<?xml version="1.0"?>
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	<id>https://kintara.wiki/index.php?action=history&amp;feed=atom&amp;title=Armor</id>
	<title>Armor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://kintara.wiki/index.php?action=history&amp;feed=atom&amp;title=Armor"/>
	<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Armor&amp;action=history"/>
	<updated>2026-09-17T01:37:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kintara.wiki/index.php?title=Armor&amp;diff=3127&amp;oldid=prev</id>
		<title>Admin: Added: a piece at 0 durability is destroyed; worn armor drops to your tombstone, or is destroyed in the Glade Cave (accuracy audit 3)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Armor&amp;diff=3127&amp;oldid=prev"/>
		<updated>2026-09-11T09:35:50Z</updated>

		<summary type="html">&lt;p&gt;Added: a piece at 0 durability is destroyed; worn armor drops to your tombstone, or is destroyed in the Glade Cave (accuracy audit 3)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:35, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Durability and repair ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Durability and repair ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every piece has &#039;&#039;&#039;2,500&#039;&#039;&#039; durability. Each worn piece loses 1 durability per hit you take, so all worn pieces wear down together — a full set does not make any single piece break faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every piece has &#039;&#039;&#039;2,500&#039;&#039;&#039; durability. Each worn piece loses 1 durability per hit you take, so all worn pieces wear down together — a full set does not make any single piece break faster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A piece that reaches 0 durability breaks and is destroyed, along with any Relic on it, so repair it before then&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damaged armor is repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[The Dunes West|Dunes West]] — Kaziir sells plate but does not take it back. A full repair costs &amp;#039;&amp;#039;&amp;#039;60% of the piece&amp;#039;s forging bill&amp;#039;&amp;#039;&amp;#039; (ingots, Molten Rock, and Brute Horns alike), scaled to how much durability is missing. See [[Repair]] for the full rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damaged armor is repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[The Dunes West|Dunes West]] — Kaziir sells plate but does not take it back. A full repair costs &amp;#039;&amp;#039;&amp;#039;60% of the piece&amp;#039;s forging bill&amp;#039;&amp;#039;&amp;#039; (ingots, Molten Rock, and Brute Horns alike), scaled to how much durability is missing. See [[Repair]] for the full rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Worn armor is not safe on death: if you die in the Wilderness, Emberstone or the Dunes, your worn pieces drop into your tombstone with your carried items, keeping their durability and any Relic. Die in the Glade Cave and your carried items and worn armor are destroyed outright — the cave leaves no tombstone.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trading ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trading ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key kintara:diff:1.41:old-3021:rev-3127:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Armor&amp;diff=3021&amp;oldid=prev</id>
		<title>Admin: Worn armor can be traded; only Marketplace listings need undamaged gear; hits never drop below 1 (content audit, pass 2)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Armor&amp;diff=3021&amp;oldid=prev"/>
		<updated>2026-09-11T06:28:27Z</updated>

		<summary type="html">&lt;p&gt;Worn armor can be traded; only Marketplace listings need undamaged gear; hits never drop below 1 (content audit, pass 2)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:28, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Armor&#039;&#039;&#039; is wearable equipment that reduces the damage you take from incoming attacks. It is worn in the four-slot Armor bag — head, body, legs, and feet — and comes in two tiers, &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Silver&#039;&#039;&#039;. Armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes East]], repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]], and every piece can carry a [[Relics|Relic]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Armor&#039;&#039;&#039; is wearable equipment that reduces the damage you take from incoming attacks. It is worn in the four-slot Armor bag — head, body, legs, and feet — and comes in two tiers, &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Silver&#039;&#039;&#039;. Armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes East]], repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Dunes West|&lt;/ins&gt;Dunes West]], and every piece can carry a [[Relics|Relic]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor grants &amp;#039;&amp;#039;&amp;#039;percentage damage reduction&amp;#039;&amp;#039;&amp;#039;. It does not add shield capacity — the shield pool is a fixed &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; points and is filled by potions, regardless of what you wear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor grants &amp;#039;&amp;#039;&amp;#039;percentage damage reduction&amp;#039;&amp;#039;&amp;#039;. It does not add shield capacity — the shield pool is a fixed &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; points and is filled by potions, regardless of what you wear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Partial sets work: each piece contributes its own percentage on its own.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Partial sets work: each piece contributes its own percentage on its own&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Armor never reduces a hit below 1 damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unarmoured penalty ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unarmoured penalty ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every piece has &amp;#039;&amp;#039;&amp;#039;2,500&amp;#039;&amp;#039;&amp;#039; durability. Each worn piece loses 1 durability per hit you take, so all worn pieces wear down together — a full set does not make any single piece break faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every piece has &amp;#039;&amp;#039;&amp;#039;2,500&amp;#039;&amp;#039;&amp;#039; durability. Each worn piece loses 1 durability per hit you take, so all worn pieces wear down together — a full set does not make any single piece break faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damaged armor is repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]] — Kaziir sells plate but does not take it back. A full repair costs &#039;&#039;&#039;60% of the piece&#039;s forging bill&#039;&#039;&#039; (ingots, Molten Rock, and Brute Horns alike), scaled to how much durability is missing. See [[Repair]] for the full rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damaged armor is repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Dunes West|&lt;/ins&gt;Dunes West]] — Kaziir sells plate but does not take it back. A full repair costs &#039;&#039;&#039;60% of the piece&#039;s forging bill&#039;&#039;&#039; (ingots, Molten Rock, and Brute Horns alike), scaled to how much durability is missing. See [[Repair]] for the full rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trading ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trading ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; armor can be listed on the [[Marketplace]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or traded &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other players. Repair &lt;/del&gt;a worn piece at Grimjaw or Harun first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; armor can be listed on the [[Marketplace]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the same rule applies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forged tools); repair &lt;/ins&gt;a worn piece at Grimjaw or Harun first&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Player-to-player trades accept worn armor, and the piece keeps its durability&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Armor&amp;diff=2941&amp;oldid=prev</id>
		<title>Admin: New overview page: damage-reduction model, unarmoured 1.5x penalty, Combat 15/25 gates, crafting at Kaziir, durability and repair (new page, content audit)</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Armor&amp;diff=2941&amp;oldid=prev"/>
		<updated>2026-09-10T19:53:14Z</updated>

		<summary type="html">&lt;p&gt;New overview page: damage-reduction model, unarmoured 1.5x penalty, Combat 15/25 gates, crafting at Kaziir, durability and repair (new page, content audit)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; is wearable equipment that reduces the damage you take from incoming attacks. It is worn in the four-slot Armor bag — head, body, legs, and feet — and comes in two tiers, &amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039;. Armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes East]], repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]], and every piece can carry a [[Relics|Relic]].&lt;br /&gt;
&lt;br /&gt;
Armor grants &amp;#039;&amp;#039;&amp;#039;percentage damage reduction&amp;#039;&amp;#039;&amp;#039;. It does not add shield capacity — the shield pool is a fixed &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; points and is filled by potions, regardless of what you wear.&lt;br /&gt;
&lt;br /&gt;
== Damage reduction ==&lt;br /&gt;
&lt;br /&gt;
Each equipped piece reduces incoming combat damage by a percentage. Pieces stack, so a full set adds up to the set total.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Helmet&lt;br /&gt;
! Body&lt;br /&gt;
! Legs&lt;br /&gt;
! Boots&lt;br /&gt;
! Full set&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 2%&lt;br /&gt;
| 4%&lt;br /&gt;
| 3%&lt;br /&gt;
| 1%&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 3%&lt;br /&gt;
| 6%&lt;br /&gt;
| 4.5%&lt;br /&gt;
| 1.5%&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Partial sets work: each piece contributes its own percentage on its own.&lt;br /&gt;
&lt;br /&gt;
== Unarmoured penalty ==&lt;br /&gt;
&lt;br /&gt;
A player wearing &amp;#039;&amp;#039;&amp;#039;no armor at all&amp;#039;&amp;#039;&amp;#039; takes &amp;#039;&amp;#039;&amp;#039;1.5× damage&amp;#039;&amp;#039;&amp;#039; (50% more) from the late-game mobs:&lt;br /&gt;
&lt;br /&gt;
* [[Giant Scorpion]]s&lt;br /&gt;
* [[Magma Brute]]s&lt;br /&gt;
* [[King Scorpia]]&lt;br /&gt;
* the Venomweaver&amp;#039;s cave attacks&lt;br /&gt;
&lt;br /&gt;
Wearing even a single piece removes the penalty and switches you to the damage-reduction model instead.&lt;br /&gt;
&lt;br /&gt;
== Wearing requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Combat level to wear&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gate is per tier, not per piece, and applies only to &amp;#039;&amp;#039;&amp;#039;wearing&amp;#039;&amp;#039;&amp;#039; the armor. A smith below the Combat requirement can still craft, trade, and sell the plate.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Armor is forged by [[Kaziir the Armoursmith]] in his tower in [[The Dunes East]], gated on [[Smithing]]. Each piece takes [[Iron Ingot|ingots]], [[Molten Rock]], and [[Brute Horn]]s, and a craft takes about 30 seconds per piece.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]] || 14 || 40 [[Iron Ingot]] + 40 [[Molten Rock]] + 5 [[Brute Horn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]] || 16 || 25 Iron Ingot + 25 Molten Rock + 2 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]] || 18 || 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]] || 20 || 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]] || 24 || 80 [[Silver Ingot]] + 60 Molten Rock + 15 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]] || 26 || 40 Silver Ingot + 20 Molten Rock + 10 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]] || 28 || 75 Silver Ingot + 70 Molten Rock + 25 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]] || 30 || 100 Silver Ingot + 80 Molten Rock + 25 Brute Horn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A full Iron set costs &amp;#039;&amp;#039;&amp;#039;165 Iron Ingots + 165 Molten Rock + 27 Brute Horns&amp;#039;&amp;#039;&amp;#039;; a full Silver set costs &amp;#039;&amp;#039;&amp;#039;295 Silver Ingots + 230 Molten Rock + 75 Brute Horns&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Gathering the materials:&lt;br /&gt;
&lt;br /&gt;
* An [[Iron Ingot]] smelts from 6 [[Iron Ore]] + 6 [[Coal]] at the smiths ([[Mining]] 5 for the ore).&lt;br /&gt;
* A [[Silver Ingot]] smelts from 4 [[Silver Ore]] + 8 Coal ([[Mining]] 20 for the ore).&lt;br /&gt;
* [[Molten Rock]] comes from lava fishing in [[Emberstone]].&lt;br /&gt;
* [[Brute Horn]]s drop from [[Magma Brute]]s at 1 in 5 per kill.&lt;br /&gt;
&lt;br /&gt;
== Durability and repair ==&lt;br /&gt;
&lt;br /&gt;
Every piece has &amp;#039;&amp;#039;&amp;#039;2,500&amp;#039;&amp;#039;&amp;#039; durability. Each worn piece loses 1 durability per hit you take, so all worn pieces wear down together — a full set does not make any single piece break faster.&lt;br /&gt;
&lt;br /&gt;
Damaged armor is repaired by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]] — Kaziir sells plate but does not take it back. A full repair costs &amp;#039;&amp;#039;&amp;#039;60% of the piece&amp;#039;s forging bill&amp;#039;&amp;#039;&amp;#039; (ingots, Molten Rock, and Brute Horns alike), scaled to how much durability is missing. See [[Repair]] for the full rules.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;undamaged&amp;#039;&amp;#039;&amp;#039; armor can be listed on the [[Marketplace]] or traded to other players. Repair a worn piece at Grimjaw or Harun first.&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
Every Iron and Silver armor piece is eligible for a [[Relics|Relic]] weave at [[Qadim the Relicweaver]], worn or carried. Armor Relics add bonuses such as extra damage reduction, more maximum HP, and movement speed.&lt;br /&gt;
&lt;br /&gt;
Cosmetic outfits — including the Venomweaver Suit pieces — are not armor: they grant no damage reduction and only the Armor-bag pieces above do.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron armor set]]&lt;br /&gt;
| Overview of the first armor tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Armor Set]]&lt;br /&gt;
| Overview of the top armor tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Crafts all armor in The Dunes East.&lt;br /&gt;
|-&lt;br /&gt;
| [[Repair]]&lt;br /&gt;
| Restoring worn armor and tools.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Repairs armor and tools in Frostmere.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Repairs armor and tools in Dunes West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Relics]]&lt;br /&gt;
| Permanent bonuses woven onto armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Wearing requirements and damage mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Crafting requirements and the ingot economy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Immunity &amp;amp; Protection]]&lt;br /&gt;
| The wider protection system.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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