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	<updated>2026-08-08T14:32:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://kintara.wiki/index.php?title=Medium_Scroll&amp;diff=2232</id>
		<title>Medium Scroll</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Medium_Scroll&amp;diff=2232"/>
		<updated>2026-08-07T06:57:50Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name       = Medium Scroll&lt;br /&gt;
| image      = scroll.png&lt;br /&gt;
| image_size = 140px&lt;br /&gt;
| category   = Quest item (soulbound)&lt;br /&gt;
| obtained   = [[Venomweaver]] (1/500) · [[Giant Scorpion]] (1/1,000) · [[Magma Brute]] (1/1,500) · [[King Scorpia]] (1/75)&lt;br /&gt;
| binding    = Soulbound&lt;br /&gt;
| tasks      = 5 material deliveries + 2–3 bonus tasks&lt;br /&gt;
| reward     = 6–15 Gold + 4 independent cosmetic rolls&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Medium Scroll&#039;&#039;&#039; is a soulbound quest item that drops from four different sources across Kintara. Each one is uniquely generated with its own story, title, and set of tougher tasks. Complete all five material deliveries plus your bonus objectives, then redeem it to [[Maelor the Scrollbinder]] for Gold and a chance at exclusive cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Medium Scroll used to drop only from Magma Brutes at 1 in 750. It now drops from four sources, and Magma Brute&#039;s own rate was halved to 1 in 1,500. Redemption rewards also changed — Medium Scrolls used to pay 15–28 Gold and nothing else; they now pay 6–15 Gold plus four independent cosmetic rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Level 20 Combat, [[Glade Cave]]&lt;br /&gt;
| Best odds in the game. Rolled separately per participant, alongside Venomweaver&#039;s own Hard Scroll roll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| None ([[The Dunes]] West/East/South)&lt;br /&gt;
| Open-world farming, no queue. Also drops [[Desert Robes]] pieces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| 1 in 1,500&lt;br /&gt;
| Total Level 25, [[Emberstone]]&lt;br /&gt;
| Slowest of the four sources. Halved from its original 1 in 750.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 in 75&lt;br /&gt;
| Total Level 20 (via The Shores), [[The Dunes South]]&lt;br /&gt;
| Best raw odds by far, but gated behind organizing a rare world boss kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Each Medium Scroll contains:&lt;br /&gt;
* &#039;&#039;&#039;5 material-delivery tasks&#039;&#039;&#039; — Bigger contracts with hefty hauls. Deliveries commonly involve large amounts of Wood, Stone, and Coal, plus zone-exclusive materials like [[Brute Horn]] and [[Molten Rock]]. Every scroll specifies which NPC and exact amounts.&lt;br /&gt;
* &#039;&#039;&#039;2–3 bonus tasks&#039;&#039;&#039; — Randomly generated objectives from any in-game activity: cooking, fishing, mob hunts, gathering, or other adventures. Each scroll is unique.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
Complete every task and bring the scroll to [[Maelor the Scrollbinder]] on the [[Mainland]] to redeem it for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Amount / Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 6–15&lt;br /&gt;
| Guaranteed on redemption.&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Mask&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll. Hat slot.&lt;br /&gt;
|-&lt;br /&gt;
| Frog Mask&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll. Hat slot.&lt;br /&gt;
|-&lt;br /&gt;
| Plunger&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll. Hat slot.&lt;br /&gt;
|-&lt;br /&gt;
| Flying Carpet&lt;br /&gt;
| 1 in 750&lt;br /&gt;
| Independent cosmetic roll. Mount — the first mount ever sourced from a scroll. Low hover, functions like a ground mount otherwise. Starts at 25% speed, upgrades to 55% in 5% steps for 10 Gold per step.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each of the four cosmetic rolls is independent — a single Medium Scroll can yield multiple cosmetics or none, in addition to its guaranteed Gold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Medium Scrolls previously paid Gold only. They now also roll four cosmetic rewards on redemption, including the Flying Carpet — the first-ever mount to come out of a scroll.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Medium Scrolls are tougher than Beginner — expect to haul heavy materials and tackle 2–3 random bonus tasks.&lt;br /&gt;
* Venomweaver now offers the best drop odds (1/500) if you can meet its level 20 Combat requirement — worth prioritizing over Magma Brute farming.&lt;br /&gt;
* Giant Scorpion is a solid no-queue, no-level-gate option that also passively drops Desert Robes pieces.&lt;br /&gt;
* King Scorpia&#039;s 1/75 rate is excellent, but a King Scorpia kill is rare to organize — don&#039;t rely on him as your primary Medium Scroll farm.&lt;br /&gt;
* The zone-exclusive deliveries (Brute Horn, Molten Rock) mean you&#039;ll need to farm Magma Brutes for materials regardless of which mob dropped your scroll.&lt;br /&gt;
* Bank your scroll before entering risky zones. Dying in the [[Wilderness]] (or other death-penalty zones) burns all scrolls you&#039;re carrying.&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll]]&lt;br /&gt;
| General scroll mechanics and types.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| NPC who redeems completed scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Best Medium Scroll drop odds (1/500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Open-world Medium Scroll source (1/1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Location of Magma Brute drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Drop source (1/1,500).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Rare, high-odds drop source (1/75).&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
| King Scorpia&#039;s current realm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Possible delivery material.&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Possible delivery material.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Reward currency.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Next scroll tier up.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Quest items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Hard_Scroll&amp;diff=2231</id>
		<title>Hard Scroll</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Hard_Scroll&amp;diff=2231"/>
		<updated>2026-08-07T06:55:36Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name         = Hard Scroll&lt;br /&gt;
| image        = Hardscroll.png&lt;br /&gt;
| image_size   = 120px&lt;br /&gt;
| type         = Quest Scroll&lt;br /&gt;
| tradeable    = No (soulbound)&lt;br /&gt;
| stackable    = Yes (capped at 5 held)&lt;br /&gt;
| source       = [[King Scorpia]] (1 in 100) · [[Venomweaver]] (1 in 2,000)&lt;br /&gt;
| destroyed_on_death = Yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hard Scroll&#039;&#039;&#039; is the third and highest tier of quest scroll in Kintara, dropped by [[King Scorpia]] and, as of a recent update, [[Venomweaver]] as well. It requires substantial material deliveries and combat tasks to complete, but pays out the richest Gold and cosmetic rewards of any scroll tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Soulbound:&amp;lt;/span&amp;gt; Hard Scrolls cannot be traded. You can hold a maximum of 5 at once, and any held scrolls are destroyed on death.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Hard Scroll used to come only from King Scorpia, locking the rarest scroll in the game behind a boss on a contested timer. Venomweaver now also drops Hard Scrolls at 1 in 2,000 per participant — separate and independent from its existing Medium Scroll roll (1/500). Nothing was taken away to add this; both rolls happen on the same kill.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| Rolls independently alongside Gold, Medium Scroll, and the King Scorpia Mount on every kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| 1 in 2,000&lt;br /&gt;
| Rolled separately for every participant, on top of Venomweaver&#039;s existing Medium Scroll roll.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Task Structure ==&lt;br /&gt;
Completing a Hard Scroll requires finishing &#039;&#039;&#039;all mandatory material deliveries&#039;&#039;&#039; plus the fixed bonus tasks below. Nothing on a Hard Scroll is randomized — every scroll asks for the same task set.&lt;br /&gt;
&lt;br /&gt;
=== Mandatory Material Deliveries ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount required&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| 4,000–5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| 3,000–4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| 2,500–3,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 20–50&lt;br /&gt;
|-&lt;br /&gt;
| Molten Rock&lt;br /&gt;
| 100–200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Tasks (Fixed) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Task&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Defeat [[Venomweaver]]&lt;br /&gt;
| 5–10 times&lt;br /&gt;
|-&lt;br /&gt;
| Kill [[Giant Scorpion]]&lt;br /&gt;
| 10–30 kills&lt;br /&gt;
|-&lt;br /&gt;
| Kill [[Magma Brute]]&lt;br /&gt;
| 10–40 kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia kills used to appear on the Hard Scroll bonus task list, but were removed. Requiring King Scorpia kills tied scroll completion to his old fixed 30-minute respawn timer, causing completion RNG. With his respawn now variable, the task list stays fixed to Venomweaver, Giant Scorpion, and Magma Brute only.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Redemption ==&lt;br /&gt;
Complete Hard Scrolls are redeemed to [[Maelor the Scrollbinder]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Amount / Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 30–50&lt;br /&gt;
| Guaranteed on redemption.&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Helmet&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Mummy Mask&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| New cosmetic roll. Hat slot. Part of the 3-piece Mummy outfit — each piece rolls separately.&lt;br /&gt;
|-&lt;br /&gt;
| Mummy Top&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| New cosmetic roll. Top slot. Part of the 3-piece Mummy outfit — each piece rolls separately.&lt;br /&gt;
|-&lt;br /&gt;
| Mummy Bottom&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| New cosmetic roll. Pants slot. Part of the 3-piece Mummy outfit — each piece rolls separately.&lt;br /&gt;
|-&lt;br /&gt;
| Robin Hood Hat&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| New cosmetic roll. Hat slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each of the nine cosmetic rolls is rolled independently on redemption — a single Hard Scroll can yield multiple cosmetics or none, in addition to its guaranteed Gold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Hard Scroll&#039;s cosmetic pool expanded from 5 rolls to 9. The original Flaming Helmet and four canes are unchanged; four new items were added — Mummy Mask, Mummy Top, Mummy Bottom (each 1/500), and Robin Hood Hat (1/1,000). The three Mummy pieces roll separately, so the full outfit is three long grinds rather than one lucky scroll. Adding these new rewards did not worsen the odds on any existing roll — every row is independent.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comparison to Other Scroll Tiers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Redeem value&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| Wilderness mobs (Zombies, Dragons, Wolves)&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| 2–5 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| [[Venomweaver]] (1/500) · [[Giant Scorpion]] (1/1,000) · [[Magma Brute]] (1/1,500) · [[King Scorpia]] (1/75)&lt;br /&gt;
| Varies by source&lt;br /&gt;
| 6–15 Gold + 4 cosmetic rolls&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Scroll&#039;&#039;&#039;&lt;br /&gt;
| [[King Scorpia]] (1/100) · [[Venomweaver]] (1/2,000)&lt;br /&gt;
| Varies by source&lt;br /&gt;
| 30–50 Gold + 9 cosmetic rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stockpile [[Wood]], [[Stone]], and [[Coal]] before you get a Hard Scroll — the material deliveries are the largest bottleneck by far.&lt;br /&gt;
* [[Brute Horn]] and Molten Rock come from smaller pools, so start banking these early if you&#039;re actively hunting [[King Scorpia]] or [[Venomweaver]].&lt;br /&gt;
* The bonus tasks are fixed, so you can work toward them passively while farming Medium Scrolls from [[Venomweaver]] or [[Giant Scorpion]] — those kills count toward your Hard Scroll bonus tasks too.&lt;br /&gt;
* Venomweaver is now a real Hard Scroll source in its own right — worth farming even outside King Scorpia hunts, especially since it also pays the best Medium Scroll odds in the game.&lt;br /&gt;
* Remember the 5-scroll cap and death penalty — redeem scrolls promptly rather than stockpiling them if you&#039;re taking risks in PvP zones like [[The Dunes]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Primary source of Hard Scrolls (1/100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Second source of Hard Scrolls (1/2,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems Hard Scrolls for Gold and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Mid-tier scroll, easier to obtain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| Entry-tier scroll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Bonus task target; also a Medium Scroll source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Bonus task target; also a Medium Scroll source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Required material delivery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Guaranteed redemption reward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Scrolls]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_South&amp;diff=2230</id>
		<title>The Dunes South</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_South&amp;diff=2230"/>
		<updated>2026-08-07T06:54:00Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox location | name         = The Dunes South | image        = Dune_south.png | image_size   = 260px | zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open — no safe zones&amp;lt;/span&amp;gt; | parent_zone  = The Dunes | connected_to = The Dunes West (north) | entry_req    = No level requirement | whats_there  = King Scorpia, Giant Scorpions, cacti, silver ore }} &amp;#039;&amp;#039;&amp;#039;The Dunes South&amp;#039;&amp;#039;&amp;#039; is the third realm of The Dunes and the first zone in the game with &amp;#039;&amp;#039;&amp;#039;no sa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes South&lt;br /&gt;
| image        = Dune_south.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open — no safe zones&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes West]] (north)&lt;br /&gt;
| entry_req    = No level requirement&lt;br /&gt;
| whats_there  = [[King Scorpia]], [[Giant Scorpion]]s, cacti, silver ore&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes South&#039;&#039;&#039; is the third realm of [[The Dunes]] and the first zone in the game with &#039;&#039;&#039;no safe zones anywhere&#039;&#039;&#039; — no pens, no fences, no arrival cage. The tile you land on is already contested. It is home to [[King Scorpia]], who relocated here after the balance pass that removed [[The Dunes West]]&#039;s one-way camp gates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;No Safe Zones:&amp;lt;/span&amp;gt; Unlike The Dunes West and East, there is nowhere in The Dunes South to stand and be safe. Bring cacti or Health Potion+ — there&#039;s no fenced pen to retreat to.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss — 2,500 HP, 12-tile aggro range, respawn timing varies. Top 3 damage dealers get loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 8 pack mobs roaming the realm — one fewer than the east realms, leaving room to fight the boss without standing in other players&#039; aggro.&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots. Extremely rare chance to obtain the [[Golem]] pet while mining.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Everything else about The Dunes South matches the rest of The Dunes — same heat mechanic, same open PvP, same full loot on death.&lt;br /&gt;
&lt;br /&gt;
== Getting There ==&lt;br /&gt;
* Walk to the &#039;&#039;&#039;south edge of [[The Dunes West]]&#039;&#039;&#039; and follow the sand track — it runs from the pen all the way down to the new entrance&lt;br /&gt;
* Step onto the arrows at the south edge; you land one row into The Dunes South, facing into the sand&lt;br /&gt;
* No level requirement — The Dunes have been open to everyone since v5.4. What keeps you out is the heat and full loot, not a level gate&lt;br /&gt;
&lt;br /&gt;
== Getting Back ==&lt;br /&gt;
* Return arrows sit on the &#039;&#039;&#039;north edge&#039;&#039;&#039; of The Dunes South, in the same three columns as the entrance&lt;br /&gt;
* Stepping on them returns you to [[The Dunes West]], facing north&lt;br /&gt;
&lt;br /&gt;
== King Scorpia ==&lt;br /&gt;
King Scorpia moved here from [[The Dunes West]] once its one-way camp gates were removed. Those gates existed specifically to stop players fighting him from the edge of a safe pen; with no safe zones anywhere in The Dunes South, there&#039;s nothing left to hide behind — the same fix, without the rule bolted onto it.&lt;br /&gt;
&lt;br /&gt;
He shares the realm with 8 regular Giant Scorpions, one fewer than the east realms, deliberately leaving room to fight the boss without standing in somebody else&#039;s aggro. See [[King Scorpia]] for full encounter details, boss mechanics, and loot table.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 8 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robes]] (1/500 each), [[Medium Scroll]] (1/1,000)&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 boss&lt;br /&gt;
| 2,500&lt;br /&gt;
| [[Hard Scroll]] (1/100), [[Medium Scroll]] (1/75), [[King Scorpia Mount]] (1/1,000), Gold (1/200), Cacti (1/25), Health Potion+ (1/50)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (Top + Bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot everywhere in this realm — there are no safe camps to protect belongings; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP across the entire realm — no safe camps anywhere&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* Top 3 damage dealers on King Scorpia get priority loot&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Connects north — former home of King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Sister realm, also has silver ore and Golem chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss, current resident of this realm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| Exclusive mount reward from King Scorpia (1/1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Dropped by King Scorpia (1/100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Dropped by both King Scorpia (1/75) and Giant Scorpion (1/1,000) here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Dunes-only healing potion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource, also here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
| Rare pet chance while mining silver ore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Dune_south.png&amp;diff=2229</id>
		<title>File:Dune south.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Dune_south.png&amp;diff=2229"/>
		<updated>2026-08-07T06:52:12Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Scroll&amp;diff=2228</id>
		<title>Scroll</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Scroll&amp;diff=2228"/>
		<updated>2026-08-07T06:46:18Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name       = Scroll&lt;br /&gt;
| image      = scroll.png&lt;br /&gt;
| image_size = 140px&lt;br /&gt;
| category   = Quest item (soulbound)&lt;br /&gt;
| obtained   = Dropped by wilderness / Emberstone / Dunes / boss mobs&lt;br /&gt;
| binding    = Soulbound — cannot be traded, sold, banked, or minted&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Scroll&#039;&#039;&#039; is a soulbound quest item that drops from combat. Each scroll is uniquely generated with its own story, title, and task list — no two are the same. Finish every task, then redeem it to [[Maelor the Scrollbinder]] on [[Mainland]] for [[Gold]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; Scrolls are soulbound and burn to ash if you die while carrying them in the [[Wilderness]] (and other death-penalty zones). Bank or finish them before risky trips.&amp;lt;/div&amp;gt;&lt;br /&gt;
== How scrolls work ==&lt;br /&gt;
# &#039;&#039;&#039;Get a scroll&#039;&#039;&#039; — rare mob drop (see types below).&lt;br /&gt;
# &#039;&#039;&#039;Soulbound&#039;&#039;&#039; — bound to you; cannot be traded, sold, banked, or minted.&lt;br /&gt;
# &#039;&#039;&#039;One at a time&#039;&#039;&#039; — you cannot pick up another scroll until the current one is completed and redeemed.&lt;br /&gt;
# &#039;&#039;&#039;Open and read&#039;&#039;&#039; — double-click the scroll to see its story, delivery contracts, and bonus tasks.&lt;br /&gt;
# &#039;&#039;&#039;Track progress&#039;&#039;&#039; — track the scroll to follow completion live while you play.&lt;br /&gt;
# &#039;&#039;&#039;Hand in deliveries&#039;&#039;&#039; — talk to the named NPC on each material task and present the goods.&lt;br /&gt;
# &#039;&#039;&#039;Redeem&#039;&#039;&#039; — when every task is done, bring the scroll to [[Maelor the Scrollbinder]] for Gold (and, as of the latest update, cosmetic rolls on both tiers).&lt;br /&gt;
== Scroll types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll type&lt;br /&gt;
! Drop source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Tasks&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| [[Wild Zombie|Zombies]], [[Wild Dragon|Dragons]], [[Wild Wolf|Wolves]] ([[Wilderness]] / [[Wilderness Extension]])&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| 4 deliveries + 1–2 bonus&lt;br /&gt;
| 2–5 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Medium Scroll]]&lt;br /&gt;
| [[Venomweaver]] ([[Glade Cave]])&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 5 deliveries + 2–3 bonus&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 6–15 [[Gold]] + 4 independent cosmetic rolls (Wolf Mask, Frog Mask, Plunger, Flying Carpet)&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]] ([[The Dunes]] West/East/South)&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute|Magma Brutes]] ([[Emberstone]])&lt;br /&gt;
| 1 in 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]] ([[The Dunes South]])&lt;br /&gt;
| 1 in 75&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hard Scroll]]&lt;br /&gt;
| [[King Scorpia]] ([[The Dunes South]])&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 deliveries + 3 fixed combat tasks&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30–50 [[Gold]] + 9 independent cosmetic rolls (Flaming Helmet, 4 canes, Mummy Mask, Mummy Top, Mummy Bottom, Robin Hood Hat)&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]] ([[Glade Cave]])&lt;br /&gt;
| 1 in 2,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Medium Scroll now drops from four sources instead of one, including King Scorpia (1 in 75) after the balance pass. Medium Scrolls used to pay 6–15 Gold and nothing else; they now also roll four cosmetic rewards on redemption — Wolf Mask, Frog Mask, Plunger, and the Flying Carpet mount (the first mount ever sourced from a scroll).&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Hard Scroll used to come only from King Scorpia. Venomweaver now also drops Hard Scrolls at 1 in 2,000 per participant, on top of its existing Medium Scroll roll — these are separate, independent rolls. Hard Scroll&#039;s cosmetic reward pool also expanded from 5 rolls to 9: the original Flaming Helmet and four canes, plus four new items (three Mummy pieces and the Robin Hood Hat).&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia has relocated from The Dunes West to The Dunes South — both his Hard Scroll and new Medium Scroll drops now come from the South realm.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Task types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! What you do&lt;br /&gt;
|-&lt;br /&gt;
| Material deliveries&lt;br /&gt;
| Gather exact amounts of resources and deliver them to the NPC named on the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| Bonus tasks&lt;br /&gt;
| Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).&lt;br /&gt;
|-&lt;br /&gt;
| Fixed combat tasks&lt;br /&gt;
| Specific sequential combat targets required on higher-tier scrolls (e.g., Venomweaver, Scorpions, Magma Brutes).&lt;br /&gt;
|}&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems completed scrolls for Gold and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| First tier — Wilderness mob drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Second tier — Venomweaver, Giant Scorpion, Magma Brute, and King Scorpia drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Third tier — King Scorpia and Venomweaver drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Beginner Scroll drop zone.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| One of the Medium Scroll drop zones.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
| King Scorpia&#039;s realm — source of both Medium and Hard Scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Venomweaver&#039;s realm — source of both Medium and Hard Scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Drops both Medium (1/75) and Hard (1/100) Scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Drops both Medium (1/500) and Hard (1/2,000) Scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Reward currency.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Quests|Quests]]&lt;br /&gt;
| Other quest systems (daily quests).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Quest items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Guilds&amp;diff=2227</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Guilds&amp;diff=2227"/>
		<updated>2026-08-07T06:43:43Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Guilds&#039;&#039;&#039; are community-driven player clans in [[Kintara]] that allow players to team up, coordinate efforts, and manage shared goals. Being a member of a guild provides active gameplay benefits, while requiring collective resource contributions to remain active.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Guild Perks:&amp;lt;/span&amp;gt; Members receive a passive &#039;&#039;&#039;+5% XP bonus on everything&#039;&#039;&#039; while actively remaining part of a functioning guild.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Founding a Guild ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 100 [[Gold]]&lt;br /&gt;
| Reduced from 250 Gold in a recent balance pass.&lt;br /&gt;
|}&lt;br /&gt;
== Features &amp;amp; Management ==&lt;br /&gt;
* &#039;&#039;&#039;Member Scaling:&#039;&#039;&#039; Guilds can be upgraded to grow their roster size, expanding from a starting capacity of &#039;&#039;&#039;5 members&#039;&#039;&#039; up to a maximum of &#039;&#039;&#039;20 members&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Custom Tags:&#039;&#039;&#039; Guild leaders can set a unique, stylized guild tag (e.g., `[YN]`) to identify members in the [[Wilderness]].&lt;br /&gt;
* &#039;&#039;&#039;Ranks &amp;amp; Management:&#039;&#039;&#039; Leaders can promote members to **Managers** to assist with recruiting, moderation, and operational duties.&lt;br /&gt;
== Guild Life (Upkeep) ==&lt;br /&gt;
To keep a guild active and maintain its passive bonuses, members must collectively contribute resources to fund its remaining **Guild Life** duration. If the Guild Life timer reaches zero, features or benefits may be temporarily suspended.&lt;br /&gt;
=== Burn Rate ===&lt;br /&gt;
The rate at which Guild Life drains scales dynamically with the size of the roster:&lt;br /&gt;
* &#039;&#039;&#039;Mechanic:&#039;&#039;&#039; Bigger guilds drain faster. &lt;br /&gt;
* For example, a guild with 11 members carries a **x2.2 burn rate multiplier**.&lt;br /&gt;
=== Resource Contributions ===&lt;br /&gt;
Any member can contribute resources directly from their inventory or bank account. The base resource exchange rate required to fund **1 day of guild life** is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Required Amount&lt;br /&gt;
! Source / Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Gathered via [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|24px|link=Stone]] [[Stone]]&lt;br /&gt;
| 750&lt;br /&gt;
| Gathered via [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|24px|link=Coal]] [[Coal]]&lt;br /&gt;
| 500&lt;br /&gt;
| Mined from coal nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]&lt;br /&gt;
| 500&lt;br /&gt;
| Created via [[Cooking]]&lt;br /&gt;
|}&lt;br /&gt;
Players can utilize quick-deposit buttons to add **+1 Day**, **+5 Days**, or **+10 Days** worth of upkeep at a time, provided the guild bank or personal inventory has the total materials required.&lt;br /&gt;
== User Interface ==&lt;br /&gt;
The Guild system menu is divided into four main functional panels:&lt;br /&gt;
# &#039;&#039;&#039;Guild Life:&#039;&#039;&#039; Monitors remaining upkeep time, member burn rates, and material contribution inputs.&lt;br /&gt;
# &#039;&#039;&#039;Guild Panel:&#039;&#039;&#039; Handles roster changes, rank promotions, and custom settings.&lt;br /&gt;
# &#039;&#039;&#039;Search:&#039;&#039;&#039; Allows players to look up open or recruiting clans.&lt;br /&gt;
# [[Leaderboard]]: Visualizes the top ranking guilds across the world.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Economy]] — resource values and material handling&lt;br /&gt;
* [[Wilderness]] — cooperative combat and gathering zones&lt;br /&gt;
[[Category:Social Systems]]&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Magma_Brute&amp;diff=2226</id>
		<title>Magma Brute</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Magma_Brute&amp;diff=2226"/>
		<updated>2026-08-07T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Magma Brute&lt;br /&gt;
| image          = Magma_Brute.png&lt;br /&gt;
| found_at       = [[Emberstone]]&lt;br /&gt;
| hp_or_lives    = 7 hits&lt;br /&gt;
| aggro_tiles    = 8 tiles&lt;br /&gt;
| contact_damage = 2 health sections per hit&lt;br /&gt;
| combat_xp      = 350 XP (Lvl 2 Sword) · 367 XP with Guild bonus — see XP conflict note below&lt;br /&gt;
| drops          = [[Brute Horn]] (1 in 5 kills) · [[Gold]] 1–10 (1 in 500)&lt;br /&gt;
| notes          = Three Magma Brutes roam the arena simultaneously. Respawn has been lengthened from the original 30 seconds (exact new timing TBD).&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magma Brutes&#039;&#039;&#039; are large hostile mobs found in [[Emberstone]]. They are the zone&#039;s main combat encounter and the only source of [[Brute Horn]] drops. Do not confuse them with the cosmetic [[Magma Brute Pet]] — that pet is no longer obtainable through gameplay and is only available on the [[Marketplace]].&lt;br /&gt;
Magma Brutes give the highest open-world [[Combat]] XP of any mob in Kintara — more than [[Wild Dragon]] and significantly more than [[Wild Zombie]] — and now also drop [[Gold]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Unverified — Balance Pass:&amp;lt;/span&amp;gt; A recent balance pass patch note listed Magma Brute Combat XP as a flat 100. This conflicts with the weapon-tier table already documented on this page (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). It&#039;s unclear whether 100 is a new flat base that the weapon multiplier still applies to, a replacement of the whole scaling system, or an error in the patch note. The table below has &#039;&#039;&#039;not&#039;&#039;&#039; been changed — verify in-game before updating it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Behavior&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Found at&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
|-&lt;br /&gt;
| Hits to kill&lt;br /&gt;
| 7 combat hits&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 8 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Contact damage&lt;br /&gt;
| 2 health sections per hit&lt;br /&gt;
|-&lt;br /&gt;
| Does not flee&lt;br /&gt;
| Engages until killed or player leaves range&lt;br /&gt;
|-&lt;br /&gt;
| Respawn time&lt;br /&gt;
| Lengthened from the original ~30 seconds — exact new timing not yet confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Active at once&lt;br /&gt;
| 3 Magma Brutes roam the arena simultaneously&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Magma Brute respawn time has been increased — noticeably longer than the original 30 seconds. This was done to give solo players (and fishers working the zone) a real window to operate without brutes stacking up. Exact new respawn figure hasn&#039;t been confirmed in-game yet; update this page once tested.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Base XP per kill&lt;br /&gt;
! With 5% Guild bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sword.png|24px|link=Sword]] [[Sword]]&lt;br /&gt;
| 175 XP&lt;br /&gt;
| 183 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swordlvl2.png|24px|link=Lvl 2 Sword]] [[Lvl 2 Sword]]&lt;br /&gt;
| 350 XP&lt;br /&gt;
| 367 XP&lt;br /&gt;
|}&lt;br /&gt;
Magma Brute is the highest XP open-world mob in the game. See [[EXP Calculator]] for full Combat comparison across all mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; These figures predate the balance pass XP retune. See the unverified note at the top of this page — this table may be out of date.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Drops and rewards ==&lt;br /&gt;
Magma Brutes roll each of the following independently on kill — a single kill can yield Brute Horn, Gold, Medium Scroll, and a pet chance at once.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brutehorn.png|24px|link=Brute Horn]] [[Brute Horn]]&lt;br /&gt;
| 1 in 5 kills&lt;br /&gt;
| Used to buy [[Demon Chest|Demon Chests]] at the [[Chest Vending Machine]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold.png|24px|link=Gold]] [[Gold]]&lt;br /&gt;
| 1 in 500 kills&lt;br /&gt;
| 1–10 Gold when it drops. Rolled on top of Brute Horn and pet chances.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 1,500 kills&lt;br /&gt;
| Halved from the previous 1 in 750. Unique quest scroll with 5 material deliveries + 2–3 bonus tasks. Pays 15–28 Gold when redeemed to [[Maelor the Scrollbinder]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Medium Scroll drop rate here has been halved, from 1 in 750 to 1 in 1,500. [[Giant Scorpion]] (1 in 1,000) and [[Venomweaver]] (1 in 500) both now beat Magma Brute for Medium Scroll farming.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
Magma Brutes are strictly hostile and cannot be tamed.&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bring [[Health Potion|Health]], [[Shield Potion|Shield]], and [[Strength Potion|Strength]] Potions from [[The Alchemist]] — Emberstone is a PvP zone and contact damage is heavy at 2 health sections per hit.&lt;br /&gt;
* Use a [[Lvl 2 Sword]] for double Combat XP per kill — the most efficient way to grind Combat at high levels (pending confirmation of the balance pass XP change above).&lt;br /&gt;
* Three Magma Brutes are always active, with a longer respawn than before — solo players and fishers now get a real window instead of brutes stacking back-to-back.&lt;br /&gt;
* [[Brute Horn]] drops at 1-in-5 — expect roughly one horn every 5 kills while farming here.&lt;br /&gt;
* Gold drops at 1-in-500 for 1–10 Gold — a rare bonus on top of your Brute Horn farming, not a reliable Gold source on its own.&lt;br /&gt;
* If you&#039;re farming for Medium Scrolls specifically, [[Giant Scorpion]] and especially [[Venomweaver]] now have better odds than Magma Brute.&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| The zone where Magma Brutes roam.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Material dropped at 1-in-5 kill rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Drops at 1-in-500 for 1–10 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Drops at 1-in-1,500 — now slower than Giant Scorpion and Venomweaver.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute Pet]]&lt;br /&gt;
| Cosmetic companion pet — Marketplace only, no longer drops from gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill trained by fighting Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lvl 2 Sword]]&lt;br /&gt;
| Best weapon for efficient Magma Brute farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[EXP Calculator]]&lt;br /&gt;
| Full Combat XP comparison across all mobs.&lt;br /&gt;
|}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Hostile Mobs]]&lt;br /&gt;
[[Category:Emberstone]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Giant_Scorpion&amp;diff=2225</id>
		<title>Giant Scorpion</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Giant_Scorpion&amp;diff=2225"/>
		<updated>2026-08-07T06:40:54Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Giant Scorpion&lt;br /&gt;
| image          = Giantscorpion.png&lt;br /&gt;
| found_at       = [[The Dunes]] (West, East, South)&lt;br /&gt;
| combat_xp      = 110 [[Combat]] XP per kill&lt;br /&gt;
| drops          = [[Desert Robes]] pieces (1 in 500 each), [[Medium Scroll]] (1 in 1,000), [[Gold]] (rare), salvage materials&lt;br /&gt;
| notes          = Roams all three Dunes realms. No longer the fastest Medium Scroll farm — Venomweaver and King Scorpia both beat it. King Scorpia Mount camouflage makes them ignore you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Giant Scorpion&#039;&#039;&#039; is a hostile mob found in [[The Dunes]] — West, East, and South realms all have packs of them. It is a source of [[Medium Scroll|Medium Scrolls]] and [[Desert Robes]] pieces, though it is no longer the fastest Medium Scroll farm in the game.&lt;br /&gt;
&lt;br /&gt;
Giant Scorpions are tameable via [[King Scorpia Mount]] camouflage — they ignore riders of that mount until attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Balance Pass:&amp;lt;/span&amp;gt; Combat XP dropped from 180 to 110. Aggro range increased from 3 tiles to 6, and scorpions now stay on you up to 9 tiles once aggroed — walking through a pack is no longer free.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Combat XP&lt;br /&gt;
! HP&lt;br /&gt;
! Contact damage&lt;br /&gt;
! Aggro range&lt;br /&gt;
! Chase range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 110 per kill&lt;br /&gt;
| 200&lt;br /&gt;
| 12&lt;br /&gt;
| 6 tiles&lt;br /&gt;
| 9 tiles&lt;br /&gt;
| Roam in packs across all three Dunes realms. Respawn quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot Table ==&lt;br /&gt;
Giant Scorpions drop multiple items per kill on independent rolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]] (Top or Bottom)&lt;br /&gt;
| 1 in 500 each&lt;br /&gt;
| 1&lt;br /&gt;
| Passive source of heat-immunity cosmetics — see [[Desert Robes]] for full set details.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| 1&lt;br /&gt;
| Unique quest scroll. Redeemable to [[Maelor the Scrollbinder]] for 15–28 Gold. Halved from the previous 1 in 500 rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Varies&lt;br /&gt;
| 0-5&lt;br /&gt;
| Rare drop. Not guaranteed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Scroll Farming ==&lt;br /&gt;
Giant Scorpion is no longer the best Medium Scroll farm in the game — that title now belongs to [[Venomweaver]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Best odds in the game. Requires level 20 Combat and a queued cave encounter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Giant Scorpion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1 in 1,000&#039;&#039;&#039;&lt;br /&gt;
| Open-world farming, no queue, but half the odds of Venomweaver.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| 1 in 1,500&lt;br /&gt;
| Slowest of the three regular sources.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 in 75&lt;br /&gt;
| Best raw odds by far, but gated behind organizing a rare world boss kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Giant Scorpion&#039;s Medium Scroll rate was halved (1 in 500 → 1 in 1,000) in an earlier pass. It remains a solid open-world option for players who want passive Desert Robes drops alongside their scrolls, but Venomweaver now offers better odds if you can meet its Combat requirement.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heat Management ==&lt;br /&gt;
[[The Dunes]] deals 1 HP every 10 seconds to all players. You must:&lt;br /&gt;
&lt;br /&gt;
* Wear [[Desert Robes]] (Top + Bottom) for complete immunity, OR&lt;br /&gt;
* Use [[Health Potion+]] to heal through heat damage, OR&lt;br /&gt;
* Bring [[Cacti]] (20 HP per harvest, requires Iron Axe + Woodcutting 20) to heal on the spot&lt;br /&gt;
&lt;br /&gt;
Regular potions and food do not work in The Dunes.&lt;br /&gt;
&lt;br /&gt;
== King Scorpia Mount Interaction ==&lt;br /&gt;
While riding [[King Scorpia Mount]], all Giant Scorpions ignore you completely.&lt;br /&gt;
&lt;br /&gt;
* Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds&lt;br /&gt;
* Every further attack refreshes the 30-second timer&lt;br /&gt;
* Stop attacking and wait it out, camouflage returns&lt;br /&gt;
* Useful for repositioning or skipping packs&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Scroll farming&#039;&#039;&#039; — Venomweaver now has better Medium Scroll odds (1/500 vs. 1/1,000), but Giant Scorpion requires no queue and drops Desert Robes on the side&lt;br /&gt;
* &#039;&#039;&#039;Pack hunting&#039;&#039;&#039; — Giant Scorpions often roam in groups; with the wider aggro and chase range, expect multiple mobs to stick to you at once&lt;br /&gt;
* &#039;&#039;&#039;Heat watch&#039;&#039;&#039; — constantly monitor your HP; heat damage is consistent&lt;br /&gt;
* &#039;&#039;&#039;PvP alert&#039;&#039;&#039; — Dunes realms are full PvP outside safe camps (Dunes South has no safe camps at all); bring friends or fight defensively&lt;br /&gt;
* &#039;&#039;&#039;Shield + armor&#039;&#039;&#039; — Iron or Silver armor reduces incoming damage; bring Shield Potions&lt;br /&gt;
* &#039;&#039;&#039;Sword tier&#039;&#039;&#039; — Silver Sword hits for 30 base + 10 from Strength Potion = 40 damage per swing&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill used to fight Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location overview and heat/PvP mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| One of three realms with Giant Scorpion packs.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
| One of three realms with Giant Scorpion packs; also home to King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Drop at 1 in 1,000 — no longer the fastest source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Now the fastest Medium Scroll farm in the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems Medium Scrolls for Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| Camouflage makes Giant Scorpions ignore you.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity for The Dunes, dropped by Giant Scorpion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Dunes-only healing potion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Harvestable healing in The Dunes (20 HP, Iron Axe + Woodcutting 20).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Boss-tier scorpion, now located in The Dunes South.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Rare drop from kills.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monsters|Mobs]]&lt;br /&gt;
| Giant Scorpion is a hostile mob.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Venomweaver&amp;diff=2224</id>
		<title>Venomweaver</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Venomweaver&amp;diff=2224"/>
		<updated>2026-08-07T06:38:24Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Venomweaver&lt;br /&gt;
| image          = Venomweaver_icon.png&lt;br /&gt;
| found_at       = [[Glade Cave]]&lt;br /&gt;
| hp_or_lives    = 6,000 HP&lt;br /&gt;
| aggro_tiles    = Arena encounter&lt;br /&gt;
| contact_damage = High&lt;br /&gt;
| combat_xp      = 750 [[Combat]] XP per kill&lt;br /&gt;
| drops          = Venomweaver armor set, Hard Scroll, Medium Scroll, Purple Party Hat, Gold, salvage materials&lt;br /&gt;
| notes          = Level-20 boss mob fought as a queued/spectated cave encounter. Full armor set grants web immunity. Weapon tier now affects damage dealt.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Venomweaver&#039;&#039;&#039; is a level-20 boss mob fought inside [[Glade Cave]]. Players must have at least level 20 [[Combat]] to participate.&lt;br /&gt;
The fight appears as an arena-style encounter where players can queue, participate, or spectate.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; Players need level 20 Combat to participate in the Venomweaver encounter.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Balance Pass:&amp;lt;/span&amp;gt; Previously, the Venomweaver ignored weapon tier entirely — every hit dealt the same flat damage whether you swung a Starter blade or a Silver one. It now takes real damage like every other mob in the game, so gear actually matters here. Its HP is now confirmed at 6,000, and mini-spider adds sit at 120 HP. A Silver blade clears the boss in roughly two-thirds the swings it used to take.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Encounter type&lt;br /&gt;
| Boss mob&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| Requirement&lt;br /&gt;
| Level 20 [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| Mini-spider add HP&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Participation&lt;br /&gt;
| Queued cave encounter&lt;br /&gt;
|-&lt;br /&gt;
| Spectating&lt;br /&gt;
| Supported&lt;br /&gt;
|}&lt;br /&gt;
== Venomweaver suit — web immunity ==&lt;br /&gt;
The Venomweaver boss fight has a signature reward: wearing the &#039;&#039;&#039;complete Venomweaver suit&#039;&#039;&#039; makes the boss&#039;s webs unable to touch you.&lt;br /&gt;
* Equip all four pieces — [[Venomweaver Helm|Helm]], [[Venomweaver Chestplate|Chestplate]], [[Venomweaver Legguards|Legguards]], and [[Venomweaver Boots|Boots]] — and you become &#039;&#039;&#039;immune to the boss&#039;s web snares&#039;&#039;&#039; for that fight.&lt;br /&gt;
* The &#039;&#039;&#039;ripple pulse&#039;&#039;&#039; and the &#039;&#039;&#039;mini-spider&#039;&#039;&#039; adds still hit, so you are not invincible — but you will no longer get webbed in place while the boss winds up.&lt;br /&gt;
* Immunity is &#039;&#039;&#039;server-authoritative&#039;&#039;&#039;: it only applies if you actually own and wear every piece (verified server-side), so it cannot be spoofed.&lt;br /&gt;
&lt;br /&gt;
Completing the full set is a long grind — each piece drops separately at 1 in 5,000 (see below) — and finishing it is what unlocks web immunity.&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
Defeating the Venomweaver grants &#039;&#039;&#039;750 [[Combat]] XP&#039;&#039;&#039; to every player who dealt damage and is still inside [[Glade Cave]] when the boss dies. This is a flat grant per participant — not split across the party.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Venomweaver (boss kill)&lt;br /&gt;
| 750&lt;br /&gt;
| Reduced from 1,000 in the balance pass. Granted to each damage-dealing participant in the cave at kill time.&lt;br /&gt;
|-&lt;br /&gt;
| Glade Cave mini-spider&lt;br /&gt;
| 100&lt;br /&gt;
| Granted to the player who lands the killing blow on the add.&lt;br /&gt;
|}&lt;br /&gt;
For comparison, other retuned combat XP grants include 50 XP for a [[Wild Zombie]], 150 XP for a [[Wild Dragon]], 110 XP for a [[Giant Scorpion]], 1,300 XP for [[King Scorpia]], and 100 XP for a [[Magma Brute]] &amp;lt;ref&amp;gt;Figure as given in the balance pass patch notes — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Balance Pass:&amp;lt;/span&amp;gt; Venomweaver&#039;s Combat XP was reduced from 1,000 to 750 as part of a broader XP retune across gathering, combat, and smithing.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Loot pool ==&lt;br /&gt;
Every Venomweaver kill rolls each of the following independently:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]], [[Stone]], [[Coal]] (salvage)&lt;br /&gt;
| Always&lt;br /&gt;
| Wood 1–800, Stone 1–500, Coal 1–400 on every kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| 1–25 Gold when it drops — the boss&#039;s headline Gold reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Rolled separately for every player who fought — the best Medium Scroll odds in the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| 1 in 2,000&lt;br /&gt;
| Rolled separately for every participant, on top of the Medium Scroll roll above. Not taken from the same pool — both can hit on the same kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Helm]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Chestplate]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Legguards]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Boots]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Party Hat]]&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
| Rare cosmetic hat.&lt;br /&gt;
|}&lt;br /&gt;
Each of the four armor pieces rolls separately at 1 in 5,000, so completing the full set is a serious long-haul grind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Venomweaver now also drops a Hard Scroll at 1 in 2,000 per participant — previously Hard Scrolls came from [[King Scorpia]] and nowhere else. This roll is separate and independent from the existing Medium Scroll roll (1 in 500); nothing was taken away to add it.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Required skill for the encounter and XP reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Location of the boss encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Venomweaver is the strongest single-kill Gold source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Best Medium Scroll drop odds in the game (1 in 500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Second source of Hard Scrolls, alongside King Scorpia (1 in 2,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Original and primary Hard Scroll source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Helm]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Chestplate]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Legguards]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Boots]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Party Hat]]&lt;br /&gt;
| Rare cosmetic drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monsters|Mobs]]&lt;br /&gt;
| Venomweaver is a boss mob.&lt;br /&gt;
|}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=King_Scorpia&amp;diff=2223</id>
		<title>King Scorpia</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=King_Scorpia&amp;diff=2223"/>
		<updated>2026-08-07T06:36:02Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = King Scorpia&lt;br /&gt;
| image          = Kingscorpia.png&lt;br /&gt;
| found_at       = [[The Dunes]] (South)&lt;br /&gt;
| hp_or_lives    = Boss encounter&lt;br /&gt;
| aggro_tiles    = 12 tiles&lt;br /&gt;
| contact_damage = High&lt;br /&gt;
| combat_xp      = 1,300 [[Combat]] XP per kill&lt;br /&gt;
| drops          = King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials&lt;br /&gt;
| notes          = World boss in The Dunes South. Respawn timing varies. Top 3 damage dealers who are alive get loot.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;King Scorpia&#039;&#039;&#039; is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.&lt;br /&gt;
&lt;br /&gt;
The fight is squad-based but uses independent rolls — no competing with your own team.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely — not adjusted, gone. With no safe zones anywhere in The Dunes South, there is nothing left to hide behind, which replaces the old gate rule rather than patching it. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Balance Pass:&amp;lt;/span&amp;gt; A broad tuning pass reworked King Scorpia. HP dropped from 3,500 to 2,500, but his aggro range increased from 8 to 12 tiles — he notices you sooner even though the fight itself is shorter. Combat XP was raised from 600 to 1,300. He also gained a new Medium Scroll drop at 1 in 75.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Encounter type&lt;br /&gt;
| World boss&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
|-&lt;br /&gt;
| Requirement&lt;br /&gt;
| Total Level 20 (via The Shores) — no requirement via The Pond&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Respawn&lt;br /&gt;
| Variable — no longer a fixed timer&lt;br /&gt;
|-&lt;br /&gt;
| Participation&lt;br /&gt;
| Squad-based, individualized loot&lt;br /&gt;
|-&lt;br /&gt;
| Loot eligibility&lt;br /&gt;
| Top 3 damage dealers who are alive at kill time&lt;br /&gt;
|-&lt;br /&gt;
| Leaderboard&lt;br /&gt;
| Does not count toward the Boss Kills leaderboard or your guild&#039;s boss tally&lt;br /&gt;
|-&lt;br /&gt;
| Nearby mobs&lt;br /&gt;
| Shares the realm with 8 regular [[Giant Scorpion|Scorpions]] — one fewer than the east realms, leaving room to fight the boss without standing in other players&#039; aggro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss Mechanics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Bite damage&lt;br /&gt;
| 25 HP per hit&lt;br /&gt;
|-&lt;br /&gt;
| Riposte damage&lt;br /&gt;
| 10 HP counter-attack after you hit him&lt;br /&gt;
|-&lt;br /&gt;
| Movement speed&lt;br /&gt;
| 2x faster than ordinary Scorpions&lt;br /&gt;
|-&lt;br /&gt;
| Terrain interaction&lt;br /&gt;
| Walks straight through scenery (does not path around obstacles)&lt;br /&gt;
|-&lt;br /&gt;
| Hit-stun resistance&lt;br /&gt;
| 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast&lt;br /&gt;
|-&lt;br /&gt;
| The Throw (1 in 5 attacks)&lt;br /&gt;
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
Defeating King Scorpia grants &#039;&#039;&#039;1,300 [[Combat]] XP&#039;&#039;&#039; to every player who dealt damage and is still alive inside [[The Dunes]] when the boss dies. This is a flat grant per participant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpia (boss kill)&lt;br /&gt;
| 1,300&lt;br /&gt;
| Granted to each damage-dealing participant alive at kill time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For comparison, other retuned combat XP grants include 110 XP for a [[Giant Scorpion]], 100 XP for a [[Magma Brute]] &amp;lt;ref&amp;gt;Figure as given in the balance pass patch notes — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.&amp;lt;/ref&amp;gt;, and 750 XP for [[Venomweaver]].&lt;br /&gt;
&lt;br /&gt;
== Loot pool ==&lt;br /&gt;
Every King Scorpia kill rolls each of the following independently. Top 3 damage dealers who are alive at death get to roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1 in 200&lt;br /&gt;
| 18–30&lt;br /&gt;
| Direct payout to top 3 damage dealers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| 1&lt;br /&gt;
| Third scroll tier. Redeem to [[Maelor the Scrollbinder]] for 30–50 Gold + 9 independent cosmetic rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 75&lt;br /&gt;
| 1&lt;br /&gt;
| New drop added in the balance pass — rolls alongside his existing table.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| 1&lt;br /&gt;
| Exclusive mount. Duplicates can be collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| 1 in 25&lt;br /&gt;
| 10–25&lt;br /&gt;
| Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| 1 in 50&lt;br /&gt;
| 5–15&lt;br /&gt;
| Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each drop rolls independently — a single kill can yield multiple drops or none.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Balance Pass:&amp;lt;/span&amp;gt; King Scorpia now drops a Medium Scroll at 1 in 75, on top of his existing Gold/Hard Scroll/Mount/consolation table. This is a fast, high-value Medium Scroll source given how rare a King Scorpia kill already is to organize.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== King Scorpia Mount ==&lt;br /&gt;
The rare [[King Scorpia Mount]] drops only from King Scorpia himself (not from ordinary [[Giant Scorpion|Giant Scorpions]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Base speed&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Max speed (trained)&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| Special mechanic&lt;br /&gt;
| Scorpion camouflage&lt;br /&gt;
|-&lt;br /&gt;
| Duplicates&lt;br /&gt;
| Allowed — owning one no longer blocks further drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia Mount is no longer one-per-player. Duplicate drops are now collectible, tradeable, and stackable — useful for recipes that require more than one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Camouflage ===&lt;br /&gt;
While riding King Scorpia Mount:&lt;br /&gt;
&lt;br /&gt;
* All ordinary [[Giant Scorpion|Giant Scorpions]] ignore you completely&lt;br /&gt;
* Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds&lt;br /&gt;
* Every further attack refreshes the 30-second timer&lt;br /&gt;
* Stop attacking and wait it out, you become invisible again&lt;br /&gt;
* Useful for farming or repositioning in The Dunes&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Required skill and source of XP reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
| Current location of King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Former location — no longer has a boss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Regular scorpion mob sharing the realm.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| Exclusive mount reward (1 in 1,000), duplicates allowed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Third scroll tier (1 in 100 chance), also now dropped by [[Venomweaver]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Second scroll tier — King Scorpia is now a source at 1 in 75.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems Hard Scrolls for Gold and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity for The Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Dunes-only healing potion, also a King Scorpia consolation drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing, also a King Scorpia consolation drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| King Scorpia is a significant Gold source.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monsters|Mobs]]&lt;br /&gt;
| King Scorpia is a world boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=King_Scorpia_Mount&amp;diff=2222</id>
		<title>King Scorpia Mount</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=King_Scorpia_Mount&amp;diff=2222"/>
		<updated>2026-08-07T06:31:13Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name      = King Scorpia Mount&lt;br /&gt;
| image     = scorpion_mount.png&lt;br /&gt;
| image_size = 200px&lt;br /&gt;
| category  = Mount&lt;br /&gt;
| stats     = Mount utility · Camouflage&lt;br /&gt;
| value     = Rare boss drop&lt;br /&gt;
| obtained  = [[King Scorpia]] in [[The Dunes South]] · [[Marketplace]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Scorpion Camouflage:&amp;lt;/span&amp;gt; While riding the &#039;&#039;&#039;King Scorpia Mount&#039;&#039;&#039;, ordinary scorpions will completely ignore you. Attacking a scorpion breaks this disguise and causes nearby scorpions to hunt you for 30 seconds.&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;King Scorpia Mount&#039;&#039;&#039; is a rare ground mount in [[Kintara]]. It allows players to ride atop the giant desert boss, providing both a unique appearance and passive camouflage against standard scorpions.&lt;br /&gt;
Standard scorpions do not drop this mount — it is exclusively obtained from the world boss encounter, now located in [[The Dunes South]]. Duplicates can be collected freely; owning one no longer blocks further drops.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia has relocated from The Dunes West to the new The Dunes South realm. The mount&#039;s drop rate has also changed — 1 in 500 down to 1 in 1,000.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The old one-per-player cap on King Scorpia Mount has been removed. Every mount in the game — including this one — can now be collected in multiples, stacked, and traded, or saved up for recipes that need spares.&amp;lt;/div&amp;gt;&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Defeat [[King Scorpia]]&lt;br /&gt;
| World boss encounter in [[The Dunes South]] (Top 3 damage contribution)&lt;br /&gt;
| 1-in-1,000 chance per qualifying player to unlock [[File:King_scorpia_mount.png|24px|link=King Scorpia Mount]] [[King Scorpia Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Player listing&lt;br /&gt;
| Can be bought if listed by another player&lt;br /&gt;
|}&lt;br /&gt;
== Boss Mechanics &amp;amp; Loot Rules ==&lt;br /&gt;
* &#039;&#039;&#039;No Level Requirement:&#039;&#039;&#039; There is no combat level restriction to enter or participate in the [[King Scorpia]] fight.&lt;br /&gt;
* &#039;&#039;&#039;Top 3 Damage Roll:&#039;&#039;&#039; Boss loot and mount rolls are awarded exclusively to the &#039;&#039;&#039;top 3 damage dealers&#039;&#039;&#039; who are still alive when the boss falls.&lt;br /&gt;
* &#039;&#039;&#039;No Corpse Slot Buying:&#039;&#039;&#039; Players must be alive when King Scorpia dies to receive credit.&lt;br /&gt;
* &#039;&#039;&#039;Independent Rolls:&#039;&#039;&#039; Every eligible player rolls independently on the loot table, meaning team members do not compete against each other for the mount drop.&lt;br /&gt;
* &#039;&#039;&#039;No Ownership Cap:&#039;&#039;&#039; Already owning a King Scorpia Mount does not exclude you from further drops.&lt;br /&gt;
== Drop source ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| Rare boss drop from the world boss in [[The Dunes South]]. Duplicates allowed — no per-player limit.&lt;br /&gt;
|}&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Mount type&lt;br /&gt;
| Ground (Scorpion)&lt;br /&gt;
|-&lt;br /&gt;
| Unique Effect&lt;br /&gt;
| Aggro immunity from standard scorpions (breaks for 30s upon attacking)&lt;br /&gt;
|-&lt;br /&gt;
| Main source&lt;br /&gt;
| [[King Scorpia]] in [[The Dunes South]]&lt;br /&gt;
|-&lt;br /&gt;
| Ownership limit&lt;br /&gt;
| None — duplicates can be collected, stacked, and traded&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[King Scorpia]] — Desert world boss, now located in The Dunes South&lt;br /&gt;
* [[The Dunes South]] — Current boss location&lt;br /&gt;
* [[The Dunes West]] — Former boss location&lt;br /&gt;
* [[Marketplace]] — Player trading hub&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Boss Drops]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2221</id>
		<title>The Dunes West</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2221"/>
		<updated>2026-08-07T06:24:30Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes West&lt;br /&gt;
| image        = Dunewest.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes East]] (north), [[The Pond]] (north exit), [[The Dunes South]] (south exit)&lt;br /&gt;
| entry_req    = No level requirement (from The Pond)&lt;br /&gt;
| whats_there  = [[Giant Scorpion]]s, [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes West&#039;&#039;&#039; is the western realm of [[The Dunes]], a 40×40 map accessible directly from [[The Pond]] with no level requirement. It is home to three critical NPCs — a blacksmith, a potion crafter, and a cosmetic weaver — making it the hub for all Dunes crafting and services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia has relocated to the new [[The Dunes South]] realm. The Dunes West no longer has a boss — it keeps its safe camps and its 6 Giant Scorpions. A sand track now runs south through The Dunes West, from the pen down to the new Dunes South entrance, connecting the two realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 6 pack mobs roaming the realm — 200 HP each, drops [[Desert Robes]] pieces (1/500 each) and [[Medium Scroll]] (1/1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in the stepped tower. Forges tools and armor (copper/iron/silver), repairs damaged gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Cooking stall. Crafts [[Health Potion+]] (50 cacti + 1 Health Potion + 5 brute horn).&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Outdoor cosmetic stall. Weaves rainbow cosmetics from complete colour sets (Rainbow Cape, Rainbow Party Hat).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20. Found in open realm terrain only.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor. Found in open realm terrain only. Extremely rare chance to obtain the [[Golem]] pet while mining.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions, no PvP. No resources inside.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Cacti and silver ore have been removed from inside the fenced safe camps. All gathering in The Dunes now happens out in the open, where scorpions and PvP are active. Safe camps remain a retreat point but are no longer a farming spot.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The one-way camp gate mechanic from v5.4 has been removed entirely. Those gates existed specifically to stop players from fighting King Scorpia at the edge of a safe pen; now that he has relocated to The Dunes South, that problem no longer exists here. Safe camps in The Dunes West function as ordinary pens again — walk in and out freely.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Mining silver ore anywhere in The Dunes — West or [[The Dunes East|East]] — now carries an extremely rare chance to obtain the [[Golem]] pet. No shop or recipe alternative exists; mining is the only way to get one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Forges tools/armor, repairs gear&lt;br /&gt;
| Stepped tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Crafts Health Potion+&lt;br /&gt;
| Outdoor cooking stall&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Weaves rainbow cosmetics&lt;br /&gt;
| Outdoor cosmetic stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All three NPCs operate continuously; no quest gates or level requirements.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Open realm terrain (not inside safe camps)&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Open realm terrain, scattered nodes (not inside safe camps). Also found in [[The Dunes East]] and [[The Dunes South]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 6 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robes]] (1/500 each), [[Medium Scroll]] (1/1,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Looking for King Scorpia? He has moved to [[The Dunes South]], which shares the realm with 8 Giant Scorpions of its own.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
* Direct south from [[The Pond]] (no level requirement)&lt;br /&gt;
* Connected north to [[The Dunes East]]&lt;br /&gt;
* Connected south to [[The Dunes South]] via a sand track leading from the pen to the new south-realm entrance arrows&lt;br /&gt;
&lt;br /&gt;
== Farming Routes ==&lt;br /&gt;
&#039;&#039;&#039;Medium Scroll farming:&#039;&#039;&#039;&lt;br /&gt;
* Hunt Giant Scorpions (1/1,000 drop rate, halved from the previous 1/500)&lt;br /&gt;
* Still faster than Magma Brute (1/1,500), but [[Venomweaver]] now offers the best odds in the game at 1/500&lt;br /&gt;
* Passive [[Desert Robes]] acquisition while farming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Ore farming:&#039;&#039;&#039;&lt;br /&gt;
* Mine nodes out in the open realm — no longer available inside safe camps&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere&lt;br /&gt;
* Extremely rare passive chance at the [[Golem]] pet while mining — no dedicated farming strategy beyond mining volume&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Looking for King Scorpia?&#039;&#039;&#039; He&#039;s relocated to [[The Dunes South]] — follow the new sand track south from this realm&#039;s pen.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Eastern realm — also has silver ore and Golem chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
| New realm south of here — no safe zones, home to King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss — relocated to The Dunes South.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Potion crafter NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Cosmetic weaver NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Healing consumable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
| Rare pet chance while mining silver ore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=King_Scorpia&amp;diff=2214</id>
		<title>King Scorpia</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=King_Scorpia&amp;diff=2214"/>
		<updated>2026-08-06T16:22:48Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = King Scorpia&lt;br /&gt;
| image          = Kingscorpia.png&lt;br /&gt;
| found_at       = [[The Dunes]] (South)&lt;br /&gt;
| hp_or_lives    = Boss encounter&lt;br /&gt;
| aggro_tiles    = Arena encounter&lt;br /&gt;
| contact_damage = High&lt;br /&gt;
| combat_xp      = 600 [[Combat]] XP per kill (varies with difficulty)&lt;br /&gt;
| drops          = King Scorpia Mount, Hard Scroll, Gold, Cacti, Health Potion+, salvage materials&lt;br /&gt;
| notes          = World boss in The Dunes South. Respawn timing varies. Top 3 damage dealers who are alive get loot.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;King Scorpia&#039;&#039;&#039; is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.&lt;br /&gt;
&lt;br /&gt;
The fight is squad-based but uses independent rolls — no competing with your own team.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely — not adjusted, gone. With no safe zones anywhere in The Dunes South, there is nothing left to hide behind, which replaces the old gate rule rather than patching it. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Encounter type&lt;br /&gt;
| World boss&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
|-&lt;br /&gt;
| Requirement&lt;br /&gt;
| Total Level 20 (via The Shores) — no requirement via The Pond&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Respawn&lt;br /&gt;
| Variable — no longer a fixed timer&lt;br /&gt;
|-&lt;br /&gt;
| Participation&lt;br /&gt;
| Squad-based, individualized loot&lt;br /&gt;
|-&lt;br /&gt;
| Loot eligibility&lt;br /&gt;
| Top 3 damage dealers who are alive at kill time&lt;br /&gt;
|-&lt;br /&gt;
| Leaderboard&lt;br /&gt;
| Does not count toward the Boss Kills leaderboard or your guild&#039;s boss tally&lt;br /&gt;
|-&lt;br /&gt;
| Nearby mobs&lt;br /&gt;
| Shares the realm with 8 regular [[Giant Scorpion|Scorpions]] — one fewer than the east realms, leaving room to fight the boss without standing in other players&#039; aggro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss Mechanics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Bite damage&lt;br /&gt;
| 25 HP per hit&lt;br /&gt;
|-&lt;br /&gt;
| Riposte damage&lt;br /&gt;
| 10 HP counter-attack after you hit him&lt;br /&gt;
|-&lt;br /&gt;
| Movement speed&lt;br /&gt;
| 2x faster than ordinary Scorpions&lt;br /&gt;
|-&lt;br /&gt;
| Terrain interaction&lt;br /&gt;
| Walks straight through scenery (does not path around obstacles)&lt;br /&gt;
|-&lt;br /&gt;
| Hit-stun resistance&lt;br /&gt;
| 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast&lt;br /&gt;
|-&lt;br /&gt;
| The Throw (1 in 5 attacks)&lt;br /&gt;
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
Defeating King Scorpia grants &#039;&#039;&#039;600 [[Combat]] XP&#039;&#039;&#039; to every player who dealt damage and is still alive inside [[The Dunes]] when the boss dies. This is a flat grant per participant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpia (boss kill)&lt;br /&gt;
| 600&lt;br /&gt;
| Granted to each damage-dealing participant alive at kill time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For comparison, other common combat XP grants include 50 XP for a [[Wild Zombie]], 150 XP for a [[Wild Dragon]], 350 XP for a [[Magma Brute]], and 1,000 XP for [[Venomweaver]].&lt;br /&gt;
&lt;br /&gt;
== Loot pool ==&lt;br /&gt;
Every King Scorpia kill rolls each of the following independently. Top 3 damage dealers who are alive at death get to roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1 in 200&lt;br /&gt;
| 18–30&lt;br /&gt;
| Direct payout to top 3 damage dealers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| 1&lt;br /&gt;
| Third scroll tier. Redeem to [[Maelor the Scrollbinder]] for 30–50 Gold + 9 independent cosmetic rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| 1&lt;br /&gt;
| Exclusive mount. Duplicates can be collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| 1 in 25&lt;br /&gt;
| 10–25&lt;br /&gt;
| Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| 1 in 50&lt;br /&gt;
| 5–15&lt;br /&gt;
| Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each drop rolls independently — a single kill can yield multiple drops or none.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia Mount dropped at 1 in 500; it now drops at 1 in 1,000. Two new consolation drops were added — Cacti (1 in 25) and Health Potion+ (1 in 50) — both rolled on the same top-3-alive eligibility as everything else. They&#039;re explicitly framed as handing back the fight&#039;s own running cost, not as new prizes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== King Scorpia Mount ==&lt;br /&gt;
The rare [[King Scorpia Mount]] drops only from King Scorpia himself (not from ordinary [[Giant Scorpion|Giant Scorpions]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Base speed&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Max speed (trained)&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| Special mechanic&lt;br /&gt;
| Scorpion camouflage&lt;br /&gt;
|-&lt;br /&gt;
| Duplicates&lt;br /&gt;
| Allowed — owning one no longer blocks further drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia Mount is no longer one-per-player. Duplicate drops are now collectible, tradeable, and stackable — useful for recipes that require more than one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Camouflage ===&lt;br /&gt;
While riding King Scorpia Mount:&lt;br /&gt;
&lt;br /&gt;
* All ordinary [[Giant Scorpion|Giant Scorpions]] ignore you completely&lt;br /&gt;
* Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds&lt;br /&gt;
* Every further attack refreshes the 30-second timer&lt;br /&gt;
* Stop attacking and wait it out, you become invisible again&lt;br /&gt;
* Useful for farming or repositioning in The Dunes&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Required skill and source of XP reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes South]]&lt;br /&gt;
| Current location of King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Former location — no longer has a boss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Regular scorpion mob sharing the realm.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| Exclusive mount reward (1 in 1,000), duplicates allowed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Third scroll tier (1 in 100 chance), also now dropped by [[Venomweaver]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems Hard Scrolls for Gold and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity for The Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Dunes-only healing potion, also a King Scorpia consolation drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing, also a King Scorpia consolation drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| King Scorpia is a significant Gold source.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monsters|Mobs]]&lt;br /&gt;
| King Scorpia is a world boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2173</id>
		<title>The Dunes West</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2173"/>
		<updated>2026-08-05T17:56:43Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes West&lt;br /&gt;
| image        = Dunewest.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes East]] (north), [[The Pond]] (north exit)&lt;br /&gt;
| entry_req    = No level requirement (from The Pond)&lt;br /&gt;
| whats_there  = [[King Scorpia]], [[Giant Scorpion]]s, [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes West&#039;&#039;&#039; is the western realm of [[The Dunes]], a 40×40 map accessible directly from [[The Pond]] with no level requirement. King Scorpia rules this realm. It is home to three critical NPCs — a blacksmith, a potion crafter, and a cosmetic weaver — making it the hub for all Dunes crafting and services.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss — 3,500 HP, respawn timing now varies (no longer a fixed timer). Top 3 damage dealers get loot (Hard Scroll, King Scorpia Mount, gold).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 6 pack mobs roaming the realm — 200 HP each, drops [[Desert Robes]] pieces (1/500 each) and [[Medium Scroll]] (1/1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in the stepped tower. Forges tools and armor (copper/iron/silver), repairs damaged gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Cooking stall. Crafts [[Health Potion+]] (50 cacti + 1 Health Potion + 5 brute horn).&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Outdoor cosmetic stall. Weaves rainbow cosmetics from complete colour sets (Rainbow Cape, Rainbow Party Hat).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20. Found in open realm terrain only.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor. Found in open realm terrain only. Extremely rare chance to obtain the [[Golem]] pet while mining.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions, no PvP. No resources inside. One-way gate exits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Cacti and silver ore have been removed from inside the fenced safe camps. All gathering in The Dunes now happens out in the open, where scorpions and PvP are active. Safe camps remain a retreat point but are no longer a farming spot.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Mining silver ore anywhere in The Dunes — West or [[The Dunes East|East]] — now carries an extremely rare chance to obtain the [[Golem]] pet. No shop or recipe alternative exists; mining is the only way to get one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camp Gates ==&lt;br /&gt;
Safe camps have &#039;&#039;&#039;one-way exits&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Walking out throws you 5 tiles clear in the direction you&#039;re walking&lt;br /&gt;
* Darker tiles mark the boundary line&lt;br /&gt;
* Re-entering camps is completely free&lt;br /&gt;
* Cannot stand in doorway (prevents King Scorpia cheese)&lt;br /&gt;
&lt;br /&gt;
Camps are retreat and respite points only — no cacti, no silver ore, no farming inside.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Forges tools/armor, repairs gear&lt;br /&gt;
| Stepped tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Crafts Health Potion+&lt;br /&gt;
| Outdoor cooking stall&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Weaves rainbow cosmetics&lt;br /&gt;
| Outdoor cosmetic stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All three NPCs operate continuously; no quest gates or level requirements.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Open realm terrain (not inside safe camps)&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Open realm terrain, scattered nodes (not inside safe camps). Also found in [[The Dunes East]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 6 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robes]] (1/500 each), [[Medium Scroll]] (1/1,000)&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 boss&lt;br /&gt;
| 3,500&lt;br /&gt;
| [[Hard Scroll]] (1/100), [[King Scorpia Mount]] (1/500, duplicates allowed), Gold (1/200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* Top damage dealers on King Scorpia get priority loot&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
* Direct south from [[The Pond]] (no level requirement)&lt;br /&gt;
* Connected north to [[The Dunes East]]&lt;br /&gt;
&lt;br /&gt;
== Farming Routes ==&lt;br /&gt;
&#039;&#039;&#039;King Scorpia farming:&#039;&#039;&#039;&lt;br /&gt;
* Squad up for a 3,500 HP boss — expect a real fight, not a quick tag&lt;br /&gt;
* Respawn timing now varies, so don&#039;t camp the spawn on a countdown&lt;br /&gt;
* Bring heat immunity or potions&lt;br /&gt;
* Top 3 damage dealers get loot rolls&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium Scroll farming:&#039;&#039;&#039;&lt;br /&gt;
* Hunt Giant Scorpions (1/1,000 drop rate, halved from the previous 1/500)&lt;br /&gt;
* Still faster than Magma Brute (1/1,500), but [[Venomweaver]] now offers the best odds in the game at 1/500&lt;br /&gt;
* Passive [[Desert Robes]] acquisition while farming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Ore farming:&#039;&#039;&#039;&lt;br /&gt;
* Mine nodes out in the open realm — no longer available inside safe camps&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere&lt;br /&gt;
* Extremely rare passive chance at the [[Golem]] pet while mining — no dedicated farming strategy beyond mining volume&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Eastern realm — also has silver ore and Golem chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss specific to West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Potion crafter NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Cosmetic weaver NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Healing consumable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Quest item from King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
| Rare pet chance while mining silver ore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Golem&amp;diff=2172</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Golem&amp;diff=2172"/>
		<updated>2026-08-05T17:53:55Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Golem | image    = Pet golem.png | image_size = 120px | category = Pet | stats    = Cosmetic companion | obtained = Silver Ore mining in The Dunes (extremely rare, exact rate unconfirmed) }} &amp;#039;&amp;#039;&amp;#039;Golem&amp;#039;&amp;#039;&amp;#039; is a rare pet that can be obtained while mining Silver Ore in The Dunes. There is no shop listing or crafting recipe for this pet — mining silver ore is the only known way to obtain it.  &amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Golem&lt;br /&gt;
| image    = Pet golem.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Pet&lt;br /&gt;
| stats    = Cosmetic companion&lt;br /&gt;
| obtained = [[Silver Ore]] mining in [[The Dunes]] (extremely rare, exact rate unconfirmed)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Golem&#039;&#039;&#039; is a rare pet that can be obtained while mining [[Silver Ore]] in [[The Dunes]]. There is no shop listing or crafting recipe for this pet — mining silver ore is the only known way to obtain it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Golem was added as a new pet. While mining silver ore in The Dunes, there is an extremely rare chance the shattered rock reassembles into a Golem that joins you as a pet. No exact drop rate has been confirmed yet — treat any figure as an estimate until tested.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Mine [[Silver Ore]]&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Extremely rare chance per mining action. No shop or recipe alternative exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Golem is described as something ancient sleeping in the desert — disturbed rock that stirs and reassembles into a companion while you mine.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Only source of the Golem pet.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Zone where silver ore is mined.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Realm with silver ore nodes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Skill used to obtain silver ore and, rarely, the Golem.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Pets|Pets]]&lt;br /&gt;
| Golem is a companion pet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Scroll&amp;diff=2165</id>
		<title>Scroll</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Scroll&amp;diff=2165"/>
		<updated>2026-08-04T16:50:56Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name       = Scroll&lt;br /&gt;
| image      = scroll.png&lt;br /&gt;
| image_size = 140px&lt;br /&gt;
| category   = Quest item (soulbound)&lt;br /&gt;
| obtained   = Dropped by wilderness / Emberstone / Dunes / boss mobs&lt;br /&gt;
| binding    = Soulbound — cannot be traded, sold, banked, or minted&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Scroll&#039;&#039;&#039; is a soulbound quest item that drops from combat. Each scroll is uniquely generated with its own story, title, and task list — no two are the same. Finish every task, then redeem it to [[Maelor the Scrollbinder]] on [[Mainland]] for [[Gold]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; Scrolls are soulbound and burn to ash if you die while carrying them in the [[Wilderness]] (and other death-penalty zones). Bank or finish them before risky trips.&amp;lt;/div&amp;gt;&lt;br /&gt;
== How scrolls work ==&lt;br /&gt;
# &#039;&#039;&#039;Get a scroll&#039;&#039;&#039; — rare mob drop (see types below).&lt;br /&gt;
# &#039;&#039;&#039;Soulbound&#039;&#039;&#039; — bound to you; cannot be traded, sold, banked, or minted.&lt;br /&gt;
# &#039;&#039;&#039;One at a time&#039;&#039;&#039; — you cannot pick up another scroll until the current one is completed and redeemed.&lt;br /&gt;
# &#039;&#039;&#039;Open and read&#039;&#039;&#039; — double-click the scroll to see its story, delivery contracts, and bonus tasks.&lt;br /&gt;
# &#039;&#039;&#039;Track progress&#039;&#039;&#039; — track the scroll to follow completion live while you play.&lt;br /&gt;
# &#039;&#039;&#039;Hand in deliveries&#039;&#039;&#039; — talk to the named NPC on each material task and present the goods.&lt;br /&gt;
# &#039;&#039;&#039;Redeem&#039;&#039;&#039; — when every task is done, bring the scroll to [[Maelor the Scrollbinder]] for Gold.&lt;br /&gt;
== Scroll types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll type&lt;br /&gt;
! Drop source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Tasks&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| [[Wild Zombie|Zombies]], [[Wild Dragon|Dragons]], [[Wild Wolf|Wolves]] ([[Wilderness]] / [[Wilderness Extension]])&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| 4 deliveries + 1–2 bonus&lt;br /&gt;
| 2–5 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Medium Scroll]]&lt;br /&gt;
| [[Venomweaver]] ([[Glade Cave]])&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 5 deliveries + 2–3 bonus&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 15–28 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]] ([[Dunes West]])&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute|Magma Brutes]] ([[Emberstone]])&lt;br /&gt;
| 1 in 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| [[King Scorpia]] ([[Dunes West]])&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| 5 deliveries + 3 fixed combat tasks&lt;br /&gt;
| 30–50 [[Gold]] + 5 rare exclusive cosmetic rolls&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Medium Scroll now drops from three sources instead of one. Magma Brute&#039;s rate was halved (1 in 750 → 1 in 1,500), and Giant Scorpion (1 in 1,000) and Venomweaver (1 in 500) were added — Venomweaver is now the best Medium Scroll farm in the game.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Task types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! What you do&lt;br /&gt;
|-&lt;br /&gt;
| Material deliveries&lt;br /&gt;
| Gather exact amounts of resources and deliver them to the NPC named on the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| Bonus tasks&lt;br /&gt;
| Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).&lt;br /&gt;
|-&lt;br /&gt;
| Fixed combat tasks&lt;br /&gt;
| Specific sequential combat targets required on higher-tier scrolls (e.g., Venomweaver, Scorpions, Magma Brutes).&lt;br /&gt;
|}&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems completed scrolls for Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| First tier — Wilderness mob drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Second tier — Venomweaver, Giant Scorpion, and Magma Brute drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Third tier — King Scorpia drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Beginner Scroll drop zone.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| One of the Medium Scroll drop zones.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Medium and Hard Scroll drop zone.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Medium Scroll drop zone (Venomweaver).&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Reward currency.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Quests|Quests]]&lt;br /&gt;
| Other quest systems (daily quests).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Quest items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Main_Page&amp;diff=2152</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Main_Page&amp;diff=2152"/>
		<updated>2026-08-03T21:52:04Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-welcome&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-welcome-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-welcome-title&amp;quot;&amp;gt;Welcome to the Kintara Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The community-built encyclopedia for Kintara, covering game updates, locations, mobs, skills, items, economy routes, and progression guides for players.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-welcome-stats&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Number of articles: &amp;lt;b&amp;gt;{{NUMBEROFARTICLES}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Number of files: &amp;lt;b&amp;gt;{{NUMBEROFFILES}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Number of edits: &amp;lt;b&amp;gt;{{NUMBEROFEDITS}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Active users: &amp;lt;b&amp;gt;{{NUMBEROFACTIVEUSERS}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-section-head&amp;quot;&amp;gt;Game Updates&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Main Page shows 3 update tiles max (newest first). When adding a new tile, archive the oldest to Category:Updates. --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-news&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-news-card photo&amp;quot;&amp;gt;[[File:news_09.png|480px|link=Update:Dunes]]&amp;lt;div class=&amp;quot;kn-body&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;kn-meta&amp;quot;&amp;gt;31 July 2026 • Game update&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;kn-title&amp;quot;&amp;gt;[[Update:Dunes|The Dunes]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;kn-desc&amp;quot;&amp;gt;New desert biome — sand flats, cacti, adobe settlements, and scorpions. Previewed by @PlayKintara.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-news-card photo&amp;quot;&amp;gt;[[File:news_08.png|480px|link=Update:Mount Gilding]]&amp;lt;div class=&amp;quot;kn-body&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;kn-meta&amp;quot;&amp;gt;24 July 2026 • Game update&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;kn-title&amp;quot;&amp;gt;[[Update:Mount Gilding|Mount Gilding]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;kn-desc&amp;quot;&amp;gt;Take up to 3 identical mounts to Sorrel for a high-stakes gilding ritual — 20/40/60% success odds, all mounts consumed win or lose.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-news-card photo&amp;quot;&amp;gt;[[File:news_06.png|480px|link=Update:Scrollbinder]]&amp;lt;div class=&amp;quot;kn-body&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;kn-meta&amp;quot;&amp;gt;20 July 2026 • Game update&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;kn-title&amp;quot;&amp;gt;[[Update:Scrollbinder|Scrollbinder Quest System]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;kn-desc&amp;quot;&amp;gt;Meet [[Maelor the Scrollbinder]] — drop unique quest scrolls from mobs, complete tasks, redeem for Gold rewards. Beginner and Medium scroll tiers now live.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-section-head kin-section-head-spaced&amp;quot;&amp;gt;Explore Kintara&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-cards&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:fountain.png|82px|link=Category:Locations|Locations]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Locations|Locations]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Realms &amp;amp; areas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:pickaxe.png|82px|link=Category:Skills|Skills]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Skills|Skills]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;6 to master&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:sword.png|82px|link=Category:Items|Items]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Items|Items]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Tools &amp;amp; gear&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:wood.png|82px|link=Category:Resources|Resources]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Resources|Resources]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Gather &amp;amp; craft&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Cosmetic red aura.png|82px|link=Category:Cosmetics]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Cosmetics|Cosmetics]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Skins &amp;amp; styles&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:tiger.png|82px|link=Category:Mounts|Mounts]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Mounts|Mounts]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Speed &amp;amp; flexing&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:pet_purple_dragon.png|82px|link=Category:Pets|Pets]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Pets|Pets]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Companions&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:lvl_30.png|82px|link=Category:Quests|Daily Quests]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Quests|Daily Quests]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Reset 00:00 UTC&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Merchant.webp|82px|link=Category:NPCs]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:NPCs|NPCs]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Shops &amp;amp; guides&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:wolf.png|82px|link=Category:Monsters|Mobs]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[:Category:Monsters|Mobs]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Wild &amp;amp; tameable&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Furniture throne.png|82px|link=Events|Events]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Events|Events]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Surprise activities&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Chest vending machine.png|82px|link=Chest Vending Machine|Chest Vending Machine]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Chest Vending Machine|Chest Vending Machine]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Galactic, Demon &amp;amp; Angel&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Spinner_wheel.png|82px|link=Spinner Wheel|Spinner Wheel]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Spinner Wheel|Spinner Wheel]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Free &amp;amp; paid spins&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Money_printer.png|82px|link=Money Printer|Money Printer]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Money Printer|Money Printer]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Passive gold income&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:scroll.png|82px|link=Scroll|Scroll]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Scroll|Scroll]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Unique quest contracts&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Sorrel_stablemaster.png|82px|link=Sorrel the Stablemaster|Sorrel]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Sorrel the Stablemaster|Mount Training &amp;amp; Gilding]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Speed &amp;amp; rare rituals&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:Guild_icon.png|124px|link=Guilds|Guilds]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Guilds|Guilds]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Player clans &amp;amp; teams&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:gold.png|82px|link=Economy|Economy]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Economy|Economy]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Gold &amp;amp; $KINS&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:wallet_icon.png|82px|link=Supported Wallets|Supported Wallets]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Supported Wallets|Supported Wallets]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Phantom, Solflare &amp;amp; more&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-card&amp;quot;&amp;gt;[[File:immunity.png|82px|link=Immunity &amp;amp; Protection|Immunity &amp;amp; Protection]]&amp;lt;div class=&amp;quot;kc-label&amp;quot;&amp;gt;[[Immunity &amp;amp; Protection|Immunity &amp;amp; Protection]]&amp;lt;span class=&amp;quot;kc-sub&amp;quot;&amp;gt;Heat, web &amp;amp; armor&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;kin-main2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;kin-col-left&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-box kin-guide&amp;quot;&amp;gt;&lt;br /&gt;
== New player guide ==&lt;br /&gt;
Kintara starts in [[Mainland]], then quickly opens into gathering, combat, trading, and level-gated zones. These are the first pages most players should read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-guide-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;1. Get armed&amp;lt;/b&amp;gt;&amp;lt;span&amp;gt;Talk to the [[Quartermaster]] for your starter [[Sword]].&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;2. Gather basics&amp;lt;/b&amp;gt;&amp;lt;span&amp;gt;Use [[Woodcutting]] and [[Mining]] in the [[Wilderness]].&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;3. Bank often&amp;lt;/b&amp;gt;&amp;lt;span&amp;gt;Store materials at the [[Bank]] before risky trips.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;4. Earn gold&amp;lt;/b&amp;gt;&amp;lt;span&amp;gt;Kill mobs and the [[Venomweaver]] boss for [[Gold]] drops.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-box kin-popbox&amp;quot;&amp;gt;&lt;br /&gt;
== Popular pages ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-pop&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Woodcutting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Mining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Wilderness]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Venomweaver]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Mainland]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Economy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Sorrel the Stablemaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Maelor the Scrollbinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Chest Vending Machine]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-box kin-skillsbox&amp;quot;&amp;gt;&lt;br /&gt;
== Skill training ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-skillgrid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-skill kin-skill-combat&amp;quot;&amp;gt;[[File:sword.png|36px|link=Combat]]&amp;lt;span class=&amp;quot;kin-skill-text&amp;quot;&amp;gt;[[Combat]]&amp;lt;small&amp;gt;Mobs, PvP, arena&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-skill kin-skill-woodcutting&amp;quot;&amp;gt;[[File:axe.png|36px|link=Woodcutting]]&amp;lt;span class=&amp;quot;kin-skill-text&amp;quot;&amp;gt;[[Woodcutting]]&amp;lt;small&amp;gt;Chop trees for wood&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-skill kin-skill-mining&amp;quot;&amp;gt;[[File:pickaxe.png|36px|link=Mining]]&amp;lt;span class=&amp;quot;kin-skill-text&amp;quot;&amp;gt;[[Mining]]&amp;lt;small&amp;gt;Stone, coal, metal&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-skill kin-skill-fishing&amp;quot;&amp;gt;[[File:fishingrod.png|36px|link=Fishing]]&amp;lt;span class=&amp;quot;kin-skill-text&amp;quot;&amp;gt;[[Fishing]]&amp;lt;small&amp;gt;Pond and Shores&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-skill kin-skill-cooking&amp;quot;&amp;gt;[[File:cookedfish.png|36px|link=Cooking]]&amp;lt;span class=&amp;quot;kin-skill-text&amp;quot;&amp;gt;[[Cooking]]&amp;lt;small&amp;gt;Fish and chicken&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-skill kin-skill-smithing&amp;quot;&amp;gt;[[File:anvil.png|36px|link=Smithing]]&amp;lt;span class=&amp;quot;kin-skill-text&amp;quot;&amp;gt;[[Smithing]]&amp;lt;small&amp;gt;Forge Lvl 2 tools&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-more&amp;quot;&amp;gt;[[:Category:Skills|More skill guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-box kin-currencybox&amp;quot;&amp;gt;&lt;br /&gt;
== Currencies ==&lt;br /&gt;
{| class=&amp;quot;wikitable kin-currency-table&amp;quot;&lt;br /&gt;
! Currency&lt;br /&gt;
! Main use&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gold]]&#039;&#039;&#039;&lt;br /&gt;
| Shops, [[Pets|pets]], [[Casino|casino]], property&lt;br /&gt;
| Earned through mob kills, wagers, and in-game systems.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[$KINS]]&#039;&#039;&#039;&lt;br /&gt;
| [[Marketplace]] and account limits&lt;br /&gt;
| Solana token used by Kintara economy systems.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| [[Kintara Club]]&lt;br /&gt;
| Used for membership purchases.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;kin-col-right&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-promo discord plainlinks&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;pbody&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;picon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt;[https://discord.gg/kintara The Kintara Discord]&amp;lt;small&amp;gt;Join the community server&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;pchev&amp;quot;&amp;gt;›&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;pfoot&amp;quot;&amp;gt;Official Discord&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-promo xbox plainlinks&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;pbody&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;picon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt;[https://x.com/PlayKintara @PlayKintara]&amp;lt;small&amp;gt;Follow for updates&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;pchev&amp;quot;&amp;gt;›&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;pfoot&amp;quot;&amp;gt;Official X&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-promo xbox plainlinks&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;pbody&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;picon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt;[https://x.com/kintarawiki @kintarawiki]&amp;lt;small&amp;gt;Wiki updates&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;pchev&amp;quot;&amp;gt;›&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;pfoot&amp;quot;&amp;gt;Wiki X&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-helpbox kin-helpbox-pro&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-help-top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Wiki build status&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Kintara Wiki now has styled pages, infoboxes, category hubs, reusable templates, and protected editing. Public visitors can browse safely while trusted editors maintain the content.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-help-bottom&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:Locations|Location hub]]&lt;br /&gt;
* [[:Category:Monsters|Mobs hub]]&lt;br /&gt;
* [[:Category:Resources|Resource hub]]&lt;br /&gt;
* [[The Shores|New location example]]&lt;br /&gt;
* [[Venomweaver|Boss mob example]]&lt;br /&gt;
* [[Wood|Resource page example]]&lt;br /&gt;
* [[:Category:Kintara Wiki|Browse all categories]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Immunity_%26_Protection&amp;diff=2151</id>
		<title>Immunity &amp; Protection</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Immunity_%26_Protection&amp;diff=2151"/>
		<updated>2026-08-03T21:47:24Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:immunity.png|200px|thumb|right|A rune stone said to ward off harm — heat, webs, and blade alike.]]&lt;br /&gt;
&#039;&#039;&#039;Immunity &amp;amp; Protection&#039;&#039;&#039; is an overview of every damage-mitigation and hazard-immunity system in Kintara. Protection in Kintara falls into two broad categories: &#039;&#039;&#039;environmental hazard immunity&#039;&#039;&#039; (surviving a zone&#039;s unique danger, like heat or webs) and &#039;&#039;&#039;combat defense&#039;&#039;&#039; (reducing damage taken from mobs and other players). This page collects both in one place so you can see what protects you, where you get it, and what it actually covers.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! What it covers&lt;br /&gt;
! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Environmental hazard immunity&lt;br /&gt;
| Full immunity to a specific zone hazard, usually requiring a complete gear set&lt;br /&gt;
| [[Desert Robes]] (heat), Venomweaver armor set (webs)&lt;br /&gt;
|-&lt;br /&gt;
| Combat defense&lt;br /&gt;
| Reduces damage taken from mobs and players, scales with gear tier&lt;br /&gt;
| [[Smithing|Iron/Silver armor]], [[Shield Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hazard immunity and combat defense are separate systems — wearing full Desert Robes does nothing against a Magma Brute&#039;s attacks, and Silver armor does nothing against Dunes heat. Match your gear to the danger you&#039;re walking into.&lt;br /&gt;
&lt;br /&gt;
== Environmental Hazard Immunity ==&lt;br /&gt;
These immunities are binary — you either have full protection or you don&#039;t. Partial sets give no benefit until the full set is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hazard&lt;br /&gt;
! Zone&lt;br /&gt;
! Immunity source&lt;br /&gt;
! Requirement&lt;br /&gt;
! Drop source&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| [[Desert Robes]] ([[Desert Robe Top|Top]] + [[Desert Robe Bottom|Bottom]])&lt;br /&gt;
| Both pieces equipped&lt;br /&gt;
| [[Giant Scorpion]] (1 in 500 per piece)&lt;br /&gt;
|-&lt;br /&gt;
| Web snares&lt;br /&gt;
| [[Glade Cave]] ([[Venomweaver]] fight)&lt;br /&gt;
| Venomweaver armor set ([[Venomweaver Helm|Helm]], [[Venomweaver Chestplate|Chestplate]], [[Venomweaver Legguards|Legguards]], [[Venomweaver Boots|Boots]])&lt;br /&gt;
| All 4 pieces equipped&lt;br /&gt;
| [[Venomweaver]] (1 in 5,000 per piece)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heat Immunity — Desert Robes ===&lt;br /&gt;
* 100% immunity to Dunes heat damage (normally 1 HP every 10 seconds after a 30s grace period) once both Top and Bottom are worn&lt;br /&gt;
* Passive, permanent while worn — no cooldown, no durability decay&lt;br /&gt;
* Most players acquire pieces passively while farming [[Medium Scroll]]s from [[Giant Scorpion]], since both drop from the same mob&lt;br /&gt;
* Fully tradeable — a complete set can be bought on the [[Marketplace]] instead of farmed&lt;br /&gt;
&lt;br /&gt;
=== Web Immunity — Venomweaver Set ===&lt;br /&gt;
* Immune to the Venomweaver boss&#039;s web snares once all 4 armor pieces are equipped&lt;br /&gt;
* Does &#039;&#039;&#039;not&#039;&#039;&#039; protect against the ripple pulse or mini-spider adds — you&#039;re not invincible, just no longer webbed in place&lt;br /&gt;
* Immunity is server-authoritative (verified server-side), so it can&#039;t be spoofed by partial sets or visual-only pieces&lt;br /&gt;
* Each piece drops independently at 1 in 5,000 from the Venomweaver boss itself — a serious long-haul grind, and currently the only source (not tradeable via any known alternate route)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Desert Robes and the Venomweaver set both come from farming the same mobs their immunity protects you from — Giant Scorpion drops robes for Dunes heat, Venomweaver drops its own counter-set. Desert Robes are the far easier grind (1/500 vs. 1/5,000 per piece).&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Defense ==&lt;br /&gt;
Unlike hazard immunity, combat defense scales gradually — better gear means less damage taken, not a hard on/off switch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Type&lt;br /&gt;
! Tiers&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing|Armor]]&lt;br /&gt;
| Worn defense&lt;br /&gt;
| Iron (Combat 15+) · Silver (Combat 25+)&lt;br /&gt;
| Crafted at [[Grimjaw]] (Frostmere) or [[Harun the Forgewright]] (Dunes West). See [[Smithing]] for full crafting costs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Consumable&lt;br /&gt;
| Single tier&lt;br /&gt;
| Temporary damage reduction from [[The Alchemist]]. Stacks with worn armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For full armor crafting costs, materials, and durability figures, see the [[Smithing]] page.&lt;br /&gt;
&lt;br /&gt;
== Quick Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Protection&lt;br /&gt;
! Type&lt;br /&gt;
! Full immunity?&lt;br /&gt;
! Zone-specific?&lt;br /&gt;
! Drop rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Environmental&lt;br /&gt;
| Yes (heat only)&lt;br /&gt;
| Yes — The Dunes&lt;br /&gt;
| 1/500 per piece (2 pieces)&lt;br /&gt;
|-&lt;br /&gt;
| Venomweaver set&lt;br /&gt;
| Environmental&lt;br /&gt;
| Yes (web snares only)&lt;br /&gt;
| Yes — Venomweaver fight&lt;br /&gt;
| 1/5,000 per piece (4 pieces)&lt;br /&gt;
|-&lt;br /&gt;
| Iron/Silver armor&lt;br /&gt;
| Combat&lt;br /&gt;
| No — scaled reduction&lt;br /&gt;
| No — usable anywhere&lt;br /&gt;
| Crafted, not dropped&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Combat&lt;br /&gt;
| No — temporary reduction&lt;br /&gt;
| No — usable anywhere&lt;br /&gt;
| Crafted, not dropped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Full heat immunity in The Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Top]]&lt;br /&gt;
| Half of the Desert Robes set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Bottom]]&lt;br /&gt;
| Half of the Desert Robes set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Source of the web-immunity armor set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Helm]]&lt;br /&gt;
| Piece of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Chestplate]]&lt;br /&gt;
| Piece of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Legguards]]&lt;br /&gt;
| Piece of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Boots]]&lt;br /&gt;
| Piece of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Crafting Iron and Silver armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Temporary combat damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Zone with heat hazard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Zone with web hazard (Venomweaver fight).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Source of Desert Robes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Core skill governing damage taken and dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Immunity_%26_Protection&amp;diff=2150</id>
		<title>Immunity &amp; Protection</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Immunity_%26_Protection&amp;diff=2150"/>
		<updated>2026-08-03T21:41:12Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;A rune stone said to ward off harm — heat, webs, and blade alike. &amp;#039;&amp;#039;&amp;#039;Immunity &amp;amp; Protection&amp;#039;&amp;#039;&amp;#039; is an overview of every damage-mitigation and hazard-immunity system in Kintara. Protection in Kintara falls into two broad categories: &amp;#039;&amp;#039;&amp;#039;environmental hazard immunity&amp;#039;&amp;#039;&amp;#039; (surviving a zone&amp;#039;s unique danger, like heat or webs) and &amp;#039;&amp;#039;&amp;#039;combat defense&amp;#039;&amp;#039;&amp;#039; (reducing damage taken from mobs and other players). This page collects both in one plac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:immunity.png|200px|thumb|right|A rune stone said to ward off harm — heat, webs, and blade alike.]]&lt;br /&gt;
&#039;&#039;&#039;Immunity &amp;amp; Protection&#039;&#039;&#039; is an overview of every damage-mitigation and hazard-immunity system in Kintara. Protection in Kintara falls into two broad categories: &#039;&#039;&#039;environmental hazard immunity&#039;&#039;&#039; (surviving a zone&#039;s unique danger, like heat or webs) and &#039;&#039;&#039;combat defense&#039;&#039;&#039; (reducing damage taken from mobs and other players). This page collects both in one place so you can see what protects you, where you get it, and what it actually covers.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! What it covers&lt;br /&gt;
! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Environmental hazard immunity&lt;br /&gt;
| Full immunity to a specific zone hazard, usually requiring a complete cosmetic/armor set&lt;br /&gt;
| [[Desert Robes]] (heat), Venomweaver set (webs)&lt;br /&gt;
|-&lt;br /&gt;
| Combat defense&lt;br /&gt;
| Reduces damage taken from mobs and players, scales with gear tier&lt;br /&gt;
| [[Smithing|Iron/Silver armor]], [[Shield Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hazard immunity and combat defense are separate systems — wearing full Desert Robes does nothing against a Magma Brute&#039;s attacks, and Silver armor does nothing against Dunes heat. Match your gear to the danger you&#039;re walking into.&lt;br /&gt;
&lt;br /&gt;
== Environmental Hazard Immunity ==&lt;br /&gt;
These immunities are binary — you either have full protection or you don&#039;t. Partial sets give no partial benefit unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hazard&lt;br /&gt;
! Zone&lt;br /&gt;
! Immunity source&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Full set (top + bottom)&lt;br /&gt;
| 1 HP every 10 seconds after a 30s grace period without immunity. 100% immunity with full set.&lt;br /&gt;
|-&lt;br /&gt;
| Web snares&lt;br /&gt;
| [[Glade Cave]] ([[Venomweaver]] fight)&lt;br /&gt;
| Venomweaver armor set ([[Venomweaver Helm|Helm]], [[Venomweaver Chestplate|Chestplate]], [[Venomweaver Legguards|Legguards]], [[Venomweaver Boots|Boots]])&lt;br /&gt;
| All 4 pieces equipped&lt;br /&gt;
| Server-authoritative — verified server-side, cannot be spoofed. Does not protect against the ripple pulse or mini-spider adds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Both hazard immunities are earned from long-term farming or crafting, not purchased outright. Desert Robes are woven by [[Zahir the Dyeweaver]] from colour sets; the Venomweaver set drops piece-by-piece at 1 in 5,000 per piece from the Venomweaver boss itself.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Defense ==&lt;br /&gt;
Unlike hazard immunity, combat defense scales gradually — better gear means less damage taken, not a hard on/off switch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Type&lt;br /&gt;
! Tiers&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing|Armor]]&lt;br /&gt;
| Worn defense&lt;br /&gt;
| Iron (Combat 15+) · Silver (Combat 25+)&lt;br /&gt;
| Crafted at [[Grimjaw]] (Frostmere) or [[Harun the Forgewright]] (Dunes West). See [[Smithing]] for full crafting costs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Consumable&lt;br /&gt;
| Single tier&lt;br /&gt;
| Temporary damage reduction from [[The Alchemist]]. Stacks with worn armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For full armor crafting costs, materials, and durability figures, see the [[Smithing]] page.&lt;br /&gt;
&lt;br /&gt;
== Quick Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Protection&lt;br /&gt;
! Type&lt;br /&gt;
! Full immunity?&lt;br /&gt;
! Zone-specific?&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Environmental&lt;br /&gt;
| Yes (heat only)&lt;br /&gt;
| Yes — The Dunes&lt;br /&gt;
|-&lt;br /&gt;
| Venomweaver set&lt;br /&gt;
| Environmental&lt;br /&gt;
| Yes (web snares only)&lt;br /&gt;
| Yes — Venomweaver fight&lt;br /&gt;
|-&lt;br /&gt;
| Iron/Silver armor&lt;br /&gt;
| Combat&lt;br /&gt;
| No — scaled reduction&lt;br /&gt;
| No — usable anywhere&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Combat&lt;br /&gt;
| No — temporary reduction&lt;br /&gt;
| No — usable anywhere&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Full heat immunity in The Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Source of the web-immunity armor set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Crafting Iron and Silver armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Temporary combat damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Zone with heat hazard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Zone with web hazard (Venomweaver fight).&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Core skill governing damage taken and dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Immunity.png&amp;diff=2149</id>
		<title>File:Immunity.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Immunity.png&amp;diff=2149"/>
		<updated>2026-08-03T21:35:51Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Smithing&amp;diff=2148</id>
		<title>Smithing</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Smithing&amp;diff=2148"/>
		<updated>2026-08-03T12:01:22Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Smithing&lt;br /&gt;
| image         = anvil.png&lt;br /&gt;
| does          = Smelting ore into ingots, forging Copper/Iron/Silver tools and armor at Grimjaw (Frostmere) or Harun (Dunes West)&lt;br /&gt;
| tool          = Frostmere forge · Dunes West forge&lt;br /&gt;
| xp_per_action = Varies by item (see tables below)&lt;br /&gt;
| max_level     = At least 30 (exact new cap unconfirmed since the Total Level cap rose from 30 to 40)&lt;br /&gt;
| counts_total  = Yes (updated — see note below)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Smithing&#039;&#039;&#039; was overhauled in the Dunes update (v5.3). The old single &amp;quot;Lvl 2 tool&amp;quot; upgrade track has been replaced with a full &#039;&#039;&#039;copper → iron → silver&#039;&#039;&#039; ore-tier progression covering both tools and armor. Smithing unlocks at [[Total Level]] 20 and is forged identically at [[Grimjaw]]&#039;s anvil in [[Frostmere]] or [[Harun the Forgewright|Harun]]&#039;s forge in [[Dunes West]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; This page previously described the old &amp;quot;Lvl 2 Axe/Pickaxe/Sword via Metal&amp;quot; system, which counted Smithing as a bonus track that did not count toward Total Level. That system has been retired. Smithing is now one of the 6 core tracked skills (alongside Fishing, Cooking, Combat, Mining, Woodcutting), and unlocking it requires Total Level 20 — confirm in-game whether Smithing itself now contributes back to your Total Level.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Total Level 20&lt;br /&gt;
| Required to unlock Smithing&lt;br /&gt;
|-&lt;br /&gt;
| Forge locations&lt;br /&gt;
| [[Grimjaw]] in [[Frostmere]] · [[Harun the Forgewright]] in [[Dunes West]] (identical service)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Smelting ==&lt;br /&gt;
Smelting converts raw ore into ingots. No Smithing level requirement to smelt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot&lt;br /&gt;
! Materials&lt;br /&gt;
! Yield&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
| 100 [[Stone]] + 50 [[Coal]]&lt;br /&gt;
| 10 ingots&lt;br /&gt;
| 100 XP&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
| 60 [[Iron Ore]] + 60 [[Coal]]&lt;br /&gt;
| 10 ingots&lt;br /&gt;
| 220 XP&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot&lt;br /&gt;
| 40 [[Silver Ore]] + 80 [[Coal]]&lt;br /&gt;
| 10 ingots&lt;br /&gt;
| 450 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forging Tools ==&lt;br /&gt;
Tools are crafted from scratch — no base tool is consumed. Forge cooldown is &#039;&#039;&#039;30 seconds&#039;&#039;&#039; per craft (reduced from the original 60 seconds).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Tool&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Copper&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0–7&lt;br /&gt;
| [[Copper Axe]]&lt;br /&gt;
| 20 Copper Ingots + 400 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Sword]]&lt;br /&gt;
| 25 Copper Ingots + 600 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Pickaxe]]&lt;br /&gt;
| 28 Copper Ingots + 850 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Iron&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 10–17&lt;br /&gt;
| [[Iron Axe]]&lt;br /&gt;
| 40 Iron Ingots + 1,000 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 55 Iron Ingots + 1,300 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]]&lt;br /&gt;
| 60 Iron Ingots + 1,600 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Silver&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 20–27&lt;br /&gt;
| [[Silver Axe]]&lt;br /&gt;
| 80 Silver Ingots + 2,000 [[Wood]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Sword]]&lt;br /&gt;
| 90 Silver Ingots + 2,500 [[Wood]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Pickaxe]]&lt;br /&gt;
| 100 Silver Ingots + 3,000 [[Wood]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tool Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool tier&lt;br /&gt;
! Sword damage&lt;br /&gt;
! Durability&lt;br /&gt;
|-&lt;br /&gt;
| Starter&lt;br /&gt;
| 20&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 23&lt;br /&gt;
| 7,000 uses&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 26&lt;br /&gt;
| 7,000 uses&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 30&lt;br /&gt;
| 7,000 uses&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Strength Potion adds a flat +10 damage on top of any tier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor Crafting ==&lt;br /&gt;
Armor is crafted under [[Kaziir the Armoursmith|Kaziir]]&#039;s guidance and forged at the same blacksmiths as tools.&lt;br /&gt;
&lt;br /&gt;
=== Iron Armor (requires Combat 15 to wear) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 14&lt;br /&gt;
| 40 Iron Ingots + 40 Molten Rock + 5 [[Brute Horn]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| 20&lt;br /&gt;
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 500 XP&lt;br /&gt;
|-&lt;br /&gt;
| Legguards&lt;br /&gt;
| 18&lt;br /&gt;
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 500 XP&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| 16&lt;br /&gt;
| 25 Iron Ingots + 25 Molten Rock + 2 [[Brute Horn]]&lt;br /&gt;
| 250 XP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Full set&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;165 Iron Ingots + 165 Molten Rock + 27 Brute Horn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1,650 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Silver Armor (requires Combat 25 to wear) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 24&lt;br /&gt;
| 80 Silver Ingots + 60 Molten Rock + 15 [[Brute Horn]]&lt;br /&gt;
| 800 XP&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| 28&lt;br /&gt;
| ~6 Silver Ingots + ~26 Molten Rock + 4 [[Brute Horn]] &amp;lt;ref&amp;gt;Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1,000 XP&lt;br /&gt;
|-&lt;br /&gt;
| Legguards&lt;br /&gt;
| 26&lt;br /&gt;
| ~5 Silver Ingots + ~24 Molten Rock + 4 [[Brute Horn]] &amp;lt;ref&amp;gt;Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| 24&lt;br /&gt;
| 40 Silver Ingots + 20 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Full set&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;~18 Silver Ingots + Molten Rock/Brute Horn (see note)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2,950 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Verify:&amp;lt;/span&amp;gt; Silver Body and Legguards ingot costs look out of line with the rest of the table (far lower than Helmet or Boots despite higher XP). Recommend re-checking these at the forge before treating them as confirmed.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor durability: &#039;&#039;&#039;1,000 uses per piece&#039;&#039;&#039;. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).&lt;br /&gt;
&lt;br /&gt;
== Batch Crafting ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The forge now supports batch crafting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter.&lt;br /&gt;
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.&lt;br /&gt;
* Closing the forge window cancels anything not yet started, at no material cost.&lt;br /&gt;
&lt;br /&gt;
== Bank Stacking ==&lt;br /&gt;
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Restrictions ==&lt;br /&gt;
Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; tools and armor can be listed or traded on the [[Marketplace]], since durability isn&#039;t visible in listing or trade UI. Repair at [[Grimjaw]] or [[Harun the Forgewright|Harun]] to restore a piece to &amp;quot;like new&amp;quot; before trading it.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Smelt ingots in bulk before forging sessions — batch crafting eats through ingredients fast now that you&#039;re not clicking per craft.&lt;br /&gt;
* Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.&lt;br /&gt;
* Armor now grants real XP on craft (previously a dead end), so don&#039;t skip crafting a full set purely for the XP even if you don&#039;t plan to wear it yet.&lt;br /&gt;
* Keep gear undamaged if you intend to trade or sell it — repair before listing.&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:The Dunes]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=King_Scorpia_Mount&amp;diff=2147</id>
		<title>King Scorpia Mount</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=King_Scorpia_Mount&amp;diff=2147"/>
		<updated>2026-08-03T11:58:33Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name      = King Scorpia Mount&lt;br /&gt;
| image     = scorpion_mount.png&lt;br /&gt;
| image_size = 200px&lt;br /&gt;
| category  = Mount&lt;br /&gt;
| stats     = Mount utility · Camouflage&lt;br /&gt;
| value     = Rare boss drop&lt;br /&gt;
| obtained  = [[King Scorpia]] in [[Dunes West]] · [[Marketplace]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Scorpion Camouflage:&amp;lt;/span&amp;gt; While riding the &#039;&#039;&#039;King Scorpia Mount&#039;&#039;&#039;, ordinary scorpions will completely ignore you. Attacking a scorpion breaks this disguise and causes nearby scorpions to hunt you for 30 seconds.&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;King Scorpia Mount&#039;&#039;&#039; is a rare ground mount in [[Kintara]]. It allows players to ride atop the giant desert boss, providing both a unique appearance and passive camouflage against standard scorpions.&lt;br /&gt;
Standard scorpions do not drop this mount — it is exclusively obtained from the world boss encounter in [[Dunes West]]. Duplicates can be collected freely; owning one no longer blocks further drops.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The old one-per-player cap on King Scorpia Mount has been removed. Every mount in the game — including this one — can now be collected in multiples, stacked, and traded, or saved up for recipes that need spares.&amp;lt;/div&amp;gt;&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Defeat [[King Scorpia]]&lt;br /&gt;
| World boss encounter in [[Dunes West]] (Top 3 damage contribution)&lt;br /&gt;
| 1-in-500 chance per qualifying player to unlock [[File:King_scorpia_mount.png|24px|link=King Scorpia Mount]] [[King Scorpia Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Player listing&lt;br /&gt;
| Can be bought if listed by another player&lt;br /&gt;
|}&lt;br /&gt;
== Boss Mechanics &amp;amp; Loot Rules ==&lt;br /&gt;
* &#039;&#039;&#039;No Level Requirement:&#039;&#039;&#039; There is no combat level restriction to enter or participate in the [[King Scorpia]] fight.&lt;br /&gt;
* &#039;&#039;&#039;Top 3 Damage Roll:&#039;&#039;&#039; Boss loot and mount rolls are awarded exclusively to the &#039;&#039;&#039;top 3 damage dealers&#039;&#039;&#039; who are still alive when the boss falls.&lt;br /&gt;
* &#039;&#039;&#039;No Corpse Slot Buying:&#039;&#039;&#039; Players must be alive when King Scorpia dies to receive credit.&lt;br /&gt;
* &#039;&#039;&#039;Independent Rolls:&#039;&#039;&#039; Every eligible player rolls independently on the loot table, meaning team members do not compete against each other for the mount drop.&lt;br /&gt;
* &#039;&#039;&#039;No Ownership Cap:&#039;&#039;&#039; Already owning a King Scorpia Mount does not exclude you from further drops.&lt;br /&gt;
== Drop source ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Rare boss drop from the world boss in [[Dunes West]]. Duplicates allowed — no per-player limit.&lt;br /&gt;
|}&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Mount type&lt;br /&gt;
| Ground (Scorpion)&lt;br /&gt;
|-&lt;br /&gt;
| Unique Effect&lt;br /&gt;
| Aggro immunity from standard scorpions (breaks for 30s upon attacking)&lt;br /&gt;
|-&lt;br /&gt;
| Main source&lt;br /&gt;
| [[King Scorpia]] in [[Dunes West]]&lt;br /&gt;
|-&lt;br /&gt;
| Ownership limit&lt;br /&gt;
| None — duplicates can be collected, stacked, and traded&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[King Scorpia]] — Desert world boss&lt;br /&gt;
* [[Dunes West]] — Boss location&lt;br /&gt;
* [[Marketplace]] — Player trading hub&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Boss Drops]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Hard_Scroll&amp;diff=2146</id>
		<title>Hard Scroll</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Hard_Scroll&amp;diff=2146"/>
		<updated>2026-08-03T11:56:16Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name         = Hard Scroll&lt;br /&gt;
| image        = Hardscroll.png&lt;br /&gt;
| image_size   = 120px&lt;br /&gt;
| type         = Quest Scroll&lt;br /&gt;
| tradeable    = No (soulbound)&lt;br /&gt;
| stackable    = Yes (capped at 5 held)&lt;br /&gt;
| source       = [[King Scorpia]] (1 in 100)&lt;br /&gt;
| destroyed_on_death = Yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hard Scroll&#039;&#039;&#039; is the third and highest tier of quest scroll in Kintara, dropped exclusively by [[King Scorpia]]. It requires substantial material deliveries and combat tasks to complete, but pays out the richest Gold and cosmetic rewards of any scroll tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Soulbound:&amp;lt;/span&amp;gt; Hard Scrolls cannot be traded. You can hold a maximum of 5 at once, and any held scrolls are destroyed on death.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| Only source of Hard Scrolls. Rolls independently alongside Gold and the King Scorpia Mount on every kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Task Structure ==&lt;br /&gt;
Completing a Hard Scroll requires finishing &#039;&#039;&#039;all mandatory material deliveries&#039;&#039;&#039; plus the fixed bonus tasks below. Nothing on a Hard Scroll is randomized — every scroll asks for the same task set.&lt;br /&gt;
&lt;br /&gt;
=== Mandatory Material Deliveries ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount required&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| 4,000–5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| 3,000–4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| 2,500–3,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 20–50&lt;br /&gt;
|-&lt;br /&gt;
| Molten Rock&lt;br /&gt;
| 100–200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Tasks (Fixed) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Task&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Defeat [[Venomweaver]]&lt;br /&gt;
| 5–10 times&lt;br /&gt;
|-&lt;br /&gt;
| Kill [[Giant Scorpion]]&lt;br /&gt;
| 10–30 kills&lt;br /&gt;
|-&lt;br /&gt;
| Kill [[Magma Brute]]&lt;br /&gt;
| 10–40 kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia kills used to appear on the Hard Scroll bonus task list, but were removed. Requiring King Scorpia kills tied scroll completion to his old fixed 30-minute respawn timer, causing completion RNG. With his respawn now variable, the task list stays fixed to Venomweaver, Giant Scorpion, and Magma Brute only.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Redemption ==&lt;br /&gt;
Complete Hard Scrolls are redeemed to [[Maelor the Scrollbinder]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Amount / Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 30–50&lt;br /&gt;
| Guaranteed on redemption.&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Helmet&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Cane&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Independent cosmetic roll.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each of the five cosmetic rolls is rolled independently on redemption — a single Hard Scroll can yield multiple cosmetics or none, in addition to its guaranteed Gold.&lt;br /&gt;
&lt;br /&gt;
== Comparison to Other Scroll Tiers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Source&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Redeem value&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| Wilderness mobs (Zombies, Dragons, Wolves)&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| 2–5 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| [[Venomweaver]] (1/500) · [[Giant Scorpion]] (1/1,000) · [[Magma Brute]] (1/1,500)&lt;br /&gt;
| Varies by source&lt;br /&gt;
| 15–28 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Scroll&#039;&#039;&#039;&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| 30–50 Gold + 5 cosmetic rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stockpile [[Wood]], [[Stone]], and [[Coal]] before you get a Hard Scroll — the material deliveries are the largest bottleneck by far.&lt;br /&gt;
* [[Brute Horn]] and Molten Rock come from smaller pools, so start banking these early if you&#039;re actively hunting [[King Scorpia]].&lt;br /&gt;
* The bonus tasks are fixed, so you can work toward them passively while farming Medium Scrolls from [[Venomweaver]] or [[Giant Scorpion]] — those kills count toward your Hard Scroll bonus tasks too.&lt;br /&gt;
* Remember the 5-scroll cap and death penalty — redeem scrolls promptly rather than stockpiling them if you&#039;re taking risks in PvP zones like [[The Dunes]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Only source of Hard Scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems Hard Scrolls for Gold and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Mid-tier scroll, easier to obtain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| Entry-tier scroll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Bonus task target; also a Medium Scroll source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Bonus task target; also a Medium Scroll source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Bonus task target; also a Medium Scroll source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Required material delivery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Guaranteed redemption reward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Scrolls]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Hardscroll.png&amp;diff=2145</id>
		<title>File:Hardscroll.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Hardscroll.png&amp;diff=2145"/>
		<updated>2026-08-03T11:51:06Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Magma_Brute&amp;diff=2144</id>
		<title>Magma Brute</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Magma_Brute&amp;diff=2144"/>
		<updated>2026-08-03T11:47:40Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Magma Brute&lt;br /&gt;
| image          = Magma_Brute.png&lt;br /&gt;
| found_at       = [[Emberstone]]&lt;br /&gt;
| hp_or_lives    = 7 hits&lt;br /&gt;
| aggro_tiles    = 8 tiles&lt;br /&gt;
| contact_damage = 2 health sections per hit&lt;br /&gt;
| combat_xp      = 350 XP (Lvl 2 Sword) · 367 XP with Guild bonus&lt;br /&gt;
| drops          = [[Brute Horn]] (1 in 5 kills) · [[Gold]] 1–10 (1 in 500)&lt;br /&gt;
| notes          = Three Magma Brutes roam the arena simultaneously. Respawn has been lengthened from the original 30 seconds (exact new timing TBD).&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magma Brutes&#039;&#039;&#039; are large hostile mobs found in [[Emberstone]]. They are the zone&#039;s main combat encounter and the only source of [[Brute Horn]] drops. Do not confuse them with the cosmetic [[Magma Brute Pet]] — that pet is no longer obtainable through gameplay and is only available on the [[Marketplace]].&lt;br /&gt;
Magma Brutes give the highest open-world [[Combat]] XP of any mob in Kintara — more than [[Wild Dragon]] and significantly more than [[Wild Zombie]] — and now also drop [[Gold]].&lt;br /&gt;
== Behavior ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Behavior&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Found at&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
|-&lt;br /&gt;
| Hits to kill&lt;br /&gt;
| 7 combat hits&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 8 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Contact damage&lt;br /&gt;
| 2 health sections per hit&lt;br /&gt;
|-&lt;br /&gt;
| Does not flee&lt;br /&gt;
| Engages until killed or player leaves range&lt;br /&gt;
|-&lt;br /&gt;
| Respawn time&lt;br /&gt;
| Lengthened from the original ~30 seconds — exact new timing not yet confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Active at once&lt;br /&gt;
| 3 Magma Brutes roam the arena simultaneously&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Magma Brute respawn time has been increased — noticeably longer than the original 30 seconds. This was done to give solo players (and fishers working the zone) a real window to operate without brutes stacking up. Exact new respawn figure hasn&#039;t been confirmed in-game yet; update this page once tested.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Base XP per kill&lt;br /&gt;
! With 5% Guild bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sword.png|24px|link=Sword]] [[Sword]]&lt;br /&gt;
| 175 XP&lt;br /&gt;
| 183 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swordlvl2.png|24px|link=Lvl 2 Sword]] [[Lvl 2 Sword]]&lt;br /&gt;
| 350 XP&lt;br /&gt;
| 367 XP&lt;br /&gt;
|}&lt;br /&gt;
Magma Brute is the highest XP open-world mob in the game. See [[EXP Calculator]] for full Combat comparison across all mobs.&lt;br /&gt;
== Drops and rewards ==&lt;br /&gt;
Magma Brutes roll each of the following independently on kill — a single kill can yield Brute Horn, Gold, Medium Scroll, and a pet chance at once.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brutehorn.png|24px|link=Brute Horn]] [[Brute Horn]]&lt;br /&gt;
| 1 in 5 kills&lt;br /&gt;
| Used to buy [[Demon Chest|Demon Chests]] at the [[Chest Vending Machine]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold.png|24px|link=Gold]] [[Gold]]&lt;br /&gt;
| 1 in 500 kills&lt;br /&gt;
| 1–10 Gold when it drops. Rolled on top of Brute Horn and pet chances.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 1,500 kills&lt;br /&gt;
| Halved from the previous 1 in 750. Unique quest scroll with 5 material deliveries + 2–3 bonus tasks. Pays 15–28 Gold when redeemed to [[Maelor the Scrollbinder]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Medium Scroll drop rate here has been halved, from 1 in 750 to 1 in 1,500. [[Giant Scorpion]] (1 in 1,000) and [[Venomweaver]] (1 in 500) both now beat Magma Brute for Medium Scroll farming.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
Magma Brutes are strictly hostile and cannot be tamed.&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bring [[Health Potion|Health]], [[Shield Potion|Shield]], and [[Strength Potion|Strength]] Potions from [[The Alchemist]] — Emberstone is a PvP zone and contact damage is heavy at 2 health sections per hit.&lt;br /&gt;
* Use a [[Lvl 2 Sword]] for double Combat XP per kill — the most efficient way to grind Combat at high levels.&lt;br /&gt;
* Three Magma Brutes are always active, with a longer respawn than before — solo players and fishers now get a real window instead of brutes stacking back-to-back.&lt;br /&gt;
* [[Brute Horn]] drops at 1-in-5 — expect roughly one horn every 5 kills while farming here.&lt;br /&gt;
* Gold drops at 1-in-500 for 1–10 Gold — a rare bonus on top of your Brute Horn farming, not a reliable Gold source on its own.&lt;br /&gt;
* If you&#039;re farming for Medium Scrolls specifically, [[Giant Scorpion]] and especially [[Venomweaver]] now have better odds than Magma Brute.&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| The zone where Magma Brutes roam.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Material dropped at 1-in-5 kill rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Drops at 1-in-500 for 1–10 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Drops at 1-in-1,500 — now slower than Giant Scorpion and Venomweaver.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute Pet]]&lt;br /&gt;
| Cosmetic companion pet — Marketplace only, no longer drops from gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill trained by fighting Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lvl 2 Sword]]&lt;br /&gt;
| Best weapon for efficient Magma Brute farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[EXP Calculator]]&lt;br /&gt;
| Full Combat XP comparison across all mobs.&lt;br /&gt;
|}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Hostile Mobs]]&lt;br /&gt;
[[Category:Emberstone]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Venomweaver&amp;diff=2143</id>
		<title>Venomweaver</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Venomweaver&amp;diff=2143"/>
		<updated>2026-08-03T11:45:41Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Venomweaver&lt;br /&gt;
| image          = Venomweaver_icon.png&lt;br /&gt;
| found_at       = [[Glade Cave]]&lt;br /&gt;
| hp_or_lives    = Boss encounter&lt;br /&gt;
| aggro_tiles    = Arena encounter&lt;br /&gt;
| contact_damage = High&lt;br /&gt;
| combat_xp      = 1,000 [[Combat]] XP per kill&lt;br /&gt;
| drops          = Venomweaver armor set, Medium Scroll, Purple Party Hat, Gold, salvage materials&lt;br /&gt;
| notes          = Level-20 boss mob fought as a queued/spectated cave encounter. Full armor set grants web immunity.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Venomweaver&#039;&#039;&#039; is a level-20 boss mob fought inside [[Glade Cave]]. Players must have at least level 20 [[Combat]] to participate.&lt;br /&gt;
The fight appears as an arena-style encounter where players can queue, participate, or spectate.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; Players need level 20 Combat to participate in the Venomweaver encounter.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Encounter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Encounter type&lt;br /&gt;
| Boss mob&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| Requirement&lt;br /&gt;
| Level 20 [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Participation&lt;br /&gt;
| Queued cave encounter&lt;br /&gt;
|-&lt;br /&gt;
| Spectating&lt;br /&gt;
| Supported&lt;br /&gt;
|}&lt;br /&gt;
== Venomweaver suit — web immunity ==&lt;br /&gt;
The Venomweaver boss fight has a signature reward: wearing the &#039;&#039;&#039;complete Venomweaver suit&#039;&#039;&#039; makes the boss&#039;s webs unable to touch you.&lt;br /&gt;
* Equip all four pieces — [[Venomweaver Helm|Helm]], [[Venomweaver Chestplate|Chestplate]], [[Venomweaver Legguards|Legguards]], and [[Venomweaver Boots|Boots]] — and you become &#039;&#039;&#039;immune to the boss&#039;s web snares&#039;&#039;&#039; for that fight.&lt;br /&gt;
* The &#039;&#039;&#039;ripple pulse&#039;&#039;&#039; and the &#039;&#039;&#039;mini-spider&#039;&#039;&#039; adds still hit, so you are not invincible — but you will no longer get webbed in place while the boss winds up.&lt;br /&gt;
* Immunity is &#039;&#039;&#039;server-authoritative&#039;&#039;&#039;: it only applies if you actually own and wear every piece (verified server-side), so it cannot be spoofed.&lt;br /&gt;
&lt;br /&gt;
Completing the full set is a long grind — each piece drops separately at 1 in 5,000 (see below) — and finishing it is what unlocks web immunity.&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
Defeating the Venomweaver grants &#039;&#039;&#039;1,000 [[Combat]] XP&#039;&#039;&#039; to every player who dealt damage and is still inside [[Glade Cave]] when the boss dies. This is a flat grant per participant — not split across the party.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Venomweaver (boss kill)&lt;br /&gt;
| 1,000&lt;br /&gt;
| Granted to each damage-dealing participant in the cave at kill time.&lt;br /&gt;
|-&lt;br /&gt;
| Glade Cave mini-spider&lt;br /&gt;
| 100&lt;br /&gt;
| Granted to the player who lands the killing blow on the add.&lt;br /&gt;
|}&lt;br /&gt;
For comparison, other common combat XP grants include 50 XP for a [[Wild Zombie]], 150 XP for a [[Wild Dragon]], and 175 XP for a [[Magma Brute]].&lt;br /&gt;
== Loot pool ==&lt;br /&gt;
Every Venomweaver kill rolls each of the following independently:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]], [[Stone]], [[Coal]] (salvage)&lt;br /&gt;
| Always&lt;br /&gt;
| Wood 1–800, Stone 1–500, Coal 1–400 on every kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| 1–25 Gold when it drops — the boss&#039;s headline Gold reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Rolled separately for every player who fought — the best scroll odds in the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Helm]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Chestplate]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Legguards]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Boots]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Party Hat]]&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
| Rare cosmetic hat.&lt;br /&gt;
|}&lt;br /&gt;
Each of the four armor pieces rolls separately at 1 in 5,000, so completing the full set is a serious long-haul grind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Venomweaver now rolls a Medium Scroll drop at 1 in 500, separately for every participant in the fight. This is the best scroll drop rate in the game — better than Giant Scorpion (1 in 1,000) or Magma Brute (1 in 1,500).&amp;lt;/div&amp;gt;&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Required skill for the encounter and XP reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Location of the boss encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Venomweaver is the strongest single-kill Gold source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Best scroll drop odds in the game (1 in 500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Helm]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Chestplate]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Legguards]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Boots]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Party Hat]]&lt;br /&gt;
| Rare cosmetic drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monsters|Mobs]]&lt;br /&gt;
| Venomweaver is a boss mob.&lt;br /&gt;
|}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2142</id>
		<title>The Dunes West</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2142"/>
		<updated>2026-08-03T11:44:05Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes West&lt;br /&gt;
| image        = Dunewest.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes East]] (north), [[The Pond]] (north exit)&lt;br /&gt;
| entry_req    = No level requirement (from The Pond)&lt;br /&gt;
| whats_there  = [[King Scorpia]], [[Giant Scorpion]]s, [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes West&#039;&#039;&#039; is the western realm of [[The Dunes]], a 40×40 map accessible directly from [[The Pond]] with no level requirement. King Scorpia rules this realm. It is home to three critical NPCs — a blacksmith, a potion crafter, and a cosmetic weaver — making it the hub for all Dunes crafting and services.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss — 3,500 HP, respawn timing now varies (no longer a fixed timer). Top 3 damage dealers get loot (Hard Scroll, King Scorpia Mount, gold).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 6 pack mobs roaming the realm — 200 HP each, drops [[Desert Robes]] pieces (1/500 each) and [[Medium Scroll]] (1/1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in the stepped tower. Forges tools and armor (copper/iron/silver), repairs damaged gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Cooking stall. Crafts [[Health Potion+]] (50 cacti + 1 Health Potion + 5 brute horn).&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Outdoor cosmetic stall. Weaves rainbow cosmetics from complete colour sets (Rainbow Cape, Rainbow Party Hat).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20. Found in open realm terrain only.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor. Found in open realm terrain only.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions, no PvP. No resources inside. One-way gate exits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Cacti and silver ore have been removed from inside the fenced safe camps. All gathering in The Dunes now happens out in the open, where scorpions and PvP are active. Safe camps remain a retreat point but are no longer a farming spot.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camp Gates ==&lt;br /&gt;
Safe camps have &#039;&#039;&#039;one-way exits&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Walking out throws you 5 tiles clear in the direction you&#039;re walking&lt;br /&gt;
* Darker tiles mark the boundary line&lt;br /&gt;
* Re-entering camps is completely free&lt;br /&gt;
* Cannot stand in doorway (prevents King Scorpia cheese)&lt;br /&gt;
&lt;br /&gt;
Camps are retreat and respite points only — no cacti, no silver ore, no farming inside.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Forges tools/armor, repairs gear&lt;br /&gt;
| Stepped tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Crafts Health Potion+&lt;br /&gt;
| Outdoor cooking stall&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Weaves rainbow cosmetics&lt;br /&gt;
| Outdoor cosmetic stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All three NPCs operate continuously; no quest gates or level requirements.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Open realm terrain (not inside safe camps)&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Open realm terrain, scattered nodes (not inside safe camps)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 6 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robes]] (1/500 each), [[Medium Scroll]] (1/1,000)&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 boss&lt;br /&gt;
| 3,500&lt;br /&gt;
| [[Hard Scroll]] (1/100), [[King Scorpia Mount]] (1/500, duplicates allowed), Gold (1/200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* Top damage dealers on King Scorpia get priority loot&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
* Direct south from [[The Pond]] (no level requirement)&lt;br /&gt;
* Connected north to [[The Dunes East]]&lt;br /&gt;
&lt;br /&gt;
== Farming Routes ==&lt;br /&gt;
&#039;&#039;&#039;King Scorpia farming:&#039;&#039;&#039;&lt;br /&gt;
* Squad up for a 3,500 HP boss — expect a real fight, not a quick tag&lt;br /&gt;
* Respawn timing now varies, so don&#039;t camp the spawn on a countdown&lt;br /&gt;
* Bring heat immunity or potions&lt;br /&gt;
* Top 3 damage dealers get loot rolls&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium Scroll farming:&#039;&#039;&#039;&lt;br /&gt;
* Hunt Giant Scorpions (1/1,000 drop rate, halved from the previous 1/500)&lt;br /&gt;
* Still faster than Magma Brute (1/1,500), but [[Venomweaver]] now offers the best odds in the game at 1/500&lt;br /&gt;
* Passive [[Desert Robes]] acquisition while farming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Ore farming:&#039;&#039;&#039;&lt;br /&gt;
* Mine nodes out in the open realm — no longer available inside safe camps&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Eastern realm (different NPCs).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss specific to West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Potion crafter NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Cosmetic weaver NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Healing consumable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Quest item from King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=King_Scorpia&amp;diff=2141</id>
		<title>King Scorpia</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=King_Scorpia&amp;diff=2141"/>
		<updated>2026-08-03T11:39:13Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = King Scorpia&lt;br /&gt;
| image          = Kingscorpia.png&lt;br /&gt;
| found_at       = [[The Dunes]] (West)&lt;br /&gt;
| hp_or_lives    = Boss encounter&lt;br /&gt;
| aggro_tiles    = Arena encounter&lt;br /&gt;
| contact_damage = High&lt;br /&gt;
| combat_xp      = 600 [[Combat]] XP per kill (varies with difficulty)&lt;br /&gt;
| drops          = King Scorpia Mount, Hard Scroll, Gold, salvage materials&lt;br /&gt;
| notes          = World boss in The Dunes West. Respawn timing varies. Top 3 damage dealers who are alive get loot.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;King Scorpia&#039;&#039;&#039; is a world boss located in [[The Dunes]] (West realm). Players must reach [[The Dunes]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.&lt;br /&gt;
&lt;br /&gt;
The fight is squad-based but uses independent rolls — no competing with your own team.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Encounter type&lt;br /&gt;
| World boss&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[The Dunes]] (West)&lt;br /&gt;
|-&lt;br /&gt;
| Requirement&lt;br /&gt;
| Total Level 20 (via The Shores) — no requirement via The Pond&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Respawn&lt;br /&gt;
| Variable — no longer a fixed timer&lt;br /&gt;
|-&lt;br /&gt;
| Participation&lt;br /&gt;
| Squad-based, individualized loot&lt;br /&gt;
|-&lt;br /&gt;
| Loot eligibility&lt;br /&gt;
| Top 3 damage dealers who are alive at kill time&lt;br /&gt;
|-&lt;br /&gt;
| Leaderboard&lt;br /&gt;
| Does not count toward the Boss Kills leaderboard or your guild&#039;s boss tally&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia&#039;s HP was raised from 1,500 to 3,500, making him a real fight rather than a race to tag him first. His respawn is no longer a fixed 30-minute timer — the return time now varies. He has also been removed from the Boss Kills leaderboard and no longer counts toward your guild&#039;s boss tally. Loot, the mount roll, and Hard Scroll progress contribution are all unchanged.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boss Mechanics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Bite damage&lt;br /&gt;
| 25 HP per hit&lt;br /&gt;
|-&lt;br /&gt;
| Riposte damage&lt;br /&gt;
| 10 HP counter-attack after you hit him&lt;br /&gt;
|-&lt;br /&gt;
| Movement speed&lt;br /&gt;
| 2x faster than ordinary Scorpions&lt;br /&gt;
|-&lt;br /&gt;
| Terrain interaction&lt;br /&gt;
| Walks straight through scenery (does not path around obstacles)&lt;br /&gt;
|-&lt;br /&gt;
| Hit-stun resistance&lt;br /&gt;
| 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast&lt;br /&gt;
|-&lt;br /&gt;
| The Throw (1 in 5 attacks)&lt;br /&gt;
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
Defeating King Scorpia grants &#039;&#039;&#039;600 [[Combat]] XP&#039;&#039;&#039; to every player who dealt damage and is still alive inside [[The Dunes]] when the boss dies. This is a flat grant per participant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpia (boss kill)&lt;br /&gt;
| 600&lt;br /&gt;
| Granted to each damage-dealing participant alive at kill time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For comparison, other common combat XP grants include 50 XP for a [[Wild Zombie]], 150 XP for a [[Wild Dragon]], 350 XP for a [[Magma Brute]], and 1,000 XP for [[Venomweaver]].&lt;br /&gt;
&lt;br /&gt;
== Loot pool ==&lt;br /&gt;
Every King Scorpia kill rolls each of the following independently. Top 3 damage dealers who are alive at death get to roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1 in 200&lt;br /&gt;
| 18–30&lt;br /&gt;
| Direct payout to top 3 damage dealers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| 1 in 100&lt;br /&gt;
| 1&lt;br /&gt;
| Third scroll tier. Redeem to [[Maelor the Scrollbinder]] for 30–50 Gold + cosmetic rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| 1&lt;br /&gt;
| Exclusive mount. Duplicates can now be collected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each drop rolls independently — a single kill can yield multiple drops or none.&lt;br /&gt;
&lt;br /&gt;
== King Scorpia Mount ==&lt;br /&gt;
The rare [[King Scorpia Mount]] drops only from King Scorpia himself (not from ordinary [[Giant Scorpion|Giant Scorpions]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Base speed&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Max speed (trained)&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| Special mechanic&lt;br /&gt;
| Scorpion camouflage&lt;br /&gt;
|-&lt;br /&gt;
| Duplicates&lt;br /&gt;
| Allowed — owning one no longer blocks further drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; King Scorpia Mount is no longer one-per-player. Duplicate drops are now collectible, tradeable, and stackable — useful for recipes that require more than one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Camouflage ===&lt;br /&gt;
While riding King Scorpia Mount:&lt;br /&gt;
&lt;br /&gt;
* All ordinary [[Giant Scorpion|Giant Scorpions]] ignore you completely&lt;br /&gt;
* Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds&lt;br /&gt;
* Every further attack refreshes the 30-second timer&lt;br /&gt;
* Stop attacking and wait it out, you become invisible again&lt;br /&gt;
* Useful for farming or repositioning in The Dunes&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Required skill and source of XP reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location of King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Regular scorpion mob in The Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia Mount]]&lt;br /&gt;
| Exclusive mount reward (1 in 500), duplicates now allowed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Third scroll tier (1 in 100 chance).&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems Hard Scrolls for Gold and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe]]&lt;br /&gt;
| Heat immunity for The Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Dunes-only healing potion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| King Scorpia is a significant Gold source.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monsters|Mobs]]&lt;br /&gt;
| King Scorpia is a world boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_East&amp;diff=2128</id>
		<title>The Dunes East</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_East&amp;diff=2128"/>
		<updated>2026-08-02T07:44:58Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes East&lt;br /&gt;
| image        = Duneeast.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes West]] (south), [[The Shores]] (north)&lt;br /&gt;
| entry_req    = [[Total Level]] 20 (from The Shores)&lt;br /&gt;
| whats_there  = [[Giant Scorpion]]s, [[Kaziir the Armoursmith]], [[Sahriel the Bowbinder]], [[Qadim the Relicweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes East&#039;&#039;&#039; is the eastern realm of [[The Dunes]], a 40×40 map accessible from [[The Shores]] with a Total Level 20 requirement. It is home to three lore NPCs who serve as guides and craftspeople — an armorer, a bowbinder, and a relicweaver. This realm is quieter than [[The Dunes West]] and lacks a major world boss.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 9 pack mobs roaming the realm — 200 HP each, drops [[Desert Robes]] pieces (1/500 each) and [[Medium Scroll]] (1/500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Guide NPC in a tower. Explains armor system and philosophy (does not craft — forging happens at blacksmiths).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahriel the Bowbinder]]&lt;br /&gt;
| Coming soon — stringing a mysterious bow for a threat beyond the sands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Coming soon — drawing relics out of the sand (not yet ready).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions/PvP; thin farming (2 cacti + 2 silver nodes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Status&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Armor system guide/lore&lt;br /&gt;
| Active&lt;br /&gt;
| Tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahriel the Bowbinder]]&lt;br /&gt;
| Bow crafting (unknown details)&lt;br /&gt;
| Coming soon&lt;br /&gt;
| Somewhere in realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Relic drawing (unknown details)&lt;br /&gt;
| Coming soon&lt;br /&gt;
| Somewhere in realm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Kaziir is the only active NPC. Sahriel and Qadim are in development — their services will arrive in future updates.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Throughout realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Scattered nodes (same respawn as Frostmere/West)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 9 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robe]] (1/500 each), [[Medium Scroll]] (1/500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dunes East has MORE Giant Scorpions (9 vs 6 in West), making it slightly better for passive robe/scroll farming.&lt;br /&gt;
&lt;br /&gt;
== Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* No world boss (King Scorpia is West-only)&lt;br /&gt;
&lt;br /&gt;
## Entry ==&lt;br /&gt;
* South from [[The Shores]] (Total Level 20 required)&lt;br /&gt;
* Connected south to [[The Dunes West]]&lt;br /&gt;
&lt;br /&gt;
## Farming Routes ==&lt;br /&gt;
**Giant Scorpion farming:**&lt;br /&gt;
* Hunt 9 roaming Scorpions (more than West&#039;s 6)&lt;br /&gt;
* 1/500 Medium Scroll drop rate&lt;br /&gt;
* Passive [[Desert Robe]] acquisition while farming&lt;br /&gt;
* Higher concentration of mobs = faster farming potential&lt;br /&gt;
&lt;br /&gt;
**Silver Ore farming:**&lt;br /&gt;
* Mine nodes throughout realm&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere/West&lt;br /&gt;
&lt;br /&gt;
**Armor lore hunting:**&lt;br /&gt;
* Visit [[Kaziir the Armoursmith]] to learn about armor mechanics&lt;br /&gt;
* Pure lore/flavor — no actual crafting happens here&lt;br /&gt;
&lt;br /&gt;
## Differences from Dunes West ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Aspect&lt;br /&gt;
! Dunes East&lt;br /&gt;
! Dunes West&lt;br /&gt;
|-&lt;br /&gt;
| Giant Scorpions&lt;br /&gt;
| 9 (more)&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| World boss&lt;br /&gt;
| None&lt;br /&gt;
| King Scorpia&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| None&lt;br /&gt;
| Harun&lt;br /&gt;
|-&lt;br /&gt;
| Potion crafter&lt;br /&gt;
| None&lt;br /&gt;
| Nadeen&lt;br /&gt;
|-&lt;br /&gt;
| Cosmetic weaver&lt;br /&gt;
| None&lt;br /&gt;
| Zahir&lt;br /&gt;
|-&lt;br /&gt;
| Active NPCs&lt;br /&gt;
| 1 (Kaziir)&lt;br /&gt;
| 3 (Harun, Nadeen, Zahir)&lt;br /&gt;
|-&lt;br /&gt;
| Coming soon&lt;br /&gt;
| 2 (Sahriel, Qadim)&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Entry requirement&lt;br /&gt;
| Total Level 20&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dunes East is a quieter farming zone; Dunes West is the crafting and boss hub.&lt;br /&gt;
&lt;br /&gt;
## Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Western realm (crafting hub, King Scorpia).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source (9 spawn here).&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Armor guide NPC (lore only).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahriel the Bowbinder]]&lt;br /&gt;
| Coming soon NPC (bow crafting).&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Coming soon NPC (relic drawing).&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| North entry point (Total Level 20 required).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2127</id>
		<title>The Dunes West</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2127"/>
		<updated>2026-08-02T07:44:35Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes West&lt;br /&gt;
| image        = Dunewest.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes East]] (north), [[The Pond]] (north exit)&lt;br /&gt;
| entry_req    = No level requirement (from The Pond)&lt;br /&gt;
| whats_there  = [[King Scorpia]], [[Giant Scorpion]]s, [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes West&#039;&#039;&#039; is the western realm of [[The Dunes]], a 40×40 map accessible directly from [[The Pond]] with no level requirement. King Scorpia rules this realm. It is home to three critical NPCs — a blacksmith, a potion crafter, and a cosmetic weaver — making it the hub for all Dunes crafting and services.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss — 1,500 HP, respawns every 30 minutes. Top 3 damage dealers get loot (Hard Scroll, King Scorpia Mount, gold).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 6 pack mobs roaming the realm — 200 HP each, drops [[Desert Robes]] pieces (1/500 each) and [[Medium Scroll]] (1/500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in the stepped tower. Forges tools and armor (copper/iron/silver), repairs damaged gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Cooking stall. Crafts [[Health Potion+]] (50 cacti + 1 Health Potion + 5 brute horn).&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Outdoor cosmetic stall. Weaves rainbow cosmetics from complete colour sets (Rainbow Cape, Rainbow Party Hat).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions/PvP; thin farming (2 cacti + 2 silver nodes). One-way gate exits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Gates ==&lt;br /&gt;
Safe camps have **one-way exits**:&lt;br /&gt;
&lt;br /&gt;
* Walking out throws you 5 tiles clear in the direction you&#039;re walking&lt;br /&gt;
* Darker tiles mark the boundary line&lt;br /&gt;
* Re-entering camps is completely free&lt;br /&gt;
* Cannot stand in doorway (prevents King Scorpia cheese)&lt;br /&gt;
&lt;br /&gt;
Camps are retreat points, not safe zones for prolonged farming.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Forges tools/armor, repairs gear&lt;br /&gt;
| Stepped tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Crafts Health Potion+&lt;br /&gt;
| Outdoor cooking stall&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Weaves rainbow cosmetics&lt;br /&gt;
| Outdoor cosmetic stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All three NPCs operate continuously; no quest gates or level requirements.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Throughout realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Scattered nodes (same respawn as Frostmere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 6 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robe]] (1/500 each), [[Medium Scroll]] (1/500)&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 boss&lt;br /&gt;
| 1,500&lt;br /&gt;
| [[Hard Scroll]] (1/100), [[King Scorpia Mount]] (1/500), Gold (1/200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* Top damage dealers on King Scorpia get priority loot&lt;br /&gt;
&lt;br /&gt;
## Entry ==&lt;br /&gt;
* Direct south from [[The Pond]] (no level requirement)&lt;br /&gt;
* Connected north to [[The Dunes East]]&lt;br /&gt;
&lt;br /&gt;
## Farming Routes ==&lt;br /&gt;
**King Scorpia farming:**&lt;br /&gt;
* Squad up for 1,500 HP boss&lt;br /&gt;
* Bring heat immunity or potions&lt;br /&gt;
* Top 3 damage dealers get loot rolls&lt;br /&gt;
&lt;br /&gt;
**Medium Scroll farming:**&lt;br /&gt;
* Hunt Giant Scorpions (1/500 drop rate)&lt;br /&gt;
* Fastest Medium Scroll farming location&lt;br /&gt;
* Passive [[Desert Robe]] acquisition while farming&lt;br /&gt;
&lt;br /&gt;
**Silver Ore farming:**&lt;br /&gt;
* Mine nodes throughout realm&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere&lt;br /&gt;
&lt;br /&gt;
## Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Eastern realm (different NPCs).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss specific to West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Potion crafter NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Cosmetic weaver NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Healing consumable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Quest item from King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2126</id>
		<title>The Dunes West</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_West&amp;diff=2126"/>
		<updated>2026-08-02T07:44:07Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox location | name         = The Dunes West | image        = Dunewest.png | image_size   = 260px | zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt; | parent_zone  = The Dunes | connected_to = The Dunes East (north), The Pond (north exit) | entry_req    = No level requirement (from The Pond) | whats_there  = King Scorpia, Giant Scorpions, Harun the Forgewright, Nadeen the Sandcook, Zahir the Dyeweaver, cacti, silver ore, safe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes West&lt;br /&gt;
| image        = Dunewest.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes East]] (north), [[The Pond]] (north exit)&lt;br /&gt;
| entry_req    = No level requirement (from The Pond)&lt;br /&gt;
| whats_there  = [[King Scorpia]], [[Giant Scorpion]]s, [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes West&#039;&#039;&#039; is the western realm of [[The Dunes]], a 40×40 map accessible directly from [[The Pond]] with no level requirement. King Scorpia rules this realm. It is home to three critical NPCs — a blacksmith, a potion crafter, and a cosmetic weaver — making it the hub for all Dunes crafting and services.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss — 1,500 HP, respawns every 30 minutes. Top 3 damage dealers get loot (Hard Scroll, King Scorpia Mount, gold).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 6 pack mobs roaming the realm — 200 HP each, drops [[Desert Robe]] pieces (1/500 each) and [[Medium Scroll]] (1/500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in the stepped tower. Forges tools and armor (copper/iron/silver), repairs damaged gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Cooking stall. Crafts [[Health Potion+]] (50 cacti + 1 Health Potion + 5 brute horn).&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Outdoor cosmetic stall. Weaves rainbow cosmetics from complete colour sets (Rainbow Cape, Rainbow Party Hat).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions/PvP; thin farming (2 cacti + 2 silver nodes). One-way gate exits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Gates ==&lt;br /&gt;
Safe camps have **one-way exits**:&lt;br /&gt;
&lt;br /&gt;
* Walking out throws you 5 tiles clear in the direction you&#039;re walking&lt;br /&gt;
* Darker tiles mark the boundary line&lt;br /&gt;
* Re-entering camps is completely free&lt;br /&gt;
* Cannot stand in doorway (prevents King Scorpia cheese)&lt;br /&gt;
&lt;br /&gt;
Camps are retreat points, not safe zones for prolonged farming.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Forges tools/armor, repairs gear&lt;br /&gt;
| Stepped tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Crafts Health Potion+&lt;br /&gt;
| Outdoor cooking stall&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Weaves rainbow cosmetics&lt;br /&gt;
| Outdoor cosmetic stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All three NPCs operate continuously; no quest gates or level requirements.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Throughout realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Scattered nodes (same respawn as Frostmere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 6 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robe]] (1/500 each), [[Medium Scroll]] (1/500)&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 boss&lt;br /&gt;
| 1,500&lt;br /&gt;
| [[Hard Scroll]] (1/100), [[King Scorpia Mount]] (1/500), Gold (1/200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* Top damage dealers on King Scorpia get priority loot&lt;br /&gt;
&lt;br /&gt;
## Entry ==&lt;br /&gt;
* Direct south from [[The Pond]] (no level requirement)&lt;br /&gt;
* Connected north to [[The Dunes East]]&lt;br /&gt;
&lt;br /&gt;
## Farming Routes ==&lt;br /&gt;
**King Scorpia farming:**&lt;br /&gt;
* Squad up for 1,500 HP boss&lt;br /&gt;
* Bring heat immunity or potions&lt;br /&gt;
* Top 3 damage dealers get loot rolls&lt;br /&gt;
&lt;br /&gt;
**Medium Scroll farming:**&lt;br /&gt;
* Hunt Giant Scorpions (1/500 drop rate)&lt;br /&gt;
* Fastest Medium Scroll farming location&lt;br /&gt;
* Passive [[Desert Robe]] acquisition while farming&lt;br /&gt;
&lt;br /&gt;
**Silver Ore farming:**&lt;br /&gt;
* Mine nodes throughout realm&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere&lt;br /&gt;
&lt;br /&gt;
## Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Eastern realm (different NPCs).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss specific to West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Potion crafter NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Cosmetic weaver NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Healing consumable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Quest item from King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes_East&amp;diff=2125</id>
		<title>The Dunes East</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes_East&amp;diff=2125"/>
		<updated>2026-08-02T07:43:25Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox location | name         = The Dunes East | image        = Duneeast.png | image_size   = 260px | zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt; | parent_zone  = The Dunes | connected_to = The Dunes West (south), The Shores (north) | entry_req    = Total Level 20 (from The Shores) | whats_there  = Giant Scorpions, Kaziir the Armoursmith, Sahriel the Bowbinder, Qadim the Relicweaver, cacti, silver ore, safe camps }} &amp;#039;&amp;#039;&amp;#039;The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes East&lt;br /&gt;
| image        = Duneeast.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes West]] (south), [[The Shores]] (north)&lt;br /&gt;
| entry_req    = [[Total Level]] 20 (from The Shores)&lt;br /&gt;
| whats_there  = [[Giant Scorpion]]s, [[Kaziir the Armoursmith]], [[Sahriel the Bowbinder]], [[Qadim the Relicweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes East&#039;&#039;&#039; is the eastern realm of [[The Dunes]], a 40×40 map accessible from [[The Shores]] with a Total Level 20 requirement. It is home to three lore NPCs who serve as guides and craftspeople — an armorer, a bowbinder, and a relicweaver. This realm is quieter than [[The Dunes West]] and lacks a major world boss.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 9 pack mobs roaming the realm — 200 HP each, drops [[Desert Robe]] pieces (1/500 each) and [[Medium Scroll]] (1/500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Guide NPC in a tower. Explains armor system and philosophy (does not craft — forging happens at blacksmiths).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahriel the Bowbinder]]&lt;br /&gt;
| Coming soon — stringing a mysterious bow for a threat beyond the sands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Coming soon — drawing relics out of the sand (not yet ready).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions/PvP; thin farming (2 cacti + 2 silver nodes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Status&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Armor system guide/lore&lt;br /&gt;
| Active&lt;br /&gt;
| Tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahriel the Bowbinder]]&lt;br /&gt;
| Bow crafting (unknown details)&lt;br /&gt;
| Coming soon&lt;br /&gt;
| Somewhere in realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Relic drawing (unknown details)&lt;br /&gt;
| Coming soon&lt;br /&gt;
| Somewhere in realm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Kaziir is the only active NPC. Sahriel and Qadim are in development — their services will arrive in future updates.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Throughout realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Scattered nodes (same respawn as Frostmere/West)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 9 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robe]] (1/500 each), [[Medium Scroll]] (1/500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dunes East has MORE Giant Scorpions (9 vs 6 in West), making it slightly better for passive robe/scroll farming.&lt;br /&gt;
&lt;br /&gt;
== Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* No world boss (King Scorpia is West-only)&lt;br /&gt;
&lt;br /&gt;
## Entry ==&lt;br /&gt;
* South from [[The Shores]] (Total Level 20 required)&lt;br /&gt;
* Connected south to [[The Dunes West]]&lt;br /&gt;
&lt;br /&gt;
## Farming Routes ==&lt;br /&gt;
**Giant Scorpion farming:**&lt;br /&gt;
* Hunt 9 roaming Scorpions (more than West&#039;s 6)&lt;br /&gt;
* 1/500 Medium Scroll drop rate&lt;br /&gt;
* Passive [[Desert Robe]] acquisition while farming&lt;br /&gt;
* Higher concentration of mobs = faster farming potential&lt;br /&gt;
&lt;br /&gt;
**Silver Ore farming:**&lt;br /&gt;
* Mine nodes throughout realm&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere/West&lt;br /&gt;
&lt;br /&gt;
**Armor lore hunting:**&lt;br /&gt;
* Visit [[Kaziir the Armoursmith]] to learn about armor mechanics&lt;br /&gt;
* Pure lore/flavor — no actual crafting happens here&lt;br /&gt;
&lt;br /&gt;
## Differences from Dunes West ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Aspect&lt;br /&gt;
! Dunes East&lt;br /&gt;
! Dunes West&lt;br /&gt;
|-&lt;br /&gt;
| Giant Scorpions&lt;br /&gt;
| 9 (more)&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| World boss&lt;br /&gt;
| None&lt;br /&gt;
| King Scorpia&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| None&lt;br /&gt;
| Harun&lt;br /&gt;
|-&lt;br /&gt;
| Potion crafter&lt;br /&gt;
| None&lt;br /&gt;
| Nadeen&lt;br /&gt;
|-&lt;br /&gt;
| Cosmetic weaver&lt;br /&gt;
| None&lt;br /&gt;
| Zahir&lt;br /&gt;
|-&lt;br /&gt;
| Active NPCs&lt;br /&gt;
| 1 (Kaziir)&lt;br /&gt;
| 3 (Harun, Nadeen, Zahir)&lt;br /&gt;
|-&lt;br /&gt;
| Coming soon&lt;br /&gt;
| 2 (Sahriel, Qadim)&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Entry requirement&lt;br /&gt;
| Total Level 20&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dunes East is a quieter farming zone; Dunes West is the crafting and boss hub.&lt;br /&gt;
&lt;br /&gt;
## Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Western realm (crafting hub, King Scorpia).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source (9 spawn here).&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Armor guide NPC (lore only).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahriel the Bowbinder]]&lt;br /&gt;
| Coming soon NPC (bow crafting).&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Coming soon NPC (relic drawing).&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| North entry point (Total Level 20 required).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Dunes_West&amp;diff=2124</id>
		<title>Dunes West</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Dunes_West&amp;diff=2124"/>
		<updated>2026-08-02T07:42:03Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox location | name         = The Dunes West | image        = Dunewest.png | image_size   = 260px | zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt; | parent_zone  = The Dunes | connected_to = The Dunes East (north), The Pond (north exit) | entry_req    = No level requirement (from The Pond) | whats_there  = King Scorpia, Giant Scorpions, Harun the Forgewright, Nadeen the Sandcook, Zahir the Dyeweaver, cacti, silver ore, safe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes West&lt;br /&gt;
| image        = Dunewest.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| parent_zone  = [[The Dunes]]&lt;br /&gt;
| connected_to = [[The Dunes East]] (north), [[The Pond]] (north exit)&lt;br /&gt;
| entry_req    = No level requirement (from The Pond)&lt;br /&gt;
| whats_there  = [[King Scorpia]], [[Giant Scorpion]]s, [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], cacti, silver ore, safe camps&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes West&#039;&#039;&#039; is the western realm of [[The Dunes]], a 40×40 map accessible directly from [[The Pond]] with no level requirement. King Scorpia rules this realm. It is home to three critical NPCs — a blacksmith, a potion crafter, and a cosmetic weaver — making it the hub for all Dunes crafting and services.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss — 1,500 HP, respawns every 30 minutes. Top 3 damage dealers get loot (Hard Scroll, King Scorpia Mount, gold).&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]s&lt;br /&gt;
| 6 pack mobs roaming the realm — 200 HP each, drops [[Desert Robe]] pieces (1/500 each) and [[Medium Scroll]] (1/500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in the stepped tower. Forges tools and armor (copper/iron/silver), repairs damaged gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Cooking stall. Crafts [[Health Potion+]] (50 cacti + 1 Health Potion + 5 brute horn).&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Outdoor cosmetic stall. Weaves rainbow cosmetics from complete colour sets (Rainbow Cape, Rainbow Party Hat).&lt;br /&gt;
|-&lt;br /&gt;
| Cacti&lt;br /&gt;
| Instant 20 HP heal (Dunes-only). Cut with Iron Axe + Woodcutting 20.&lt;br /&gt;
|-&lt;br /&gt;
| Silver ore nodes&lt;br /&gt;
| Mine with Pickaxe (Mining 20 required). Smelt into Silver Ingots for end-game tools and armor.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| 2 fenced pens per realm — no scorpions/PvP; thin farming (2 cacti + 2 silver nodes). One-way gate exits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Gates ==&lt;br /&gt;
Safe camps have **one-way exits**:&lt;br /&gt;
&lt;br /&gt;
* Walking out throws you 5 tiles clear in the direction you&#039;re walking&lt;br /&gt;
* Darker tiles mark the boundary line&lt;br /&gt;
* Re-entering camps is completely free&lt;br /&gt;
* Cannot stand in doorway (prevents King Scorpia cheese)&lt;br /&gt;
&lt;br /&gt;
Camps are retreat points, not safe zones for prolonged farming.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Forges tools/armor, repairs gear&lt;br /&gt;
| Stepped tower (central)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Crafts Health Potion+&lt;br /&gt;
| Outdoor cooking stall&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Weaves rainbow cosmetics&lt;br /&gt;
| Outdoor cosmetic stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All three NPCs operate continuously; no quest gates or level requirements.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Gathering method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Farming location&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Cut with axe&lt;br /&gt;
| Iron Axe + Woodcutting 20&lt;br /&gt;
| Throughout realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Mine with pickaxe&lt;br /&gt;
| Pickaxe + Mining 20&lt;br /&gt;
| Scattered nodes (same respawn as Frostmere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Count&lt;br /&gt;
! HP&lt;br /&gt;
! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 6 roaming&lt;br /&gt;
| 200&lt;br /&gt;
| [[Desert Robe]] (1/500 each), [[Medium Scroll]] (1/500)&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| 1 boss&lt;br /&gt;
| 1,500&lt;br /&gt;
| [[Hard Scroll]] (1/100), [[King Scorpia Mount]] (1/500), Gold (1/200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## Heat &amp;amp; Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| 1 HP every 10 seconds (after 30s grace period)&lt;br /&gt;
|-&lt;br /&gt;
| Heat bypass&lt;br /&gt;
| Full [[Desert Robes]] (top + bottom) = 100% immunity&lt;br /&gt;
|-&lt;br /&gt;
| Potion healing&lt;br /&gt;
| [[Health Potion+]] only (regular potions do nothing)&lt;br /&gt;
|-&lt;br /&gt;
| Cacti healing&lt;br /&gt;
| 20 HP instant, no cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps; 5-min tombstone; respawn at [[The Shores]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## PvP &amp;amp; Trading ==&lt;br /&gt;
* Full open PvP outside safe camps&lt;br /&gt;
* No trading, wagers, or duels (profile card only)&lt;br /&gt;
* Top damage dealers on King Scorpia get priority loot&lt;br /&gt;
&lt;br /&gt;
## Entry ==&lt;br /&gt;
* Direct south from [[The Pond]] (no level requirement)&lt;br /&gt;
* Connected north to [[The Dunes East]]&lt;br /&gt;
&lt;br /&gt;
## Farming Routes ==&lt;br /&gt;
**King Scorpia farming:**&lt;br /&gt;
* Squad up for 1,500 HP boss&lt;br /&gt;
* Bring heat immunity or potions&lt;br /&gt;
* Top 3 damage dealers get loot rolls&lt;br /&gt;
&lt;br /&gt;
**Medium Scroll farming:**&lt;br /&gt;
* Hunt Giant Scorpions (1/500 drop rate)&lt;br /&gt;
* Fastest Medium Scroll farming location&lt;br /&gt;
* Passive [[Desert Robe]] acquisition while farming&lt;br /&gt;
&lt;br /&gt;
**Silver Ore farming:**&lt;br /&gt;
* Mine nodes throughout realm&lt;br /&gt;
* Smelt into Silver Ingots for end-game gear&lt;br /&gt;
* Same availability as Frostmere&lt;br /&gt;
&lt;br /&gt;
## Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent zone overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Eastern realm (different NPCs).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss specific to West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Potion crafter NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Cosmetic weaver NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Healing consumable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Quest item from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Quest item from King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Dunewest.png&amp;diff=2123</id>
		<title>File:Dunewest.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Dunewest.png&amp;diff=2123"/>
		<updated>2026-08-02T07:40:59Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Duneeast.png&amp;diff=2122</id>
		<title>File:Duneeast.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Duneeast.png&amp;diff=2122"/>
		<updated>2026-08-02T07:39:27Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Silver_Boots&amp;diff=2121</id>
		<title>Silver Boots</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Silver_Boots&amp;diff=2121"/>
		<updated>2026-08-02T07:15:00Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Silver Boots | image    = Silverboots.png | image_size = 120px | category = Armor | stats    = +10 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} &amp;#039;&amp;#039;&amp;#039;Silver Boots&amp;#039;&amp;#039;&amp;#039; is a high-tier armor piece that protects your feet and adds to your shield pool. It is the fourth and final piece in the Silver armor set and requires Combat 25 to equip.  All armor is crafted at the smithy through Smithing and uses ingot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Silver Boots&lt;br /&gt;
| image    = Silverboots.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Armor&lt;br /&gt;
| stats    = +10 shield, 1,000 durability&lt;br /&gt;
| obtained = Forged at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Silver Boots&#039;&#039;&#039; is a high-tier armor piece that protects your feet and adds to your shield pool. It is the fourth and final piece in the Silver armor set and requires [[Combat]] 25 to equip.&lt;br /&gt;
&lt;br /&gt;
All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Forge at [[Grimjaw]]&#039;s anvil in [[Frostmere]] or [[Harun the Forgewright]]&#039;s forge in [[Dunes West]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] level&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] to wear&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Ingredients&lt;br /&gt;
| 2 [[Silver Ingot]] + 20 [[Molten Rock]] + 4 [[Brute Horn]]&lt;br /&gt;
|-&lt;br /&gt;
| Crafting time&lt;br /&gt;
| ~30 seconds (roughly 60-second cooldown between smiths)&lt;br /&gt;
|-&lt;br /&gt;
| Durability&lt;br /&gt;
| 1,000 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Shield bonus&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Durability per hit&lt;br /&gt;
| 1 point per hit taken&lt;br /&gt;
|-&lt;br /&gt;
| Repair cost&lt;br /&gt;
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shield System ==&lt;br /&gt;
Silver Boots adds +10 to your shield pool. Shield is now a points pool (not discrete charges):&lt;br /&gt;
&lt;br /&gt;
* **Base shield:** 100 points (with no armor)&lt;br /&gt;
* **Full Silver set:** 140 points (+40 from 4 pieces)&lt;br /&gt;
* **Full Iron set:** 120 points (+20 from 4 pieces — comparison)&lt;br /&gt;
&lt;br /&gt;
Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].&lt;br /&gt;
&lt;br /&gt;
== Armor Set ==&lt;br /&gt;
Silver Boots is one of four armor slots in the Silver tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Shield bonus&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 4 silver ingot + 22 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]]&lt;br /&gt;
| 28&lt;br /&gt;
| +10&lt;br /&gt;
| 6 silver ingot + 26 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]]&lt;br /&gt;
| 26&lt;br /&gt;
| +10&lt;br /&gt;
| 5 silver ingot + 24 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Boots&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2 silver ingot + 20 molten rock + 4 brute horn&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wearing multiple pieces adds their shield bonuses. A full Silver set (all 4 pieces) gives +40 shield total — double the protection of a full Iron set.&lt;br /&gt;
&lt;br /&gt;
== Durability &amp;amp; Repair ==&lt;br /&gt;
Silver Boots has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.&lt;br /&gt;
&lt;br /&gt;
Repair at any smithy:&lt;br /&gt;
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)&lt;br /&gt;
* **Example:** At 50% durability loss, repair costs ~1 silver ingot&lt;br /&gt;
&lt;br /&gt;
== Trading &amp;amp; Marketplace ==&lt;br /&gt;
Silver Boots can only be sold or traded when **undamaged** (100% durability):&lt;br /&gt;
&lt;br /&gt;
* Damaged pieces cannot be listed on the marketplace&lt;br /&gt;
* Damaged pieces cannot be player-traded&lt;br /&gt;
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new&lt;br /&gt;
* Undamaged pieces are valuable and fully tradeable&lt;br /&gt;
&lt;br /&gt;
Silver Boots is the cheapest piece to craft in the Silver set — a good starting point for completing end-game armor.&lt;br /&gt;
&lt;br /&gt;
== Armor Tiers ==&lt;br /&gt;
Silver is the highest armor tier. Comparison to Iron:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Pieces&lt;br /&gt;
! Shield per piece&lt;br /&gt;
! Combat req&lt;br /&gt;
! Smithing req (feet)&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Head, body, legs, feet&lt;br /&gt;
| +5&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Head, body, legs, feet&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor gives double the shield bonus per piece but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 24 to craft boots.&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 2&lt;br /&gt;
| Smelt 60 [[Silver Ore]] + 60 [[Coal]] at any furnace (requires Mining 20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| 20&lt;br /&gt;
| Fish at [[Emberstone]] lava pits (common drop)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 4&lt;br /&gt;
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver Boots is the cheapest Silver armor piece to craft, requiring only 2 ingots. It&#039;s often the first Silver piece players complete alongside the Helmet.&lt;br /&gt;
&lt;br /&gt;
== Progression Gate ==&lt;br /&gt;
To craft Silver Boots, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 24:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Milestone&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Mining 5&lt;br /&gt;
| Unlock [[Iron Ore]] gathering&lt;br /&gt;
|-&lt;br /&gt;
| Mining 20&lt;br /&gt;
| Unlock [[Silver Ore]] gathering (Frostmere and Dunes West)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing 24&lt;br /&gt;
| Craft Silver Boots and Silver Helmet (easiest Silver pieces)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor represents true end-game progression — a serious multi-hour farming commitment.&lt;br /&gt;
&lt;br /&gt;
== Combat Considerations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Shield absorption&lt;br /&gt;
| Takes hits before your HP is touched&lt;br /&gt;
|-&lt;br /&gt;
| Heat immunity&lt;br /&gt;
| Does NOT protect from [[The Dunes]] heat (bypasses shield)&lt;br /&gt;
|-&lt;br /&gt;
| Stun resistance&lt;br /&gt;
| Armor alone does not reduce stun duration&lt;br /&gt;
|-&lt;br /&gt;
| Durability drain&lt;br /&gt;
| Full set (4 pieces) drains durability 4× faster than individual pieces&lt;br /&gt;
|-&lt;br /&gt;
| PvP readiness&lt;br /&gt;
| Silver Boots is part of the complete end-game PvP loadout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Armor system overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| NPC who explains armor (lore only — all forging at smithy).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]]&lt;br /&gt;
| Other Silver armor pieces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]]&lt;br /&gt;
| Lower-tier foot armor (half the shield bonus).&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to craft armor (requires level 24 for this piece).&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Restores shield points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| Primary crafting material (requires Mining 20 to source).&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Secondary material from Emberstone fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Tertiary material from Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill that gates armor wearing (Combat 25).&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smithing location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Second smithing location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Silver_Legguards&amp;diff=2120</id>
		<title>Silver Legguards</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Silver_Legguards&amp;diff=2120"/>
		<updated>2026-08-02T07:13:36Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Silver Legguards | image    = Silverlegguards.png | image_size = 120px | category = Armor | stats    = +10 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} &amp;#039;&amp;#039;&amp;#039;Silver Legguards&amp;#039;&amp;#039;&amp;#039; is a high-tier armor piece that protects your legs and adds to your shield pool. It is the third piece in the Silver armor set and requires Combat 25 to equip.  All armor is crafted at the smithy through Smithing and uses ingo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Silver Legguards&lt;br /&gt;
| image    = Silverlegguards.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Armor&lt;br /&gt;
| stats    = +10 shield, 1,000 durability&lt;br /&gt;
| obtained = Forged at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Silver Legguards&#039;&#039;&#039; is a high-tier armor piece that protects your legs and adds to your shield pool. It is the third piece in the Silver armor set and requires [[Combat]] 25 to equip.&lt;br /&gt;
&lt;br /&gt;
All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Forge at [[Grimjaw]]&#039;s anvil in [[Frostmere]] or [[Harun the Forgewright]]&#039;s forge in [[Dunes West]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] level&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] to wear&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Ingredients&lt;br /&gt;
| 5 [[Silver Ingot]] + 24 [[Molten Rock]] + 4 [[Brute Horn]]&lt;br /&gt;
|-&lt;br /&gt;
| Crafting time&lt;br /&gt;
| ~30 seconds (roughly 60-second cooldown between smiths)&lt;br /&gt;
|-&lt;br /&gt;
| Durability&lt;br /&gt;
| 1,000 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Shield bonus&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Durability per hit&lt;br /&gt;
| 1 point per hit taken&lt;br /&gt;
|-&lt;br /&gt;
| Repair cost&lt;br /&gt;
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shield System ==&lt;br /&gt;
Silver Legguards adds +10 to your shield pool. Shield is now a points pool (not discrete charges):&lt;br /&gt;
&lt;br /&gt;
* **Base shield:** 100 points (with no armor)&lt;br /&gt;
* **Full Silver set:** 140 points (+40 from 4 pieces)&lt;br /&gt;
* **Full Iron set:** 120 points (+20 from 4 pieces — comparison)&lt;br /&gt;
&lt;br /&gt;
Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].&lt;br /&gt;
&lt;br /&gt;
== Armor Set ==&lt;br /&gt;
Silver Legguards is one of four armor slots in the Silver tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Shield bonus&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 4 silver ingot + 22 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]]&lt;br /&gt;
| 28&lt;br /&gt;
| +10&lt;br /&gt;
| 6 silver ingot + 26 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Legguards&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5 silver ingot + 24 molten rock + 4 brute horn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 3 silver ingot + 20 molten rock + 4 brute horn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wearing multiple pieces adds their shield bonuses. A full Silver set (all 4 pieces) gives +40 shield total — double the protection of a full Iron set.&lt;br /&gt;
&lt;br /&gt;
== Durability &amp;amp; Repair ==&lt;br /&gt;
Silver Legguards has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.&lt;br /&gt;
&lt;br /&gt;
Repair at any smithy:&lt;br /&gt;
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)&lt;br /&gt;
* **Example:** At 50% durability loss, repair costs ~2-3 silver ingots&lt;br /&gt;
&lt;br /&gt;
== Trading &amp;amp; Marketplace ==&lt;br /&gt;
Silver Legguards can only be sold or traded when **undamaged** (100% durability):&lt;br /&gt;
&lt;br /&gt;
* Damaged pieces cannot be listed on the marketplace&lt;br /&gt;
* Damaged pieces cannot be player-traded&lt;br /&gt;
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new&lt;br /&gt;
* Undamaged pieces are valuable and fully tradeable&lt;br /&gt;
&lt;br /&gt;
== Armor Tiers ==&lt;br /&gt;
Silver is the highest armor tier. Comparison to Iron:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Pieces&lt;br /&gt;
! Shield per piece&lt;br /&gt;
! Combat req&lt;br /&gt;
! Smithing req (legs)&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Head, body, legs, feet&lt;br /&gt;
| +5&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Head, body, legs, feet&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor gives double the shield bonus per piece but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 26 to craft legguards.&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 5&lt;br /&gt;
| Smelt 60 [[Silver Ore]] + 60 [[Coal]] at any furnace (requires Mining 20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| 24&lt;br /&gt;
| Fish at [[Emberstone]] lava pits (common drop)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 4&lt;br /&gt;
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver Legguards is the second-most expensive piece to craft in the Silver set, requiring substantial farming and resources.&lt;br /&gt;
&lt;br /&gt;
== Progression Gate ==&lt;br /&gt;
To craft Silver Legguards, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 26:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Milestone&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Mining 5&lt;br /&gt;
| Unlock [[Iron Ore]] gathering&lt;br /&gt;
|-&lt;br /&gt;
| Mining 20&lt;br /&gt;
| Unlock [[Silver Ore]] gathering (Frostmere and Dunes West)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing 26&lt;br /&gt;
| Craft Silver Legguards (mid-tier Silver armor requirement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor represents true end-game progression — a serious multi-hour farming commitment.&lt;br /&gt;
&lt;br /&gt;
== Combat Considerations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Shield absorption&lt;br /&gt;
| Takes hits before your HP is touched&lt;br /&gt;
|-&lt;br /&gt;
| Heat immunity&lt;br /&gt;
| Does NOT protect from [[The Dunes]] heat (bypasses shield)&lt;br /&gt;
|-&lt;br /&gt;
| Stun resistance&lt;br /&gt;
| Armor alone does not reduce stun duration&lt;br /&gt;
|-&lt;br /&gt;
| Durability drain&lt;br /&gt;
| Full set (4 pieces) drains durability 4× faster than individual pieces&lt;br /&gt;
|-&lt;br /&gt;
| PvP readiness&lt;br /&gt;
| Silver Legguards is part of the complete end-game PvP loadout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Armor system overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| NPC who explains armor (lore only — all forging at smithy).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Boots]]&lt;br /&gt;
| Other Silver armor pieces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]]&lt;br /&gt;
| Lower-tier leg armor (half the shield bonus).&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to craft armor (requires level 26 for this piece).&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Restores shield points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| Primary crafting material (requires Mining 20 to source).&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Secondary material from Emberstone fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Tertiary material from Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill that gates armor wearing (Combat 25).&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smithing location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Second smithing location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Silver_Body_Armor&amp;diff=2119</id>
		<title>Silver Body Armor</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Silver_Body_Armor&amp;diff=2119"/>
		<updated>2026-08-02T07:12:05Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Silver Body Armor | image    = Siverchestplate.png | image_size = 120px | category = Armor | stats    = +10 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} &amp;#039;&amp;#039;&amp;#039;Silver Body Armor&amp;#039;&amp;#039;&amp;#039; is a high-tier armor piece that protects your torso and adds to your shield pool. It is the second piece in the Silver armor set and requires Combat 25 to equip.  All armor is crafted at the smithy through Smithing and uses...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Silver Body Armor&lt;br /&gt;
| image    = Siverchestplate.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Armor&lt;br /&gt;
| stats    = +10 shield, 1,000 durability&lt;br /&gt;
| obtained = Forged at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Silver Body Armor&#039;&#039;&#039; is a high-tier armor piece that protects your torso and adds to your shield pool. It is the second piece in the Silver armor set and requires [[Combat]] 25 to equip.&lt;br /&gt;
&lt;br /&gt;
All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Forge at [[Grimjaw]]&#039;s anvil in [[Frostmere]] or [[Harun the Forgewright]]&#039;s forge in [[Dunes West]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] level&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] to wear&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Ingredients&lt;br /&gt;
| 6 [[Silver Ingot]] + 26 [[Molten Rock]] + 4 [[Brute Horn]]&lt;br /&gt;
|-&lt;br /&gt;
| Crafting time&lt;br /&gt;
| ~30 seconds (roughly 60-second cooldown between smiths)&lt;br /&gt;
|-&lt;br /&gt;
| Durability&lt;br /&gt;
| 1,000 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Shield bonus&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Durability per hit&lt;br /&gt;
| 1 point per hit taken&lt;br /&gt;
|-&lt;br /&gt;
| Repair cost&lt;br /&gt;
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shield System ==&lt;br /&gt;
Silver Body Armor adds +10 to your shield pool. Shield is now a points pool (not discrete charges):&lt;br /&gt;
&lt;br /&gt;
* **Base shield:** 100 points (with no armor)&lt;br /&gt;
* **Full Silver set:** 140 points (+40 from 4 pieces)&lt;br /&gt;
* **Full Iron set:** 120 points (+20 from 4 pieces — comparison)&lt;br /&gt;
&lt;br /&gt;
Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].&lt;br /&gt;
&lt;br /&gt;
== Armor Set ==&lt;br /&gt;
Silver Body Armor is one of four armor slots in the Silver tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Shield bonus&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 4 silver ingot + 22 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Body Armor&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6 silver ingot + 26 molten rock + 4 brute horn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]]&lt;br /&gt;
| 26&lt;br /&gt;
| +10&lt;br /&gt;
| 5 silver ingot + 24 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 3 silver ingot + 20 molten rock + 4 brute horn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wearing multiple pieces adds their shield bonuses. A full Silver set (all 4 pieces) gives +40 shield total — double the protection of a full Iron set.&lt;br /&gt;
&lt;br /&gt;
== Durability &amp;amp; Repair ==&lt;br /&gt;
Silver Body Armor has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.&lt;br /&gt;
&lt;br /&gt;
Repair at any smithy:&lt;br /&gt;
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)&lt;br /&gt;
* **Example:** At 50% durability loss, repair costs ~3 silver ingots&lt;br /&gt;
&lt;br /&gt;
== Trading &amp;amp; Marketplace ==&lt;br /&gt;
Silver Body Armor can only be sold or traded when **undamaged** (100% durability):&lt;br /&gt;
&lt;br /&gt;
* Damaged pieces cannot be listed on the marketplace&lt;br /&gt;
* Damaged pieces cannot be player-traded&lt;br /&gt;
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new&lt;br /&gt;
* Undamaged pieces are valuable and fully tradeable&lt;br /&gt;
&lt;br /&gt;
Silver Body Armor is the most expensive piece to craft in the Silver set, making it a serious investment.&lt;br /&gt;
&lt;br /&gt;
== Armor Tiers ==&lt;br /&gt;
Silver is the highest armor tier. Comparison to Iron:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Pieces&lt;br /&gt;
! Shield per piece&lt;br /&gt;
! Combat req&lt;br /&gt;
! Smithing req (body)&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Head, body, legs, feet&lt;br /&gt;
| +5&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Head, body, legs, feet&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor gives double the shield bonus per piece but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 28 to craft the body piece (highest requirement for any armor).&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 6&lt;br /&gt;
| Smelt 60 [[Silver Ore]] + 60 [[Coal]] at any furnace (requires Mining 20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| 26&lt;br /&gt;
| Fish at [[Emberstone]] lava pits (common drop)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 4&lt;br /&gt;
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver Body Armor requires substantial farming — the most ingots of any Silver armor piece, making it the final and most expensive piece most players craft.&lt;br /&gt;
&lt;br /&gt;
## Progression Gate ==&lt;br /&gt;
To craft Silver Body Armor, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 28:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Milestone&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Mining 5&lt;br /&gt;
| Unlock [[Iron Ore]] gathering&lt;br /&gt;
|-&lt;br /&gt;
| Mining 20&lt;br /&gt;
| Unlock [[Silver Ore]] gathering (Frostmere and Dunes West)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing 28&lt;br /&gt;
| Craft Silver Body Armor (highest Smithing requirement for armor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver Body Armor represents true end-game progression — a serious multi-hour farming commitment reserved for dedicated players.&lt;br /&gt;
&lt;br /&gt;
== Combat Considerations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Shield absorption&lt;br /&gt;
| Takes hits before your HP is touched&lt;br /&gt;
|-&lt;br /&gt;
| Heat immunity&lt;br /&gt;
| Does NOT protect from [[The Dunes]] heat (bypasses shield)&lt;br /&gt;
|-&lt;br /&gt;
| Stun resistance&lt;br /&gt;
| Armor alone does not reduce stun duration&lt;br /&gt;
|-&lt;br /&gt;
| Durability drain&lt;br /&gt;
| Full set (4 pieces) drains durability 4× faster than individual pieces&lt;br /&gt;
|-&lt;br /&gt;
| PvP readiness&lt;br /&gt;
| Silver Body Armor is part of the complete end-game PvP loadout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Armor system overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| NPC who explains armor (lore only — all forging at smithy).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]], [[Silver Legguards]], [[Silver Boots]]&lt;br /&gt;
| Other Silver armor pieces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]]&lt;br /&gt;
| Lower-tier body armor (half the shield bonus).&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to craft armor (requires level 28 for this piece).&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Restores shield points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| Primary crafting material (requires Mining 20 to source).&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Secondary material from Emberstone fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Tertiary material from Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill that gates armor wearing (Combat 25).&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smithing location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Second smithing location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Silver_Helmet&amp;diff=2118</id>
		<title>Silver Helmet</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Silver_Helmet&amp;diff=2118"/>
		<updated>2026-08-01T12:00:19Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Silver Helmet | image    = Silverhelmet.png | image_size = 120px | category = Armor | stats    = +10 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} &amp;#039;&amp;#039;&amp;#039;Silver Helmet&amp;#039;&amp;#039;&amp;#039; is a high-tier armor piece that protects your head and adds to your shield pool. It is the first piece in the Silver armor set and requires Combat 25 to equip.  All armor is crafted at the smithy through Smithing and uses ingots plus d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Silver Helmet&lt;br /&gt;
| image    = Silverhelmet.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Armor&lt;br /&gt;
| stats    = +10 shield, 1,000 durability&lt;br /&gt;
| obtained = Forged at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Silver Helmet&#039;&#039;&#039; is a high-tier armor piece that protects your head and adds to your shield pool. It is the first piece in the Silver armor set and requires [[Combat]] 25 to equip.&lt;br /&gt;
&lt;br /&gt;
All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Forge at [[Grimjaw]]&#039;s anvil in [[Frostmere]] or [[Harun the Forgewright]]&#039;s forge in [[Dunes West]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] level&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] to wear&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Ingredients&lt;br /&gt;
| 4 [[Silver Ingot]] + 22 [[Molten Rock]] + 4 [[Brute Horn]]&lt;br /&gt;
|-&lt;br /&gt;
| Crafting time&lt;br /&gt;
| ~30 seconds (roughly 60-second cooldown between smiths)&lt;br /&gt;
|-&lt;br /&gt;
| Durability&lt;br /&gt;
| 1,000 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Shield bonus&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Durability per hit&lt;br /&gt;
| 1 point per hit taken&lt;br /&gt;
|-&lt;br /&gt;
| Repair cost&lt;br /&gt;
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shield System ==&lt;br /&gt;
Silver Helmet adds +10 to your shield pool. Shield is now a points pool (not discrete charges):&lt;br /&gt;
&lt;br /&gt;
* **Base shield:** 100 points (with no armor)&lt;br /&gt;
* **Full Silver set:** 140 points (+40 from 4 pieces)&lt;br /&gt;
* **Full Iron set:** 120 points (+20 from 4 pieces — comparison)&lt;br /&gt;
&lt;br /&gt;
Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].&lt;br /&gt;
&lt;br /&gt;
== Armor Set ==&lt;br /&gt;
Silver Helmet is one of four armor slots in the Silver tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Shield bonus&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Helmet&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4 silver ingot + 22 molten rock + 4 brute horn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]]&lt;br /&gt;
| 28&lt;br /&gt;
| +10&lt;br /&gt;
| 6 silver ingot + 26 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]]&lt;br /&gt;
| 26&lt;br /&gt;
| +10&lt;br /&gt;
| 5 silver ingot + 24 molten rock + 4 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 3 silver ingot + 20 molten rock + 4 brute horn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wearing multiple pieces adds their shield bonuses. A full Silver set (all 4 pieces) gives +40 shield total — double the protection of a full Iron set.&lt;br /&gt;
&lt;br /&gt;
== Durability &amp;amp; Repair ==&lt;br /&gt;
Silver Helmet has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.&lt;br /&gt;
&lt;br /&gt;
Repair at any smithy:&lt;br /&gt;
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)&lt;br /&gt;
* **Example:** At 50% durability loss, repair costs ~2 silver ingots&lt;br /&gt;
&lt;br /&gt;
== Trading &amp;amp; Marketplace ==&lt;br /&gt;
Silver Helmet can only be sold or traded when **undamaged** (100% durability):&lt;br /&gt;
&lt;br /&gt;
* Damaged pieces cannot be listed on the marketplace&lt;br /&gt;
* Damaged pieces cannot be player-traded&lt;br /&gt;
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new&lt;br /&gt;
* Undamaged pieces are valuable and fully tradeable&lt;br /&gt;
&lt;br /&gt;
== Armor Tiers ==&lt;br /&gt;
Silver is the highest armor tier. Comparison to Iron:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Pieces&lt;br /&gt;
! Shield per piece&lt;br /&gt;
! Combat req&lt;br /&gt;
! Smithing req (helmet)&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Head, body, legs, feet&lt;br /&gt;
| +5&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Head, body, legs, feet&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor gives double the shield bonus per piece but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 24–28 to craft.&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 4&lt;br /&gt;
| Smelt 60 [[Silver Ore]] + 60 [[Coal]] at any furnace (requires Mining 20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| 22&lt;br /&gt;
| Fish at [[Emberstone]] lava pits (common drop)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 4&lt;br /&gt;
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver Helmet requires substantial farming — the most ingots of any Silver piece, making it a serious end-game investment.&lt;br /&gt;
&lt;br /&gt;
== Progression Gate ==&lt;br /&gt;
To craft Silver Helmet, you must reach [[Mining]] 20 to gather Silver Ore:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Milestone&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Mining 5&lt;br /&gt;
| Unlock [[Iron Ore]] gathering&lt;br /&gt;
|-&lt;br /&gt;
| Mining 20&lt;br /&gt;
| Unlock [[Silver Ore]] gathering (Frostmere and Dunes West)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing 24&lt;br /&gt;
| Craft Silver Helmet (first Silver armor piece most players complete)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor represents true end-game progression — a serious multi-hour farming commitment.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Armor system overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| NPC who explains armor (lore only — all forging at smithy).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]]&lt;br /&gt;
| Other Silver armor pieces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]]&lt;br /&gt;
| Lower-tier helmet (half the shield bonus).&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to craft armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Restores shield points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| Primary crafting material (requires Mining 20 to source).&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Secondary material from Emberstone fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Tertiary material from Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill that gates armor wearing (Combat 25).&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smithing location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Second smithing location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Silver_Armor_Set&amp;diff=2117</id>
		<title>Silver Armor Set</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Silver_Armor_Set&amp;diff=2117"/>
		<updated>2026-08-01T11:57:53Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Silver Armor Set | image    = Silver armor set.png | image_size = 120px | category = Armor | stats    = +40 shield (full set), 1,000 durability per piece | obtained = Forged at Frostmere or Dunes West }} &amp;#039;&amp;#039;&amp;#039;Silver Armor Set&amp;#039;&amp;#039;&amp;#039; is the highest armor tier in Kintara, consisting of four protective pieces that work together to absorb incoming damage through a shield pool system. A complete set grants +40 shield bonus and requires Combat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Silver Armor Set&lt;br /&gt;
| image    = Silver armor set.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Armor&lt;br /&gt;
| stats    = +40 shield (full set), 1,000 durability per piece&lt;br /&gt;
| obtained = Forged at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Silver Armor Set&#039;&#039;&#039; is the highest armor tier in Kintara, consisting of four protective pieces that work together to absorb incoming damage through a shield pool system. A complete set grants +40 shield bonus and requires [[Combat]] 25 to equip any piece.&lt;br /&gt;
&lt;br /&gt;
Silver armor represents the endgame defense — the most protective gear available and the ultimate investment in survivability.&lt;br /&gt;
&lt;br /&gt;
== Complete Set ==&lt;br /&gt;
The Silver Armor Set consists of four pieces, each craftable separately:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Shield bonus&lt;br /&gt;
! Durability&lt;br /&gt;
! Cost (per piece)&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4 silver ingot + molten rock + brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]]&lt;br /&gt;
| 28&lt;br /&gt;
| +10&lt;br /&gt;
| 1,000&lt;br /&gt;
| 6 silver ingot + molten rock + brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]]&lt;br /&gt;
| 26&lt;br /&gt;
| +10&lt;br /&gt;
| 1,000&lt;br /&gt;
| 5 silver ingot + molten rock + brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]]&lt;br /&gt;
| 24&lt;br /&gt;
| +10&lt;br /&gt;
| 1,000&lt;br /&gt;
| 3 silver ingot + molten rock + brute horn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
**Total cost for full set:** 18 silver ingots + molten rock + brute horn (exact amounts vary by piece)&lt;br /&gt;
&lt;br /&gt;
== Set Bonus ==&lt;br /&gt;
Wearing all four pieces together grants:&lt;br /&gt;
&lt;br /&gt;
* **+40 shield total** (+10 from each piece)&lt;br /&gt;
* **4,000 durability combined** (1,000 per piece)&lt;br /&gt;
* **100% coverage** (head, torso, legs, feet)&lt;br /&gt;
&lt;br /&gt;
Partial sets still provide shield bonuses — each piece adds its +10 bonus independently.&lt;br /&gt;
&lt;br /&gt;
== Shield System ==&lt;br /&gt;
Silver armor participates in Kintara&#039;s points-pool shield system:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Configuration&lt;br /&gt;
! Shield value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No armor&lt;br /&gt;
| 100 points&lt;br /&gt;
| Base shield before wearing any armor&lt;br /&gt;
|-&lt;br /&gt;
| 1 Silver piece&lt;br /&gt;
| 110 points&lt;br /&gt;
| +10 from one armor slot&lt;br /&gt;
|-&lt;br /&gt;
| 2 Silver pieces&lt;br /&gt;
| 120 points&lt;br /&gt;
| +20 from two armor slots&lt;br /&gt;
|-&lt;br /&gt;
| Full Silver set (4 pieces)&lt;br /&gt;
| 140 points&lt;br /&gt;
| +40 total (all four pieces)&lt;br /&gt;
|-&lt;br /&gt;
| Comparison: Full Iron set&lt;br /&gt;
| 120 points&lt;br /&gt;
| +20 total (Iron tier)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver provides double the shield per piece compared to Iron. Shield absorbs damage before your HP is touched. It does not regenerate on its own — restore it with [[Shield Potion|Shield Potions]].&lt;br /&gt;
&lt;br /&gt;
== Durability &amp;amp; Repair ==&lt;br /&gt;
Each armor piece has **1,000 durability**. Every hit you take costs 1 durability point on each piece you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! Durability cost&lt;br /&gt;
! Time to break (solo mob)&lt;br /&gt;
|-&lt;br /&gt;
| One piece equipped&lt;br /&gt;
| 1 per hit&lt;br /&gt;
| 1,000 hits&lt;br /&gt;
|-&lt;br /&gt;
| Full set equipped&lt;br /&gt;
| 4 per hit (all pieces drain simultaneously)&lt;br /&gt;
| 250 hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A full Silver set wears 4× faster than a single piece because all pieces degrade with every hit.&lt;br /&gt;
&lt;br /&gt;
**Repair at any smithy** (Grimjaw in Frostmere, Harun in Dunes West):&lt;br /&gt;
&lt;br /&gt;
* **Repair cost:** ~60% of forge cost, scaled by durability loss (minimum 1 ingot)&lt;br /&gt;
* Example: Silver Helmet (4 ingots to craft) at 50% durability ≈ 2-3 ingots to repair&lt;br /&gt;
&lt;br /&gt;
== Crafting Progression ==&lt;br /&gt;
Silver Armor Set is the pinnacle of the armor progression:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor type&lt;br /&gt;
! Shield per piece&lt;br /&gt;
! Combat req&lt;br /&gt;
! Smithing req (average)&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| Mid&lt;br /&gt;
| Iron&lt;br /&gt;
| +5&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| Entry-level armor&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;End-game / Best-in-slot&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor is the final armor tier — there is no higher protection available.&lt;br /&gt;
&lt;br /&gt;
== Sourcing Materials ==&lt;br /&gt;
To craft a complete Silver Armor Set:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
! Farming location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 18&lt;br /&gt;
| Smelt [[Silver Ore]] + [[Coal]] at any furnace&lt;br /&gt;
| Requires Mining 20 to gather Silver Ore&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Large amount&lt;br /&gt;
| Fish at [[Emberstone]] lava pits&lt;br /&gt;
| Common drop; ~1-2 per cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Multiple&lt;br /&gt;
| Kill [[Magma Brute]] at [[Emberstone]]&lt;br /&gt;
| 1 in 5 drop rate; ~50+ kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
**Total farming time:** 4-8 hours depending on efficiency (mostly Silver Ore gathering)&lt;br /&gt;
&lt;br /&gt;
== Mining &amp;amp; Smithing Gates ==&lt;br /&gt;
Silver armor requires end-game progression:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gate&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Mining 20&lt;br /&gt;
| Unlock Silver Ore gathering in Frostmere and Dunes West&lt;br /&gt;
| Must reach Mining 20 first&lt;br /&gt;
|-&lt;br /&gt;
| Smithing 24–28&lt;br /&gt;
| Forge individual Silver armor pieces&lt;br /&gt;
| Highest Smithing requirements in the game&lt;br /&gt;
|-&lt;br /&gt;
| Combat 25&lt;br /&gt;
| Equip Silver armor&lt;br /&gt;
| 10 levels higher than Iron requirement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver armor is a serious end-game goal requiring both high Mining and Smithing progression.&lt;br /&gt;
&lt;br /&gt;
== Trading &amp;amp; Marketplace ==&lt;br /&gt;
Silver Armor pieces can only be sold or traded when **undamaged** (100% durability):&lt;br /&gt;
&lt;br /&gt;
* **Damaged pieces:** Cannot list on marketplace, cannot player-trade&lt;br /&gt;
* **Repair first:** Repair at any smithy to restore to &amp;quot;like new&amp;quot; condition&lt;br /&gt;
* **Undamaged pieces:** Fully tradeable and extremely valuable&lt;br /&gt;
* **High demand:** Many players seek complete Silver sets but few complete them&lt;br /&gt;
&lt;br /&gt;
A full undamaged Silver set is one of the most valuable commodity items in the marketplace.&lt;br /&gt;
&lt;br /&gt;
== Combat Considerations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Shield absorption&lt;br /&gt;
| Reduces incoming HP damage by absorbing it into shield pool first (+40 at max)&lt;br /&gt;
|-&lt;br /&gt;
| Heat immunity&lt;br /&gt;
| Does NOT protect from [[The Dunes]] heat (heat bypasses shield)&lt;br /&gt;
|-&lt;br /&gt;
| Durability drain rate&lt;br /&gt;
| Full set loses 4 durability per hit (all 4 pieces drain simultaneously)&lt;br /&gt;
|-&lt;br /&gt;
| PvP readiness&lt;br /&gt;
| Full Silver set is the highest defense tier — competitive in all content&lt;br /&gt;
|-&lt;br /&gt;
| Partial sets&lt;br /&gt;
| Still provide shield bonuses; no penalty for wearing incomplete set&lt;br /&gt;
|-&lt;br /&gt;
| Comparison to Iron&lt;br /&gt;
| Double the shield per piece (+10 vs +5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A full Silver set with [[Silver Sword|Silver weapons]] and [[Strength Potion]] represents the complete end-game PvP loadout.&lt;br /&gt;
&lt;br /&gt;
== Set Acquisition Timeline ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Progression milestone&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] 25 required&lt;br /&gt;
| Before you can equip ANY Silver armor piece&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]] 20 required&lt;br /&gt;
| Unlock Silver Ore gathering (prerequisite for crafting)&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] 24+ required&lt;br /&gt;
| Begin crafting Silver Helmet and Boots&lt;br /&gt;
|-&lt;br /&gt;
| Complete mid-tier set&lt;br /&gt;
| After crafting all 4 pieces; represent 4-8 hours of farming&lt;br /&gt;
|-&lt;br /&gt;
| End-game status&lt;br /&gt;
| Full Silver set is the final armor tier — nothing higher exists&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most players farm Iron Armor first, then transition to Silver farming once reaching Mining 20 and Smithing 24.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Armor system overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| Head piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]]&lt;br /&gt;
| Torso piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]]&lt;br /&gt;
| Leg piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]]&lt;br /&gt;
| Foot piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Armor Set]]&lt;br /&gt;
| Lower-tier armor (half the shield bonus).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| Primary crafting material.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Source material requiring Mining 20.&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Secondary material from Emberstone fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Tertiary material from Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Restores shield points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to forge armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill that gates armor wearing (Combat 25).&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith in Frostmere (forges armor).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in Dunes West (forges armor).&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smithing and forging location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Secondary smithing location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where undamaged armor pieces are traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Sword]]&lt;br /&gt;
| Best melee weapon — pairs with Silver armor for end-game loadout.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Silver_armor_set.png&amp;diff=2116</id>
		<title>File:Silver armor set.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Silver_armor_set.png&amp;diff=2116"/>
		<updated>2026-08-01T11:53:17Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Desert_Robes&amp;diff=2115</id>
		<title>Desert Robes</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Desert_Robes&amp;diff=2115"/>
		<updated>2026-08-01T11:48:49Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Desert Robes | image    = Desert robe full.png | image_size = 120px | category = Cosmetic / Functional set | stats    = +100% heat immunity (set bonus) | obtained = Giant Scorpion drops (1 in 500 each piece) }} &amp;#039;&amp;#039;&amp;#039;Desert Robes&amp;#039;&amp;#039;&amp;#039; is a two-piece functional cosmetic set that grants complete immunity to heat damage in The Dunes. The set consists of Desert Robe Top (hooded keffiyeh covering head and shoulders) and [[Desert Robe Bottom]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Desert Robes&lt;br /&gt;
| image    = Desert robe full.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Cosmetic / Functional set&lt;br /&gt;
| stats    = +100% heat immunity (set bonus)&lt;br /&gt;
| obtained = [[Giant Scorpion]] drops (1 in 500 each piece)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Desert Robes&#039;&#039;&#039; is a two-piece functional cosmetic set that grants complete immunity to heat damage in [[The Dunes]]. The set consists of [[Desert Robe Top]] (hooded keffiyeh covering head and shoulders) and [[Desert Robe Bottom]] (full-length robe), inspired by traditional Sahara desert clothing.&lt;br /&gt;
&lt;br /&gt;
When both pieces are worn together, they provide permanent, passive heat immunity — allowing indefinite exploration of The Dunes without Health Potion+ or Cacti harvesting.&lt;br /&gt;
&lt;br /&gt;
== The Set ==&lt;br /&gt;
Desert Robes consists of two pieces that must be worn together:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Source&lt;br /&gt;
! Effect alone&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Top]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| No effect (requires Bottom)&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Bottom]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| No effect (requires Top)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Both together&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;&#039;100% heat immunity in [[The Dunes]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Immunity ==&lt;br /&gt;
When both pieces are equipped:&lt;br /&gt;
&lt;br /&gt;
* **Heat damage negated:** 1 HP every 10 seconds is completely prevented&lt;br /&gt;
* **Passive effect:** No activation or cooldown — immunity is always on while wearing&lt;br /&gt;
* **Duration:** Lasts as long as you wear both pieces&lt;br /&gt;
* **Durability:** Permanent (no durability decay)&lt;br /&gt;
&lt;br /&gt;
The Desert Robe set is the most cost-effective long-term solution for Dunes farming once acquired.&lt;br /&gt;
&lt;br /&gt;
== Heat Management Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Setup time&lt;br /&gt;
! Duration per unit&lt;br /&gt;
! Cost to maintain&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| 2 rare drops (1/500 each)&lt;br /&gt;
| Find and equip&lt;br /&gt;
| Permanent while worn&lt;br /&gt;
| Free (no durability)&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Craft from materials&lt;br /&gt;
| ~30-45 min per batch&lt;br /&gt;
| 50 HP = ~500 seconds&lt;br /&gt;
| Requires regular crafting&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]] harvesting&lt;br /&gt;
| Free&lt;br /&gt;
| Instant&lt;br /&gt;
| 20 HP = ~200 seconds&lt;br /&gt;
| Requires Iron Axe + Woodcutting 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Desert Robes represent the ultimate heat solution — set-and-forget immunity.&lt;br /&gt;
&lt;br /&gt;
== Sourcing ==&lt;br /&gt;
Both pieces drop from [[Giant Scorpion|Giant Scorpions]] at equal rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strategy&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Pure farming&lt;br /&gt;
| Hunt Giant Scorpions specifically for robe drops (1/500 each, ~1000 kills per set)&lt;br /&gt;
|-&lt;br /&gt;
| Passive acquisition&lt;br /&gt;
| Farm [[Medium Scroll|Medium Scrolls]] (faster farming) and collect robes as bonus drops&lt;br /&gt;
|-&lt;br /&gt;
| Trading&lt;br /&gt;
| Buy completed sets or individual pieces from other players on marketplace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most players acquire Desert Robes passively while farming Medium Scrolls from Giant Scorpions, which drop at 1/500 from the same mobs.&lt;br /&gt;
&lt;br /&gt;
== Marketplace &amp;amp; Trading ==&lt;br /&gt;
Desert Robe pieces are **fully tradeable and stackable**:&lt;br /&gt;
&lt;br /&gt;
* List individually on marketplace&lt;br /&gt;
* Trade with other players&lt;br /&gt;
* Stack up to 10,000 per piece in inventory&lt;br /&gt;
* A complete set (Top + Bottom) has high value for serious Dunes farmers&lt;br /&gt;
&lt;br /&gt;
Unaquired sets are rare and valuable — many players choose to farm Cacti or Health Potion+ instead of waiting for robe drops.&lt;br /&gt;
&lt;br /&gt;
== Cosmetic Appearance ==&lt;br /&gt;
Desert Robes are inspired by traditional Sahara desert clothing:&lt;br /&gt;
&lt;br /&gt;
* **Top:** Loose hooded keffiyeh/headwrap protecting head and shoulders from sun&lt;br /&gt;
* **Bottom:** Full-length flowing robe/caftan providing full-body coverage&lt;br /&gt;
* **Palette:** Tan and sandy browns matching the desert environment&lt;br /&gt;
* **Style:** Kintara&#039;s voxel aesthetic with fabric drape details&lt;br /&gt;
&lt;br /&gt;
The cosmetic set is visually distinct and immediately recognizable as &amp;quot;Dunes gear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Top]]&lt;br /&gt;
| Individual top piece component.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Bottom]]&lt;br /&gt;
| Individual bottom piece component.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Only source of Desert Robe drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location where heat immunity is needed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Alternative heat management method.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Alternative heat management method (harvesting).&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Commonly farmed alongside robe drops from same mobs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where robes can be traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cosmetics]]&lt;br /&gt;
| Cosmetics category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]]&lt;br /&gt;
[[Category:Functional cosmetics]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Desert_robe_full.png&amp;diff=2114</id>
		<title>File:Desert robe full.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Desert_robe_full.png&amp;diff=2114"/>
		<updated>2026-08-01T11:48:24Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Dunes&amp;diff=2113</id>
		<title>The Dunes</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Dunes&amp;diff=2113"/>
		<updated>2026-08-01T11:46:25Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Dunes&lt;br /&gt;
| image        = Map_The_Dunes.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[The Shores]] (north return)&lt;br /&gt;
| whats_there  = Heat damage, [[Giant Scorpion]]s, [[King Scorpia]], cacti, silver nodes, [[Kaziir the Armoursmith]], [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], safe camps&lt;br /&gt;
| entry_req    = No level requirement (from The Pond) or Total Level 20 (from The Shores)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Dunes&#039;&#039;&#039; are a desert realm south of [[The Shores]], split into two connected 40×40 maps — [[The Dunes East]] and [[The Dunes West]]. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. [[King Scorpia]] rules the western sands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Entry:&amp;lt;/span&amp;gt; Walk to the &#039;&#039;&#039;south edge&#039;&#039;&#039; of [[The Shores]] (Total Level 20+) or south from [[The Pond]] (no level required). You get a 30-second heat grace on arrival; dying in the Dunes respawns you at The Shores.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see [[Update:Dunes]].&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| Heat damage&lt;br /&gt;
| After 30s grace: &#039;&#039;&#039;1 HP every 10 seconds&#039;&#039;&#039; (bypasses shield). Safe camps do not stop heat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti|Cactus]]&lt;br /&gt;
| Instant &#039;&#039;&#039;20 HP&#039;&#039;&#039; heal (Dunes-only). Cut with Iron Axe+ at Woodcutting 20.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| 200 HP pack mobs — [[Desert Robes]] (1/500 each piece) and [[Medium Scroll]] (1/500).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss in Dunes West — Hard Scroll, [[King Scorpia Mount]], gold.&lt;br /&gt;
|-&lt;br /&gt;
| Safe camps&lt;br /&gt;
| Two fenced pens per map — no scorpions/PvP; thin farming (2 cacti + 2 silver nodes).&lt;br /&gt;
|-&lt;br /&gt;
| NPCs&lt;br /&gt;
| [[Kaziir the Armoursmith]] (East), [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]] (West).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| From [[The Pond]]&lt;br /&gt;
| No level requirement — direct south entry to Dunes West&lt;br /&gt;
|-&lt;br /&gt;
| From [[The Shores]]&lt;br /&gt;
| Minimum [[Total Level]] 20 required — south entry to Dunes East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Food / potions&lt;br /&gt;
| Regular Health Potions, cooked chicken, and cooked fish do nothing. Shield and Strength potions still work.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| 50 HP over 5s — crafted by [[Nadeen the Sandcook]] (50 cacti + 1 Health Potion + 5 brute horn).&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Top + bottom together = full heat immunity. Each piece 1 in 500 from Giant Scorpions.&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| Full loot outside camps (except mounts, cosmetics, pets); 5-minute tombstones; respawn at [[The Shores]].&lt;br /&gt;
|-&lt;br /&gt;
| No trading&lt;br /&gt;
| Profile card only — no trades, wagers, or duels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Update:Dunes]]&lt;br /&gt;
| Full Server Update v5.3 notes.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Entry point and respawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Copper / iron / silver forge loop unlocked with this realm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Molten rock and brute horn for armor crafting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll]]&lt;br /&gt;
| Medium Scroll farm; Hard Scrolls from King Scorpia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity cosmetic set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Instant healing in the Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Alternative heat management.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Primary mob and robe source.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Desert_Robe_Bottom&amp;diff=2112</id>
		<title>Desert Robe Bottom</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Desert_Robe_Bottom&amp;diff=2112"/>
		<updated>2026-08-01T11:40:08Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Desert Robe Bottom | image    = Cosmetic desert robe bottom.png | image_size = 120px | category = Cosmetic / Functional | stats    = Heat immunity (bottom half) when paired with Top | obtained = Giant Scorpion drop (1 in 500) }} &amp;#039;&amp;#039;&amp;#039;Desert Robe Bottom&amp;#039;&amp;#039;&amp;#039; is a functional cosmetic that provides partial heat immunity in The Dunes. When worn together with Desert Robe Top, it grants complete immunity to heat damage — allowing you to ex...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Desert Robe Bottom&lt;br /&gt;
| image    = Cosmetic desert robe bottom.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Cosmetic / Functional&lt;br /&gt;
| stats    = Heat immunity (bottom half) when paired with Top&lt;br /&gt;
| obtained = [[Giant Scorpion]] drop (1 in 500)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Desert Robe Bottom&#039;&#039;&#039; is a functional cosmetic that provides partial heat immunity in [[The Dunes]]. When worn together with [[Desert Robe Top]], it grants complete immunity to heat damage — allowing you to explore the Dunes without Health Potion+ or constant Cacti harvesting.&lt;br /&gt;
&lt;br /&gt;
The Desert Robe Bottom is obtained exclusively from killing [[Giant Scorpion|Giant Scorpions]] in the Dunes.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Kill [[Giant Scorpion|Giant Scorpions]] in [[The Dunes]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Location&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kill Giant Scorpion&lt;br /&gt;
| [[The Dunes]] (East or West)&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Drops directly to inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Immunity System ==&lt;br /&gt;
Desert Robe works as a set:&lt;br /&gt;
&lt;br /&gt;
* **Desert Robe Top alone:** No effect&lt;br /&gt;
* **Desert Robe Bottom alone:** No effect&lt;br /&gt;
* **Top + Bottom together:** Full heat immunity in [[The Dunes]]&lt;br /&gt;
&lt;br /&gt;
When both pieces are equipped, you are completely immune to the 1 HP every 10 seconds heat damage. You can stay in the Dunes indefinitely without healing items.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heat immunity (with Top)&lt;br /&gt;
| 100% when both pieces worn&lt;br /&gt;
|-&lt;br /&gt;
| Durability&lt;br /&gt;
| Permanent (no durability decay)&lt;br /&gt;
|-&lt;br /&gt;
| Cosmetic effect&lt;br /&gt;
| Desert robes appearance&lt;br /&gt;
|-&lt;br /&gt;
| Weight&lt;br /&gt;
| No inventory weight penalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Desert Robes have no durability — they last as long as you wear them.&lt;br /&gt;
&lt;br /&gt;
== Alternative Heat Management ==&lt;br /&gt;
Desert Robe Top + Bottom is one of three ways to manage heat in The Dunes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Cost&lt;br /&gt;
! Setup time&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Desert Robe (both pieces)&lt;br /&gt;
| 2 rare drops (1 in 500 each)&lt;br /&gt;
| Find and equip&lt;br /&gt;
| 100% heat immunity (permanent while worn)&lt;br /&gt;
|-&lt;br /&gt;
| Health Potion+&lt;br /&gt;
| Craft from materials&lt;br /&gt;
| ~30-45 min per potion&lt;br /&gt;
| 50 HP per use&lt;br /&gt;
|-&lt;br /&gt;
| Cacti harvesting&lt;br /&gt;
| Free&lt;br /&gt;
| Instant&lt;br /&gt;
| 20 HP per harvest (requires Iron Axe + Woodcutting 20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Desert Robe is the most cost-effective long-term solution for serious Dunes farming.&lt;br /&gt;
&lt;br /&gt;
== Sourcing Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strategy&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Pure farming&lt;br /&gt;
| Kill Giant Scorpions specifically for robe drops (1 in 500 each piece)&lt;br /&gt;
|-&lt;br /&gt;
| Passive acquisition&lt;br /&gt;
| Farm Medium Scrolls and medium-difficulty content; collect robes as bonus drops&lt;br /&gt;
|-&lt;br /&gt;
| Trading&lt;br /&gt;
| Buy completed sets from other players on marketplace (if they list them)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most players acquire Desert Robes passively while farming Medium Scrolls from Giant Scorpions.&lt;br /&gt;
&lt;br /&gt;
== Marketplace &amp;amp; Trading ==&lt;br /&gt;
Desert Robe Top and Bottom are **fully tradeable and stackable**:&lt;br /&gt;
&lt;br /&gt;
* List on marketplace individually or as a set&lt;br /&gt;
* Trade with other players&lt;br /&gt;
* Stack up to 10,000 per piece in inventory&lt;br /&gt;
&lt;br /&gt;
A complete Desert Robe set (Top + Bottom) has high value for Dunes farmers.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Top]]&lt;br /&gt;
| Must be worn together for heat immunity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Only source of Desert Robe drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location where heat immunity is needed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Alternative heat management method.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Alternative heat management method.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Commonly farmed alongside robe drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where robes can be traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cosmetics]]&lt;br /&gt;
| Cosmetics category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]]&lt;br /&gt;
[[Category:Functional cosmetics]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Desert_Robe_Top&amp;diff=2111</id>
		<title>Desert Robe Top</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Desert_Robe_Top&amp;diff=2111"/>
		<updated>2026-08-01T11:39:41Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox item | name     = Desert Robe Top | image    = Cosmetic desert robe top.png | image_size = 120px | category = Cosmetic / Functional | stats    = Heat immunity (top half) when paired with Bottom | obtained = Giant Scorpion drop (1 in 500) }} &amp;#039;&amp;#039;&amp;#039;Desert Robe Top&amp;#039;&amp;#039;&amp;#039; is a functional cosmetic that provides partial heat immunity in The Dunes. When worn together with Desert Robe Bottom, it grants complete immunity to heat damage — allowing you to explore...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Desert Robe Top&lt;br /&gt;
| image    = Cosmetic desert robe top.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Cosmetic / Functional&lt;br /&gt;
| stats    = Heat immunity (top half) when paired with Bottom&lt;br /&gt;
| obtained = [[Giant Scorpion]] drop (1 in 500)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Desert Robe Top&#039;&#039;&#039; is a functional cosmetic that provides partial heat immunity in [[The Dunes]]. When worn together with [[Desert Robe Bottom]], it grants complete immunity to heat damage — allowing you to explore the Dunes without Health Potion+ or constant Cacti harvesting.&lt;br /&gt;
&lt;br /&gt;
The Desert Robe Top is obtained exclusively from killing [[Giant Scorpion|Giant Scorpions]] in the Dunes.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Kill [[Giant Scorpion|Giant Scorpions]] in [[The Dunes]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Location&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kill Giant Scorpion&lt;br /&gt;
| [[The Dunes]] (East or West)&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| Drops directly to inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Immunity System ==&lt;br /&gt;
Desert Robe works as a set:&lt;br /&gt;
&lt;br /&gt;
* **Desert Robe Top alone:** No effect&lt;br /&gt;
* **Desert Robe Bottom alone:** No effect&lt;br /&gt;
* **Top + Bottom together:** Full heat immunity in [[The Dunes]]&lt;br /&gt;
&lt;br /&gt;
When both pieces are equipped, you are completely immune to the 1 HP every 10 seconds heat damage. You can stay in the Dunes indefinitely without healing items.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heat immunity (with Bottom)&lt;br /&gt;
| 100% when both pieces worn&lt;br /&gt;
|-&lt;br /&gt;
| Durability&lt;br /&gt;
| Permanent (no durability decay)&lt;br /&gt;
|-&lt;br /&gt;
| Cosmetic effect&lt;br /&gt;
| Desert robes appearance&lt;br /&gt;
|-&lt;br /&gt;
| Weight&lt;br /&gt;
| No inventory weight penalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Desert Robes have no durability — they last as long as you wear them.&lt;br /&gt;
&lt;br /&gt;
== Alternative Heat Management ==&lt;br /&gt;
Desert Robe Top + Bottom is one of three ways to manage heat in The Dunes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Cost&lt;br /&gt;
! Setup time&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Desert Robe (both pieces)&lt;br /&gt;
| 2 rare drops (1 in 500 each)&lt;br /&gt;
| Find and equip&lt;br /&gt;
| 100% heat immunity (permanent while worn)&lt;br /&gt;
|-&lt;br /&gt;
| Health Potion+&lt;br /&gt;
| Craft from materials&lt;br /&gt;
| ~30-45 min per potion&lt;br /&gt;
| 50 HP per use&lt;br /&gt;
|-&lt;br /&gt;
| Cacti harvesting&lt;br /&gt;
| Free&lt;br /&gt;
| Instant&lt;br /&gt;
| 20 HP per harvest (requires Iron Axe + Woodcutting 20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Desert Robe is the most cost-effective long-term solution for serious Dunes farming.&lt;br /&gt;
&lt;br /&gt;
== Sourcing Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strategy&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Pure farming&lt;br /&gt;
| Kill Giant Scorpions specifically for robe drops (1 in 500 each piece)&lt;br /&gt;
|-&lt;br /&gt;
| Passive acquisition&lt;br /&gt;
| Farm Medium Scrolls and medium-difficulty content; collect robes as bonus drops&lt;br /&gt;
|-&lt;br /&gt;
| Trading&lt;br /&gt;
| Buy completed sets from other players on marketplace (if they list them)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most players acquire Desert Robes passively while farming Medium Scrolls from Giant Scorpions.&lt;br /&gt;
&lt;br /&gt;
== Marketplace &amp;amp; Trading ==&lt;br /&gt;
Desert Robe Top and Bottom are **fully tradeable and stackable**:&lt;br /&gt;
&lt;br /&gt;
* List on marketplace individually or as a set&lt;br /&gt;
* Trade with other players&lt;br /&gt;
* Stack up to 10,000 per piece in inventory&lt;br /&gt;
&lt;br /&gt;
A complete Desert Robe set (Top + Bottom) has high value for Dunes farmers.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robe Bottom]]&lt;br /&gt;
| Must be worn together for heat immunity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Only source of Desert Robe drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location where heat immunity is needed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Alternative heat management method.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Alternative heat management method.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Commonly farmed alongside robe drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where robes can be traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cosmetics]]&lt;br /&gt;
| Cosmetics category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]]&lt;br /&gt;
[[Category:Functional cosmetics]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Iron_armor_set&amp;diff=2110</id>
		<title>Iron armor set</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Iron_armor_set&amp;diff=2110"/>
		<updated>2026-08-01T07:53:06Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Iron Armor Set&lt;br /&gt;
| image    = Ironarmorfull.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Armor&lt;br /&gt;
| stats    = +20 shield (full set), 1,000 durability per piece&lt;br /&gt;
| obtained = Forged at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iron Armor Set&#039;&#039;&#039; is the first armor tier in Kintara, consisting of four protective pieces that work together to absorb incoming damage through a shield pool system. A complete set grants +20 shield bonus and requires [[Combat]] 15 to equip any piece.&lt;br /&gt;
&lt;br /&gt;
Iron armor represents the entry into serious combat preparation — the first real defense against high-level threats.&lt;br /&gt;
&lt;br /&gt;
== Complete Set ==&lt;br /&gt;
The Iron Armor Set consists of four pieces, each craftable separately:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Shield bonus&lt;br /&gt;
! Durability&lt;br /&gt;
! Cost (per piece)&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]]&lt;br /&gt;
| 14&lt;br /&gt;
| +5&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2 iron ingot + 12 molten rock + 2 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]]&lt;br /&gt;
| 20&lt;br /&gt;
| +5&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4 iron ingot + 16 molten rock + 2 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]]&lt;br /&gt;
| 18&lt;br /&gt;
| +5&lt;br /&gt;
| 1,000&lt;br /&gt;
| 3 iron ingot + 14 molten rock + 2 brute horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]]&lt;br /&gt;
| 16&lt;br /&gt;
| +5&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1 iron ingot + 10 molten rock + 2 brute horn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
**Total cost for full set:** 10 iron ingots + 52 molten rock + 8 brute horn&lt;br /&gt;
&lt;br /&gt;
== Set Bonus ==&lt;br /&gt;
Wearing all four pieces together grants:&lt;br /&gt;
&lt;br /&gt;
* **+20 shield total** (+5 from each piece)&lt;br /&gt;
* **4,000 durability combined** (1,000 per piece)&lt;br /&gt;
* **100% coverage** (head, torso, legs, feet)&lt;br /&gt;
&lt;br /&gt;
Partial sets still provide shield bonuses — each piece adds its +5 bonus independently.&lt;br /&gt;
&lt;br /&gt;
== Shield System ==&lt;br /&gt;
Iron armor participates in Kintara&#039;s points-pool shield system:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Configuration&lt;br /&gt;
! Shield value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No armor&lt;br /&gt;
| 100 points&lt;br /&gt;
| Base shield before wearing any armor&lt;br /&gt;
|-&lt;br /&gt;
| 1 Iron piece&lt;br /&gt;
| 105 points&lt;br /&gt;
| +5 from one armor slot&lt;br /&gt;
|-&lt;br /&gt;
| 2 Iron pieces&lt;br /&gt;
| 110 points&lt;br /&gt;
| +10 from two armor slots&lt;br /&gt;
|-&lt;br /&gt;
| Full Iron set (4 pieces)&lt;br /&gt;
| 120 points&lt;br /&gt;
| +20 total (all four pieces)&lt;br /&gt;
|-&lt;br /&gt;
| Full Silver set (4 pieces)&lt;br /&gt;
| 140 points&lt;br /&gt;
| +40 total (comparison to higher tier)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shield absorbs damage before your HP is touched. It does not regenerate on its own — restore it with [[Shield Potion|Shield Potions]].&lt;br /&gt;
&lt;br /&gt;
== Durability &amp;amp; Repair ==&lt;br /&gt;
Each armor piece has **1,000 durability**. Every hit you take costs 1 durability point on each piece you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! Durability cost&lt;br /&gt;
! Time to break (solo mob)&lt;br /&gt;
|-&lt;br /&gt;
| One piece equipped&lt;br /&gt;
| 1 per hit&lt;br /&gt;
| 1,000 hits&lt;br /&gt;
|-&lt;br /&gt;
| Full set equipped&lt;br /&gt;
| 4 per hit (all pieces drain simultaneously)&lt;br /&gt;
| 250 hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A full Iron set wears 4× faster than a single piece because all pieces degrade with every hit.&lt;br /&gt;
&lt;br /&gt;
**Repair at any smithy** (Grimjaw in Frostmere, Harun in Dunes West):&lt;br /&gt;
&lt;br /&gt;
* **Repair cost:** ~60% of forge cost, scaled by durability loss (minimum 1 ingot)&lt;br /&gt;
* **Example:** Iron Helmet (2 ingots to craft) at 50% durability ≈ 1 ingot to repair&lt;br /&gt;
&lt;br /&gt;
== Crafting Progression ==&lt;br /&gt;
Iron Armor Set sits in the middle of the armor progression:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor type&lt;br /&gt;
! Shield per piece&lt;br /&gt;
! Combat req&lt;br /&gt;
! Smithing req (average)&lt;br /&gt;
! Next tier&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| Copper&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A (no armor tier)&lt;br /&gt;
| Iron&lt;br /&gt;
|-&lt;br /&gt;
| Mid&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+5&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
| Silver&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| Silver&lt;br /&gt;
| +10&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Iron armor is a significant power jump from wearing no armor. A full Iron set provides 20 shield — roughly 200 HP worth of damage absorption.&lt;br /&gt;
&lt;br /&gt;
== Sourcing Materials ==&lt;br /&gt;
To craft a complete Iron Armor Set:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
! Farming location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| 10&lt;br /&gt;
| Smelt 60 Iron Ore + 60 Coal per ingot batch (100 ingots total input)&lt;br /&gt;
| ~6-8 smelts to get 10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| 52&lt;br /&gt;
| Fish at [[Emberstone]] lava pits&lt;br /&gt;
| Common drop; ~1-2 per cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 8&lt;br /&gt;
| Kill [[Magma Brute]] at [[Emberstone]]&lt;br /&gt;
| 1 in 5 drop rate; ~40 kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
**Total farming time:** 2-4 hours depending on efficiency&lt;br /&gt;
&lt;br /&gt;
== Trading &amp;amp; Marketplace ==&lt;br /&gt;
Iron Armor pieces can only be sold or traded when **undamaged** (100% durability):&lt;br /&gt;
&lt;br /&gt;
* **Damaged pieces:** Cannot list on marketplace, cannot player-trade&lt;br /&gt;
* **Repair first:** Repair at any smithy to restore to &amp;quot;like new&amp;quot; condition&lt;br /&gt;
* **Undamaged pieces:** Fully tradeable and valuable&lt;br /&gt;
* **Damaged items returned:** 278 damaged Iron pieces were returned to owners during the marketplace overhaul&lt;br /&gt;
&lt;br /&gt;
== Combat Considerations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Shield absorption&lt;br /&gt;
| Reduces incoming HP damage by absorbing it into shield pool first&lt;br /&gt;
|-&lt;br /&gt;
| Heat immunity&lt;br /&gt;
| Does NOT protect from [[The Dunes]] heat (heat bypasses shield)&lt;br /&gt;
|-&lt;br /&gt;
| Durability drain rate&lt;br /&gt;
| Full set loses 4 durability per hit (all 4 pieces drain simultaneously)&lt;br /&gt;
|-&lt;br /&gt;
| PvP readiness&lt;br /&gt;
| A full Iron set is competitive at mid-game level; Silver is superior&lt;br /&gt;
|-&lt;br /&gt;
| Partial sets&lt;br /&gt;
| Still provide shield bonuses; no penalty for wearing incomplete set&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
## Set Acquisition Timeline ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Progression milestone&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] 15 required&lt;br /&gt;
| Before you can equip ANY Iron armor piece&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]] first&lt;br /&gt;
| Easiest to craft (Smithing 14, cheapest cost)&lt;br /&gt;
|-&lt;br /&gt;
| Complete mid-tier set&lt;br /&gt;
| After crafting all 4 pieces; represent 2-4 hours of farming&lt;br /&gt;
|-&lt;br /&gt;
| Ready for Silver&lt;br /&gt;
| Continue farming ingots/materials for Silver armor (Smithing 24+)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most players craft Iron Helmet → Boots → Legguards → Body Armor in that order (cheapest to most expensive).&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Armor system overview.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]]&lt;br /&gt;
| Head piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]]&lt;br /&gt;
| Torso piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]]&lt;br /&gt;
| Leg piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]]&lt;br /&gt;
| Foot piece of the set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Armor Set]]&lt;br /&gt;
| Higher-tier armor (double the shield bonus).&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| Primary crafting material.&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Secondary material from Emberstone fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Tertiary material from Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]]&lt;br /&gt;
| Restores shield points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to forge armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill that gates armor wearing (Combat 15).&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith in Frostmere (forges armor).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in Dunes West (forges armor).&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smithing and forging location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Secondary smithing location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where undamaged armor pieces are traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Iron_armor_set&amp;diff=2109</id>
		<title>Iron armor set</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Iron_armor_set&amp;diff=2109"/>
		<updated>2026-08-01T07:52:37Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;Create a detailed fantasy armor set display showing four iron armor pieces arranged together.  IRON ARMOR SET - COMPLETE: - Helmet: Medieval-style iron helmet with face guard, riveted construction, dark grey metal (#4A4A4A) with lighter worn edges (#6B6B6B). Solid, protective design. - Body Armor: Heavy iron chestplate with shoulder guards, riveted seams, dark grey metal with metallic sheen. Layered shoulder pauldrons visible. Straps and buckles at sides. - Legguards: Pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create a detailed fantasy armor set display showing four iron armor pieces arranged together.&lt;br /&gt;
&lt;br /&gt;
IRON ARMOR SET - COMPLETE:&lt;br /&gt;
- Helmet: Medieval-style iron helmet with face guard, riveted construction, dark grey metal (#4A4A4A) with lighter worn edges (#6B6B6B). Solid, protective design.&lt;br /&gt;
- Body Armor: Heavy iron chestplate with shoulder guards, riveted seams, dark grey metal with metallic sheen. Layered shoulder pauldrons visible. Straps and buckles at sides.&lt;br /&gt;
- Legguards: Paired leg armor pieces, dark grey iron with horizontal ridge detail, fitted protection from hip to ankle. Straps and buckle closures visible.&lt;br /&gt;
- Boots: Heavy armored boots, dark grey iron with thick soles, protective ankle cuffs, riveted construction.&lt;br /&gt;
&lt;br /&gt;
ARRANGEMENT:&lt;br /&gt;
- Display all four pieces together as if laid out or mounted (NOT being worn by a player)&lt;br /&gt;
- Helmet at top center&lt;br /&gt;
- Body armor below/behind helmet&lt;br /&gt;
- Legguards positioned below body armor&lt;br /&gt;
- Boots at bottom&lt;br /&gt;
- Slight overlap or stacking to show how pieces fit together&lt;br /&gt;
- Professional museum/display presentation&lt;br /&gt;
&lt;br /&gt;
STYLE:&lt;br /&gt;
- Realistic fantasy armor aesthetic (not voxel, not cartoon — realistic medieval-inspired)&lt;br /&gt;
- Dark grey iron metal (#4A4A4A-#6B6B6B) with weathered edges&lt;br /&gt;
- Visible rivets, buckles, straps, hinges&lt;br /&gt;
- Metallic sheen suggesting polished but used metal&lt;br /&gt;
- No rust or extreme damage — well-maintained armor&lt;br /&gt;
- Hard shadows to show 3D form and depth&lt;br /&gt;
&lt;br /&gt;
BACKGROUND:&lt;br /&gt;
- Solid BRIGHT MAGENTA (#FF00FF), edge to edge&lt;br /&gt;
- No texture, no gradient — pure solid magenta&lt;br /&gt;
- Hard crisp outlines for clean background removal&lt;br /&gt;
- NO magenta on any armor pieces&lt;br /&gt;
&lt;br /&gt;
OUTPUT: One square PNG, magenta background, complete Iron Armor set displayed together, realistic fantasy style, ready for background removal.&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Ironarmorfull.png&amp;diff=2108</id>
		<title>File:Ironarmorfull.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Ironarmorfull.png&amp;diff=2108"/>
		<updated>2026-08-01T07:50:24Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Sahriel_the_Bowbinder&amp;diff=2107</id>
		<title>Sahriel the Bowbinder</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Sahriel_the_Bowbinder&amp;diff=2107"/>
		<updated>2026-08-01T07:39:56Z</updated>

		<summary type="html">&lt;p&gt;Sirlym: Created page with &amp;quot;{{Infobox NPC | name     = Sahriel the Bowbinder | image    = Sahriel.png | role     = Bowbinder (coming soon) | location = The Dunes (West) | services = Stringing a mysterious bow (not yet ready) | status   = Coming soon }} &amp;#039;&amp;#039;&amp;#039;Sahriel the Bowbinder&amp;#039;&amp;#039;&amp;#039; is an NPC in The Dunes (West) who is currently stringing a bow unlike any Kintara has seen. His service is not yet ready for players.  Sahriel is part of the second wave of Dunes NPCs and represents a future ranged...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Sahriel the Bowbinder&lt;br /&gt;
| image    = Sahriel.png&lt;br /&gt;
| role     = Bowbinder (coming soon)&lt;br /&gt;
| location = [[The Dunes]] (West)&lt;br /&gt;
| services = Stringing a mysterious bow (not yet ready)&lt;br /&gt;
| status   = Coming soon&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sahriel the Bowbinder&#039;&#039;&#039; is an NPC in [[The Dunes]] (West) who is currently stringing a bow unlike any Kintara has seen. His service is not yet ready for players.&lt;br /&gt;
&lt;br /&gt;
Sahriel is part of the second wave of Dunes NPCs and represents a future ranged weapon or crafting system tied to a powerful bow.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
Sahriel the Bowbinder is **currently unavailable**. He can be found in [[The Dunes]] (West), but his bow is not yet complete.&lt;br /&gt;
&lt;br /&gt;
When approached, Sahriel says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Something without a name is stirring beyond the sands; when it shows itself, this bow will be ready for you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates his bow-crafting or transformation service will arrive in a future update, and it may be tied to a significant world event or boss encounter.&lt;br /&gt;
&lt;br /&gt;
== What we know ==&lt;br /&gt;
Based on the game&#039;s hints:&lt;br /&gt;
&lt;br /&gt;
* **Location:** [[The Dunes]] (West)&lt;br /&gt;
* **Role:** Strings and crafts bows (ranged weapon crafting or transformation)&lt;br /&gt;
* **Materials:** Likely uses materials found in or farmed from [[The Dunes]]&lt;br /&gt;
* **Status:** In development; actively working but not yet functional&lt;br /&gt;
* **Lore tie:** The bow is tied to something unnamed stirring in the desert — possibly [[King Scorpia]] or a future threat&lt;br /&gt;
&lt;br /&gt;
The mysterious bow suggests:&lt;br /&gt;
* A unique ranged weapon system&lt;br /&gt;
* High-tier cosmetic or functional bow&lt;br /&gt;
* Possible crafting service using rare materials&lt;br /&gt;
* Future combat expansion beyond melee and magic&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
The phrase &amp;quot;something without a name is stirring beyond the sands&amp;quot; hints at:&lt;br /&gt;
* A future boss or world event&lt;br /&gt;
* A connection to King Scorpia or Qadim&#039;s relics&lt;br /&gt;
* Possible ranged combat mechanics coming to Kintara&lt;br /&gt;
* An unnamed threat that the bow is designed to counter&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location where Sahriel operates (not yet functional).&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Fellow incoming Dunes NPC (also coming soon).&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Sahriel&#039;s specific realm location.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss in Dunes West (possible connection).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Active NPC in Dunes West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Active NPC in Dunes West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Active NPC in Dunes West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill that may be expanded with ranged weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;br /&gt;
[[Category:Coming soon]]&lt;/div&gt;</summary>
		<author><name>Sirlym</name></author>
	</entry>
</feed>