Lvl 2 Pickaxe|Iron Pickaxe]], Copper Pickaxe, Silver Pickaxe, [[Lvl 2 Axe|Iron Axe]], Copper Axe, Silver Axe, [[Level 2 Fishing Rod]], [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Lvl 2 Sword|Iron Sword]], Copper Sword, Silver Sword&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: every Iron and Silver piece ([[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]], [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]])&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
* Armor Relic stats cap at &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; per stat across all worn armor Relics.&lt;br /&gt;
* Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at &amp;#039;&amp;#039;&amp;#039;15 damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Maximum-HP Relics can raise the health pool to at most &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Tool Relics ==&lt;br /&gt;
&lt;br /&gt;
Tool Relics improve gathering with [[Woodcutting]], [[Mining]], and [[Fishing]] tools.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Quickened Grip || +2% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Learner&amp;#039;s Etching || +2% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Spare Hand || 2% chance for a successful gathering action to produce +1 additional base resource.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Treasure Dust || +2% relative chance of obtaining rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Sustaining Rune || 3% chance after a successful gathering action to restore 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Momentum Glyph || 3% chance after a successful gathering action for the next gathering action to be 5% faster.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Perfect Rhythm || 3% chance for a successful gather to grant 5% additional XP for that action.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Resource Whisper || 2% chance when gathering to receive one additional copy of the gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Fleetweave || +4% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Scholar&amp;#039;s Thread || +5% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bountiful Rune || 4% chance to gain +1 additional resource from a successful gather.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Fortune Seeker || +5% relative chance to receive rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Restoring Sigil || 5% chance after gathering to restore 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Twin Harvest || 5% chance for the base resource output of a gathering action to be doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Relentless Hands || +6% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Master&amp;#039;s Knowledge || +7% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Deep Fortune || +7% relative chance of rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Overflowing Harvest || 8% chance to receive +1 additional base resource from successful gathering.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Sands of Time || +9% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Fortune&amp;#039;&amp;#039;&amp;#039; || 10% chance for the base gathered resource to be doubled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Relics ==&lt;br /&gt;
&lt;br /&gt;
Weapon Relics improve [[Combat]] with swords.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Honed Edge || +2% sword base damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Keen Spark || 2% chance on a sword hit to land an empowered strike for 25% extra base damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Quicksteel || +2% sword attack speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Vampiric Fleck || 3% chance on a successful sword hit to restore 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Ember Bite || 3% chance on a successful sword hit to deal +2 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Venom Thread || 3% chance on hit to deal 2 additional damage over 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Execution Mark || +3% sword damage against targets below 25% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Hunter&amp;#039;s Mark || +3% sword damage against mobs.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Warrior&amp;#039;s Fury || +4% sword damage while below 40% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bossbane || +4% sword damage against bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bloodletter || 4% chance on sword hit to deal 3 additional damage over 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Siphoning Rune || 4% chance on a successful sword hit to restore 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Duelist&amp;#039;s Etching || +4% sword damage against other players.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Echo Strike || 5% chance on a successful sword hit to immediately deal an additional hit worth 35% of the base hit.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Crushing Spark || 6% chance on hit to deal an additional 4–6 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Battle Rhythm || After 3 consecutive sword hits on the same target, gain +6% attack speed while fighting it.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Last Stand || +7% sword damage while below 25% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Perfect Strike || 8% chance on a successful sword attack to deal +5 to +8 additional damage.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Reaper&amp;#039;s Pact || 8% chance on a sword kill to restore 5% of maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Wrath&amp;#039;&amp;#039;&amp;#039; || 10% chance on a successful sword hit to deal an additional 5–10 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Relics ==&lt;br /&gt;
&lt;br /&gt;
Armor Relics improve survivability while the woven piece is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Tempered Plate || +2% incoming direct damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Heartstone || +2% maximum HP while equipped.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Fleetstep || +2% movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Restorative Thread || +2% healing received from food and potions.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Venom Ward || 3% reduced damage from venomous creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Bossguard || 3% reduced damage from bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Duelist&amp;#039;s Guard || 2% reduced incoming player sword damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Thorn Fleck || 3% chance when struck by a sword to reflect 1 damage to the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Stonewall || +4% incoming direct damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Life Thread || +4% maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Windstep || +4% movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Medic&amp;#039;s Rune || +5% healing received from food and potions.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Scorpion Ward || 5% reduced damage from venomous creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Guardian Pulse || 5% chance to reduce an incoming hit by 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Second Wind || When damage drops you below 30% HP, 6% chance to restore 5 HP (30 second cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Iron Soul || +6% damage reduction against mobs.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Mirage Step || +6% movement speed while on foot.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Aegis of the Dunes || +8% incoming damage reduction while below 50% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Phoenix Stitch || 8% chance to survive lethal damage at 1 HP (10 minute cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Qadim&amp;#039;s Embrace&amp;#039;&amp;#039;&amp;#039; || +10% maximum HP while equipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| The NPC who weaves and rerolls Relics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Update:Relics]]&lt;br /&gt;
| The original Relics release notes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Every Iron and Silver piece can carry a Relic.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Relics show on listings and travel with the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Currency for each weave and reroll.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Where Qadim&amp;#039;s house stands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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