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	<updated>2026-09-21T11:29:29Z</updated>
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	<entry>
		<id>https://kintara.wiki/index.php?title=Woodcutting&amp;diff=3586</id>
		<title>Woodcutting</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Woodcutting&amp;diff=3586"/>
		<updated>2026-09-12T16:37:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Woodcutting&lt;br /&gt;
| image         = axe.png&lt;br /&gt;
| does          = Gathering [[Wood]] from trees&lt;br /&gt;
| tool          = [[Axe]]&lt;br /&gt;
| xp_per_action = 20 per felled tree (25 per cactus)&lt;br /&gt;
| max_level     = 40&lt;br /&gt;
| counts_total  = Yes&lt;br /&gt;
}}&lt;br /&gt;
Woodcutting is the skill for gathering [[Wood]] by chopping trees in the [[Wilderness]]. Wood is essential for [[Cooking]], [[Smithing]], and purchasing chests from the [[Chest Vending Machine]], making Woodcutting one of the most important early-game skills.&lt;br /&gt;
&lt;br /&gt;
Ultra-rare chance: every tree you fell has a &#039;&#039;&#039;1 in 150,000 chance&#039;&#039;&#039; to drop [[Pnut]], a rare squirrel companion pet.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Get a free [[Axe]] from the [[Lumberjack]] on the [[Mainland]] if you don&#039;t already have one, then equip it in a hotbar slot and chop trees. Trees grow on the [[Mainland]] (where you chop your first one), at [[The Pond]], in [[Whisperwood]] and in [[Frostmere]] — all safe — as well as across the [[Wilderness]] realms, which are PvP. Trees have no level requirement — the only upgrade is your axe tier. (Dunes cacti are the exception; see below.)&lt;br /&gt;
&lt;br /&gt;
Each swing yields 1 [[Wood]] and a tree always takes &#039;&#039;&#039;6 swings&#039;&#039;&#039; to fell, so a tree is 6 Wood; the &#039;&#039;&#039;20 Woodcutting XP&#039;&#039;&#039; is granted when it falls. Part-chopped trees are remembered, and a felled tree regrows &#039;&#039;&#039;30-60 seconds&#039;&#039;&#039; later (it waits if somebody is standing on the stump). No axe tier changes yield or XP — higher tiers swing faster instead (copper 5%, iron 10%, silver 15% faster).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! XP per felled tree&lt;br /&gt;
! Wood per swing&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axe.png|24px|link=Axe]] [[Axe]] (Lvl 1)&lt;br /&gt;
| 20 XP&lt;br /&gt;
| 1&lt;br /&gt;
| Free from the [[Lumberjack]] on the [[Mainland]]&lt;br /&gt;
|-&lt;br /&gt;
| Copper Axe&lt;br /&gt;
| 20 XP&lt;br /&gt;
| 1&lt;br /&gt;
| Swings 5% faster. Forged at [[Grimjaw]]&#039;s [[Blacksmith Forge]] in [[Frostmere]] or at [[Dunes West]] — 20 [[Copper Ingot|Copper Ingots]] + 400 Wood, no Smithing level needed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axelvl2.png|24px|link=Iron Axe]] [[Iron Axe]] (iron tier)&lt;br /&gt;
| 20 XP&lt;br /&gt;
| 1&lt;br /&gt;
| Swings 10% faster. Forged at [[Grimjaw]]&#039;s [[Blacksmith Forge]] in [[Frostmere]] or at [[Dunes West]] — 40 Iron Ingots + 1,000 Wood, Smithing 10&lt;br /&gt;
|-&lt;br /&gt;
| Silver Axe&lt;br /&gt;
| 20 XP&lt;br /&gt;
| 1&lt;br /&gt;
| Swings 15% faster. Forged at either forge — 80 [[Silver Ingot|Silver Ingots]] + 2,000 Wood, Smithing 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cacti ===&lt;br /&gt;
Cacti in [[The Dunes]] are also chopped with the axe and pay &#039;&#039;&#039;25 XP&#039;&#039;&#039; per felled cactus. A cactus does not pay per swing the way a tree does: it takes the same 6 swings but drops its material only on the swing that fells it, so one cactus is &#039;&#039;&#039;1&#039;&#039;&#039; [[Cacti]], not 6. Cutting one needs Woodcutting 20 and an Iron Axe ([[Iron Axe]]) or Silver Axe — the starter and Copper axes can&#039;t cut cacti. Each felled cactus has a 1 in 16,000 chance to drop the [[Lizard]] pet and a 1 in 7,500 chance to drop the Lumberjack Trapper Hat.&lt;br /&gt;
&lt;br /&gt;
== Rare drops ==&lt;br /&gt;
* &#039;&#039;&#039;[[Pnut]] the squirrel&#039;&#039;&#039; — 1 in 150,000 chance per tree felled (cacti count too). Ultra-rare pet companion that follows you everywhere.&lt;br /&gt;
* &#039;&#039;&#039;[[Lizard]] pet&#039;&#039;&#039; — 1 in 16,000 chance per cactus felled in [[The Dunes]].&lt;br /&gt;
* &#039;&#039;&#039;Lumberjack outfit&#039;&#039;&#039; — the Lumberjack Shirt and Lumberjack Trousers drop 1 in 60,000 each from felling trees; the Lumberjack Trapper Hat drops 1 in 7,500 from felling cacti. Wearing the full Lumberjack kit (while owning every piece) pays +5% Woodcutting XP.&lt;br /&gt;
* Free accounts (holding under 1,000 [[$KINS]]) never receive pet or outfit drops, and trade-locked accounts never receive outfit drops.&lt;br /&gt;
&lt;br /&gt;
== EXP rates ==&lt;br /&gt;
XP comes per felled tree (20 XP; 25 per cactus), so rates depend on how quickly you fell trees — a faster axe tier fells trees sooner but pays the same XP per tree. A gathering relic socketed into the axe is the exception: relics can add a chance of +1 Wood, an extra copy or a doubled swing, plus flat gathering XP and swing-speed bonuses. See [[Relics]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Axe durability ==&lt;br /&gt;
Forged axes have &#039;&#039;&#039;4,000&#039;&#039;&#039; total durability and spend &#039;&#039;&#039;1 durability per swing&#039;&#039;&#039;, regardless of tree size. The free starter Axe never wears.&lt;br /&gt;
&lt;br /&gt;
== Uses of Wood ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] fuel&lt;br /&gt;
| 1 per cook&lt;br /&gt;
| Used with raw fish or [[Raw Chicken]] at roast pits&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] material&lt;br /&gt;
| 400–3,000 per tool&lt;br /&gt;
| Required for all tool forging at [[Frostmere]] or [[Dunes West]], scaling with tier&lt;br /&gt;
|-&lt;br /&gt;
| [[Chest Vending Machine]] purchases&lt;br /&gt;
| Varies by chest&lt;br /&gt;
| Part of the price of the [[Galactic Chest]] (500 Wood), [[Demon Chest]] and [[Angel Chest]] (2,500 Wood each) at the time of writing&lt;br /&gt;
|-&lt;br /&gt;
| Potions and firepits&lt;br /&gt;
| 60 per [[Health Potion]] · 50 per firepit&lt;br /&gt;
| [[Health Potion]]s are bought with Wood at [[The Alchemist]]&lt;br /&gt;
|-&lt;br /&gt;
| Building a shack&lt;br /&gt;
| 500 Wood + 200 [[Stone]]&lt;br /&gt;
| The raw-material price when you do not hold a Shack Kit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bank [[Wood]] regularly during Wilderness trips — the Wilderness is a PvP zone and dying means losing your backpack contents.&lt;br /&gt;
* Upgrade to the [[Iron Axe]] once you reach Smithing 10 — it swings 10% faster, so every trip finishes sooner. Yield and XP stay the same.&lt;br /&gt;
* Chop near rock nodes so you can switch between [[Woodcutting]] and [[Mining]] in the same trip.&lt;br /&gt;
* Every tree has a tiny chance (1 in 150,000) to drop [[Pnut]] the squirrel — keep chopping and maybe you&#039;ll find him!&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Woodcutting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Wood&amp;diff=3585</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Wood&amp;diff=3585"/>
		<updated>2026-09-12T16:37:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Wood&lt;br /&gt;
| image       = Wood.png&lt;br /&gt;
| type        = Material&lt;br /&gt;
| gathered_at = Trees in the [[Wilderness]], [[The Pond]], [[Whisperwood]] and other realms&lt;br /&gt;
| skill       = [[Woodcutting]]&lt;br /&gt;
| processing  = Cooking fuel, blacksmith recipes, potions and Guild Life&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; is one of the main gathered resources in Kintara. It is obtained by chopping trees with an [[Axe]], and it is one of the first materials new players usually collect.&lt;br /&gt;
&lt;br /&gt;
Wood is used as [[Cooking]] fuel, in [[Smithing]] forge recipes at the blacksmiths in [[Frostmere]] and Dunes West, to buy [[Health Potion|Health Potions]], and for [[Guilds|Guild Life]] upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; Bank Wood before long Wilderness trips. The Wilderness is a PvP area, so carrying large stacks can be risky.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gathering ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Yield&lt;br /&gt;
! XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axe.png|24px|link=Axe]] [[Axe|Starter Axe]]&lt;br /&gt;
| 1 Wood per swing&lt;br /&gt;
| 20 [[Woodcutting]] XP per felled tree&lt;br /&gt;
| Free starter gathering tool&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axelvl2.png|24px|link=Iron Axe]] [[Iron Axe]]&lt;br /&gt;
| 1 Wood per swing&lt;br /&gt;
| 20 [[Woodcutting]] XP per felled tree&lt;br /&gt;
| Swings 10% faster (a Copper Axe 5%, a Silver Axe 15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A tree takes 6 swings to fell, so it gives 6 Wood, and the 20 XP is paid when it falls. Every axe tier gathers the same — higher tiers only swing faster. Higher-tier axes previously doubled the yield and XP; that was removed in a July 2026 rebalance.&lt;br /&gt;
&lt;br /&gt;
Trees grow on the [[Mainland]] itself — where the tutorial has you chop your first one — and in the calm areas [[The Pond]] and [[Whisperwood]], as well as in the [[Wilderness]] realms and [[Frostmere]]. (In [[The Dunes]] the &amp;quot;trees&amp;quot; are [[Cacti]].)&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Required amount&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedchicken.png|24px|link=Cooked Chicken]] Cooking fuel&lt;br /&gt;
| 1 Wood per cook (chicken and fish alike)&lt;br /&gt;
| Produces [[Cooked Chicken]] or cooked fish&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axe.png|24px|link=Axe]] Blacksmith recipes&lt;br /&gt;
| 400–850 (copper tools), 1,000–1,600 (iron tools), 2,000–3,000 (silver tools)&lt;br /&gt;
| Consumed alongside ingots when forging tools and weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion]]&lt;br /&gt;
| 60 Wood&lt;br /&gt;
| Bought from [[The Alchemist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds|Guild Life]] upkeep&lt;br /&gt;
| 1,000 Wood&lt;br /&gt;
| Adds a quarter-day of Guild Life; the full set (1,000 Wood + 750 [[Stone]] + 500 [[Coal]] + 500 Cooked Herring) adds one day&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]]&lt;br /&gt;
| 50 Wood&lt;br /&gt;
| With 20 [[Stone]] and 20 [[Coal]], builds a firepit&lt;br /&gt;
|-&lt;br /&gt;
| Building a shack&lt;br /&gt;
| 500 Wood&lt;br /&gt;
| With 200 [[Stone]] — the raw-material price when you hold no Shack Kit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;History:&amp;lt;/span&amp;gt; Wood was once part of the [[Traveling Merchant]]&#039;s Gold bundle. The merchant no longer trades.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Skill used to gather Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| A main place where Wood is gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds]]&lt;br /&gt;
| Guild Life upkeep takes Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Uses Wood in forge recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Uses Wood as fuel for every cook&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Resources}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Woodcutting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Wilderness&amp;diff=3584</id>
		<title>Wilderness</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Wilderness&amp;diff=3584"/>
		<updated>2026-09-12T16:37:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Wilderness&lt;br /&gt;
| image        = Map_Wilderness.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[Mainland]] (south return), [[Wilderness Extension]] (north), [[Expanded Wilderness]] (east)&lt;br /&gt;
| whats_there  = Trees (Pnut ultra-rare), stone and coal rock nodes, Wild Zombies and Dragons, Wolves (east, in the Expanded Wilderness), fenced safe camp&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Wilderness&#039;&#039;&#039; is the main danger zone of Kintara, reached by heading north from the [[Mainland]]. It is an open-PvP area — PvP is always on here, at any hour — where other players can attack you and hostile mobs roam, but it is also a major gathering and combat-training area. Mobs here drop rare [[Beginner Scroll|Beginner Scrolls]], making it a key farming zone for both resources and quests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; Bank your materials on the [[Mainland]] before long trips. If you die in the Wilderness, everything in your backpack and hotbar — and your worn armor — &#039;&#039;&#039;except&#039;&#039;&#039; mounts, cosmetics, pets and furniture drops into a lootable tombstone on the ground that expires after 5 minutes; scrolls burn instead. If another player killed you, whoever dealt you the most damage gets the tombstone to themselves for the first 30 seconds. Accounts without the 24-hour [[$KINS]] hold lose those items outright, with no tombstone. Banked items are always safe.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
The Wilderness is one of the main places to chop trees and mine rocks, so it is where many players train [[Woodcutting]] and [[Mining]] and stock up on [[Wood]], [[Stone]] and [[Coal]] ([[Iron Ore]] comes from [[Frostmere]] rocks instead). It is also the main [[Combat]] training ground. Mobs here drop rare [[Beginner Scroll|Beginner Scrolls]] and other valuable loot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity&lt;br /&gt;
! What you get&lt;br /&gt;
! Rare drops&lt;br /&gt;
|-&lt;br /&gt;
| Chop trees&lt;br /&gt;
| [[Wood]] and [[Woodcutting]] XP&lt;br /&gt;
| [[Pnut]] pet (1 in 150,000)&lt;br /&gt;
|-&lt;br /&gt;
| Mine rock nodes&lt;br /&gt;
| [[Stone]], [[Coal]] and [[Mining]] XP&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fight [[Wild Zombie|Zombies]]&lt;br /&gt;
| 50 [[Combat]] XP&lt;br /&gt;
| [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Fight [[Wild Dragon|Dragons]]&lt;br /&gt;
| 75 Combat XP, 4% [[Dragon Mount]] drop&lt;br /&gt;
| [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Fight [[Wild Wolf|Wolves]] ([[Expanded Wilderness]])&lt;br /&gt;
| Tame with [[Cooked Chicken]] for [[Wolf Mount]] (10% chance)&lt;br /&gt;
| [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nine mobs roam the main Wilderness (roughly 40% of them dragons) and respawn about 60 seconds after being killed. The [[Expanded Wilderness]] runs a second pack of nine alongside its wolves, and the [[Wilderness Extension]] a smaller pack of six.&lt;br /&gt;
&lt;br /&gt;
== Ultra-rare drops ==&lt;br /&gt;
* &#039;&#039;&#039;[[Pnut]] the squirrel&#039;&#039;&#039; — 1 in 150,000 chance per tree felled. Ultra-rare pet companion that follows you everywhere.&lt;br /&gt;
* &#039;&#039;&#039;[[Beginner Scroll]]&#039;&#039;&#039; — 1 in 1,000 chance per mob killed (Zombies, Dragons, Wolves). Unique quest scroll redeemable to [[Maelor the Scrollbinder]] for 2–5 Gold.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles and bite for a few HP per contact (zombies 2–10, dragons 3–12). A PvP hit deals the attacker&#039;s sword damage — from 5 with a Starter Sword up to 30 with a Silver Sword, plus 10 with a Strength Potion. There is a fenced safe camp on the south edge where PvP is off and mobs never follow you in, useful for catching your breath mid-trip.&lt;br /&gt;
&lt;br /&gt;
Regular mobs also have aggro fatigue: after about 90 seconds of unbroken chasing they take a 30-second breather before they can aggro again — bosses are exempt. If a mob has been on you for a long time, it will eventually give up.&lt;br /&gt;
&lt;br /&gt;
Further north, past the [[Wilderness Extension]], the danger climbs again at [[Glade Cave]] — a boss encounter zone home to the [[Venomweaver]]. Entry requires an average skill level of 20 and a paid account (free-play accounts can&#039;t enter). Up to four players fight at once; the rest wait in the cave&#039;s queue and watch. Dying inside the cave destroys everything you carry — no tombstone is left. The trip out crosses the entire wilderness chain on the way, so bank anything you cannot afford to lose before heading in.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Zombies cluster in the south, dragons in the north. Stay south for safer grinding.&lt;br /&gt;
* Wolves live east in the [[Expanded Wilderness]] — fight them for a chance at [[Beginner Scroll|Beginner Scrolls]], or tame them for the [[Wolf Mount]].&lt;br /&gt;
* Heal at the [[Mainland]] Fountain before heading in.&lt;br /&gt;
* Buy [[Health Potion|Health]], [[Shield Potion|Shield]], and [[Strength Potion|Strength]] Potions from [[The Alchemist]] on the [[Mainland]] before entering — they can only be used in battle mode and make a significant difference in surviving PvP encounters and mob fights.&lt;br /&gt;
* Better swords kill faster (an [[Iron Sword]] hits for 26 versus the starter&#039;s 5) but do not change Combat XP, and higher-tier gathering tools only swing faster — they do not change yield or XP.&lt;br /&gt;
* Wilderness rocks give Stone or Coal; [[Iron Ore]] only comes from Frostmere and [[Silver Ore]] from the Dunes.&lt;br /&gt;
* Wilderness mobs no longer drop [[Gold]] — the Zombie, Dragon, and Wolf gold drops were removed in a 2026 update.&lt;br /&gt;
* Every mob killed has a tiny chance (1 in 1,000) to drop a [[Beginner Scroll]] — complete the quests inside to earn Gold from [[Maelor the Scrollbinder]].&lt;br /&gt;
* Every tree felled has an ultra-rare chance (1 in 150,000) to drop [[Pnut]] the squirrel pet — keep chopping and maybe you&#039;ll find him!&lt;br /&gt;
&lt;br /&gt;
== Mob Loot Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Common drops&lt;br /&gt;
! Beginner Scroll&lt;br /&gt;
! Other rare&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]]&lt;br /&gt;
| 50&lt;br /&gt;
| —&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]]&lt;br /&gt;
| 75&lt;br /&gt;
| —&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| [[Dragon Mount]] (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Wolf]]&lt;br /&gt;
| 5&lt;br /&gt;
| —&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| [[Wolf Mount]] (10% tame rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Return route to the central hub.&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Wilderness Extension]]&lt;br /&gt;
| More dangerous area; path to [[Glade Cave]] and [[Venomweaver]].&lt;br /&gt;
|-&lt;br /&gt;
| East&lt;br /&gt;
| [[Expanded Wilderness]]&lt;br /&gt;
| Where [[Wild Wolf|Wolves]] spawn and roam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| 1 in 1,000 drop from all three mobs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems completed Beginner Scrolls for 2–5 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pnut]]&lt;br /&gt;
| Ultra-rare squirrel pet (1 in 150,000 from trees).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]]&lt;br /&gt;
| Common mob — 50 Combat XP, 1 in 1,000 Beginner Scroll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]]&lt;br /&gt;
| Stronger mob — 75 Combat XP, 1 in 1,000 Beginner Scroll, 4% Dragon Mount (duplicates allowed; free-play accounts excluded).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Wolf]]&lt;br /&gt;
| Tameable mob — 1 in 1,000 Beginner Scroll, 10% tame rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Mount]]&lt;br /&gt;
| 4% drop from Wild Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Mount]]&lt;br /&gt;
| 10% tame rate from Wild Wolves with Cooked Chicken.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Boss zone — home to [[Venomweaver]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Glade Cave boss — scrolls, a rare armor set, and Gold (1 in 200, 1–25).&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Chop trees for Wood; ultra-rare Pnut drop (1 in 150,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Mine nodes for Stone and Coal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| South return and hub connection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wilderness]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Wild_Zombie&amp;diff=3583</id>
		<title>Wild Zombie</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Wild_Zombie&amp;diff=3583"/>
		<updated>2026-09-12T16:37:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Wild Zombie&lt;br /&gt;
| found_at       = [[Wilderness]], [[Wilderness Extension]], [[Expanded Wilderness]]&lt;br /&gt;
| hp_or_lives    = 100 HP&lt;br /&gt;
| aggro_tiles    = 3&lt;br /&gt;
| contact_damage = 2–10 HP per tick (rolled)&lt;br /&gt;
| combat_xp      = 50&lt;br /&gt;
| drops          = [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
| notes          = Counts toward the kill zombies daily quest.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wild Zombies&#039;&#039;&#039; are the most common hostile creatures in the [[Wilderness]]. They are the safest early [[Combat]] training target compared with [[Wild Dragon|Wild Dragons]], and they are usually found more often in the southern part of the Wilderness.&lt;br /&gt;
&lt;br /&gt;
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100 — zombies take real sword damage per hit, so a starter sword (5 damage) needs 20 hits and a silver sword (30 damage) only 4&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 3 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Contact damage&lt;br /&gt;
| 2–10 HP per tick (rolled), at least 1.5 seconds between ticks&lt;br /&gt;
|-&lt;br /&gt;
| Combat XP&lt;br /&gt;
| 50 per kill&lt;br /&gt;
|-&lt;br /&gt;
| Respawn time&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
Every successful swing lands exactly one damage tick of your sword&#039;s damage — zombies previously used a lives system where a critical slice removed 2 lives, but they now take real damage per hit with no critical tick. There is no QTE any more — a zombie in contact bites you roughly every 1.5 seconds, so fighting multiple zombies at once can become risky quickly.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] XP&lt;br /&gt;
| 50&lt;br /&gt;
| Flat per kill — weapon tier does not change the XP, only how fast the zombie dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| Rare drop&lt;br /&gt;
| 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to [[Maelor the Scrollbinder]] for 2–5 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| Daily quest progress&lt;br /&gt;
| 1 kill&lt;br /&gt;
| Applies to the kill zombies daily quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wild Zombies no longer drop [[Gold]] — the old 1-in-200 Gold drop was removed in a 2026 update.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Main zombie training area. Zombies are biased toward the south.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness Extension]]&lt;br /&gt;
| Smaller northern glade with the same Wilderness danger rules.&lt;br /&gt;
|-&lt;br /&gt;
| [[Expanded Wilderness]]&lt;br /&gt;
| Zombies and dragons roam here alongside the Wild Wolves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Heal at the [[Mainland]] Fountain before entering the Wilderness.&lt;br /&gt;
* Bank gathered materials before fighting for a long time.&lt;br /&gt;
* Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]].&lt;br /&gt;
* Forge a better sword at [[Frostmere]] — an [[Iron Sword]] hits for 26 versus the starter&#039;s 5, so zombies die in far fewer swings (XP per kill stays 50).&lt;br /&gt;
* Zombie kills rarely drop [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) — a passive bonus on top of Combat XP.&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Wild_Dragon&amp;diff=3582</id>
		<title>Wild Dragon</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Wild_Dragon&amp;diff=3582"/>
		<updated>2026-09-12T16:37:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Wild Dragon&lt;br /&gt;
| image          = Dragon.png&lt;br /&gt;
| found_at       = [[Wilderness]], [[Wilderness Extension]] and [[Expanded Wilderness]]&lt;br /&gt;
| hp_or_lives    = 75 HP&lt;br /&gt;
| aggro_tiles    = 3 tiles&lt;br /&gt;
| contact_damage = 3–12 HP per contact tick (rolled)&lt;br /&gt;
| combat_xp      = 75&lt;br /&gt;
| drops          = 4% chance for [[Dragon Mount]] · [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
| notes          = Biased toward the northern Wilderness. Counts toward dragon daily quests.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wild Dragons&#039;&#039;&#039; are dangerous hostile creatures found in the [[Wilderness]], [[Wilderness Extension]] and [[Expanded Wilderness]]. They are stronger reward targets than [[Wild Zombie|Wild Zombies]], giving more [[Combat]] XP and a chance to unlock the [[Dragon Mount]].&lt;br /&gt;
&lt;br /&gt;
Dragons are biased toward the northern part of the Wilderness, making them a higher-risk combat target.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 75 — dragons take real sword damage per hit, so a starter sword (5 damage) needs 15 hits and a silver sword (30 damage) only 3&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 3 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Contact damage&lt;br /&gt;
| 3–12 HP per contact tick (rolled), at least 1.5 seconds between ticks&lt;br /&gt;
|-&lt;br /&gt;
| Combat XP&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Respawn time&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roughly 40% of the wilderness mob pack spawns as dragons.&lt;br /&gt;
&lt;br /&gt;
== Drops and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] XP&lt;br /&gt;
| Always&lt;br /&gt;
| 75 Combat XP per kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Mount]]&lt;br /&gt;
| 1 in 25 / 4%&lt;br /&gt;
| Duplicates are allowed — owning the mount no longer blocks further drops. Free-play accounts are excluded from mount drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| Rare unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to [[Maelor the Scrollbinder]] for 2–5 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| Daily quest progress&lt;br /&gt;
| When active&lt;br /&gt;
| Counts toward kill dragon daily quests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wild Dragons no longer drop [[Gold]] — the old 1-in-200 Gold drop was removed in a 2026 update.&lt;br /&gt;
&lt;br /&gt;
== Where to find ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Dragons are biased toward the northern, more dangerous area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness Extension]]&lt;br /&gt;
| Also uses Wilderness PvP rules.&lt;br /&gt;
|-&lt;br /&gt;
| [[Expanded Wilderness]]&lt;br /&gt;
| Shares the realm with the Wild Wolves; same Wilderness PvP rules.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Bank materials before hunting dragons.&lt;br /&gt;
* Heal at the [[Mainland]] fountain before entering the Wilderness.&lt;br /&gt;
* Use an [[Iron Sword]] if available — it hits for 26 damage versus the starter sword&#039;s 5, so dragons die in far fewer swings. Weapon tier does not change Combat XP.&lt;br /&gt;
* Stay aware of PvP; dragons are found in dangerous Wilderness areas.&lt;br /&gt;
* Dragon kills rarely drop [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) on top of Combat XP and the mount roll.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Main area where Wild Dragons appear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness Extension]]&lt;br /&gt;
| Secondary dragon spawn area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill trained by killing dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Mount]]&lt;br /&gt;
| Rare reward from Wild Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| Rare drop from dragons at 1 in 1,000.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| NPC who redeems completed scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]]&lt;br /&gt;
| Easier Wilderness combat creature.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daily Quests]]&lt;br /&gt;
| Dragon kills can be tracked by daily quests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Whisperwood&amp;diff=3581</id>
		<title>Whisperwood</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Whisperwood&amp;diff=3581"/>
		<updated>2026-09-12T16:37:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Whisperwood&lt;br /&gt;
| image        = Map_Whisperwood.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-calm&amp;quot;&amp;gt;Calm / No PvP&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[Mainland]] (north return), [[Frostmere]] (south)&lt;br /&gt;
| whats_there  = Pet shop, dirt paths, trees, stone, coal, ponds, roast pits, Whisperwood Chickens, player shacks&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whisperwood&#039;&#039;&#039; is a peaceful daylight forest south of the [[Mainland]]. It has no PvP and no wilderness mobs, making it one of the safest areas for gathering, cooking, pets, and housing-related activity.&lt;br /&gt;
Whisperwood is also the only realm where new player [[Shack|shacks]] can be placed.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood Pet Shop]]&lt;br /&gt;
| Shop for a featured companion pet from [[Willow]], when an offer is running - the shop stands empty between offers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood Chicken|Whisperwood Chickens]]&lt;br /&gt;
| Passive creatures that drop [[Raw Chicken]] and a [[Feather]] — key ingredients in the [[Wolf Mount]] taming chain and [[Fishing]] bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firepit.svg|24px|link=Cooking]] Roast pits&lt;br /&gt;
| Cook [[Raw Chicken]] with [[Wood]] into [[Cooked Chicken]], or raw fish with [[Wood]] into cooked fish.&lt;br /&gt;
|-&lt;br /&gt;
| Trees, stone, and coal nodes&lt;br /&gt;
| Safe gathering in a calm zone — no PvP risk.&lt;br /&gt;
|-&lt;br /&gt;
| Ponds&lt;br /&gt;
| Fishable water — catch [[Trout]] (Fishing 6, [[Trout Bait]]).&lt;br /&gt;
|-&lt;br /&gt;
| Player [[Shack|shacks]]&lt;br /&gt;
| Whisperwood is the only realm where new shacks can be placed. Needs a [[Hammer]] equipped, plus a Shack Kit - or 500 [[Wood]] and 200 [[Stone]] if you do not have one. Picking your shack back up returns the kit.&lt;br /&gt;
|-&lt;br /&gt;
| Path to [[Frostmere]]&lt;br /&gt;
| South route to the snowy blacksmith area — no level requirement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chickens and Cooking ==&lt;br /&gt;
Whisperwood Chickens are passive ambient creatures. If you stand on one it may peck you for at most 1 HP, but a peck can never kill you; they can be killed for [[Raw Chicken]]. Every chicken kill also drops a [[Feather]], which fishing NPCs tie into [[Feather Bait]] one-for-one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Requirement&lt;br /&gt;
! Result&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| Kill a [[Whisperwood Chicken]]&lt;br /&gt;
| 20 HP — 4 hits with the starter sword; any forged sword one-shots them&lt;br /&gt;
| [[File:Rawchicken.png|24px|link=Raw Chicken]] [[Raw Chicken]] + [[Feather]]&lt;br /&gt;
| Cook into [[Cooked Chicken]]; tie feathers into [[Feather Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| Cook Raw Chicken&lt;br /&gt;
| [[File:Rawchicken.png|24px|link=Raw Chicken]] [[Raw Chicken]] + [[File:Wood.png|24px|link=Wood]] 1 [[Wood]]&lt;br /&gt;
| [[File:Cookedchicken.png|24px|link=Cooked Chicken]] [[Cooked Chicken]]&lt;br /&gt;
| Feed to [[Wild Wolf]] to tame [[Wolf Mount]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wolf Mount taming chain ==&lt;br /&gt;
Whisperwood is the starting point for the [[Wolf Mount]] taming chain — everything needed is in one location:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step&lt;br /&gt;
! Action&lt;br /&gt;
! Location&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Kill [[Whisperwood Chicken|Whisperwood Chickens]]&lt;br /&gt;
| Whisperwood&lt;br /&gt;
| [[Raw Chicken]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cook Raw Chicken at a roast pit with [[Wood]]&lt;br /&gt;
| Whisperwood roast pit&lt;br /&gt;
| [[Cooked Chicken]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Feed [[Cooked Chicken]] to a [[Wild Wolf]] in the [[Expanded Wilderness]]&lt;br /&gt;
| [[Expanded Wilderness]]&lt;br /&gt;
| 10% chance to tame [[Wolf Mount]] (free accounts never tame — the chicken is still eaten)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gathering ==&lt;br /&gt;
Whisperwood has trees, stone, and coal nodes for safe calm-zone gathering. Tool tiers speed up your swing but do not change yield or XP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Tool&lt;br /&gt;
! XP per action&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| Any [[Axe]]&lt;br /&gt;
| 20 XP&lt;br /&gt;
| Same rates as [[Wilderness]] but no PvP risk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| Any [[Pickaxe]]&lt;br /&gt;
| 20 XP&lt;br /&gt;
| Same rates as [[Wilderness]] but no PvP risk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Any [[Pickaxe]]&lt;br /&gt;
| 25 XP&lt;br /&gt;
| Same rates as [[Wilderness]] but no PvP risk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Whisperwood&#039;s ponds are a fishing ground of their own — casts catch [[Trout]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Catch&lt;br /&gt;
! Fishing level&lt;br /&gt;
! Bait&lt;br /&gt;
! Rod&lt;br /&gt;
! XP per catch&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Trout Bait]]&lt;br /&gt;
| [[Starter Fishing Rod]] or [[Level 2 Fishing Rod]]&lt;br /&gt;
| 130 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow]]&lt;br /&gt;
| Pet shop owner&lt;br /&gt;
| Sells a featured companion pet in the [[Whisperwood Pet Shop]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Return route to the central hub.&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| No level requirement. Route to the blacksmith and iron ore area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Whisperwood is the safest gathering zone — no PvP, no hostile mobs, same XP rates as the [[Wilderness]].&lt;br /&gt;
* The full [[Wolf Mount]] taming chain starts here — kill chickens, cook at the roast pit, then head to the [[Expanded Wilderness]] to feed Wild Wolves.&lt;br /&gt;
* Fish can also be cooked at the roast pits here — useful if you&#039;ve been fishing at [[The Pond]] and want to cook in a calm area.&lt;br /&gt;
* [[Frostmere]] is connected from the south — no level gate, so the forge is open from day one.&lt;br /&gt;
* To place a [[Shack]], equip a [[Hammer]] (free from the [[Site Foreman]] on the [[Mainland]]) and use it on a valid build tile in Whisperwood. The build costs a Shack Kit, or 500 [[Wood]] and 200 [[Stone]] if you do not hold one.&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Update:Traveling_Merchant&amp;diff=3580</id>
		<title>Update:Traveling Merchant</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Update:Traveling_Merchant&amp;diff=3580"/>
		<updated>2026-09-12T16:37:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update&lt;br /&gt;
| date = 8 July 2026&lt;br /&gt;
| type = Game update&lt;br /&gt;
| image = news_03.png&lt;br /&gt;
| image_size = 960px&lt;br /&gt;
| summary = The Traveling Merchant bundle has been updated, and the Personal Gold system now runs as a lottery ticket system with up to 3,000 winning tickets drawn daily.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As of September 2026: the Traveling Merchant no longer visits — the merchant system described below was retired in July 2026, with the Global Merchant closing on 15 July 2026, and a tombstone now stands where he traded. This page is kept as a historical record. Before retirement, the numbers had also drifted from those below: the daily pool was raised to 4,000 Gold, the resource burn was raised from 5% to 50%, each ticket cost one full bundle with a daily limit of 3 / 10 / 15 tickets by $KINS tier (no limit at 100,000+), and entries moved to a single 00:00–12:00 UTC window with a draw at 12:00 UTC.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Traveling Merchant&#039;&#039;&#039; on [[Mainland]] has been updated. The material bundle requirements have changed, and the Personal Gold system now works as a lottery ticket system — submit your bundle, receive tickets based on [[$KINS]] holdings, and results are drawn in every 12hrs.&lt;br /&gt;
&lt;br /&gt;
The merchant visits &#039;&#039;&#039;twice per day&#039;&#039;&#039; at random times — once between 00:00–12:00 UTC and once between 12:00–00:00 UTC. His exact schedule is secret and changes daily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; Use the [[Merchant Exchange Calculator]] and [[:Category:Merchant Gold Calculator|Merchant Gold Calculator]] to plan how many material bundles you need before visiting the merchant.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updated Material Bundle ==&lt;br /&gt;
The material bundle required for both Personal and Global merchant interactions has been updated:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Old amount&lt;br /&gt;
! New amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,600&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|24px|link=Stone]] [[Stone]]&lt;br /&gt;
| 1,500&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|24px|link=Coal]] [[Coal]]&lt;br /&gt;
| 700&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Herring]] [[Cooked Herring]]&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Update&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Material bundle&lt;br /&gt;
| Updated to 2,600 [[Wood]], 1,400 [[Stone]], 800 [[Coal]], and 40 [[Cooked Herring]].&lt;br /&gt;
|-&lt;br /&gt;
| Personal Gold&lt;br /&gt;
| Now a lottery ticket system — submit a bundle to receive tickets based on [[$KINS]] holdings. Up to 3,000 tickets win each day, drawn approximately every 3 hours 14 minutes. Each winning ticket = 1 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 5% resource tax&lt;br /&gt;
| Burned on ALL submitted materials regardless of outcome — winning tickets burn the full 5%, losing tickets refund the remainder after the 5% burn.&lt;br /&gt;
|-&lt;br /&gt;
| Global pool&lt;br /&gt;
| Unchanged — donate materials, earn contribution points, claim Gold when the pool opens. Shared 3,000 Gold across both daily visits.&lt;br /&gt;
|-&lt;br /&gt;
| Merchant visits&lt;br /&gt;
| Twice per day at random times — once 00:00–12:00 UTC, once 12:00–00:00 UTC.&lt;br /&gt;
|-&lt;br /&gt;
| Calculator&lt;br /&gt;
| [[Merchant Exchange Calculator]] and [[:Category:Merchant Gold Calculator|Merchant Gold Calculator]] help plan bundle gathering for target Gold amounts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal Gold (Lottery Ticket System) ==&lt;br /&gt;
Personal Gold does not compete with the Global pool. Players submit a material bundle to receive lottery ticket entries — the number of tickets depends on [[$KINS]] holdings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
# Submit a full material bundle (2,600 [[Wood]], 1,400 [[Stone]], 800 [[Coal]], 40 [[Cooked Herring]]).&lt;br /&gt;
# Receive lottery tickets based on your $KINS holding tier.&lt;br /&gt;
# Up to &#039;&#039;&#039;3,000 tickets win each day&#039;&#039;&#039;, drawn approximately every &#039;&#039;&#039;3 hours 14 minutes&#039;&#039;&#039;.&lt;br /&gt;
# A winning ticket grants &#039;&#039;&#039;1 Gold&#039;&#039;&#039;.&lt;br /&gt;
# Regardless of outcome, a &#039;&#039;&#039;5% resource tax is burned&#039;&#039;&#039; from all submitted materials — winning tickets burn the full remainder after the 5%, losing tickets refund the rest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! $KINS held&lt;br /&gt;
! Tickets per bundle submitted&lt;br /&gt;
|-&lt;br /&gt;
| Less than 1,000&lt;br /&gt;
| 0 tickets (not eligible)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 to 4,999&lt;br /&gt;
| 2 tickets&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 to 9,999&lt;br /&gt;
| 6 tickets&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+&lt;br /&gt;
| 10 tickets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The merchant visits twice per day — players can submit bundles on both visits for double the ticket entries per day.&lt;br /&gt;
&lt;br /&gt;
== Global Travelling Merchant ==&lt;br /&gt;
The Global Merchant system is unchanged. Players donate material bundles to earn hidden contribution points, which determine their claim limit when the Global pool opens.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
# Donate materials to the merchant to build hidden contribution points.&lt;br /&gt;
# Points set your claim limit when the Global Merchant opens.&lt;br /&gt;
# Once the pool opens, purchase your allocated Gold using the standard material bundle.&lt;br /&gt;
# The shared pool is &#039;&#039;&#039;3,000 Gold total&#039;&#039;&#039; split across both daily visits.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]]&lt;br /&gt;
| Full merchant guide — bundles, Personal Gold, and Global pool mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant Exchange Calculator]]&lt;br /&gt;
| Plan material gathering for target Gold amounts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| How Gold fits into the broader Kintara economy.&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS]]&lt;br /&gt;
| Determines Personal Gold ticket amounts per bundle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Where the merchant stands near his cart.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daily Quests]]&lt;br /&gt;
| Must be completed before interacting with the merchant.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Update:Relics&amp;diff=3579</id>
		<title>Update:Relics</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Update:Relics&amp;diff=3579"/>
		<updated>2026-09-12T16:37:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update&lt;br /&gt;
| date = 8 September 2026&lt;br /&gt;
| type = Game update&lt;br /&gt;
| image = news_14.png&lt;br /&gt;
| image_size = 960px&lt;br /&gt;
| summary = Qadim the Relicweaver opens his house in The Dunes — bring earned gear and 5 gold, and the shard may bind one of 60 Relics to your item forever.&lt;br /&gt;
| source =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Qadim the Relicweaver]]&#039;&#039;&#039; keeps a house in [[The Dunes East]] with a shard on the table, and says every item carries a hidden thread. Bring him something you earned and &#039;&#039;&#039;5 [[Gold]]&#039;&#039;&#039;, and he will bind it to something greater. Choose carefully — once woven, a Relic can never be undone.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Qadim first appeared in &#039;&#039;&#039;[[Update:Dunes|Server Update v5.3]]&#039;&#039;&#039; as a Coming soon Dunes NPC — work visible in-world, service not yet ready. Official site copy said he was drawing relics out of the sand:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The relics are restless yet. Come back when the sand has settled.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
([https://kintara.com/news?id=28&amp;amp;kind=update Official v5.3 notes].) His house is on [[The Dunes East]], alongside [[Kaziir the Armoursmith]] and [[Sahriel the Bowbinder]].&lt;br /&gt;
&lt;br /&gt;
== The weave ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5 [[Gold]]&#039;&#039;&#039; a shot.&lt;br /&gt;
* &#039;&#039;&#039;The shard decides&#039;&#039;&#039; which Relic you receive.&lt;br /&gt;
* &#039;&#039;&#039;60 Relics&#039;&#039;&#039; exist in total:&lt;br /&gt;
** &#039;&#039;&#039;20&#039;&#039;&#039; for tools&lt;br /&gt;
** &#039;&#039;&#039;20&#039;&#039;&#039; for weapons&lt;br /&gt;
** &#039;&#039;&#039;20&#039;&#039;&#039; for armor&lt;br /&gt;
* Rarity runs from common up through the three of Qadim&#039;s own making — the Mythic tier, above Legendary:&lt;br /&gt;
** &#039;&#039;&#039;Qadim&#039;s Fortune&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Qadim&#039;s Wrath&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Qadim&#039;s Embrace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What he will take ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned gear only.&#039;&#039;&#039; The free trainer kit is not eligible — he wants a tool with a story, not one you were handed this morning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier / set&lt;br /&gt;
! Eligible items&lt;br /&gt;
|-&lt;br /&gt;
| Level 2&lt;br /&gt;
| Level 2 pickaxe, axe, sword, and fishing rod ([[Level 2 Fishing Rod]])&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Copper pickaxes, axes, and swords&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| Silver pickaxes, axes, and swords&lt;br /&gt;
|-&lt;br /&gt;
| Special&lt;br /&gt;
| The fireproof / [[Fire-Resistant Fishing Rod]], and &#039;&#039;&#039;every piece of armor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Not eligible&lt;br /&gt;
| Free trainer kit starter tools (including the free [[Starter Fishing Rod]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What they do ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Tools&lt;br /&gt;
| Faster swings, bigger hauls, better odds on the rare finds, more XP&lt;br /&gt;
|-&lt;br /&gt;
| Weapons&lt;br /&gt;
| Heavier hits, follow-through strikes, poisons, life drawn back out of a kill&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Damage turned aside, venom blunted, a deeper health pool, and one that pulls you back from a death you should not have walked away from&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The binding ==&lt;br /&gt;
&lt;br /&gt;
* A Relic belongs to &#039;&#039;&#039;one item&#039;&#039;&#039;, not to you.&lt;br /&gt;
* Sell that sword and the Relic goes with it — it shows on the [[Marketplace]] listing, and it is yours again if you buy it back.&lt;br /&gt;
* A Relic &#039;&#039;&#039;cannot&#039;&#039;&#039; be moved to another item, re-rolled, or removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As of 9 September 2026 a woven item can be re-rolled: 5 Gold per reroll, at most 10 rerolls per item, after which it locks. Relics still cannot be moved to another item; an item (and its Relic with it) can be destroyed via the inventory Trash slot. See [[Qadim the Relicweaver]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat / effect&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Armor stats&lt;br /&gt;
| ±10%&lt;br /&gt;
|-&lt;br /&gt;
| Follow-up / follow-through strikes&lt;br /&gt;
| 15 damage&lt;br /&gt;
|-&lt;br /&gt;
| Deepest health pool&lt;br /&gt;
| 110 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| NPC who runs the weave.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Realm where his house stands.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Parent desert zone.&lt;br /&gt;
|-&lt;br /&gt;
| [[Update:Dunes]]&lt;br /&gt;
| v5.3 notes that first teased Qadim.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 5 Gold per weave.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| Eligible special rod (fireproof / lava rod).&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| Eligible Level 2 fishing tool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Relic shows on the listing when the item is sold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Copper / silver tools and armor craft loop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Rod ladder and Emberstone lava fishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Update:Guilds&amp;diff=3578</id>
		<title>Update:Guilds</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Update:Guilds&amp;diff=3578"/>
		<updated>2026-09-12T16:36:58Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update&lt;br /&gt;
| date = 30 June 2026&lt;br /&gt;
| type = Game update&lt;br /&gt;
| image = news_05.png&lt;br /&gt;
| image_size = 960px&lt;br /&gt;
| summary = Guilds are live — form clans of up to 20 members, earn a passive +5% XP bonus, set custom tags, and keep Guild Life funded with shared resource upkeep.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guilds&#039;&#039;&#039; are now live in [[Kintara]]. Players can form community clans, coordinate in the [[Wilderness]], and unlock passive progression bonuses — as long as the guild stays funded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As of September 2026 guilds also have a four-rank ladder (Recruit, Sergeant, General, Owner), a shared guild bank, and a 24-hour lockout on joining another guild after leaving or being removed; founding now costs 100 [[Gold]], and the Leaderboard tab shows the [[Guild Seasons|Guild Season]] board. See [[Guilds]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Guild perk:&amp;lt;/span&amp;gt; Active members receive a passive &#039;&#039;&#039;+5% XP bonus on everything&#039;&#039;&#039; while their guild remains active.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Update&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds]]&lt;br /&gt;
| Player clans with ranks, recruiting, and shared goals.&lt;br /&gt;
|-&lt;br /&gt;
| Roster size&lt;br /&gt;
| Upgrade from &#039;&#039;&#039;5&#039;&#039;&#039; starting members up to &#039;&#039;&#039;20&#039;&#039;&#039; max.&lt;br /&gt;
|-&lt;br /&gt;
| Custom tags&lt;br /&gt;
| Leaders set stylized guild tags (e.g. `[YN]`) visible in-world.&lt;br /&gt;
|-&lt;br /&gt;
| Guild Life&lt;br /&gt;
| Members contribute Wood, Stone, Coal, and Cooked Herring to fund upkeep.&lt;br /&gt;
|-&lt;br /&gt;
| Burn rate&lt;br /&gt;
| Larger rosters drain Guild Life faster (e.g. 11 members = x2.2 multiplier).&lt;br /&gt;
|-&lt;br /&gt;
| Leaderboard&lt;br /&gt;
| Top guilds are ranked on the in-game guild leaderboard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild Life contributions ==&lt;br /&gt;
&lt;br /&gt;
One day of Guild Life requires:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked Herring]]&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Members can quick-deposit &#039;&#039;&#039;+1&#039;&#039;&#039;, &#039;&#039;&#039;+5&#039;&#039;&#039;, or &#039;&#039;&#039;+10&#039;&#039;&#039; days at a time from inventory or bank.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds]]&lt;br /&gt;
| Full guild guide — perks, upkeep, ranks, and UI panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Cooperative gathering and PvP with tagged clanmates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Resource values for upkeep contributions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daily Quests]]&lt;br /&gt;
| Progression loop that benefits from the guild XP bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Update:Fishing&amp;diff=3577</id>
		<title>Update:Fishing</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Update:Fishing&amp;diff=3577"/>
		<updated>2026-09-12T16:36:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update&lt;br /&gt;
| date = 11 August 2026&lt;br /&gt;
| type = Game update&lt;br /&gt;
| image = news_10.png&lt;br /&gt;
| image_size = 960px&lt;br /&gt;
| summary = Server Update v5.7 — Fishing is a full skill ladder: four fish across four waters, bait progression, three rods, a Shores dock and Wooden Raft, cooking burn chance, Angler Outfit, plus Stingray and Dolphin mounts.&lt;br /&gt;
| source = https://kintara.com/news?id=33&amp;amp;kind=update&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a real skill ladder in &#039;&#039;&#039;Server Update v5.7&#039;&#039;&#039;. Four fish across four waters, a bait climb you can farm or buy, three rods, a pier at [[The Shores]], a &#039;&#039;&#039;200 [[Gold]]&#039;&#039;&#039; [[Wooden Raft]], cooking burns, and the chase [[Angler Outfit]] that makes every bite &#039;&#039;&#039;30% faster&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Official:&amp;lt;/span&amp;gt; [https://kintara.com/news?id=33&amp;amp;kind=update Server Update v5.7 — Fishing, Cooking &amp;amp; the Angler Outfit] (11 August 2026).&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As of September 2026: the two-minute Magma Brute respawn noted below was cut to 90 seconds later the same day (announced in v5.8 — see [[Update:Hitsplats]]). The raft-only far water is now [[The Deep]], a fifth fishing ground with a fifth fish, [[Swordfish]] (Fishing 28, Squid Bait, heals 25 HP), and the [[Orca Mount]] at 1 in 8,000; every Tuna spot can be reached from the dock or the sand. The [[Angler Outfit]] exchange now takes 150 of each of the five cooked fish (750 in total) for 10 tickets, and each ticket wins at 1 in 1,000. The guild bank is now live.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Update&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Four fish / four waters&lt;br /&gt;
| Herring ([[The Pond]]), Trout ([[Whisperwood]]), Bass &amp;amp; Tuna ([[The Shores]]). Level is on the catch, not the zone door.&lt;br /&gt;
|-&lt;br /&gt;
| Bait ladder&lt;br /&gt;
| Trade &#039;&#039;&#039;10 fish → 5 next-tier bait&#039;&#039;&#039;, or buy &#039;&#039;&#039;100 bait for 1 Gold&#039;&#039;&#039;. Feather Bait from chicken feathers.&lt;br /&gt;
|-&lt;br /&gt;
| Three rods&lt;br /&gt;
| Free Basic (Pond/Whisperwood), &#039;&#039;&#039;10 Gold&#039;&#039;&#039; Level 2 (most waters), &#039;&#039;&#039;15 Gold&#039;&#039;&#039; Fire-Resistant (Emberstone lava only).&lt;br /&gt;
|-&lt;br /&gt;
| Shores dock + raft&lt;br /&gt;
| Pier to reach Tuna water; [[Wooden Raft]] (200 Gold) makes ocean walkable — item, not a mount.&lt;br /&gt;
|-&lt;br /&gt;
| Cooking burns&lt;br /&gt;
| Burn chance scales with Cooking (30% at ≤5 → 5% at 40). Never reaches zero.&lt;br /&gt;
|-&lt;br /&gt;
| [[Angler Outfit]]&lt;br /&gt;
| Hat / Vest / Waders via raffle; full set = &#039;&#039;&#039;30% faster bites&#039;&#039;&#039; everywhere (including lava).&lt;br /&gt;
|-&lt;br /&gt;
| Rare water drops&lt;br /&gt;
| [[Stingray Mount]] and [[Dolphin Mount]] at &#039;&#039;&#039;1 in 10,000&#039;&#039;&#039; each on Shores casts. Turtle off the Shores pool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Four fish, four waters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fish&lt;br /&gt;
! Where&lt;br /&gt;
! Fishing level&lt;br /&gt;
! Bait&lt;br /&gt;
! Cooked heals&lt;br /&gt;
! XP (catch / cook)&lt;br /&gt;
|-&lt;br /&gt;
| Herring&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| 1&lt;br /&gt;
| Feather Bait&lt;br /&gt;
| 5 HP&lt;br /&gt;
| 125 / 125&lt;br /&gt;
|-&lt;br /&gt;
| Trout&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| 6&lt;br /&gt;
| Trout Bait&lt;br /&gt;
| 10 HP&lt;br /&gt;
| 130 / 130&lt;br /&gt;
|-&lt;br /&gt;
| Bass&lt;br /&gt;
| [[The Shores]], south of the buoys&lt;br /&gt;
| 13&lt;br /&gt;
| Bass Bait&lt;br /&gt;
| 15 HP&lt;br /&gt;
| 135 / 135&lt;br /&gt;
|-&lt;br /&gt;
| Tuna&lt;br /&gt;
| [[The Shores]], north of the buoys&lt;br /&gt;
| 20&lt;br /&gt;
| Tuna Bait&lt;br /&gt;
| 20 HP&lt;br /&gt;
| 140 / 140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The old generic &#039;&#039;&#039;fish&#039;&#039;&#039; item is now &#039;&#039;&#039;Herring&#039;&#039;&#039; — same stacks and listings, new name. [[The Shores]] stays walkable at any level; the fish, bait, and rod gate what you can pull.&lt;br /&gt;
&lt;br /&gt;
== Bait ==&lt;br /&gt;
&lt;br /&gt;
* Climb: at either Fishing NPC, trade &#039;&#039;&#039;10 fish for 5 bait&#039;&#039;&#039; of the next tier (raw or cooked; raw spent first).&lt;br /&gt;
* Bottom rung: chickens drop a &#039;&#039;&#039;Feather&#039;&#039;&#039;; NPC ties &#039;&#039;&#039;1 Feather → 1 Feather Bait&#039;&#039;&#039; (chickens no longer drop finished bait).&lt;br /&gt;
* Buy: &#039;&#039;&#039;1 Gold for 100 bait&#039;&#039;&#039; at both counters.&lt;br /&gt;
* Cost on &#039;&#039;&#039;catch&#039;&#039;&#039;, not cast — no bite / cancelled cast spends nothing.&lt;br /&gt;
&lt;br /&gt;
== Rods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rod&lt;br /&gt;
! Price&lt;br /&gt;
! Water&lt;br /&gt;
|-&lt;br /&gt;
| Starter Fishing Rod&lt;br /&gt;
| Free — Old Fisher at [[The Pond]]&lt;br /&gt;
| Pond + Whisperwood&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 Fishing Rod&lt;br /&gt;
| 10 [[Gold]] — [[The Shores]]&lt;br /&gt;
| Everything except lava&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Resistant Fishing Rod&lt;br /&gt;
| 15 [[Gold]] — [[The Shores]]&lt;br /&gt;
| [[Emberstone]] lava only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upgrades keep working in lower waters (Level 2 still fishes the Pond). The fireproof rod is lava-only. Emberstone lava with it yields &#039;&#039;&#039;[[Molten Rock]]&#039;&#039;&#039; — no bait, no cooking, &#039;&#039;&#039;125 XP&#039;&#039;&#039; per haul.&lt;br /&gt;
&lt;br /&gt;
== Dock, buoys, and raft ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pier&#039;&#039;&#039; eleven tiles out on the north side of the buoy line; &#039;&#039;&#039;Dockhand Maren&#039;&#039;&#039; sells rods, bait, and rafts. Cast range is &#039;&#039;&#039;five tiles&#039;&#039;&#039; — the dock is needed to reach far Tuna columns.&lt;br /&gt;
* &#039;&#039;&#039;Buoy line&#039;&#039;&#039; west–east: north = Tuna, line + south = Bass (same depth).&lt;br /&gt;
* &#039;&#039;&#039;[[Wooden Raft]] — 200 Gold:&#039;&#039;&#039; 1×1 sail raft. Inventory item (tradeable / bankable / lootable on death). Shores ocean only. Boarding dismounts you; holding a rod and clicking out-of-range water sails you there.&lt;br /&gt;
&lt;br /&gt;
== Moving fish spots ==&lt;br /&gt;
&lt;br /&gt;
Active spots are &#039;&#039;&#039;2×2&#039;&#039;&#039; water that stay hot &#039;&#039;&#039;2–5 minutes&#039;&#039;&#039;, then move (independent timers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Water&lt;br /&gt;
! Live spots&lt;br /&gt;
|-&lt;br /&gt;
| The Shores — Tuna&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| The Shores — Bass&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Whisperwood&lt;br /&gt;
| 3 (river + each accent pond)&lt;br /&gt;
|-&lt;br /&gt;
| The Pond&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Emberstone&lt;br /&gt;
| 2 across three lava pits (never share a pit; white rings)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a spot moves out from under your line, the line is pulled in.&lt;br /&gt;
&lt;br /&gt;
== Cooking burns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cooking level&lt;br /&gt;
! Burn chance&lt;br /&gt;
|-&lt;br /&gt;
| 5 and below&lt;br /&gt;
| 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 26.4%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 19.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 12.1%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
~0.7% per level between anchors; never zero. Burnt fish: no HP, no Cooking XP, still stacks/trades. Roast Pit shows your exact chance. Cooked Trout / Bass / Tuna are edible again (10 / 15 / 20 HP).&lt;br /&gt;
&lt;br /&gt;
== Angler Outfit ==&lt;br /&gt;
&lt;br /&gt;
At launch the Angler took &#039;&#039;&#039;250 Cooked Herring + 250 Cooked Trout + 250 Cooked Bass + 250 Cooked Tuna&#039;&#039;&#039; (1,000 cooked fish) for &#039;&#039;&#039;10 Angler Raffle Tickets&#039;&#039;&#039;. Since the Swordfish arrived the price is &#039;&#039;&#039;150 of each of the five cooked species&#039;&#039;&#039; (750 cooked fish) for the same 10 tickets, and each ticket wins at &#039;&#039;&#039;1 in 1,000&#039;&#039;&#039; — replace the 1 in 2,500 below.&lt;br /&gt;
&lt;br /&gt;
* Each ticket: &#039;&#039;&#039;1 in 2,500&#039;&#039;&#039; for one random piece (Hat / Vest / Waders).&lt;br /&gt;
* No duplicate protection; all pieces tradeable.&lt;br /&gt;
* Wear any piece at &#039;&#039;&#039;Fishing 30&#039;&#039;&#039;.&lt;br /&gt;
* Full set: &#039;&#039;&#039;every bite 30% faster&#039;&#039;&#039; — all waters, including lava.&lt;br /&gt;
&lt;br /&gt;
== Rare Shores drops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray Mount]]&lt;br /&gt;
| 1 in 10,000 (any Shores cast)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Mount]]&lt;br /&gt;
| 1 in 10,000 (independent roll)&lt;br /&gt;
|-&lt;br /&gt;
| 2–10 [[Gold]]&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Turtle Mount]] is &#039;&#039;&#039;off&#039;&#039;&#039; the Shores fishing pool.&lt;br /&gt;
&lt;br /&gt;
== Other changes ==&lt;br /&gt;
&lt;br /&gt;
* [[Magma Brute]] respawn raised to &#039;&#039;&#039;2 minutes&#039;&#039;&#039; (was 45s) so Emberstone fishing is workable.&lt;br /&gt;
* Rod / raft vanish bug fixed (tool allowlists unified).&lt;br /&gt;
* New fish, bait, burnt fish, feathers, tickets, rods, and raft are marketplace-tradeable.&lt;br /&gt;
* Scrolls: “Deliver Cooked Fish” accepts any cooked species; Hard Scrolls from Venomweaver credit Venomweaver correctly.&lt;br /&gt;
* Guild ranks: Recruit → Sergeant → General → Owner (bank still testing).&lt;br /&gt;
* Worn gear trades again; Examine shows durability have/max %.&lt;br /&gt;
* Fishing / cooking UI rebuilt mobile-friendly; crisp icons; Angler pieces animate; fish swim in active spots.&lt;br /&gt;
&lt;br /&gt;
== How to try it ==&lt;br /&gt;
&lt;br /&gt;
# Free rod from the Old Fisher at [[The Pond]]; feathers from Whisperwood chickens → Feather Bait.&lt;br /&gt;
# Climb: 10 Herring → 5 Trout Bait at either Fishing NPC.&lt;br /&gt;
# Walk the new dock north of the buoys; Maren sells the 10 Gold Level 2 rod.&lt;br /&gt;
# Buy a raft (200 Gold) and sail to Tuna water.&lt;br /&gt;
# Cook at a Roast Pit — the window shows your burn chance.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill guide.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Burn chance and food heals.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]] / [[Whisperwood]] / [[The Shores]] / [[Emberstone]]&lt;br /&gt;
| Fishing waters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Emberstone lava catch.&lt;br /&gt;
|-&lt;br /&gt;
| [https://kintara.com/news?id=33&amp;amp;kind=update Official patch notes]&lt;br /&gt;
| Full v5.7 announcement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Trout&amp;diff=3576</id>
		<title>Trout</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Trout&amp;diff=3576"/>
		<updated>2026-09-12T16:36:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Trout&lt;br /&gt;
| image    = Fish trout.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Food / Fishing catch&lt;br /&gt;
| stats    = Raw: not eaten · Cooked: heals 10 HP&lt;br /&gt;
| obtained = [[Fishing]] in [[Whisperwood]] (Fishing level 6, [[Trout Bait]])&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trout&#039;&#039;&#039; is the second of Kintara&#039;s five fish, caught in [[Whisperwood]]. Cooking it converts it to Cooked Trout, which heals 10 HP — or, on a failed cook, to Burnt Trout, which is junk. Cooked Trout does nothing in [[The Dunes]]: the heat blocks every cooked fish there, and cacti is the only food that heals in the sand.&lt;br /&gt;
&lt;br /&gt;
== Catching ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
|-&lt;br /&gt;
| Fishing level&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Bait&lt;br /&gt;
| [[Trout Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| Rod&lt;br /&gt;
| [[Starter Fishing Rod]] or [[Level 2 Fishing Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Catch XP&lt;br /&gt;
| 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whisperwood has 3 live fishing spots: one pinned to the river, and one pinned to each of its two accent ponds (previously decorative, now fishable).&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result&lt;br /&gt;
! Effect&lt;br /&gt;
! Cooking XP&lt;br /&gt;
|-&lt;br /&gt;
| Cooked Trout&lt;br /&gt;
| Heals 10 HP&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Trout&lt;br /&gt;
| No heal, no XP, junk item&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cooking Trout requires Cooking level 6. Cooking any fish is a roll against your [[Cooking]] level — the burn chance starts at 30% (level 5 and below) and slides down toward, but never reaches, 0% (5% at level 40). The [[Roast pit|Roast Pit]] shows your exact current burn chance.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Cooked Trout can be traded up for [[Bass Bait]] (10 Trout, raw or cooked, for 5 Bass Bait) at [[Old Fisher]] or [[Dockhand Maren]].&lt;br /&gt;
* Cooked Trout counts toward the [[Angler Outfit]] raffle at [[The Angler]] — one exchange takes 150 of each cooked species ([[Herring]], Trout, [[Bass]], [[Tuna]], [[Swordfish]]) and grants 10 raffle tickets. The outfit itself needs Fishing 30 to wear; the exchange has no level requirement.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill used to catch Trout.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout Bait]]&lt;br /&gt;
| Required bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Where Trout is caught.&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| Previous fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| Next fish tier — Cooked Trout trades up to its bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]]&lt;br /&gt;
| Accepts Cooked Trout for the Angler Outfit raffle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Traveling_Merchant&amp;diff=3575</id>
		<title>Traveling Merchant</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Traveling_Merchant&amp;diff=3575"/>
		<updated>2026-09-12T16:36:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Traveling Merchant&lt;br /&gt;
| image    = Merchant.webp&lt;br /&gt;
| role     = Deceased (formerly Gold vendor)&lt;br /&gt;
| location = [[Mainland]] — memorial tombstone on his old tile&lt;br /&gt;
| services = Offline. All trades, contributions, and lottery services are closed.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Traveling Merchant&#039;&#039;&#039; was the main early source of [[Gold]] for players who gathered resources, trading material bundles for Daily Lottery tickets. He was &#039;&#039;&#039;found dead by his cart&#039;&#039;&#039; on the [[Mainland]], and his services are shut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;The merchant is dead:&amp;lt;/span&amp;gt; The Traveling Merchant was found dead beside his cart — cause unknown. The crime scene that once ringed the cart was cleared in July 2026, and a granite &#039;&#039;&#039;memorial tombstone&#039;&#039;&#039; now stands on his old tile. Clicking the tombstone opens an &amp;quot;In Memoriam&amp;quot; popup: &#039;&#039;&amp;quot;The Traveling Merchant, May 22, 2026 — Jul 18, 2026 … Gone, but not refunded.&amp;quot;&#039;&#039; [[Gold]] is now earned through mob kills and the [[Venomweaver]] instead — see [[Gold]] for current sources.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== A death in Kintara ==&lt;br /&gt;
The Traveling Merchant was found dead by his cart, and the area around it became an active &#039;&#039;&#039;crime scene&#039;&#039;&#039;: bright caution tape ringed the cart, a [[Constable]] NPC patrolled inside the tape, and players could not cross the cordon. The Constable had theories (a robbery gone wrong?) but no answers.&lt;br /&gt;
&lt;br /&gt;
On 20 July 2026 the crime scene — the body, the blood, the tape, and the Constable — was cleared from the world. Today only the granite tombstone marks the spot.&lt;br /&gt;
&lt;br /&gt;
* With the merchant gone, his services are permanently &#039;&#039;&#039;shut down&#039;&#039;&#039;: no Gold trades, no campaign contributions, and no lottery entries.&lt;br /&gt;
* The lottery estate has been &#039;&#039;&#039;settled&#039;&#039;&#039; — in the Constable&#039;s words, &amp;quot;Every logged stub was paid out to its rightful claimant or forfeited to the Crown at the inquest deadline.&amp;quot; There is no longer any way to make a claim in-game.&lt;br /&gt;
&lt;br /&gt;
The mystery of who killed the merchant, and why, was never solved in-game.&lt;br /&gt;
&lt;br /&gt;
== How the Daily Lottery worked (historical) ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Historical:&amp;lt;/span&amp;gt; The following describes the Daily Lottery as it ran &#039;&#039;&#039;before&#039;&#039;&#039; the merchant&#039;s death. It is kept for reference. No new entries are possible, and all outstanding claims have been settled.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchant ran a single Daily Lottery on a 24-hour cycle: a 12-hour window to buy tickets, the draw at 12:00 UTC, then a 12-hour window to claim winnings before they expired at midnight UTC. Each ticket cost one bundle of materials:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 2,600&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|24px|link=Stone]] [[Stone]]&lt;br /&gt;
| 1,400&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|24px|link=Coal]] [[Coal]]&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Herring]] [[Cooked Herring]]&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The number of tickets a player could buy per day scaled with the [[$KINS]] held for 24 hours (3 tickets at 1,000+, 10 at 5,000+, 15 at 10,000+, unlimited at 100,000+), under a daily Gold cap of 4,000. Winning tickets paid 1 Gold; losing tickets refunded 50% of their materials, with the other 50% burned. Tickets bought before the refund change kept the old 95% refund.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Current Gold sources now that the merchant is gone.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Boss that can drop Gold for every fighter on a kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Constable]]&lt;br /&gt;
| NPC who investigated the merchant&#039;s death (also removed with the crime scene).&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Drops Gold on kill, in [[Emberstone]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Daily Quests]]&lt;br /&gt;
| Formerly required before buying tickets.&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS]]&lt;br /&gt;
| Formerly set your daily ticket allowance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Location of the memorial tombstone.&lt;br /&gt;
|}&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Mainland]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Shores&amp;diff=3574</id>
		<title>The Shores</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Shores&amp;diff=3574"/>
		<updated>2026-09-12T16:36:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Shores&lt;br /&gt;
| image        = Map_The_Shores.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = Safe / Calm&lt;br /&gt;
| connected_to = [[The Pond]] (west return), [[Emberstone]] (north), [[The Dunes East]] (south)&lt;br /&gt;
| whats_there  = Ocean fishing (Bass, Tuna, Swordfish), rare mount drops, The Deep, sunken treasure&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Shores&#039;&#039;&#039; is a calm seaside zone reached from the east side of [[The Pond]]. It has sand along the west edge, open ocean to the east, and follows the same safe rules as The Pond.&lt;br /&gt;
&lt;br /&gt;
The Shores is mainly used for higher-level [[Fishing]]: each of its catches is gated by Fishing level and bait rather than by an entry requirement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Entry:&amp;lt;/span&amp;gt; The Shores is open to every level — the old Total Level 20 gate was removed in a 2026 update. What is gated is the catch: each species has its own Fishing level and bait. Free Play accounts cannot enter.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
The Shores is one of Kintara&#039;s main fishing locations. All Shores species require the [[Level 2 Fishing Rod]] and their own bait.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Catch&lt;br /&gt;
! Where&lt;br /&gt;
! Fishing level&lt;br /&gt;
! Bait&lt;br /&gt;
! XP per catch&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| South of the buoy line&lt;br /&gt;
| 13&lt;br /&gt;
| [[Bass Bait]]&lt;br /&gt;
| 135 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| North of the buoy line (fished from the dock)&lt;br /&gt;
| 20&lt;br /&gt;
| [[Tuna Bait]]&lt;br /&gt;
| 140 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| [[The Deep]] (raft-only water)&lt;br /&gt;
| 28&lt;br /&gt;
| [[Squid Bait]]&lt;br /&gt;
| 145 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Dockhand Maren]] sells the rods, the bait and the [[Wooden Raft]] from her dock, and trades 10 of one fish for 5 of the next bait up. [[The Angler]] stands at the seaward end of the same dock and trades cooked fish for raffle tickets.&lt;br /&gt;
&lt;br /&gt;
Every cast also has a 1 in 10,000 chance of bringing up &#039;&#039;&#039;sunken treasure&#039;&#039;&#039; — 2–10 [[Gold]] alongside the fish.&lt;br /&gt;
&lt;br /&gt;
== The Deep ==&lt;br /&gt;
[[The Deep]] is a pocket of water on the ocean&#039;s eastern edge, just north of the buoy line, out of casting range from the sand and the dock — so it can only be fished from a [[Wooden Raft]]. Besides Swordfish, casts into the Deep can bring up:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Find&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca Mount]]&lt;br /&gt;
| 1 in 8,000 per cast&lt;br /&gt;
| Rare mount — Deep casts only.&lt;br /&gt;
|-&lt;br /&gt;
| Waterlogged Crate&lt;br /&gt;
| 1 in 600&lt;br /&gt;
| Bonus haul.&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Treasure Map&lt;br /&gt;
| 1 in 2,500&lt;br /&gt;
| Opens a personal dig site on the Shores sand — click the marked spot to dig.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| 1 in 35&lt;br /&gt;
| 1–3 ore per find.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Base speed&lt;br /&gt;
! Max speed (trained)&lt;br /&gt;
! Drop chance&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount turtle.png|36px|link=Turtle Mount]] [[Turtle Mount]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 55%&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;No longer drops.&#039;&#039;&#039; Came off the Shores fishing pool in a 2026 update — [[Marketplace]] or player trading only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray Mount]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 55%&lt;br /&gt;
| 1 in 10,000 per cast&lt;br /&gt;
| ✅ Currently obtainable from Shores fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Mount]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 55%&lt;br /&gt;
| 1 in 10,000 per cast&lt;br /&gt;
| ✅ Currently obtainable from Shores fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca Mount]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 55%&lt;br /&gt;
| 1 in 8,000 per cast into the Deep&lt;br /&gt;
| ✅ Currently obtainable — Deep casts only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A winning mount roll arrives instead of that cast&#039;s fish, and the bait is still spent.&lt;br /&gt;
&lt;br /&gt;
All mounts now use the &#039;&#039;&#039;25% base, 55% cap&#039;&#039;&#039; system. Train via [[Sorrel the Stablemaster]] (10 Gold per +5% session).&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| West&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Main return route.&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Requires [[Total Level]] 25. Lava PvP realm.&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Desert realm — no level requirement, but heat, open PvP and full loot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The Shores pays more Fishing XP per catch than [[The Pond]] (135–145 vs 125), and its casts roll for the [[Stingray Mount]], [[Dolphin Mount]], and [[Orca Mount]].&lt;br /&gt;
* Stock up on fish here to cook into [[Cooked Herring]] for various recipes.&lt;br /&gt;
* Build a [[Wooden Raft]] to reach the Deep — Swordfish, the Orca, and the treasure-map finds only come from raft casts.&lt;br /&gt;
* Shores mounts start at 25% base speed and can be trained to 55% via [[Sorrel the Stablemaster]] (10 Gold per session).&lt;br /&gt;
* [[Emberstone]] is accessible north from here at Total Level 25 — the next zone up for high-level [[Fishing]] and [[Combat]].&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| The Shores is reached from The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Next zone north — requires Total Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Main skill trained here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| Shores catch, south of the buoy line.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| Shores catch, fished from the dock.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Raft]]&lt;br /&gt;
| Needed to fish the Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[Turtle Mount]]&lt;br /&gt;
| Former Shores fishing drop — now Marketplace only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray Mount]]&lt;br /&gt;
| Rare Shores fishing drop (1 in 10,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Mount]]&lt;br /&gt;
| Rare Shores fishing drop (1 in 10,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorrel the Stablemaster]]&lt;br /&gt;
| Trains mounts from 25% to 55%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gilded Mounts]]&lt;br /&gt;
| High-stakes ritual to create rare cosmetic mount variants.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Sells the rods, the bait and the [[Wooden Raft]] here.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Deep]]&lt;br /&gt;
| Raft-only water on the ocean&#039;s eastern edge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Mounts can also appear through marketplace listings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Fishing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Pond&amp;diff=3573</id>
		<title>The Pond</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Pond&amp;diff=3573"/>
		<updated>2026-09-12T16:36:46Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Pond&lt;br /&gt;
| image        = Map_The_Pond.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-calm&amp;quot;&amp;gt;Calm / No PvP&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[Mainland]] (west), [[The Shores]] (east), [[Expanded Wilderness]] (north), [[The Dunes West]] (south)&lt;br /&gt;
| whats_there  = Fishing water, roast pits, [[Old Fisher]], The Residences luxury apartments, [[Slick Vinny]] (name changes)&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Pond&#039;&#039;&#039; is a calm fishing zone east of the [[Mainland]]. It has no PvP, keeps the full HUD enabled, and is one of the main places to train [[Fishing]] and [[Cooking]]. A shady dealer named [[Slick Vinny]] also operates here, offering name changes for those who want a fresh identity.&lt;br /&gt;
&lt;br /&gt;
The area centers around water, roast pits, and the luxury apartment building known as [[The Residences]].&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fish.png|24px|link=Fish]] Fishing water&lt;br /&gt;
| Catch [[Herring]] and train [[Fishing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firepit.svg|24px|link=Cooking]] Roast pits&lt;br /&gt;
| Cook [[Fish]] into [[Cooked Herring]] and [[Raw Chicken]] into [[Cooked Chicken]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Fisher]]&lt;br /&gt;
| Gives and replaces the starter [[Fishing Rod]], ties [[Feather|Feathers]] into [[Feather Bait]] one-for-one, and sells bait for [[Gold]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Slick Vinny]]&lt;br /&gt;
| Changes your in-game display name for 50 [[Gold]] (once every 7 days).&lt;br /&gt;
|-&lt;br /&gt;
| [[The Residences]]&lt;br /&gt;
| Luxury apartment building with flats, apartments, and penthouses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing and Cooking ==&lt;br /&gt;
The Pond is one of the first safe places where players can fish and cook. Its catch is [[Herring]] (stored as the classic Fish item), and every catch consumes 1 [[Feather Bait]] — see [[Fishing]] for the full species and bait system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Requirement&lt;br /&gt;
! Result&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Catch [[Herring]]&lt;br /&gt;
| [[Starter Fishing Rod]] or [[Level 2 Fishing Rod]], [[Fishing]] 1, 1 [[Feather Bait]] per catch&lt;br /&gt;
| [[File:Fish.png|24px|link=Fish]] [[Herring]]&lt;br /&gt;
| 125 XP&lt;br /&gt;
|-&lt;br /&gt;
| Cook fish&lt;br /&gt;
| [[File:Firepit.svg|24px|link=Cooking]] Roast pit&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Herring]] [[Cooked Herring]]&lt;br /&gt;
| See [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| Cook chicken&lt;br /&gt;
| [[File:Firepit.svg|24px|link=Cooking]] Roast pit + [[Wood]]&lt;br /&gt;
| [[Cooked Chicken]] (used to tame [[Wolf Mount]])&lt;br /&gt;
| See [[Cooking]]&lt;br /&gt;
|}&lt;br /&gt;
Training [[Fishing]] and [[Cooking]] back-to-back at the roast pits here is an efficient way to level both skills together. Cooking a fish also costs 1 [[Wood]], and a cook can burn — the chance falls as your [[Cooking]] level rises.&lt;br /&gt;
&lt;br /&gt;
== Rare Drops ==&lt;br /&gt;
Fishing at The Pond has a chance of rare mount drops. A winning roll arrives instead of that cast&#039;s fish (the bait is still spent), and free accounts (holding under 1,000 [[$KINS]]) never receive mount drops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Drop chance&lt;br /&gt;
! Move speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Whale.png|24px|link=Whale Mount]] [[Whale Mount]]&lt;br /&gt;
| 1 in 250 per cast&lt;br /&gt;
| +25% base, trainable to +55%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Whale_gold.png|24px|link=Gold Whale Mount]] [[Gold Whale Mount]]&lt;br /&gt;
| 1 in 5,000 per cast&lt;br /&gt;
| +25% base, trainable to +55%&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The [[Octopus Mount]] does not drop at The Pond — and it no longer drops from fishing at [[The Shores]] either; the Shores pool is now the [[Stingray Mount]], [[Dolphin Mount]], and Orca Mount.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Fisher]]&lt;br /&gt;
| Fishing guide&lt;br /&gt;
| Gives and replaces the starter [[Fishing Rod]] — stands on the dock near the water.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beauregard]]&lt;br /&gt;
| Head concierge&lt;br /&gt;
| Explains apartment tiers in [[The Residences]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Marguerite]]&lt;br /&gt;
| Concierge&lt;br /&gt;
| Explains penthouses and apartment buying in [[The Residences]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Slick Vinny]]&lt;br /&gt;
| Name-change dealer&lt;br /&gt;
| Changes your in-game display name for 50 [[Gold]]. Cooldown: once every 7 days. Located in the back alley by the trash bins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| West&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Return route to the central hub.&lt;br /&gt;
|-&lt;br /&gt;
| East&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Ocean fishing area — open to every level, but closed to free accounts.&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Expanded Wilderness]]&lt;br /&gt;
| PvP wilderness area where [[Wild Wolf|Wild Wolves]] spawn.&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Direct walk into the desert — no level requirement, but closed to free accounts. This is the shortest route into [[The Dunes]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Use The Pond for safe [[Fishing]] and [[Cooking]] training — no PvP risk.&lt;br /&gt;
* Hand [[Feather|Feathers]] to the [[Old Fisher]] for [[Feather Bait]] one-for-one, or trade 10 Herring for 5 [[Trout Bait]] to move up the ladder.&lt;br /&gt;
* Cook [[Raw Chicken]] here with [[Wood]] to make [[Cooked Chicken]], used to tame the [[Wolf Mount]].&lt;br /&gt;
* [[The Shores]] is connected from here and has no level gate — but its species need higher Fishing levels and the [[Level 2 Fishing Rod]], and free accounts cannot enter.&lt;br /&gt;
* Want a fresh identity? [[Slick Vinny]] in the back alley changes your display name for 50 [[Gold]] — once every 7 days.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill trained at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Skill trained at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| Caught at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Bait]]&lt;br /&gt;
| Consumed by every Pond catch.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked Herring]]&lt;br /&gt;
| Cooked at roast pits.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked Chicken]]&lt;br /&gt;
| Cooked at roast pits, used to tame wolves.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whale Mount]]&lt;br /&gt;
| Rare catch at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Whale Mount]]&lt;br /&gt;
| Ultra-rare catch at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Residences]]&lt;br /&gt;
| Luxury apartments on The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Connected ocean fishing area to the east.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Desert realm connected to the south.&lt;br /&gt;
|-&lt;br /&gt;
| [[Expanded Wilderness]]&lt;br /&gt;
| PvP wilderness connected to the north.&lt;br /&gt;
|-&lt;br /&gt;
| [[Slick Vinny]]&lt;br /&gt;
| Name-change dealer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Safe Zone]]&lt;br /&gt;
[[Category:The Pond]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Mine&amp;diff=3572</id>
		<title>The Mine</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Mine&amp;diff=3572"/>
		<updated>2026-09-12T16:36:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Mine&lt;br /&gt;
| image        = Map_The_Mine.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = Safe / Underground&lt;br /&gt;
| connected_to = [[Mainland]] (cave entrance)&lt;br /&gt;
| whats_there  = [[Stone]] and [[Coal]] rocks, [[Old Miner]], Mining Hard Hat rare drop&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Mine&#039;&#039;&#039; is the underground mining cave on the [[Mainland]] — the place where every new miner starts. Its entrance is a stone hill with a timber-framed cave mouth, marked on the world map with a pickaxe icon. Inside, the [[Old Miner]] teaches [[Mining]] and hands out a free starter [[Pickaxe]], and the cave floor is dotted with rock nodes to swing it at.&lt;br /&gt;
&lt;br /&gt;
The Mine follows the Mainland&#039;s safe rules — no PvP, and nothing is lost here.&lt;br /&gt;
&lt;br /&gt;
== The Old Miner ==&lt;br /&gt;
The [[Old Miner]] stands in the north of the cave. Talk to him to learn [[Mining]] and receive a free [[Pickaxe]]; if you later lose your pickaxe, he will hand out a replacement. See [[Old Miner]] for his full dialogue and services.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
The cave holds a fixed layout of rock nodes, from single rocks up to 2x2 clusters — bigger rocks take more swings and give more material before they crumble. Each swing gives 1 material: a single rock is &#039;&#039;&#039;6 swings&#039;&#039;&#039; for 6, a two-tile rock 7, and a 2x2 cluster 10. Roughly one rock in four has dark veins and carries [[Coal]]; the rest give [[Stone]]. A mined-out rock reappears &#039;&#039;&#039;30-60 seconds&#039;&#039;&#039; later, and waits if somebody is standing on the tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rock&lt;br /&gt;
! Yield&lt;br /&gt;
! Mining level&lt;br /&gt;
! XP per mined-out rock&lt;br /&gt;
|-&lt;br /&gt;
| Plain rock&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| None&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Dark-veined rock&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| None&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any pickaxe works here, including the starter [[Pickaxe]]. For [[Iron Ore]] you need [[Frostmere]]&#039;s rocks (Mining 5), and for [[Silver Ore]] the Dunes (Mining 20) — The Mine itself is stone and coal country.&lt;br /&gt;
&lt;br /&gt;
== Rare drop ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Mining Hard Hat&lt;br /&gt;
| 1 in 5,000 per mined-out rock&lt;br /&gt;
| Only drops in The Mine — nowhere else. Part of the Mining outfit; wearing the full kit pays +5% Mining XP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mining Vest and Mining Trousers drop from mined-out rocks anywhere at 1 in 200,000 each. Free accounts (holding under 1,000 [[$KINS]]) never receive outfit drops.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| The Mine&#039;s entrance is here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Miner]]&lt;br /&gt;
| Teaches Mining and gives the starter Pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| The skill trained here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| The tool used here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| Main material mined here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Mined from dark-veined rocks.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Hard Hat&lt;br /&gt;
| Rare cosmetic exclusive to The Mine.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Next step up — Iron Ore rocks and the Iron Pickaxe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Sword&amp;diff=3571</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Sword&amp;diff=3571"/>
		<updated>2026-09-12T16:36:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Sword&lt;br /&gt;
| image       = Sword.png&lt;br /&gt;
| type        = Weapon&lt;br /&gt;
| gathered_at = Given by the [[Quartermaster]] on the [[Mainland]]&lt;br /&gt;
| skill       = [[Combat]]&lt;br /&gt;
| processing  = Iron tier ([[Iron Sword]]) forged from scratch via [[Smithing]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; is the starting melee weapon used for [[Combat]]. New characters receive a Sword directly from the [[Quartermaster]] on the [[Mainland]] as part of the new player tutorial. It is a training blade that hits for &#039;&#039;&#039;5&#039;&#039;&#039; damage — deliberately tiny, so forged tiers feel like real upgrades. If you lose it, the Quartermaster will issue another free of charge — there is no waiting period; he simply will not hand you a second one while you are still carrying the first.&lt;br /&gt;
== Use ==&lt;br /&gt;
* Equip the Sword in a hotbar slot (keys 1–6).&lt;br /&gt;
* Used for fighting mobs and other players in PvP zones such as the [[Wilderness]].&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
* Given by the [[Quartermaster]] on the [[Mainland]] during the new player tutorial; he will replace a lost one free of charge, one at a time.&lt;br /&gt;
* The [[Iron Sword]] (iron tier) is a separate craft via [[Smithing]] — forged from scratch for 55 Iron Ingots + 1,300 [[Wood]] at Smithing 13. It hits for 26 against this sword&#039;s 5; Combat XP per kill is unchanged by your weapon.&lt;br /&gt;
== Damage ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sword !! Damage per hit&lt;br /&gt;
|-&lt;br /&gt;
| Starter Sword || 5&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword|Iron Sword (Lvl 2)]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword || 30&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Iron Sword]]&lt;br /&gt;
* [[Smithing]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
* [[Quartermaster]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Smithing&amp;diff=3570</id>
		<title>Smithing</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Smithing&amp;diff=3570"/>
		<updated>2026-09-12T16:36:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Smithing&lt;br /&gt;
| image         = anvil.png&lt;br /&gt;
| does          = Smelting ore into ingots and forging Copper/Iron/Silver tools at Grimjaw (Frostmere) or Harun (Dunes West); crafting Iron/Silver armor at Kaziir (The Dunes)&lt;br /&gt;
| tool          = Frostmere forge · Dunes West forge&lt;br /&gt;
| xp_per_action = Varies by item (see tables below)&lt;br /&gt;
| max_level     = 40 (same cap as every skill)&lt;br /&gt;
| counts_total  = No — Smithing does not count toward Total Level&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Smithing&#039;&#039;&#039; was overhauled in the Dunes update (v5.3). The old single &amp;quot;Lvl 2 tool&amp;quot; upgrade track has been replaced with a full &#039;&#039;&#039;copper → iron → silver&#039;&#039;&#039; ore-tier progression covering both tools and armor. There is no Total Level requirement to start Smithing — each recipe is gated only by your Smithing level. Forging is identical at [[Grimjaw]]&#039;s anvil in [[Frostmere]] or [[Harun the Forgewright|Harun]]&#039;s forge in [[Dunes West]]; armor is crafted at [[Kaziir the Armoursmith]]&#039;s armoury in [[The Dunes]]. The Dunes are closed to free accounts (holding under 1,000 [[$KINS]]), so they smith at Frostmere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; This page previously described the old &amp;quot;Lvl 2 Axe/Pickaxe/Sword via Metal&amp;quot; system. That system has been retired. Smithing is now a fully tracked skill alongside Fishing, Cooking, Combat, Mining, and Woodcutting — but it remains the bonus sixth skill: it does &#039;&#039;&#039;not&#039;&#039;&#039; count toward your [[Total Level]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Detail&lt;br /&gt;
|-&lt;br /&gt;
| No unlock gate&lt;br /&gt;
| Smithing has no Total Level requirement — each recipe is gated by your Smithing level (see tables below)&lt;br /&gt;
|-&lt;br /&gt;
| Forge locations&lt;br /&gt;
| [[Grimjaw]] in [[Frostmere]] · [[Harun the Forgewright]] in [[Dunes West]] (identical service) · armor at [[Kaziir the Armoursmith]] in [[The Dunes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Smelting ==&lt;br /&gt;
Smelting converts raw ore into ingots. No Smithing level requirement to smelt. Smelts are priced per ingot and can be batched ×1, ×5, or ×10 (10 max per batch).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Smelting used to take 30 seconds per pour. It&#039;s now about &#039;&#039;&#039;1 second per ingot&#039;&#039;&#039;, and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot&lt;br /&gt;
! Materials per ingot&lt;br /&gt;
! XP per ingot&lt;br /&gt;
! Time per ingot&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
| 10 [[Stone]] + 5 [[Coal]]&lt;br /&gt;
| 10 XP&lt;br /&gt;
| ~1 second&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
| 6 [[Iron Ore]] + 6 [[Coal]]&lt;br /&gt;
| 22 XP&lt;br /&gt;
| ~1 second&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot&lt;br /&gt;
| 4 [[Silver Ore]] + 8 [[Coal]]&lt;br /&gt;
| 30 XP&lt;br /&gt;
| ~1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A ×10 batch therefore pays 100/220/300 XP for copper/iron/silver. (The 450 XP figure previously listed for silver was never the rate — the old fixed pour paid 300.)&lt;br /&gt;
&lt;br /&gt;
== Forging Tools ==&lt;br /&gt;
Tools are crafted from scratch — no base tool is consumed. Forging now shares the same ~1-second-per-unit pace as smelting (reduced from the earlier 30-second cooldown).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Tool&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Copper&lt;br /&gt;
| Copper Axe&lt;br /&gt;
| 0&lt;br /&gt;
| 20 Copper Ingots + 400 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 3&lt;br /&gt;
| 25 Copper Ingots + 600 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe&lt;br /&gt;
| 7&lt;br /&gt;
| 28 Copper Ingots + 850 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Iron&lt;br /&gt;
| [[Iron Axe]]&lt;br /&gt;
| 10&lt;br /&gt;
| 40 Iron Ingots + 1,000 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 13&lt;br /&gt;
| 55 Iron Ingots + 1,300 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]]&lt;br /&gt;
| 17&lt;br /&gt;
| 60 Iron Ingots + 1,600 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Silver&lt;br /&gt;
| Silver Axe&lt;br /&gt;
| 20&lt;br /&gt;
| 80 Silver Ingots + 2,000 [[Wood]]&lt;br /&gt;
| 700 XP&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 23&lt;br /&gt;
| 90 Silver Ingots + 2,500 [[Wood]]&lt;br /&gt;
| 700 XP&lt;br /&gt;
|-&lt;br /&gt;
| Silver Pickaxe&lt;br /&gt;
| 27&lt;br /&gt;
| 100 Silver Ingots + 3,000 [[Wood]]&lt;br /&gt;
| 700 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tool Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool tier&lt;br /&gt;
! Sword damage&lt;br /&gt;
! Durability&lt;br /&gt;
|-&lt;br /&gt;
| Starter&lt;br /&gt;
| 5&lt;br /&gt;
| — (never wears)&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 23&lt;br /&gt;
| 4,000 uses&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 26&lt;br /&gt;
| 4,000 uses&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 30&lt;br /&gt;
| 4,000 uses&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Strength Potion adds a flat +10 damage on top of any tier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool tiers do &#039;&#039;&#039;not&#039;&#039;&#039; change gathering yield or XP — every tier gathers 1 per swing and grants the same skill XP. What a higher tier buys is swing speed: copper swings 5% faster, iron 10% faster, and silver 15% faster than the starter tool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Correction — Balance Pass:&amp;lt;/span&amp;gt; Starter sword damage was previously listed as 20, close enough to Copper&#039;s 23 that the first rung of the weapon ladder was pointless. It has been corrected to &#039;&#039;&#039;5&#039;&#039;&#039;. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged. Tool durability was separately rebalanced from 7,000 to &#039;&#039;&#039;4,000&#039;&#039;&#039; in a 2026-08-31 update.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Crafting ==&lt;br /&gt;
Armor is crafted at [[Kaziir the Armoursmith|Kaziir]]&#039;s armoury in [[The Dunes]], not at the tool forges. Worn armor is repaired at the forges ([[Grimjaw]] or [[Harun the Forgewright|Harun]]).&lt;br /&gt;
&lt;br /&gt;
=== Iron Armor (requires Combat 15 to wear) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 14&lt;br /&gt;
| 40 Iron Ingots + 40 Molten Rock + 5 [[Brute Horn]]&lt;br /&gt;
| 280 XP&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| 20&lt;br /&gt;
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 350 XP&lt;br /&gt;
|-&lt;br /&gt;
| Legguards&lt;br /&gt;
| 18&lt;br /&gt;
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 350 XP&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| 16&lt;br /&gt;
| 25 Iron Ingots + 25 Molten Rock + 2 [[Brute Horn]]&lt;br /&gt;
| 175 XP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Full set&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;165 Iron Ingots + 165 Molten Rock + 27 Brute Horn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1,155 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor XP is 7 XP per ingot in the recipe.&lt;br /&gt;
&lt;br /&gt;
=== Silver Armor (requires Combat 25 to wear) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 24&lt;br /&gt;
| 80 Silver Ingots + 60 Molten Rock + 15 [[Brute Horn]]&lt;br /&gt;
| 560 XP&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| 30&lt;br /&gt;
| 100 Silver Ingots + 80 Molten Rock + 25 [[Brute Horn]]&lt;br /&gt;
| 700 XP&lt;br /&gt;
|-&lt;br /&gt;
| Legguards&lt;br /&gt;
| 28&lt;br /&gt;
| 75 Silver Ingots + 70 Molten Rock + 25 [[Brute Horn]]&lt;br /&gt;
| 525 XP&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| 26&lt;br /&gt;
| 40 Silver Ingots + 20 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 280 XP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Full set&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;295 Silver Ingots + 230 Molten Rock + 75 Brute Horn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2,065 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor durability: &#039;&#039;&#039;2,500 uses per piece&#039;&#039;&#039; (rebalanced from 1,000 in a 2026-08-31 update) — each worn piece spends 1 durability per hit taken. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).&lt;br /&gt;
&lt;br /&gt;
== Batch Crafting ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The forge supports batch crafting for smelting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Batching applies to stackable smelts; forged tools and armor craft one per request.&lt;br /&gt;
* Each unit takes roughly 1 second — a ×10 batch of smelting takes roughly 10 seconds.&lt;br /&gt;
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.&lt;br /&gt;
* Closing the forge window cancels anything not yet started, at no material cost.&lt;br /&gt;
&lt;br /&gt;
== Bank Stacking ==&lt;br /&gt;
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; copies stack: a piece that has taken any wear keeps its own slot (so no durability is ever lost), and a piece carrying a [[Relics|Relic]] never stacks. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.&lt;br /&gt;
&lt;br /&gt;
The guild bank (see [[Guilds]]) also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, up to 10,000 per stack, with wear preserved exactly as deposited. The guild bank is slightly more forgiving than a personal bank: pieces at the same durability share a stack there, where a personal bank stacks only undamaged copies.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Restrictions ==&lt;br /&gt;
Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; (full-durability) tools and armor can be listed on the [[Marketplace]]. Direct player trades accept worn gear. Repair at [[Grimjaw]] or [[Harun the Forgewright|Harun]] to restore a piece to full durability before listing it.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Smelt ingots in bulk before forging sessions — at about 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.&lt;br /&gt;
* Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up through smelting and the Copper tools first (there is no copper armor; the first armor piece, the Iron Helmet, needs Smithing 14).&lt;br /&gt;
* Armor grants real XP on craft, so a full set is worth forging for the XP even if you don&#039;t plan to wear it yet.&lt;br /&gt;
* Keep gear undamaged if you intend to sell it on the Marketplace — repair before listing.&lt;br /&gt;
* Don&#039;t confuse Starter sword&#039;s low 5 damage for a bug — it&#039;s an intentional correction meant to make the Copper upgrade feel meaningful.&lt;br /&gt;
* Tool tiers buy swing speed only — pick the tier your Smithing level allows, but don&#039;t expect bigger yields or more XP per gather.&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:The Dunes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Silver_Ore&amp;diff=3569</id>
		<title>Silver Ore</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Silver_Ore&amp;diff=3569"/>
		<updated>2026-09-12T16:36:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name        = Silver Ore&lt;br /&gt;
| image       = Silverore.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category    = Resource&lt;br /&gt;
| gathered_at = [[The Dunes]] (all three realms)&lt;br /&gt;
| skill       = [[Mining]]&lt;br /&gt;
| level_req   = Mining 20&lt;br /&gt;
| processing  = Smelted into [[Silver Ingot]] for tools and armor&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Silver Ore&#039;&#039;&#039; is a high-tier gathered resource in Kintara. It is obtained by mining rocks in [[The Dunes]] with a forged pickaxe (requires Mining 20) — every Dunes rock, in all three desert realms, yields silver ore, while [[Frostmere]] rocks are all [[Iron Ore]]. Silver Ore is smelted into [[Silver Ingot|Silver Ingots]] at any furnace, then forged into the best tools and armor in the game. It also comes up while fishing in [[The Deep]] (1–3 ore on about 1 in 35 casts) and in Sunken Treasure Map caches (4–10 ore).&lt;br /&gt;
&lt;br /&gt;
Silver Ore is the pinnacle of the crafting system — the fastest-hitting tools and most protective armor all begin here.&lt;br /&gt;
&lt;br /&gt;
== Gathering ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Yield&lt;br /&gt;
! Mining XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe&lt;br /&gt;
| 1 Silver Ore per swing&lt;br /&gt;
| 90 per mined-out rock&lt;br /&gt;
| Requires [[Mining]] 20 · swings 5% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pickaxelvl2.png|24px|link=Iron Pickaxe]] [[Iron Pickaxe]]&lt;br /&gt;
| 1 Silver Ore per swing&lt;br /&gt;
| 90 per mined-out rock&lt;br /&gt;
| Swings 10% faster (a Silver Pickaxe swings 15% faster)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The free [[Pickaxe|Starter Pickaxe]] does nothing in the Dunes — you need a forged Copper, Iron or Silver Pickaxe. Every forged tier yields 1 ore per swing, and the 90 XP is paid when the rock is mined out (a single rock takes 6 swings; bigger clusters up to 10). Higher tiers only swing faster, never more yield or XP. Silver Ore rocks are found in [[The Dunes]] only (all three realms).&lt;br /&gt;
&lt;br /&gt;
== Smelting ==&lt;br /&gt;
Silver Ore is smelted into [[Silver Ingot|Silver Ingots]] at any furnace (Frostmere or Dunes West). No Smithing level required. Smelts are priced per ingot, with a ×1/×5/×10 batch selector and a pace of about 1 second per ingot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input&lt;br /&gt;
! Output&lt;br /&gt;
! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| 4 Silver Ore + 8 [[Coal]]&lt;br /&gt;
| 1 [[Silver Ingot]]&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A ×10 batch consumes 40 ore + 80 coal for 10 ingots and 300 XP.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Item example&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] tools&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 90 [[Silver Ingot|ingots]] + 2,500 [[Wood]]&lt;br /&gt;
| Silver Axe: 80 ingots + 2,000 Wood (Smithing 20) · Silver Sword: 90 + 2,500 (Smithing 23) · Silver Pickaxe: 100 + 3,000 (Smithing 27)&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| 40–100 ingots + 20–80 [[Molten Rock]] + 10–25 [[Brute Horn]] per piece&lt;br /&gt;
| Crafted at [[Kaziir the Armoursmith]] in the Dunes. Helmet (Smithing 24), Boots (26), Legs (28), Body (30). Requires Combat 25 to wear.&lt;br /&gt;
|-&lt;br /&gt;
| Repairs&lt;br /&gt;
| Tool/armor durability&lt;br /&gt;
| Up to 60% of the craft cost&lt;br /&gt;
| Every recipe material, scaled to the durability missing (minimum 1 of each). Gear that reaches 0 durability is destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Tiers ==&lt;br /&gt;
Silver Ore is the high-tier in Kintara&#039;s ore system. The ore a rock gives depends on the region:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Source&lt;br /&gt;
! Ingot&lt;br /&gt;
! Mining req&lt;br /&gt;
! Smithing req (tools)&lt;br /&gt;
! Tool swing-speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 10 [[Stone]] + 5 [[Coal]] (no copper ore exists — copper smelts from Stone)&lt;br /&gt;
| [[Copper Ingot]]&lt;br /&gt;
| None (0)&lt;br /&gt;
| 0–7&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Mid&lt;br /&gt;
| [[Iron Ore]] ([[Frostmere]] rocks)&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| 5&lt;br /&gt;
| 10–17&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| &#039;&#039;&#039;Silver Ore&#039;&#039;&#039; ([[The Dunes]] rocks)&lt;br /&gt;
| &#039;&#039;&#039;[[Silver Ingot]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20–27&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+15%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The speed bonus applies to the tools forged from each tier (swing speed), not to gathering the ore itself. Silver is the best gear available.&lt;br /&gt;
&lt;br /&gt;
== Progression Gate ==&lt;br /&gt;
To gather Silver Ore, you must reach [[Mining]] level 20:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Milestone&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Mining 5&lt;br /&gt;
| Unlock [[Iron Ore]] gathering in [[Frostmere]] (mid-tier)&lt;br /&gt;
|-&lt;br /&gt;
| Mining 20&lt;br /&gt;
| Unlock [[Silver Ore]] gathering in [[The Dunes]] (high-tier, endgame)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Silver Ore represents the true end-game grind. A full set of Silver tools and armor is the peak of power.&lt;br /&gt;
&lt;br /&gt;
== Mining in the Dunes ==&lt;br /&gt;
Silver Ore is only found in [[The Dunes]], so gathering it means managing the desert:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heat consideration&#039;&#039;&#039; — the Dunes require heat management ([[Desert Robes|Desert Robe]], [[Cacti]] or [[Health Potion+]])&lt;br /&gt;
* &#039;&#039;&#039;PvP risk&#039;&#039;&#039; — the Dunes are full PvP territory&lt;br /&gt;
* &#039;&#039;&#039;Forged tools only&#039;&#039;&#039; — starter tools don&#039;t work on any Dunes node&lt;br /&gt;
* &#039;&#039;&#039;Access&#039;&#039;&#039; — the Dunes are closed to free accounts (those holding under 1,000 [[$KINS]])&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Skill used to gather Silver Ore (requires level 20).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| Smelted product from Silver Ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Where Silver Ore is gathered — every Dunes rock is silver ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Iron Ore region and forge location — no silver here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]]&lt;br /&gt;
| The Iron Pickaxe — one of the forged pickaxes that mine Silver Ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to smelt and forge Silver Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword, Silver Axe, Silver Pickaxe&lt;br /&gt;
| Best-tier tools forged from Silver Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]]&lt;br /&gt;
| Best-tier armor crafted from Silver Ingots at [[Kaziir the Armoursmith]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| Mid-tier ore (Mining 5, from Frostmere).&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Used alongside Silver Ore in smelting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Heat immunity for Dunes gathering.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Heat healing for Dunes gathering.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Resources}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Repair&amp;diff=3568</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Repair&amp;diff=3568"/>
		<updated>2026-09-12T16:36:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Repair&#039;&#039;&#039; restores worn tools and [[Armor]] to full durability. Repairs are done at the smiths&#039; anvils — [[Grimjaw]] in [[Frostmere]] and [[Harun the Forgewright]] in [[The Dunes West|Dunes West]] — through the same smithing window used for forging. [[Kaziir the Armoursmith]] crafts armor but does not repair it: he sells plate, he does not take it back.&lt;br /&gt;
&lt;br /&gt;
== What can be repaired ==&lt;br /&gt;
&lt;br /&gt;
Everything that is forged and wears down can be repaired — as long as it still exists. An item whose durability reaches 0 breaks and is destroyed (along with any Relic on it), so it must be repaired before then:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Forged tools&#039;&#039;&#039;: Copper, [[Iron Axe|Iron]], and Silver axes, swords, and pickaxes — &#039;&#039;&#039;4,000&#039;&#039;&#039; durability each, spending one point per use.&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: all eight Iron and Silver pieces — &#039;&#039;&#039;2,500&#039;&#039;&#039; durability each, spending one point per hit taken while worn.&lt;br /&gt;
&lt;br /&gt;
Items can be repaired from your carried inventory, your hotbar, or (for armor) while worn. An item at full durability cannot be repaired.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
A repair charges &#039;&#039;&#039;60% of the item&#039;s full forging bill&#039;&#039;&#039; — every material the forge takes, not just the metal — scaled to how much durability is missing:&lt;br /&gt;
&lt;br /&gt;
* A full repair (an item on its last point of durability) costs 60% of the forging recipe.&lt;br /&gt;
* A partial repair costs proportionally less. A piece at half durability costs half of the full-repair bill.&lt;br /&gt;
* Each material rounds &#039;&#039;&#039;up&#039;&#039;&#039;, with a minimum of &#039;&#039;&#039;1&#039;&#039;&#039; per material — a scratch is never free.&lt;br /&gt;
&lt;br /&gt;
A full repair is deliberately cheaper than forging a new item. The cost is paid in the same materials as forging: ingots and [[Wood]] for tools; ingots, [[Molten Rock]], and [[Brute Horn]]s for armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An [[Iron Body Armor]] at 50% durability costs 15 [[Iron Ingot]]s + 15 Molten Rock + 3 Brute Horns.&lt;br /&gt;
* An [[Iron Axe]] on its last point of durability costs 24 Iron Ingots + 600 Wood.&lt;br /&gt;
&lt;br /&gt;
== Full-repair costs ==&lt;br /&gt;
&lt;br /&gt;
The bill for a full repair of an item worn down to its last point of durability (60% of its forging recipe, each material rounded up):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Forging bill&lt;br /&gt;
! Full repair&lt;br /&gt;
|-&lt;br /&gt;
| Copper Axe || 20 [[Copper Ingot]] + 400 [[Wood]] || 12 Copper Ingot + 240 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword || 25 Copper Ingot + 600 Wood || 15 Copper Ingot + 360 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe || 28 Copper Ingot + 850 Wood || 17 Copper Ingot + 510 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Axe]] || 40 [[Iron Ingot]] + 1,000 Wood || 24 Iron Ingot + 600 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]] || 55 Iron Ingot + 1,300 Wood || 33 Iron Ingot + 780 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]] || 60 Iron Ingot + 1,600 Wood || 36 Iron Ingot + 960 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Silver Axe || 80 [[Silver Ingot]] + 2,000 Wood || 48 Silver Ingot + 1,200 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword || 90 Silver Ingot + 2,500 Wood || 54 Silver Ingot + 1,500 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Silver Pickaxe || 100 Silver Ingot + 3,000 Wood || 60 Silver Ingot + 1,800 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]] || 40 Iron Ingot + 40 [[Molten Rock]] + 5 [[Brute Horn]] || 24 Iron Ingot + 24 Molten Rock + 3 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]] || 25 Iron Ingot + 25 Molten Rock + 2 Brute Horn || 15 Iron Ingot + 15 Molten Rock + 2 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]] || 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn || 30 Iron Ingot + 30 Molten Rock + 6 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]] || 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn || 30 Iron Ingot + 30 Molten Rock + 6 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]] || 80 Silver Ingot + 60 Molten Rock + 15 Brute Horn || 48 Silver Ingot + 36 Molten Rock + 9 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]] || 40 Silver Ingot + 20 Molten Rock + 10 Brute Horn || 24 Silver Ingot + 12 Molten Rock + 6 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]] || 75 Silver Ingot + 70 Molten Rock + 25 Brute Horn || 45 Silver Ingot + 42 Molten Rock + 15 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]] || 100 Silver Ingot + 80 Molten Rock + 25 Brute Horn || 60 Silver Ingot + 48 Molten Rock + 15 Brute Horn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Repair costs are derived directly from the forging recipes, so if a recipe ever changes, the repair quote moves with it.&lt;br /&gt;
&lt;br /&gt;
== Why repair ==&lt;br /&gt;
&lt;br /&gt;
* Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; armor and forged tools can be listed on the [[Marketplace]]; a repaired piece can be listed again. (Player trades accept worn gear as it is.)&lt;br /&gt;
* Repairing keeps any [[Relics|Relic]] the item carries: only durability is restored, the item and its Relic are unchanged.&lt;br /&gt;
* A repair is always cheaper than forging the item again.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Repairs at the Frostmere anvil.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Repairs at the Dunes West forge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Crafts armor (does not repair).&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Durability and damage-reduction rules.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Forging the tools and armor being repaired.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Worn armor and tools can&#039;t be listed until repaired.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| Repair metal for iron gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| Repair metal for silver gear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Relics&amp;diff=3567</id>
		<title>Relics</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Relics&amp;diff=3567"/>
		<updated>2026-09-12T16:36:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Relics&#039;&#039;&#039; are permanent bonuses woven onto earned gear by [[Qadim the Relicweaver]] in [[The Dunes East]]. Bring an eligible item and &#039;&#039;&#039;5 [[Gold]]&#039;&#039;&#039;, and the shard rolls one of the &#039;&#039;&#039;60 Relics&#039;&#039;&#039; — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.&lt;br /&gt;
&lt;br /&gt;
A Relic belongs to the &#039;&#039;&#039;item&#039;&#039;&#039;, not the player. It shows on the item&#039;s [[Marketplace]] listing, and transfers with the item when it is sold or traded. Items carrying a Relic can&#039;t be stored in a [[Guilds|guild bank]].&lt;br /&gt;
&lt;br /&gt;
== Weaving ==&lt;br /&gt;
&lt;br /&gt;
* The weave costs &#039;&#039;&#039;5 Gold&#039;&#039;&#039; per item.&lt;br /&gt;
* Qadim takes items from your carried inventory, hotbar, or worn [[Armor]] row — never from the [[Bank]].&lt;br /&gt;
* The Relic tier is rolled first, then a Relic of that tier from the item&#039;s category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
! Relics per category&lt;br /&gt;
|-&lt;br /&gt;
| Common || 60% || 8&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || 25% || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 10% || 4&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 4% || 2&lt;br /&gt;
|-&lt;br /&gt;
| Mythic || 1% || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The three &#039;&#039;&#039;Mythic&#039;&#039;&#039; Relics — &#039;&#039;&#039;Qadim&#039;s Fortune&#039;&#039;&#039; (tools), &#039;&#039;&#039;Qadim&#039;s Wrath&#039;&#039;&#039; (weapons), and &#039;&#039;&#039;Qadim&#039;s Embrace&#039;&#039;&#039; (armor) — sit at the top of the ladder, above Legendary.&lt;br /&gt;
&lt;br /&gt;
== Rerolling ==&lt;br /&gt;
&lt;br /&gt;
An already-woven item can be brought back to Qadim for a fresh roll:&lt;br /&gt;
&lt;br /&gt;
* Each reroll costs &#039;&#039;&#039;5 Gold&#039;&#039;&#039; and replaces the item&#039;s Relic with a freshly rolled one.&lt;br /&gt;
* A reroll is a fresh roll at the normal odds, so it can land a lower tier than the Relic it replaces, or even the same Relic again.&lt;br /&gt;
* An item can be rerolled at most &#039;&#039;&#039;10 times&#039;&#039;&#039;. After the tenth reroll it locks with whatever it holds.&lt;br /&gt;
* The item itself — its durability and identity — is unchanged; only the Relic is replaced.&lt;br /&gt;
&lt;br /&gt;
== Removal ==&lt;br /&gt;
&lt;br /&gt;
A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the &#039;&#039;&#039;Trash&#039;&#039;&#039; slot in your inventory. The game warns &#039;&#039;&amp;quot;Destroy item AND its relic?&amp;quot;&#039;&#039; — the Relic is destroyed with the item and can never be recovered.&lt;br /&gt;
&lt;br /&gt;
A Relic also goes wherever its item goes. If a woven tool or armor piece runs out of durability, it breaks and the Relic is lost with it (a [[Repair]] keeps it safe). A woven item that drops into your tombstone when you die in the Wilderness, Emberstone or the Dunes keeps its Relic, for you or whoever loots it; one you carry or wear when you die in the Glade Cave is destroyed along with its Relic.&lt;br /&gt;
&lt;br /&gt;
== Eligible gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned gear only&#039;&#039;&#039; — the free trainer handouts are refused.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tools&#039;&#039;&#039;: [[Iron Pickaxe]], Copper Pickaxe, Silver Pickaxe, [[Iron Axe]], Copper Axe, Silver Axe, [[Level 2 Fishing Rod]], [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[Iron Sword]], Copper Sword, Silver Sword&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: every Iron and Silver piece ([[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]], [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]], [[Silver Boots]])&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
* Armor Relic stats cap at &#039;&#039;&#039;10%&#039;&#039;&#039; per stat across all worn armor Relics. All armor damage-reduction Relics together, conditional ones included, give at most &#039;&#039;&#039;10%&#039;&#039;&#039; on any single hit. Venom Ward and Scorpion Ward are counted separately, with their own 10% cap, and apply on top of that against venomous creatures.&lt;br /&gt;
* Identical armor procs on several pieces combine to at most a &#039;&#039;&#039;10%&#039;&#039;&#039; chance.&lt;br /&gt;
* Attack speed from Relics is capped at &#039;&#039;&#039;15%&#039;&#039;&#039;; gathering speed at &#039;&#039;&#039;14%&#039;&#039;&#039; (including Momentum Glyph).&lt;br /&gt;
* Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at &#039;&#039;&#039;15 damage&#039;&#039;&#039;.&lt;br /&gt;
* Maximum-HP Relics can raise the health pool to at most &#039;&#039;&#039;110&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tool Relics ==&lt;br /&gt;
&lt;br /&gt;
Tool Relics improve gathering with [[Woodcutting]], [[Mining]], and [[Fishing]] tools.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Quickened Grip || +2% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Learner&#039;s Etching || +2% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Spare Hand || 2% chance for a successful gathering action to produce +1 additional base resource.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Treasure Dust || +2% relative chance of obtaining rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Sustaining Rune || 3% chance after a successful gathering action to restore 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Momentum Glyph || 3% chance after a successful gathering action for the next gathering action to be 5% faster.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Perfect Rhythm || 3% chance for a successful gather to grant 5% additional XP for that action.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Resource Whisper || 2% chance when gathering to receive one additional copy of the gathered resource.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Fleetweave || +4% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Scholar&#039;s Thread || +5% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bountiful Rune || 4% chance to gain +1 additional resource from a successful gather.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Fortune Seeker || +5% relative chance to receive rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Restoring Sigil || 5% chance after gathering to restore 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Twin Harvest || 5% chance for the base resource output of a gathering action to be doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Relentless Hands || +6% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Master&#039;s Knowledge || +7% gathering skill XP.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Deep Fortune || +7% relative chance of rare gathering drops.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Overflowing Harvest || 8% chance to receive +1 additional base resource from successful gathering.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Sands of Time || +9% gathering action speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mythic&#039;&#039;&#039; || &#039;&#039;&#039;Qadim&#039;s Fortune&#039;&#039;&#039; || 10% chance for the base gathered resource to be doubled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Relics ==&lt;br /&gt;
&lt;br /&gt;
Weapon Relics improve [[Combat]] with swords.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Honed Edge || +2% sword base damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Keen Spark || 2% chance on a sword hit to land an empowered strike for 25% extra base damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Quicksteel || +2% sword attack speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Vampiric Fleck || 3% chance on a successful sword hit to restore 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Ember Bite || 3% chance on a successful sword hit to deal +2 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Venom Thread || 3% chance on hit to deal 2 additional damage over 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Execution Mark || +3% sword damage against targets below 25% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Hunter&#039;s Mark || +3% sword damage against mobs.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Warrior&#039;s Fury || +4% sword damage while below 40% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bossbane || +4% sword damage against bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Bloodletter || 4% chance on sword hit to deal 3 additional damage over 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Siphoning Rune || 4% chance on a successful sword hit to restore 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Duelist&#039;s Etching || +4% sword damage against other players.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Echo Strike || 5% chance on a successful sword hit to immediately deal an additional hit worth 35% of the base hit.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Crushing Spark || 6% chance on hit to deal an additional 4–6 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Battle Rhythm || After 3 consecutive sword hits on the same target, gain +6% attack speed while fighting it.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Last Stand || +7% sword damage while below 25% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Perfect Strike || 8% chance on a successful sword attack to deal +5 to +8 additional damage.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Reaper&#039;s Pact || 8% chance on a sword kill to restore 5% of maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mythic&#039;&#039;&#039; || &#039;&#039;&#039;Qadim&#039;s Wrath&#039;&#039;&#039; || 10% chance on a successful sword hit to deal an additional 5–10 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Relics ==&lt;br /&gt;
&lt;br /&gt;
Armor Relics improve survivability while the woven piece is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Relic&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Common || Tempered Plate || +2% incoming direct damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Heartstone || +2% maximum HP while equipped.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Fleetstep || +2% movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Restorative Thread || +2% healing received from food and potions.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Venom Ward || 3% reduced damage from venomous creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Bossguard || 3% reduced damage from bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Duelist&#039;s Guard || 2% reduced incoming player sword damage.&lt;br /&gt;
|-&lt;br /&gt;
| Common || Thorn Fleck || 3% chance when struck by a sword to reflect 1 damage to the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Stonewall || +4% incoming direct damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Life Thread || +4% maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Windstep || +4% movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Medic&#039;s Rune || +5% healing received from food and potions.&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Scorpion Ward || 5% reduced damage from venomous creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Guardian Pulse || 5% chance to reduce an incoming hit by 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Second Wind || When damage drops you below 30% HP, 6% chance to restore 5 HP (30 second cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Iron Soul || +6% damage reduction against mobs.&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Mirage Step || +6% movement speed while on foot.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Aegis of the Dunes || +8% incoming damage reduction while below 50% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Phoenix Stitch || 8% chance to survive lethal damage at 1 HP (10 minute cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mythic&#039;&#039;&#039; || &#039;&#039;&#039;Qadim&#039;s Embrace&#039;&#039;&#039; || +10% maximum HP while equipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Venomous creatures&#039;&#039; (Venom Ward, Scorpion Ward) are [[King Scorpia]], the [[Venomweaver]], the [[Glade Cave]] spiders and the [[Giant Scorpion]]s of the Dunes.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| The NPC who weaves and rerolls Relics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Update:Relics]]&lt;br /&gt;
| The original Relics release notes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Every Iron and Silver piece can carry a Relic.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Relics show on listings and travel with the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Currency for each weave and reroll.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Where Qadim&#039;s house stands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Quartermaster&amp;diff=3566</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Quartermaster&amp;diff=3566"/>
		<updated>2026-09-12T16:36:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Quartermaster&lt;br /&gt;
| role     = Armory weapon-giver / combat tutor&lt;br /&gt;
| location = [[Mainland]]&lt;br /&gt;
| services = Gives a training sword and explains Wilderness combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; is an early combat NPC on the [[Mainland]]. New players visit the Quartermaster to receive a sword and learn the basics of fighting creatures in the [[Wilderness]].&lt;br /&gt;
&lt;br /&gt;
The Quartermaster is one of the first NPCs connected to [[Combat]] progression.&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service&lt;br /&gt;
! Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Starter weapon&lt;br /&gt;
| [[File:Sword.png|24px|link=Sword]] [[Sword]]&lt;br /&gt;
| Gives players the basic weapon used for creature combat and PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Combat guidance&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Explains the danger of Wilderness combat and creature fights.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The starter sword deals only &#039;&#039;&#039;5 damage&#039;&#039;&#039; — deliberately tiny since an August 2026 update — so forging a better blade at a blacksmith is close to mandatory for serious combat.&lt;br /&gt;
&lt;br /&gt;
== Combat path ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step&lt;br /&gt;
! Action&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Get a [[File:Sword.png|24px|link=Sword]] [[Sword]] from the Quartermaster.&lt;br /&gt;
| You can fight Wilderness creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Train against [[Wild Zombie|Wild Zombies]].&lt;br /&gt;
| Earn [[Combat]] XP.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Hunt [[Wild Dragon|Wild Dragons]] when ready.&lt;br /&gt;
| Earn more Combat XP and a chance at [[File:Dragon.png|24px|link=Dragon Mount]] [[Dragon Mount]] (free-to-play accounts get no mount drops).&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Forge a copper, iron ([[File:Swordlvl2.png|24px|link=Iron Sword]] [[Iron Sword]]), or silver sword at a blacksmith.&lt;br /&gt;
| Hit harder: starter 5 damage, copper 23, iron 26, silver 30. No sword tier changes Combat XP per kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Quartermaster&#039;s location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Main early combat area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill connected to creature fights.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]]&lt;br /&gt;
| Easier Wilderness combat creature.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]]&lt;br /&gt;
| Harder Wilderness combat creature and Dragon Mount source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Used to forge stronger swords later.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Mainland]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Pickaxe&amp;diff=3565</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Pickaxe&amp;diff=3565"/>
		<updated>2026-09-12T16:36:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Pickaxe&lt;br /&gt;
| image       = Pickaxe.png&lt;br /&gt;
| type        = Tool&lt;br /&gt;
| gathered_at = Given by the [[Old Miner]] in the Mines&lt;br /&gt;
| skill       = [[Mining]]&lt;br /&gt;
| processing  = Iron tier ([[Iron Pickaxe]]) forged from scratch via [[Smithing]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pickaxe&#039;&#039;&#039; is the gathering tool used for [[Mining]]. New characters receive a basic Pickaxe (shown in game as the Starter Pickaxe) free from the [[Old Miner]] in [[The Mine]]. The other starter tools come from their own NPCs — the [[Lumberjack]] gives the [[Axe]], the [[Old Fisher]] gives the [[Starter Fishing Rod]], the [[Site Foreman]] gives the [[Hammer]], and the [[Quartermaster]] issues the [[Sword]].&lt;br /&gt;
== Use ==&lt;br /&gt;
* Equip the Pickaxe in a hotbar slot (keys 1–6).&lt;br /&gt;
* Use it on rock nodes — what a rock gives depends on the region: [[Wilderness]] rocks yield [[Stone]] and [[Coal]], and [[Frostmere]] rocks yield [[Iron Ore]] (Mining 5 required).&lt;br /&gt;
* The Starter Pickaxe never wears out, but it does nothing in [[The Dunes]] — [[Silver Ore]] there needs Mining 20 and a forged pickaxe (copper or better).&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
* Free from the [[Old Miner]] in the Mines.&lt;br /&gt;
* The [[Iron Pickaxe]] (iron tier) is a separate craft via [[Smithing]] — it is forged from scratch, gathers the same yield and XP, and swings faster. See [[Smithing]] for the full copper → iron → silver ladder.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Coal]]&lt;br /&gt;
* [[Iron Ore]]&lt;br /&gt;
* [[Silver Ore]]&lt;br /&gt;
* [[Iron Pickaxe]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Old_Miner&amp;diff=3564</id>
		<title>Old Miner</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Old_Miner&amp;diff=3564"/>
		<updated>2026-09-12T16:36:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Old Miner&lt;br /&gt;
| role     = Pickaxe giver / mining tutor&lt;br /&gt;
| location = The Mines, [[Mainland]]&lt;br /&gt;
| services = Gives a starter pickaxe and replaces lost ones.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Old Miner&#039;&#039;&#039; is an early mining NPC found in the Mines on the [[Mainland]]. New players visit the Old Miner to receive a [[Pickaxe]] and begin training [[Mining]].&lt;br /&gt;
The Old Miner will also hand out a replacement pickaxe to players who have lost or no longer carry one.&lt;br /&gt;
== Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service&lt;br /&gt;
! Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Starter tool&lt;br /&gt;
| [[File:Pickaxe.png|24px|link=Pickaxe]] [[Pickaxe]]&lt;br /&gt;
| Gives players the basic tool used to mine [[Stone]] and [[Coal]], and [[Iron Ore]] in [[Frostmere]].&lt;br /&gt;
|-&lt;br /&gt;
| Tool replacement&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Provides another pickaxe if the player no longer carries one.&lt;br /&gt;
|}&lt;br /&gt;
== Mining path ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step&lt;br /&gt;
! Action&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Get a [[File:Pickaxe.png|24px|link=Pickaxe]] [[Pickaxe]] from the Old Miner.&lt;br /&gt;
| You can mine in the Mines.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Mine [[Stone]] and [[Coal]] in the Mines.&lt;br /&gt;
| Earn [[Mining]] XP. [[Iron Ore]] (in [[Frostmere]]) needs Mining 5; [[Silver Ore]] (in [[The Dunes]]) needs Mining 20 and a forged pickaxe — starter tools don&#039;t work in the Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Forge a copper, iron ([[File:Pickaxelvl2.png|24px|link=Iron Pickaxe]] [[Iron Pickaxe]]), or silver pickaxe at a blacksmith.&lt;br /&gt;
| Faster swings (+5% copper, +10% iron, +15% silver). Yield and XP per swing stay the same as the starter pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Return to the Old Miner if the pickaxe is lost.&lt;br /&gt;
| Receive a replacement [[Pickaxe]].&lt;br /&gt;
|}&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Old Miner&#039;s location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Skill connected to this NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Tool given by the Old Miner.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| Material gathered with the Pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Material gathered with the Pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| Mined in Frostmere from Mining 5.&lt;br /&gt;
|}&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Mainland]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Old_Fisher&amp;diff=3563</id>
		<title>Old Fisher</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Old_Fisher&amp;diff=3563"/>
		<updated>2026-09-12T16:36:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Old Fisher&lt;br /&gt;
| role     = Fishing rod giver / fishing tutor&lt;br /&gt;
| location = [[The Pond]]&lt;br /&gt;
| services = Gives a starter fishing rod, sells and trades bait, and replaces lost rods.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Old Fisher&#039;&#039;&#039; is an early fishing NPC found at [[The Pond]], wandering the grassy bank beside the water. New players visit the Old Fisher to receive a [[Fishing Rod]] and begin training [[Fishing]].&lt;br /&gt;
The Old Fisher will also hand out a replacement rod to players who have lost or no longer carry one.&lt;br /&gt;
== Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service&lt;br /&gt;
! Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Starter tool&lt;br /&gt;
| [[File:Fishingrod.png|24px|link=Fishing Rod]] [[Fishing Rod]]&lt;br /&gt;
| Gives players the basic tool used to catch [[Herring]] at [[The Pond]] and [[Trout]] in [[Whisperwood]].&lt;br /&gt;
|-&lt;br /&gt;
| Tool replacement&lt;br /&gt;
| [[Fishing Rod]]&lt;br /&gt;
| Provides another rod if the player no longer carries one.&lt;br /&gt;
|-&lt;br /&gt;
| Bait counter&lt;br /&gt;
| All five baits&lt;br /&gt;
| Sells every bait at 1 Gold per 100, and trades catch up the bait ladder.&lt;br /&gt;
|}&lt;br /&gt;
== Bait ==&lt;br /&gt;
Every Pond catch requires bait (since August 2026). The Old Fisher covers the whole bait economy at The Pond:&lt;br /&gt;
* Trades &#039;&#039;&#039;1 Feather → 1 [[Feather Bait]]&#039;&#039;&#039; for free.&lt;br /&gt;
* Sells all five baits ([[Feather Bait]], [[Trout Bait]], [[Bass Bait]], [[Tuna Bait]], and Squid Bait) at &#039;&#039;&#039;1 Gold per 100&#039;&#039;&#039;.&lt;br /&gt;
* Runs the same fish-for-bait ladder as [[Dockhand Maren]] — 10 [[Herring]] → 5 Trout Bait, 10 [[Trout]] → 5 Bass Bait, 10 [[Bass]] → 5 Tuna Bait, 10 [[Tuna]] → 5 Squid Bait. Raw or cooked fish both count, and raw is spent first.&lt;br /&gt;
&lt;br /&gt;
The Old Fisher&#039;s counter sells &#039;&#039;&#039;bait only&#039;&#039;&#039; — fishing rods and the [[Wooden Raft]] are sold exclusively by [[Dockhand Maren]] at [[The Shores]].&lt;br /&gt;
== Fishing path ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step&lt;br /&gt;
! Action&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Get a [[File:Fishingrod.png|24px|link=Fishing Rod]] [[Fishing Rod]] from the Old Fisher.&lt;br /&gt;
| You can fish at [[The Pond]].&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Fish for raw [[Herring]], then cook it into [[Cooked Herring]].&lt;br /&gt;
| Earn [[Fishing]] XP.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Return to the Old Fisher if the rod is lost.&lt;br /&gt;
| Receive a replacement [[Fishing Rod]].&lt;br /&gt;
|}&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Old Fisher&#039;s location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill connected to this NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing Rod]]&lt;br /&gt;
| Tool given by the Old Fisher.&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| The Pond&#039;s catch.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked Herring]]&lt;br /&gt;
| Made by cooking the raw catch.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Equivalent NPC at The Shores — same bait ladder, plus rods and the raft.&lt;br /&gt;
|}&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Fishing]]&lt;br /&gt;
[[Category:The Pond]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Nadeen_the_Sandcook&amp;diff=3562</id>
		<title>Nadeen the Sandcook</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Nadeen_the_Sandcook&amp;diff=3562"/>
		<updated>2026-09-12T16:36:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Nadeen the Sandcook&lt;br /&gt;
| image    = Nadeen.png&lt;br /&gt;
| role     = Health Potion+ crafter&lt;br /&gt;
| location = [[The Dunes]] (West)&lt;br /&gt;
| services = Crafts Health Potion+ from ingredients&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nadeen the Sandcook&#039;&#039;&#039; is an NPC who operates a cooking stall in [[The Dunes]] (West). She specializes in crafting [[Health Potion+]], the only healing potion that works in the harsh desert environment.&lt;br /&gt;
&lt;br /&gt;
Regular potions and food are useless in The Dunes — heat damage bypasses shields and goes straight to HP. Nadeen&#039;s Health Potion+ is essential for any serious Dunes exploration or farming.&lt;br /&gt;
&lt;br /&gt;
== How to craft Health Potion+ ==&lt;br /&gt;
Visit Nadeen&#039;s stall in [[The Dunes]] (West) with the required ingredients:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Amount&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| 15&lt;br /&gt;
| Harvest in [[The Dunes]] with an [[Iron Axe]] (or Silver Axe) + [[Woodcutting]] 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion]]&lt;br /&gt;
| 1&lt;br /&gt;
| Buy from [[The Alchemist]] on [[Mainland]] for 60 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 5&lt;br /&gt;
| Kill [[Magma Brute]] in [[Emberstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cacti cost was cut from 50 to 15 in a late-July 2026 update. Once you provide ingredients, Nadeen crafts quickly:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input&lt;br /&gt;
! Output&lt;br /&gt;
! Time&lt;br /&gt;
|-&lt;br /&gt;
| 15 Cacti + 1 Health Potion + 5 Brute Horn&lt;br /&gt;
| 1 Health Potion+&lt;br /&gt;
| 5 seconds per potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Batches of up to 500 potions can be queued in a single request.&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
When you approach Nadeen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mind the pots — everything in this kitchen bites back a little. Steel and dye are all well and good, but out here it is what you drink that keeps you breathing. Bring me the desert’s harvest and a plain draught, and I will brew you something far stronger.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Health Potion+ Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Healing amount&lt;br /&gt;
| 50 HP per potion&lt;br /&gt;
|-&lt;br /&gt;
| Stack size&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Crafting cost&lt;br /&gt;
| 15 Cacti + 1 Health Potion + 5 Brute Horn&lt;br /&gt;
|-&lt;br /&gt;
| Crafting time&lt;br /&gt;
| 5 seconds per potion&lt;br /&gt;
|-&lt;br /&gt;
| In-game effect&lt;br /&gt;
| The only potion that heals in [[The Dunes]] — the heat still ticks, but you out-heal it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Regular [[Health Potion|Health Potions]], [[Cooked Chicken]] and cooked fish do nothing in the Dunes. [[Shield Potion|Shield Potions]] still work against scorpions and other players, but the heat ignores shields. Health Potion+ does not stop the heat damage itself; for full heat immunity, wear [[Desert Robes]].&lt;br /&gt;
&lt;br /&gt;
== Dunes Healing System ==&lt;br /&gt;
In [[The Dunes]], only two methods restore HP:&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Health Potion+&#039;&#039;&#039; (Nadeen&#039;s craft) — 50 HP per use, stackable, farmable&lt;br /&gt;
2. &#039;&#039;&#039;Cacti&#039;&#039;&#039; (harvested on the spot) — 20 HP per cactus eaten, no cooldown, and they can only be eaten in the Dunes&lt;br /&gt;
&lt;br /&gt;
Nadeen bridges the gap: her potions let players farm longer without stopping to harvest constantly.&lt;br /&gt;
&lt;br /&gt;
== Crafting Cost Analysis ==&lt;br /&gt;
Each Health Potion+ costs 15 [[Cacti]], 1 [[Health Potion]], and 5 [[Brute Horn]]. Cacti are quick to harvest on the spot (Iron or Silver Axe + Woodcutting 20), and the base potion comes cheap from [[The Alchemist]] — the bulk of the effort is farming Brute Horn from [[Magma Brute|Magma Brutes]] in [[Emberstone]], a deliberate cross-realm cost.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Stock before heading out:&#039;&#039;&#039; Bring Brute Horn from Emberstone and Health Potions from the Alchemist, cut cacti on the spot, and craft a full stack at Nadeen&lt;br /&gt;
* &#039;&#039;&#039;Batch crafting:&#039;&#039;&#039; Queue up to 500 potions in one request to minimize return trips&lt;br /&gt;
* &#039;&#039;&#039;Emergency backup:&#039;&#039;&#039; Always carry Cacti for free on-the-spot healing between crafts&lt;br /&gt;
* &#039;&#039;&#039;Long expeditions:&#039;&#039;&#039; A stack of 100 Health Potion+ gives 5,000 HP of healing&lt;br /&gt;
* &#039;&#039;&#039;Desert Robe alternative:&#039;&#039;&#039; If you own the full [[Desert Robes]] set (top + bottom, dropped by [[Giant Scorpion|Giant Scorpions]]), that&#039;s passive heat immunity (no potion cost)&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Nadeen&#039;s stall is located in [[The Dunes]] (West). Entry points:&lt;br /&gt;
&lt;br /&gt;
* South from [[The Pond]] → Dunes West (Nadeen&#039;s location)&lt;br /&gt;
* South from [[The Shores]] → Dunes East&lt;br /&gt;
&lt;br /&gt;
No level requirement to enter or visit Nadeen. The Dunes are a paid realm: free-to-play accounts can&#039;t enter any Dunes map.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location where Nadeen operates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion+]]&lt;br /&gt;
| Crafted product; only healing potion that works in Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Primary ingredient and alternative Dunes healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion]]&lt;br /&gt;
| Base ingredient from [[The Alchemist]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Ingredient from Magma Brutes (Emberstone).&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Alternative to potions — full heat immunity.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alchemist]]&lt;br /&gt;
| Sells/crafts base Health Potions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Source of Brute Horn ingredient.&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Skill to harvest Cacti (requires level 20).&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Axe]]&lt;br /&gt;
| Tool required to harvest Cacti.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Mining&amp;diff=3561</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Mining&amp;diff=3561"/>
		<updated>2026-09-12T16:36:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Mining&lt;br /&gt;
| image         = pickaxe.png&lt;br /&gt;
| does          = Mining rock for [[Stone]], [[Coal]], [[Iron Ore]], and [[Silver Ore]]&lt;br /&gt;
| tool          = [[Pickaxe]]&lt;br /&gt;
| xp_per_action = 20–90 per depleted node, varies by ore&lt;br /&gt;
| max_level     = 40&lt;br /&gt;
| counts_total  = Yes&lt;br /&gt;
}}&lt;br /&gt;
Mining is the skill for extracting [[Stone]], [[Coal]], [[Iron Ore]], and [[Silver Ore]] from rock nodes using a [[Pickaxe]]. Its ores and coal feed the [[Blacksmith Forge]] at [[Frostmere]] (and [[Harun the Forgewright|Harun]]&#039;s forge in [[Dunes West]]), so it pairs naturally with [[Woodcutting]].&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Get a [[Pickaxe]] from the [[Old Miner]] in the Mines on the [[Mainland]] if you don&#039;t already have one, then equip it in a hotbar slot and mine rock nodes. What a rock gives depends on the region, not the node: [[Frostmere]] rocks yield [[Iron Ore]], rocks across [[The Dunes]] yield [[Silver Ore]], and rocks everywhere else — the [[Mainland]], [[The Mine]], [[The Pond]], [[Whisperwood]], the [[Wilderness]] realms and [[Emberstone]] — yield [[Stone]] or [[Coal]]. Roughly one rock in four is dark-veined and carries Coal; Emberstone&#039;s basalt spires are the exception and are always plain Stone.&lt;br /&gt;
&lt;br /&gt;
The starter Pickaxe does nothing in [[The Dunes]] — mining there needs a forged pickaxe (copper or better).&lt;br /&gt;
&lt;br /&gt;
XP is granted when a node is fully depleted, not per swing:&lt;br /&gt;
&lt;br /&gt;
== How a rock works ==&lt;br /&gt;
Each swing gives 1 of whatever the rock holds, and the XP lands on the swing that breaks it. How many swings depends on the rock&#039;s footprint:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rock footprint&lt;br /&gt;
! Swings to mine out&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
| Single tile&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Two tiles&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 2x2 cluster&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Partial work is remembered, so you can leave a half-mined rock and come back to it. A mined-out rock reappears &#039;&#039;&#039;30-60 seconds&#039;&#039;&#039; later; if somebody is standing on the tile the respawn waits for them to move off (up to five minutes past its due time).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! XP per depleted node&lt;br /&gt;
! Where&lt;br /&gt;
! Mining level required&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| 20&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| 25&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| 50&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| 90&lt;br /&gt;
| [[The Dunes]] (all regions)&lt;br /&gt;
| 20 (and a forged pickaxe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxe tiers ===&lt;br /&gt;
No pickaxe tier changes yield or XP — every tier gathers 1 per swing and grants the same XP. Higher tiers swing faster instead: copper 5% faster, iron 10% faster, silver 15% faster than the base Pickaxe. A gathering relic socketed into the pickaxe is the one thing that does change the numbers: relics can add a chance of +1 ore, an extra copy or a doubled swing, plus flat gathering XP and swing-speed bonuses. See [[Relics]].&lt;br /&gt;
&lt;br /&gt;
The iron pickaxe (the [[Iron Pickaxe]]) is forged from scratch at [[Grimjaw]]&#039;s [[Blacksmith Forge]] in [[Frostmere]] or at [[Dunes West]] for 60 Iron Ingots + 1,600 [[Wood]], requiring Smithing 17 — there is no Total Level requirement. See [[Smithing]] for the full copper → iron → silver ladder.&lt;br /&gt;
&lt;br /&gt;
=== Pickaxe durability ===&lt;br /&gt;
Forged pickaxes (copper, iron and silver) have &#039;&#039;&#039;4,000&#039;&#039;&#039; total durability and spend &#039;&#039;&#039;1 durability per mining swing&#039;&#039;&#039;, whatever the rock&#039;s size. Swinging a pickaxe at a tree costs no durability. The free starter [[Pickaxe]] never wears. A pickaxe that reaches 0 durability is destroyed, so repair it first — [[Grimjaw]] in [[Frostmere]] and [[Harun the Forgewright|Harun]] in [[Dunes West]] charge up to 60% of the forge bill, scaled to how much durability is missing.&lt;br /&gt;
&lt;br /&gt;
== EXP rates ==&lt;br /&gt;
Rates depend on which ore you mine (20–90 XP per depleted node) and how fast you clear nodes — a faster pickaxe tier clears nodes sooner but pays the same XP per node. Silver Ore in [[The Dunes]] is the best XP per node once you reach Mining 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rare drops ==&lt;br /&gt;
* &#039;&#039;&#039;[[Golem]] pet&#039;&#039;&#039; — 1 in 16,000 chance per depleted Silver Ore rock in [[The Dunes]].&lt;br /&gt;
* &#039;&#039;&#039;Mining outfit&#039;&#039;&#039; — the Mining Hard Hat drops 1 in 5,000 from rocks in [[The Mine]], and the Mining Vest and Mining Trousers drop 1 in 200,000 each from any depleted rock; the Obsidian Cape drops 1 in 10,000 from rocks in [[Emberstone]]. Wearing the full Mining kit — hat, vest and trousers — while owning every piece pays +5% Mining XP.&lt;br /&gt;
* Free accounts (holding under 1,000 [[$KINS]]) never receive pet or outfit drops, and trade-locked accounts never receive outfit drops.&lt;br /&gt;
&lt;br /&gt;
== Uses of mined materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| Copper Ingots at the [[Blacksmith Forge]] (10 per ingot) · [[Shield Potion]] purchase cost at [[The Alchemist]] · shacks (500 [[Wood]] + 200 Stone) · firepits · some [[Chest Vending Machine]] chests&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Every smelting recipe at the [[Blacksmith Forge]] · [[Strength Potion]] purchase cost at [[The Alchemist]] · firepits · some [[Chest Vending Machine]] chests&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]] / [[Silver Ore]]&lt;br /&gt;
| Smelted into ingots at the [[Blacksmith Forge]] for tools and armor — see [[Smithing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Ore depends on the region — plan trips to the [[Wilderness]] for Stone/Coal, [[Frostmere]] for Iron Ore (Mining 5), and [[The Dunes]] for Silver Ore (Mining 20, forged pickaxe).&lt;br /&gt;
* Upgrading your pickaxe tier speeds up your swings — it does not change yield or XP, so the payoff is time saved, not bigger nodes.&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Merchant_Exchange_Calculator&amp;diff=3560</id>
		<title>Merchant Exchange Calculator</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Merchant_Exchange_Calculator&amp;diff=3560"/>
		<updated>2026-09-12T16:36:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Merchant Exchange Calculator&#039;&#039;&#039; helped players work out how much [[Wood]], [[Stone]], [[Coal]], and [[Cooked Herring]] they needed to gather for the [[Traveling Merchant]]&#039;s &#039;&#039;&#039;Daily Lottery&#039;&#039;&#039; — the single event that replaced the old separate Personal Merchant and Global Merchant systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Retired:&amp;lt;/span&amp;gt; The [[Traveling Merchant]] has been found dead and his Daily Lottery is no longer running — there are no new lottery entries or material-for-Gold trades. This page is kept for historical reference; all numbers below describe the lottery as it ran. His final draw was called when he died and its claim window has long since closed, so there is nothing left to collect. See [[Traveling Merchant]] for the current state.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merchant Update — Daily Lottery Takeover ==&lt;br /&gt;
&lt;br /&gt;
The Traveling Merchant&#039;s global donation drives have been retired. The Personal Merchant and Global Merchant are now a single event: the &#039;&#039;&#039;Daily Lottery&#039;&#039;&#039; is the way to trade your materials for Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bigger ticket allowances&#039;&#039;&#039; — your daily tickets are based on the [[$KINS]] you&#039;ve held for 24h:&lt;br /&gt;
&lt;br /&gt;
* 🎫 1,000+ KINS → 3 tickets (was 2)&lt;br /&gt;
* 🎫 5,000+ KINS → 10 tickets (was 6)&lt;br /&gt;
* 🎫 10,000+ KINS → 15 tickets (was 10)&lt;br /&gt;
* 🐋 100,000+ KINS → &#039;&#039;&#039;Unlimited&#039;&#039;&#039; tickets (new!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works (unchanged):&#039;&#039;&#039; buy tickets before 12:00 UTC each day. The draw runs at 12:00 UTC, each winning ticket pays 1 Gold, and you have until midnight UTC to claim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refund change:&#039;&#039;&#039; losing tickets now return &#039;&#039;&#039;50%&#039;&#039;&#039; of their materials, down from 95%. Win or lose, entering has a real cost — bring materials you&#039;re prepared to stake. Tickets bought before this update keep their old 95% refund.&lt;br /&gt;
&lt;br /&gt;
Enter from tomorrow&#039;s window (00:00 UTC) to play under the new rules. Good luck!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All numbers are subject to change. We will continue fine-tuning the lottery mechanics until we reach an optimal balance that drives strong material deflation while ensuring the largest holders benefit the most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Daily Lottery ==&lt;br /&gt;
&lt;br /&gt;
Players entered the Daily Lottery using materials, with the number of tickets based on [[$KINS]] holdings. Players had a &#039;&#039;&#039;12-hour period&#039;&#039;&#039; (until 12:00 UTC) to enter.&lt;br /&gt;
&lt;br /&gt;
Once the entry period ended, winners were selected at random. Players could then return to the Merchant to check results and claim.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Winning Tickets:&#039;&#039;&#039; Gold was claimable from winning tickets (1 Gold per winning ticket), within 12 hours of the draw.&lt;br /&gt;
* &#039;&#039;&#039;Non-Winning Tickets:&#039;&#039;&#039; 50% of materials were available to reclaim in the same window (95% for tickets bought before this update); anything unclaimed was forfeited.&lt;br /&gt;
* &#039;&#039;&#039;Daily GOLD Cap: 4,000&#039;&#039;&#039; — the number of winning tickets each draw could pay.&lt;br /&gt;
&lt;br /&gt;
=== Resources Per Ticket ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Amount per Ticket&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,600&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,400&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|24px|link=Coal]] [[Coal]] || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Herring]] [[Cooked Herring]] || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wood needed = 2,600 x Tickets Target&lt;br /&gt;
Stone needed = 1,400 x Tickets Target&lt;br /&gt;
Coal needed = 800 x Tickets Target&lt;br /&gt;
Cooked Herring needed = 40 x Tickets Target&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ticket Limits ===&lt;br /&gt;
&lt;br /&gt;
Your ticket limit was capped by how much [[$KINS]] you held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! $KINS Held !! Tickets (1 ticket = 1 Gold if won) !! Wood !! Stone !! Coal !! Cooked Fish Meat&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || 3 tickets || 7,800 || 4,200 || 2,400 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 10 tickets || 26,000 || 14,000 || 8,000 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 15 tickets || 39,000 || 21,000 || 12,000 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 || Unlimited || Unlimited || Unlimited || Unlimited || Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page !! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Where this exchange happened — now dead, with nothing left to claim.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] || What winning tickets paid out.&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS]] || Determined the Daily Lottery ticket limit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || Required material.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]] || Required material.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]] || Required material.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked Herring]] || Required material.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources_Calculator]]&lt;br /&gt;
[[Category:Merchant_Gold_Calculator]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Magma_Brute&amp;diff=3559</id>
		<title>Magma Brute</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Magma_Brute&amp;diff=3559"/>
		<updated>2026-09-12T16:36:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Magma Brute&lt;br /&gt;
| image          = Magma_Brute.png&lt;br /&gt;
| found_at       = [[Emberstone]]&lt;br /&gt;
| hp_or_lives    = 150 HP&lt;br /&gt;
| aggro_tiles    = 8 tiles&lt;br /&gt;
| contact_damage = &#039;&#039;&#039;8–19&#039;&#039;&#039; per hit (rolled)&lt;br /&gt;
| combat_xp      = 100 [[Combat]] XP per kill&lt;br /&gt;
| drops          = [[Brute Horn]] (1 in 5 kills) · [[Gold]] 1–5 (1 in 350) · [[Magma Brute Pet]] (1 in 500) · [[Medium Scroll]] (1 in 1,500)&lt;br /&gt;
| notes          = Three Magma Brutes roam the arena simultaneously. Respawn &#039;&#039;&#039;90 seconds&#039;&#039;&#039; ([[Update:Hitsplats|v5.8]]).&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magma Brutes&#039;&#039;&#039; are large hostile mobs found in [[Emberstone]]. They are the zone&#039;s main combat encounter and the only source of [[Brute Horn]] drops. They also drop the cosmetic [[Magma Brute Pet]] at 1 in 500 kills — the pet can additionally be bought on the [[Marketplace]].&lt;br /&gt;
Magma Brutes pay 100 [[Combat]] XP per kill — more than [[Wild Dragon]] and [[Wild Zombie]], though [[Giant Scorpion]] (110 XP) now pays more — and also drop [[Gold]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Behavior&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Found at&lt;br /&gt;
| [[Emberstone]] (entry requires average level 25; paid area — free-play accounts can&#039;t enter)&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 150 — brutes take real sword damage per hit (starter 5, copper 23, Lvl 2 26, silver 30)&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 8 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Contact damage&lt;br /&gt;
| &#039;&#039;&#039;8–19&#039;&#039;&#039; per hit (rolled)&lt;br /&gt;
|-&lt;br /&gt;
| Does not flee&lt;br /&gt;
| Engages until killed or player leaves range&lt;br /&gt;
|-&lt;br /&gt;
| Chase limits&lt;br /&gt;
| Gives up past 12 tiles from where the chase started, and rests for 30 s after 90 s of non-stop chasing&lt;br /&gt;
|-&lt;br /&gt;
| Respawn time&lt;br /&gt;
| &#039;&#039;&#039;90 seconds&#039;&#039;&#039; (as of [[Update:Hitsplats|v5.8]])&lt;br /&gt;
|-&lt;br /&gt;
| Active at once&lt;br /&gt;
| 3 Magma Brutes roam the arena simultaneously&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Magma Brute respawn is &#039;&#039;&#039;90 seconds&#039;&#039;&#039; as of [[Update:Hitsplats|Server Update v5.8]] (briefly tested at two minutes, then shortened). Contact damage is a rolled &#039;&#039;&#039;8–19&#039;&#039;&#039;. Players wearing no armor at all take 50% more damage from brutes — any single worn armor piece cancels the penalty.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Combat XP&lt;br /&gt;
|-&lt;br /&gt;
| Magma Brute (kill)&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
Magma Brute Combat XP is a flat 100 per kill — weapon tier does not multiply it; higher-tier swords just kill faster. See [[Combat]] for the full Combat XP comparison across all mobs.&lt;br /&gt;
== Drops and rewards ==&lt;br /&gt;
Magma Brutes roll each of the following independently on kill — a single kill can yield Brute Horn, Gold, Medium Scroll, and a pet chance at once.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Drop rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brutehorn.png|24px|link=Brute Horn]] [[Brute Horn]]&lt;br /&gt;
| 1 in 5 kills&lt;br /&gt;
| Used to buy [[Demon Chest|Demon Chests]] at the [[Chest Vending Machine]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold.png|24px|link=Gold]] [[Gold]]&lt;br /&gt;
| 1 in 350 kills&lt;br /&gt;
| 1–5 Gold when it drops. Rolled on top of Brute Horn and pet chances.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute Pet]]&lt;br /&gt;
| 1 in 500 kills&lt;br /&gt;
| Cosmetic companion version of the brute. Free-play accounts are excluded from the pet drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 1,500 kills&lt;br /&gt;
| Halved from the previous 1 in 750. Unique quest scroll with 5 material deliveries + 2–3 bonus tasks. Pays 6–15 Gold when redeemed to [[Maelor the Scrollbinder]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Medium Scroll drop rate here has been halved, from 1 in 750 to 1 in 1,500. [[Giant Scorpion]] (1 in 1,000) and [[Venomweaver]] (1 in 600) both now beat Magma Brute for Medium Scroll farming.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
Magma Brutes are strictly hostile and cannot be tamed.&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bring [[Health Potion|Health]], [[Shield Potion|Shield]], and [[Strength Potion|Strength]] Potions from [[The Alchemist]] — Emberstone is a PvP zone and contact damage is a heavy 8–19 per hit.&lt;br /&gt;
* Wear at least one armor piece — going fully unarmored means taking 50% more damage from brutes.&lt;br /&gt;
* Higher-tier swords kill brutes faster (a silver blade hits for 30 vs. the starter&#039;s 5) — XP per kill stays a flat 100 regardless of weapon.&lt;br /&gt;
* Three Magma Brutes are always active, respawning every &#039;&#039;&#039;90 seconds&#039;&#039;&#039; — solo players and fishers get a real window without brutes stacking back-to-back.&lt;br /&gt;
* [[Brute Horn]] drops at 1-in-5 — expect roughly one horn every 5 kills while farming here.&lt;br /&gt;
* Gold drops at 1-in-350 for 1–5 Gold — a rare bonus on top of your Brute Horn farming, not a reliable Gold source on its own.&lt;br /&gt;
* If you&#039;re farming for Medium Scrolls specifically, [[Giant Scorpion]] and especially [[Venomweaver]] now have better odds than Magma Brute.&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| The zone where Magma Brutes roam.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Material dropped at 1-in-5 kill rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Drops at 1-in-350 for 1–5 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Drops at 1-in-1,500 — now slower than Giant Scorpion and Venomweaver.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute Pet]]&lt;br /&gt;
| Cosmetic companion pet — drops at 1 in 500 kills, also on the Marketplace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill trained by fighting Magma Brutes; full Combat XP comparison across all mobs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| Mid-tier sword for faster Magma Brute farming.&lt;br /&gt;
|}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Hostile Mobs]]&lt;br /&gt;
[[Category:Emberstone]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Iron_Sword&amp;diff=3558</id>
		<title>Iron Sword</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Iron_Sword&amp;diff=3558"/>
		<updated>2026-09-12T16:35:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Iron Sword&lt;br /&gt;
| image       = Swordlvl2.png&lt;br /&gt;
| type        = Weapon (iron tier)&lt;br /&gt;
| gathered_at = Smithed at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
| skill       = [[Combat]]&lt;br /&gt;
| processing  = Hits for 26 damage — Combat XP is unchanged by weapon&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iron Sword&#039;&#039;&#039; is the iron tier of the sword ladder, forged through [[Smithing]] at [[Frostmere]] or at [[Harun the Forgewright|Harun]]&#039;s forge in [[Dunes West]]. It is the iron step of the copper → iron → silver weapon progression, and was previously listed on this wiki as the Lvl 2 Sword. It hits for &#039;&#039;&#039;26&#039;&#039;&#039; damage — against the starter [[Sword]]&#039;s 5, the Copper Sword&#039;s 23, and the Silver Sword&#039;s 30. No sword tier changes the Combat XP earned per kill.&lt;br /&gt;
== Use ==&lt;br /&gt;
* Equip the Iron Sword in a hotbar slot (keys 1–6), same as the base [[Sword]].&lt;br /&gt;
* Used for fighting mobs and other players in PvP zones such as the [[Wilderness]], hitting far harder than the starter Sword.&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
* Forged from scratch through [[Smithing]] — no base Sword is consumed. Requires Smithing level 13 and costs 55 Iron Ingots + 1,300 [[Wood]].&lt;br /&gt;
== Durability ==&lt;br /&gt;
Forged swords have &#039;&#039;&#039;4,000&#039;&#039;&#039; total durability, spending 1 durability per hit. The starter Sword never wears — durability applies to forged tiers only.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sword]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Smithing]]&lt;br /&gt;
* [[Frostmere]]&lt;br /&gt;
* [[Dunes West]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Iron_Pickaxe&amp;diff=3557</id>
		<title>Iron Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Iron_Pickaxe&amp;diff=3557"/>
		<updated>2026-09-12T16:35:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Iron Pickaxe&lt;br /&gt;
| image       = Pickaxelvl2.png&lt;br /&gt;
| type        = Tool (iron tier)&lt;br /&gt;
| gathered_at = Smithed at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
| skill       = [[Mining]]&lt;br /&gt;
| processing  = Swings 10% faster than the base Pickaxe — same yield and XP&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iron Pickaxe&#039;&#039;&#039; is the iron tier of the pickaxe ladder, forged through [[Smithing]] at [[Frostmere]] or at [[Harun the Forgewright|Harun]]&#039;s forge in [[Dunes West]]. It is the iron step of the copper → iron → silver tool progression, and was previously listed on this wiki as the Lvl 2 Pickaxe. Its benefit is a &#039;&#039;&#039;10% faster swing&#039;&#039;&#039; than the base [[Pickaxe]] — yield and Mining XP are unchanged by tool tier.&lt;br /&gt;
== Use ==&lt;br /&gt;
* Equip the Iron Pickaxe in a hotbar slot (keys 1–6), same as the base [[Pickaxe]].&lt;br /&gt;
* Use it on rock nodes to gather [[Stone]], [[Coal]], [[Iron Ore]], or [[Silver Ore]] depending on the region.&lt;br /&gt;
* Each swing yields 1 resource; Mining XP is granted when the node is depleted — the same as every pickaxe tier. Node size changes how many hits it takes to deplete, not the yield per hit.&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
* Forged from scratch through [[Smithing]] — no base Pickaxe is consumed.&lt;br /&gt;
== Crafting cost ==&lt;br /&gt;
Requires Smithing level 17.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingots&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 1,600&lt;br /&gt;
|}&lt;br /&gt;
== Durability ==&lt;br /&gt;
The Iron Pickaxe has &#039;&#039;&#039;4,000&#039;&#039;&#039; total durability and spends &#039;&#039;&#039;1 durability per swing&#039;&#039;&#039;, regardless of node size.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Smithing]]&lt;br /&gt;
* [[Frostmere]]&lt;br /&gt;
* [[Dunes West]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Coal]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Iron_Axe&amp;diff=3556</id>
		<title>Iron Axe</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Iron_Axe&amp;diff=3556"/>
		<updated>2026-09-12T16:35:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Iron Axe&lt;br /&gt;
| image       = Axelvl2.png&lt;br /&gt;
| type        = Tool (iron tier)&lt;br /&gt;
| gathered_at = Smithed at [[Frostmere]] or [[Dunes West]]&lt;br /&gt;
| skill       = [[Woodcutting]]&lt;br /&gt;
| processing  = Swings 10% faster than the base Axe — same yield and XP&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iron Axe&#039;&#039;&#039; is the iron tier of the axe ladder, forged through [[Smithing]] at [[Frostmere]] or at [[Harun the Forgewright|Harun]]&#039;s forge in [[Dunes West]]. It is the iron step of the copper → iron → silver tool progression, and was previously listed on this wiki as the Lvl 2 Axe. Its benefit is a &#039;&#039;&#039;10% faster swing&#039;&#039;&#039; than the base [[Axe]] — yield and Woodcutting XP are unchanged by tool tier.&lt;br /&gt;
== Use ==&lt;br /&gt;
* Equip the Iron Axe in a hotbar slot (keys 1–6), same as the base [[Axe]].&lt;br /&gt;
* Use it on trees in the [[Wilderness]] to gather [[Wood]].&lt;br /&gt;
* Each swing yields 1 [[Wood]]; the 20 [[Woodcutting]] XP is granted when the tree is felled — the same as every axe tier. Tree size changes how many hits it takes to fell the tree, not the yield per hit.&lt;br /&gt;
* It is the lowest axe tier that can cut cacti in [[The Dunes]] (Woodcutting 20 required) — see [[Woodcutting]].&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
* Forged from scratch through [[Smithing]] — no base Axe is consumed.&lt;br /&gt;
== Crafting cost ==&lt;br /&gt;
Requires Smithing level 10.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingots&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
Each [[Iron Ingot]] smelts from 6 [[Iron Ore]] + 6 [[Coal]], so a full craft works out to roughly 240 ore and 240 coal end-to-end.&lt;br /&gt;
== Durability ==&lt;br /&gt;
The Iron Axe has &#039;&#039;&#039;4,000&#039;&#039;&#039; total durability and spends &#039;&#039;&#039;1 durability per swing&#039;&#039;&#039;, regardless of tree size.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Axe]]&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
* [[Smithing]]&lt;br /&gt;
* [[Frostmere]]&lt;br /&gt;
* [[Dunes West]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tools_Efficiency]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Lumberjack&amp;diff=3555</id>
		<title>Lumberjack</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Lumberjack&amp;diff=3555"/>
		<updated>2026-09-12T16:35:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Lumberjack&lt;br /&gt;
| role     = Axe giver / woodcutting tutor&lt;br /&gt;
| location = [[Mainland]], beside the furniture shop&lt;br /&gt;
| services = Gives a starter axe and replaces lost ones.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Lumberjack&#039;&#039;&#039; is an early woodcutting NPC found on the [[Mainland]], next to the furniture shop. New players visit the Lumberjack to receive an [[Axe]] and begin training [[Woodcutting]].&lt;br /&gt;
The Lumberjack will also hand out a replacement axe to players who have lost or no longer carry one.&lt;br /&gt;
== Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service&lt;br /&gt;
! Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Starter tool&lt;br /&gt;
| [[File:Axe.png|24px|link=Axe]] [[Axe]]&lt;br /&gt;
| Gives players the basic tool used to chop trees for [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| Tool replacement&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
| Provides another axe if the player no longer carries one.&lt;br /&gt;
|}&lt;br /&gt;
== Woodcutting path ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step&lt;br /&gt;
! Action&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Get an [[File:Axe.png|24px|link=Axe]] [[Axe]] from the Lumberjack.&lt;br /&gt;
| You can chop trees in the [[Wilderness]].&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Chop trees for [[Wood]].&lt;br /&gt;
| Earn [[Woodcutting]] XP.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Forge a copper, iron ([[File:Axelvl2.png|24px|link=Iron Axe]] [[Iron Axe]]), or silver axe at a blacksmith.&lt;br /&gt;
| Faster swings (+5% copper, +10% iron, +15% silver). Yield and XP per swing stay the same as the starter axe.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Return to the Lumberjack if the axe is lost.&lt;br /&gt;
| Receive a replacement [[Axe]].&lt;br /&gt;
|}&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Lumberjack&#039;s location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Skill connected to this NPC.&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
| Tool given by the Lumberjack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| Material gathered with the Axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Main place to chop trees.&lt;br /&gt;
|}&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Woodcutting]]&lt;br /&gt;
[[Category:Mainland]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Lizard&amp;diff=3554</id>
		<title>Lizard</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Lizard&amp;diff=3554"/>
		<updated>2026-09-12T16:35:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Lizard&lt;br /&gt;
| image    = Pet lizard.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Pet · Companion&lt;br /&gt;
| stats    = Cosmetic companion&lt;br /&gt;
| obtained = Felling [[Cacti]] in [[The Dunes]] (1 in 16,000) · [[Whisperwood Pet Shop]] · [[Marketplace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lizard&#039;&#039;&#039; is a cosmetic companion pet that follows your character around the world. Like all pets, it does not fight, grant stats, or change combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Something darts from the toppling cactus… a Lizard has joined you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| Felling [[Cacti]] in [[The Dunes]]&lt;br /&gt;
| [[Iron Axe]] (or better) + [[Woodcutting]] 20&lt;br /&gt;
| &#039;&#039;&#039;1 in 16,000&#039;&#039;&#039; per cactus felled&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood Pet Shop]]&lt;br /&gt;
| The shop features one pet at a time, chosen by the game team — only sometimes stocked&lt;br /&gt;
| Price set per rotation&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Player listing&lt;br /&gt;
| Depends on seller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The roll fires at the moment a cactus is felled — the same instant the Woodcutting XP lands — and every cactus is a fresh, independent roll. It sits alongside the other harvest pets: the [[Pnut]] squirrel from felling trees and the [[Golem]] from mining out silver rocks in the Dunes.&lt;br /&gt;
&lt;br /&gt;
Cacti only grow in [[The Dunes]], which is a paid area — [[Free to play|free-play accounts]] (holding under 1,000 [[$KINS]]) can&#039;t enter it, and free-play accounts are also excluded from pet drops. A gathering [[Relics|relic]] with a rare-drop bonus on your axe improves the odds slightly.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Cacti]] — the resource whose felling can roll the pet&lt;br /&gt;
* [[The Dunes]] — the only place cacti grow&lt;br /&gt;
* [[Pnut]] · [[Golem]] — the other rare harvest pets&lt;br /&gt;
* [[Pets]] — full pet list&lt;br /&gt;
* [[Marketplace]] — where pets are traded&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:The Dunes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Level_2_Fishing_Rod&amp;diff=3553</id>
		<title>Level 2 Fishing Rod</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Level_2_Fishing_Rod&amp;diff=3553"/>
		<updated>2026-09-12T16:35:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Level 2 Fishing Rod&lt;br /&gt;
| image    = Fishingrod t2.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Fishing tool&lt;br /&gt;
| stats    = Required to fish The Shores&lt;br /&gt;
| obtained = [[Dockhand Maren]] ([[The Shores]]) — 10 Gold&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Level 2 Fishing Rod&#039;&#039;&#039; is the second of Kintara&#039;s three fishing rods, sold by [[Dockhand Maren]] at [[The Shores]] for 10 Gold. It&#039;s a hard requirement to fish The Shores at all — the free [[Starter Fishing Rod]] cannot fish there.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| 10 Gold&lt;br /&gt;
| Sold at her dock, [[The Shores]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Where it works ==&lt;br /&gt;
An upgraded rod keeps working in the water it replaces — the Level 2 Fishing Rod still fishes [[The Pond]] and [[Whisperwood]] as well as [[The Shores]]. It is also the rod for [[Swordfish]] in The Deep, the raft-only water at The Shores (you&#039;ll need a [[Wooden Raft]] to fish there). It covers everything except Emberstone lava, which needs the [[Fire-Resistant Fishing Rod]] instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Water&lt;br /&gt;
! Works?&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Yes — required&lt;br /&gt;
|-&lt;br /&gt;
| The Deep ([[The Shores]], raft only)&lt;br /&gt;
| Yes — required, together with a [[Wooden Raft]]&lt;br /&gt;
|-&lt;br /&gt;
| Emberstone lava&lt;br /&gt;
| No — use [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Sells the Level 2 Fishing Rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Only place this rod is required.&lt;br /&gt;
|-&lt;br /&gt;
| [[Starter Fishing Rod]]&lt;br /&gt;
| Free starting rod — cannot fish The Shores.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| Needed for Emberstone lava instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill this rod supports.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| Requires this rod to catch.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| Requires this rod to catch.&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| Requires this rod (plus a [[Wooden Raft]]) to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Iron_Ore&amp;diff=3552</id>
		<title>Iron Ore</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Iron_Ore&amp;diff=3552"/>
		<updated>2026-09-12T16:35:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Iron Ore&lt;br /&gt;
| image       = Ironore.png&lt;br /&gt;
| type        = Material&lt;br /&gt;
| gathered_at = [[Frostmere]]&lt;br /&gt;
| skill       = [[Mining]]&lt;br /&gt;
| level_req   = Mining 5&lt;br /&gt;
| processing  = Smelted into [[Iron Ingot]] for tools and armor&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iron Ore&#039;&#039;&#039; is a mid-tier gathered resource in Kintara. It is obtained by mining rocks in [[Frostmere]] with a [[Pickaxe]] (requires Mining 5) — every Frostmere rock yields iron ore, while [[Wilderness]] rocks give [[Stone]] and [[Coal]] and Dunes rocks give [[Silver Ore]]. Iron Ore is smelted into [[Iron Ingot|Iron Ingots]] at any furnace, then forged into tools and armor.&lt;br /&gt;
&lt;br /&gt;
Iron Ore is the foundation of the mid-tier crafting system — tools, weapons, and armor all begin here.&lt;br /&gt;
&lt;br /&gt;
== Gathering ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Yield&lt;br /&gt;
! Mining XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pickaxe.png|24px|link=Pickaxe]] [[Pickaxe|Starter Pickaxe]]&lt;br /&gt;
| 1 Iron Ore per swing&lt;br /&gt;
| 50 per mined-out rock&lt;br /&gt;
| Requires [[Mining]] 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pickaxelvl2.png|24px|link=Iron Pickaxe]] [[Iron Pickaxe]]&lt;br /&gt;
| 1 Iron Ore per swing&lt;br /&gt;
| 50 per mined-out rock&lt;br /&gt;
| Swings 10% faster (a Silver Pickaxe swings 15% faster)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every pickaxe tier yields 1 ore per swing, and the 50 XP is paid when the rock is mined out — a single rock takes 6 swings (6 ore), bigger clusters up to 10. Higher tiers only swing faster, never more yield or XP. Iron Ore rocks are found in [[Frostmere]] only.&lt;br /&gt;
&lt;br /&gt;
== Smelting ==&lt;br /&gt;
Iron Ore is smelted into [[Iron Ingot|Iron Ingots]] at any furnace (Frostmere or Dunes West). No Smithing level required. Smelts are priced per ingot, with a ×1/×5/×10 batch selector and a pace of about 1 second per ingot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input&lt;br /&gt;
! Output&lt;br /&gt;
! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| 6 Iron Ore + 6 [[Coal]]&lt;br /&gt;
| 1 [[Iron Ingot]]&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A ×10 batch consumes 60 ore + 60 coal for 10 ingots and 220 XP.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Item example&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]] tools&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 55 [[Iron Ingot|ingots]] + 1,300 [[Wood]]&lt;br /&gt;
| Iron Axe: 40 ingots + 1,000 Wood (Smithing 10) · Iron Sword: 55 + 1,300 (Smithing 13) · Iron Pickaxe: 60 + 1,600 (Smithing 17)&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| [[Iron Helmet]]&lt;br /&gt;
| 25–50 ingots + 25–50 [[Molten Rock]] + 2–10 [[Brute Horn]] per piece&lt;br /&gt;
| Crafted at [[Kaziir the Armoursmith]] in the Dunes. Boots (Smithing 16), Helmet (14), Legs (18), Body (20). Requires Combat 15 to wear.&lt;br /&gt;
|-&lt;br /&gt;
| Repairs&lt;br /&gt;
| Tool/armor durability&lt;br /&gt;
| Up to 60% of the craft cost&lt;br /&gt;
| Every recipe material, scaled to the durability missing (minimum 1 of each). Gear that reaches 0 durability is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chest Vending Machine]]&lt;br /&gt;
| [[Angel Chest]]&lt;br /&gt;
| 1,000 Iron Ore per chest&lt;br /&gt;
| Charged in raw ore, not ingots — alongside 1 [[Gold]], 2,500 [[Wood]], 2,000 [[Stone]] and 1,500 [[Coal]] (price at the time of writing).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Tiers ==&lt;br /&gt;
Iron Ore is the mid-tier in Kintara&#039;s ore system. The ore a rock gives depends on the region:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Source&lt;br /&gt;
! Ingot&lt;br /&gt;
! Mining req&lt;br /&gt;
! Smithing req (tools)&lt;br /&gt;
! Tool swing-speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 10 [[Stone]] + 5 [[Coal]] (no copper ore exists — copper smelts from Stone)&lt;br /&gt;
| [[Copper Ingot]]&lt;br /&gt;
| None (0)&lt;br /&gt;
| 0–7&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Mid&lt;br /&gt;
| &#039;&#039;&#039;Iron Ore&#039;&#039;&#039; ([[Frostmere]] rocks)&lt;br /&gt;
| &#039;&#039;&#039;[[Iron Ingot]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;10–17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| [[Silver Ore]] ([[The Dunes]] rocks)&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 20&lt;br /&gt;
| 20–27&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The speed bonus applies to the tools forged from each tier (swing speed), not to gathering the ore itself. Higher tiers craft better gear but require more progression.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Skill used to gather Iron Ore (requires level 5).&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| Smelted product from Iron Ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Where Iron Ore is gathered — every Frostmere rock is iron ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Tool used to mine Iron Ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to smelt and forge Iron Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]], [[Iron Axe]], [[Iron Pickaxe]]&lt;br /&gt;
| Tools forged from Iron Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]]&lt;br /&gt;
| Armor crafted from Iron Ingots at [[Kaziir the Armoursmith]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Higher-tier ore (Mining 20, from The Dunes).&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Used alongside Iron Ore in smelting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| Wilderness rock yield — also the copper-smelting ore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Resources}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Iron_Ingot&amp;diff=3551</id>
		<title>Iron Ingot</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Iron_Ingot&amp;diff=3551"/>
		<updated>2026-09-12T16:35:46Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Iron Ingot&lt;br /&gt;
| image    = Ironingot.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Resource / Crafting material&lt;br /&gt;
| obtained = Smelted from [[Iron Ore]] + [[Coal]]&lt;br /&gt;
| skill    = [[Smithing]] (smelting only)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iron Ingot&#039;&#039;&#039; is a mid-tier crafting material created by smelting [[Iron Ore]] and [[Coal]] at any furnace. Iron Ingots are used to forge mid-tier tools and the first armor in Kintara — solid, reliable gear for players who&#039;ve progressed past early game.&lt;br /&gt;
&lt;br /&gt;
Iron Ingots represent the bridge between basic copper gear and end-game silver equipment.&lt;br /&gt;
&lt;br /&gt;
== Smelting ==&lt;br /&gt;
Iron Ore is smelted into Iron Ingots at any furnace (Frostmere or Dunes West). No Smithing level required to smelt. Smelts are priced per ingot, with a ×1/×5/×10 batch selector and a pace of about 1 second per ingot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input&lt;br /&gt;
! Output&lt;br /&gt;
! XP&lt;br /&gt;
! Time&lt;br /&gt;
|-&lt;br /&gt;
| 6 [[Iron Ore]] + 6 [[Coal]]&lt;br /&gt;
| 1 Iron Ingot&lt;br /&gt;
| 22 XP&lt;br /&gt;
| ~1 second per ingot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A ×10 batch consumes 60 ore + 60 coal for 10 ingots and 220 XP.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Iron Ingots are used for mid-tier crafting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Axe]]&lt;br /&gt;
| 40 ingots + 1,000 [[Wood]]&lt;br /&gt;
| 10&lt;br /&gt;
| Mid-tier gathering tool — swings 10% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 55 ingots + 1,300 [[Wood]]&lt;br /&gt;
| 13&lt;br /&gt;
| Mid-tier melee weapon — hits for 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]]&lt;br /&gt;
| 60 ingots + 1,600 [[Wood]]&lt;br /&gt;
| 17&lt;br /&gt;
| Mid-tier mining tool — swings 10% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]]&lt;br /&gt;
| 40 ingots + 40 [[Molten Rock]] + 5 [[Brute Horn]]&lt;br /&gt;
| 14&lt;br /&gt;
| 2% damage reduction (head armor)&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]]&lt;br /&gt;
| 25 ingots + 25 [[Molten Rock]] + 2 [[Brute Horn]]&lt;br /&gt;
| 16&lt;br /&gt;
| 1% damage reduction (foot armor)&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]]&lt;br /&gt;
| 50 ingots + 50 [[Molten Rock]] + 10 [[Brute Horn]]&lt;br /&gt;
| 18&lt;br /&gt;
| 3% damage reduction (leg armor)&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]]&lt;br /&gt;
| 50 ingots + 50 [[Molten Rock]] + 10 [[Brute Horn]]&lt;br /&gt;
| 20&lt;br /&gt;
| 4% damage reduction (torso armor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Iron armor no longer grants a shield bonus — each piece gives percentage damage reduction instead, and a full Iron set (4 pieces) reduces incoming damage by 10%. Armor is crafted at [[Kaziir the Armoursmith]] in [[The Dunes]] and requires Combat 15 to wear.&lt;br /&gt;
&lt;br /&gt;
== Crafting Progression ==&lt;br /&gt;
Iron Ingots are the mid-tier in the crafting hierarchy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Ingot&lt;br /&gt;
! Smelting cost (per ingot)&lt;br /&gt;
! Tool Smithing req&lt;br /&gt;
! Armor Smithing req&lt;br /&gt;
! Swing-speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| [[Copper Ingot]]&lt;br /&gt;
| 10 Stone + 5 Coal&lt;br /&gt;
| 0–7&lt;br /&gt;
| N/A&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Mid&lt;br /&gt;
| &#039;&#039;&#039;Iron Ingot&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6 Iron Ore + 6 Coal&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;10–17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;14–20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 4 Silver Ore + 8 Coal&lt;br /&gt;
| 20–27&lt;br /&gt;
| 24–30&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Iron tools swing faster than copper and armor provides meaningful protection. A full Iron loadout is a significant power jump from starter gear.&lt;br /&gt;
&lt;br /&gt;
== Sourcing Iron Ore ==&lt;br /&gt;
To create Iron Ingots, you need [[Iron Ore]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| [[Mining]] 5&lt;br /&gt;
| The only iron ore region — every Frostmere rock yields iron ore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Wilderness]] rocks give [[Stone]] and [[Coal]], and Dunes rocks give [[Silver Ore]] — iron comes from Frostmere alone.&lt;br /&gt;
&lt;br /&gt;
== Repair Costs ==&lt;br /&gt;
Iron tools and armor can be repaired at any blacksmith (Grimjaw in Frostmere, Harun in Dunes West):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Repair scenario&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Partly worn&lt;br /&gt;
| 60% of the full craft cost, scaled to the durability missing&lt;br /&gt;
| Charged in every recipe material — ingots and Wood (armor: ingots, [[Molten Rock]] and [[Brute Horn]]) — with a minimum of 1 of each. A half-worn item costs about 30% of its recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 0 durability&lt;br /&gt;
| —&lt;br /&gt;
| The item breaks and is destroyed, so repair it before it runs out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Worn gear can still be traded between players, but it can&#039;t be listed on the [[Marketplace]] until it is repaired to full durability.&lt;br /&gt;
&lt;br /&gt;
== Stack Size ==&lt;br /&gt;
Iron Ingots stack up to &#039;&#039;&#039;10,000&#039;&#039;&#039; in a single inventory slot. Large crafting projects can be completed without inventory management issues.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| Source material for Iron Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Smelting ingredient alongside Iron Ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to forge Iron Ingots into tools and armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]], [[Iron Axe]], [[Iron Pickaxe]]&lt;br /&gt;
| Mid-tier tools crafted from Iron Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]], [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]]&lt;br /&gt;
| Mid-tier armor crafted from Iron Ingots at [[Kaziir the Armoursmith]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Crafts iron armor in The Dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ingot]]&lt;br /&gt;
| Low-tier ingot (basic tier).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| High-tier ingot (end-game tier).&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith in Frostmere; forges and repairs gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in Dunes West; forges and repairs gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Iron Ore region, smelting and forging location.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Secondary smelting location (West) and armor-crafting region.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Resources}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Crafting materials]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Herring&amp;diff=3550</id>
		<title>Herring</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Herring&amp;diff=3550"/>
		<updated>2026-09-12T16:35:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Herring&lt;br /&gt;
| image    = Fish.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Food / Fishing catch&lt;br /&gt;
| stats    = Raw: not eaten · Cooked: heals 5 HP&lt;br /&gt;
| obtained = [[Fishing]] at [[The Pond]] (Fishing level 1, [[Feather Bait]])&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Herring&#039;&#039;&#039; is the first of Kintara&#039;s five fish, caught at [[The Pond]]. It is the game&#039;s original generic fish, renamed when [[Fishing]] became a full skill — the same item, same stacks, same Marketplace listings as before, just under a new name. Nothing owned by existing players changed.&lt;br /&gt;
&lt;br /&gt;
Cooking Herring converts it to Cooked Herring, which heals 5 HP — or, on a failed cook, to Burnt Herring, which is junk. Cooked Herring does nothing in [[The Dunes]]: the heat blocks every cooked fish there, and cacti is the only food that heals in the sand.&lt;br /&gt;
&lt;br /&gt;
== Catching ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
|-&lt;br /&gt;
| Fishing level&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bait&lt;br /&gt;
| [[Feather Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| Rod&lt;br /&gt;
| [[Starter Fishing Rod]] (free from the [[Old Fisher]]) or the [[Level 2 Fishing Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Catch XP&lt;br /&gt;
| 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Pond has 2 live fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result&lt;br /&gt;
! Effect&lt;br /&gt;
! Cooking XP&lt;br /&gt;
|-&lt;br /&gt;
| Cooked Herring&lt;br /&gt;
| Heals 5 HP&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Herring&lt;br /&gt;
| No heal, no XP, junk item&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cooking any fish is a roll against your [[Cooking]] level — the burn chance starts at 30% (level 5 and below) and slides down toward, but never reaches, 0% (5% at level 40). The [[Roast pit|Roast Pit]] shows your exact current burn chance.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Cooked Herring can be traded up for [[Trout Bait]] (10 Herring, raw or cooked, for 5 Trout Bait) at [[Old Fisher]] or [[Dockhand Maren]].&lt;br /&gt;
* Cooked Herring counts toward the [[Angler Outfit]] raffle at [[The Angler]] — one exchange takes 150 of each cooked species (Herring, [[Trout]], [[Bass]], [[Tuna]], [[Swordfish]]) and grants 10 raffle tickets. The outfit itself needs Fishing 30 to wear; the exchange has no level requirement.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill used to catch Herring.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Bait]]&lt;br /&gt;
| Required bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Where Herring is caught.&lt;br /&gt;
|-&lt;br /&gt;
| [[Starter Fishing Rod]]&lt;br /&gt;
| The free Starter Fishing Rod, which catches Herring.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
| Next fish tier — Cooked Herring trades up to its bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]]&lt;br /&gt;
| Accepts Cooked Herring for the Angler Outfit raffle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Health_Potion%2B&amp;diff=3549</id>
		<title>Health Potion+</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Health_Potion%2B&amp;diff=3549"/>
		<updated>2026-09-12T16:35:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Health Potion+&lt;br /&gt;
| image    = Portion+.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Consumable&lt;br /&gt;
| stats    = Heals 50 HP&lt;br /&gt;
| obtained = Crafted by [[Nadeen the Sandcook]] at [[The Dunes]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Health Potion+&#039;&#039;&#039; is a Dunes-exclusive healing potion crafted by [[Nadeen the Sandcook]]. It is one of only two healing methods that work in [[The Dunes]] — regular Health Potions, cooked chicken, and cooked fish are all useless there. It also works anywhere else potions can be drunk (the [[Wilderness]] realms and [[Emberstone]]).&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Craft at [[Nadeen the Sandcook]]&#039;s kitchen, a house in [[The Dunes]] (West).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Ingredients&lt;br /&gt;
| 15 [[Cacti]] + 1 [[Health Potion]] + 5 [[Brute Horn]]&lt;br /&gt;
|-&lt;br /&gt;
| Crafting time&lt;br /&gt;
| 5 seconds per potion&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| 1 Health Potion+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Healing amount&lt;br /&gt;
| 50 HP per potion (5 ticks of 10 HP over 5 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Stack size&lt;br /&gt;
| 10,000 per slot&lt;br /&gt;
|-&lt;br /&gt;
| Durability/Decay&lt;br /&gt;
| None (permanent)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Dunes Healing System ==&lt;br /&gt;
In [[The Dunes]], regular healing items do NOT work:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health Potions&#039;&#039;&#039; — Do nothing&lt;br /&gt;
* &#039;&#039;&#039;Cooked Chicken&#039;&#039;&#039; — Do nothing&lt;br /&gt;
* &#039;&#039;&#039;Every cooked fish&#039;&#039;&#039; — Do nothing: [[Cooked Herring]], Cooked Trout, Cooked Bass, Cooked Tuna and Cooked Swordfish are all refused in the heat&lt;br /&gt;
&lt;br /&gt;
Only these two methods heal:&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Health Potion+&#039;&#039;&#039; — 50 HP per use&lt;br /&gt;
2. &#039;&#039;&#039;Cacti&#039;&#039;&#039; — 20 HP each when eaten (gathering them requires an [[Iron Axe]] or Silver Axe + [[Woodcutting]] 20)&lt;br /&gt;
&lt;br /&gt;
Shield, Strength, and Poison Potions still work in the Dunes — a shield still absorbs mob and PvP damage there. It is only the heat tick that goes straight through shields, so armor and shields do not protect you from heat. You must actively heal or wear the [[Desert Robes|Desert Robe]] top + bottom for complete immunity. Heat damage is 1 HP every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Crafting Cost Analysis ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Amount&lt;br /&gt;
! Farming location&lt;br /&gt;
! Time estimate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| 15&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| ~1 minute (with an Iron Axe, Woodcutting 20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[The Alchemist]] (Mainland)&lt;br /&gt;
| 60 [[Wood]] at the shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Emberstone]] ([[Magma Brute]])&lt;br /&gt;
| ~25 kills (1 in 5 drop rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Total farming time: ~30-45 minutes per Health Potion+ (mostly Brute Horn gathering)&lt;br /&gt;
&lt;br /&gt;
== Usage Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Stock up before entering:&#039;&#039;&#039; Gather materials on Mainland/Emberstone, then craft a stack of Health Potion+ before heading to the Dunes&lt;br /&gt;
* &#039;&#039;&#039;Heat management:&#039;&#039;&#039; At 1 HP per 10 seconds, each Health Potion+ buys you 500 seconds (8+ minutes) of heat exposure&lt;br /&gt;
* &#039;&#039;&#039;Combat healing:&#039;&#039;&#039; Use Health Potion+ between fights or when taking damage from mobs&lt;br /&gt;
* &#039;&#039;&#039;Stack for long trips:&#039;&#039;&#039; A stack of 100 potions gives you 5,000 HP of healing — enough to cover almost 14 hours of heat on its own (combat damage uses it up much faster)&lt;br /&gt;
* &#039;&#039;&#039;Desert Robe alternative:&#039;&#039;&#039; If you can get the [[Desert Robes]] (both halves drop from [[Giant Scorpion|Giant Scorpions]], 1 in 5,000 each), wearing the full set gives passive immunity (no potion cost)&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Where Health Potion+ is brewed — and one of only two heals that work there.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Crafts Health Potion+ from ingredients.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacti]]&lt;br /&gt;
| Primary ingredient and alternative Dunes healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion]]&lt;br /&gt;
| Base ingredient for Health Potion+.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Ingredient from Magma Brutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Robes]]&lt;br /&gt;
| Alternative to potions — full heat immunity.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alchemist]]&lt;br /&gt;
| Sells the base Health Potion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Harun_the_Forgewright&amp;diff=3548</id>
		<title>Harun the Forgewright</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Harun_the_Forgewright&amp;diff=3548"/>
		<updated>2026-09-12T16:35:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Harun the Forgewright&lt;br /&gt;
| image    = Harun.png&lt;br /&gt;
| role     = Blacksmith / forger&lt;br /&gt;
| location = [[The Dunes]] (West)&lt;br /&gt;
| services = Smelts ingots, forges tools, repairs damaged gear&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Harun the Forgewright&#039;&#039;&#039; is a blacksmith who operates a forge in [[The Dunes]] (West). He smelts copper, iron, and silver ingots and forges the full range of tools using ingots and wood — an alternative to [[Grimjaw]] in [[Frostmere]], offering the exact same smithing services. Harun does &#039;&#039;&#039;not&#039;&#039;&#039; forge armor — that is the work of [[Kaziir the Armoursmith]] in Dunes East.&lt;br /&gt;
&lt;br /&gt;
Harun also repairs damaged tools &#039;&#039;&#039;and&#039;&#039;&#039; armor, restoring them to &amp;quot;like new&amp;quot; condition so they can be sold or traded on the marketplace.&lt;br /&gt;
&lt;br /&gt;
== How to forge ==&lt;br /&gt;
Visit Harun&#039;s forge in [[The Dunes]] (West) with the required ingots and wood:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item type&lt;br /&gt;
! Ingredients required&lt;br /&gt;
! Crafting time&lt;br /&gt;
! Smithing requirement&lt;br /&gt;
|-&lt;br /&gt;
| Tools (Copper/Iron/Silver)&lt;br /&gt;
| Ingots + Wood&lt;br /&gt;
| ~1 second per unit&lt;br /&gt;
| 0–27 (varies by tier and tool)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hand over materials, wait for forging, and receive your crafted item. Armor (Iron/Silver) is forged by [[Kaziir the Armoursmith]] in Dunes East, not at Harun&#039;s forge — though Harun will repair it.&lt;br /&gt;
&lt;br /&gt;
== How to repair ==&lt;br /&gt;
Visit Harun with damaged tools or armor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Repair scenario&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Partial durability loss&lt;br /&gt;
| ~60% of the forge bill, scaled to missing durability&lt;br /&gt;
| Cost scales to damage taken&lt;br /&gt;
|-&lt;br /&gt;
| 100% durability loss (broken)&lt;br /&gt;
| 60% of the full forge bill&lt;br /&gt;
| Repair to &amp;quot;like new&amp;quot; before listing on the [[Marketplace]] (player trades accept worn gear) — never the full craft cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Repair charges 60% of &#039;&#039;&#039;every&#039;&#039;&#039; forge material (wood, Molten Rock, and Brute Horn included), scaled to how much durability was lost. Minimum repair cost is 1 of each material.&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
When you approach Harun:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mind the mouths, they spit. The northerner in the snow keeps his fire alive with bellows and complaint; out here the sun does half my work before I wake. Same craft, same anvil song — ore into ingots, ingots into a tool that holds an edge, and a worn blade made whole again. Copper, iron, silver: bring me the metal and the wood and I will not ask where you dug it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Forging Services ==&lt;br /&gt;
=== Smelting ===&lt;br /&gt;
Ingots are smelted one at a time (×1, ×5 or ×10 per batch). No Smithing level is needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot&lt;br /&gt;
! Cost per ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ingot]]&lt;br /&gt;
| 10 [[Stone]] + 5 [[Coal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| 6 [[Iron Ore]] + 6 [[Coal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 4 [[Silver Ore]] + 8 [[Coal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Harun forges all three tool tiers:&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Ingots&lt;br /&gt;
! Wood&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Tier bonus&lt;br /&gt;
|-&lt;br /&gt;
| Copper Axe&lt;br /&gt;
| 20&lt;br /&gt;
| 400&lt;br /&gt;
| 0&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 3&lt;br /&gt;
| Hits for 23&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe&lt;br /&gt;
| 28&lt;br /&gt;
| 850&lt;br /&gt;
| 7&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Axe&lt;br /&gt;
| 40&lt;br /&gt;
| 1,000&lt;br /&gt;
| 10&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Sword&lt;br /&gt;
| 55&lt;br /&gt;
| 1,300&lt;br /&gt;
| 13&lt;br /&gt;
| Hits for 26&lt;br /&gt;
|-&lt;br /&gt;
| Iron Pickaxe&lt;br /&gt;
| 60&lt;br /&gt;
| 1,600&lt;br /&gt;
| 17&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Axe&lt;br /&gt;
| 80&lt;br /&gt;
| 2,000&lt;br /&gt;
| 20&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 90&lt;br /&gt;
| 2,500&lt;br /&gt;
| 23&lt;br /&gt;
| Hits for 30&lt;br /&gt;
|-&lt;br /&gt;
| Silver Pickaxe&lt;br /&gt;
| 100&lt;br /&gt;
| 3,000&lt;br /&gt;
| 27&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Armor is &#039;&#039;&#039;not&#039;&#039;&#039; forged by Harun. Iron and silver armor (helm, body, legs, feet) is crafted by [[Kaziir the Armoursmith]] in Dunes East from ingots, [[Molten Rock]], and [[Brute Horn]], with Smithing requirements from 14 to 30. Armor grants &#039;&#039;&#039;damage reduction&#039;&#039;&#039;, not shield points: the iron pieces reduce damage by 2/4/3/1% (helm/body/legs/feet — 10% for the full set) and the silver pieces by 3/6/4.5/1.5% (15% for the full set). Crafting is gated on Smithing, but &#039;&#039;&#039;wearing&#039;&#039;&#039; armor is gated on Combat: level 15 for iron and 25 for silver.&lt;br /&gt;
&lt;br /&gt;
Harun&#039;s smith window does cover armor &#039;&#039;&#039;repairs&#039;&#039;&#039; — see below.&lt;br /&gt;
&lt;br /&gt;
== Repair System ==&lt;br /&gt;
Damaged tools and armor cannot be sold or traded on the marketplace. Harun restores them:&lt;br /&gt;
&lt;br /&gt;
* Repair brings durability to 100%&lt;br /&gt;
* Item then lists as &amp;quot;new&amp;quot; on marketplace&lt;br /&gt;
* Repair cost is 60% of the original forge materials, scaled by damage — never the full craft cost&lt;br /&gt;
* Minimum cost: 1 of each material&lt;br /&gt;
* Covers both tools and Kaziir&#039;s armor&lt;br /&gt;
&lt;br /&gt;
=== Example repair ===&lt;br /&gt;
* Iron Sword (55 ingots + 1,300 wood to craft), fully broken = 33 ingots + 780 wood to repair (60% of the forge bill)&lt;br /&gt;
* Partially damaged items cost proportionally less, down to a minimum of 1 per material&lt;br /&gt;
&lt;br /&gt;
== Dunes West Advantage ==&lt;br /&gt;
Harun&#039;s forge is in the heart of [[The Dunes]]. Benefits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor repairs:&#039;&#039;&#039; Harun repairs Kaziir&#039;s armor too — the bill includes [[Molten Rock]] (Emberstone lava fishing) and [[Brute Horn]] (Magma Brutes in Emberstone)&lt;br /&gt;
* &#039;&#039;&#039;Cacti and Nadeen:&#039;&#039;&#039; Health Potion+ crafting at Nadeen&#039;s stall, same location&lt;br /&gt;
* &#039;&#039;&#039;King Scorpia:&#039;&#039;&#039; the world boss lives in [[The Dunes South]]&lt;br /&gt;
* &#039;&#039;&#039;Alternative to Frostmere:&#039;&#039;&#039; No need to travel to Frostmere if you&#039;re deep in the Dunes&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Harun&#039;s forge is located in [[The Dunes]] (West). Entry points:&lt;br /&gt;
&lt;br /&gt;
* South from [[The Pond]] → Dunes West (Harun&#039;s location)&lt;br /&gt;
* South from [[The Shores]] → Dunes East (different location)&lt;br /&gt;
&lt;br /&gt;
No level requirement to enter or visit Harun. The Dunes are a paid realm: free-to-play accounts can&#039;t enter any Dunes map.&lt;br /&gt;
&lt;br /&gt;
== Comparison: Harun vs Grimjaw ==&lt;br /&gt;
Both blacksmiths offer identical forging services:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Aspect&lt;br /&gt;
! Harun (Dunes West)&lt;br /&gt;
! Grimjaw (Frostmere)&lt;br /&gt;
|-&lt;br /&gt;
| Forging&lt;br /&gt;
| All tools (no armor)&lt;br /&gt;
| All tools (no armor)&lt;br /&gt;
|-&lt;br /&gt;
| Repairs&lt;br /&gt;
| Yes (damaged → like new)&lt;br /&gt;
| Yes (damaged → like new)&lt;br /&gt;
|-&lt;br /&gt;
| Crafting time&lt;br /&gt;
| ~1 second per unit&lt;br /&gt;
| ~1 second per unit&lt;br /&gt;
|-&lt;br /&gt;
| Cost&lt;br /&gt;
| Identical to Grimjaw&lt;br /&gt;
| Identical to Harun&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[The Dunes]] (West)&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
|-&lt;br /&gt;
| Adjacent services&lt;br /&gt;
| Nadeen (potions), Zahir (cosmetics)&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Neither blacksmith forges armor — for iron and silver plate, see [[Kaziir the Armoursmith]]. Choose based on proximity: Harun if farming Dunes, Grimjaw if farming Frostmere/Wilderness.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location where Harun operates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Competing blacksmith in Frostmere (identical services).&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| The armor crafter, in Dunes East.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used in forging (Harun forges, doesn&#039;t teach).&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]], [[Silver Ingot]], [[Copper Ingot]]&lt;br /&gt;
| Primary forging materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Rock]]&lt;br /&gt;
| Armor ingredient from Emberstone (used by Kaziir; part of armor repair bills).&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute Horn]]&lt;br /&gt;
| Armor ingredient from Magma Brutes (used by Kaziir; part of armor repair bills).&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Axe]], [[Iron Sword]], [[Iron Pickaxe]]&lt;br /&gt;
| Iron-tier forged tools.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron armor set]], [[Silver Armor Set]]&lt;br /&gt;
| Forged by Kaziir; repaired at Harun&#039;s forge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Adjacent NPC in Dunes West (Health Potion+ crafting).&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Adjacent NPC in Dunes West (cosmetic weaving).&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunes West]]&lt;br /&gt;
| Harun&#039;s specific realm location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:The Dunes]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Hammer&amp;diff=3547</id>
		<title>Hammer</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Hammer&amp;diff=3547"/>
		<updated>2026-09-12T16:35:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hammer&#039;&#039;&#039; is the construction tool used for [[Building]]. New characters receive a basic Hammer (shown in game as the Starter Hammer) free from the [[Site Foreman]] on the [[Mainland]]. The other starter tools come from their own NPCs — the [[Lumberjack]] gives the [[Axe]], the [[Old Miner]] gives the [[Pickaxe]], and the [[Old Fisher]] gives the [[Starter Fishing Rod]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
* Equip the Hammer in a hotbar slot (keys 1–6).&lt;br /&gt;
* With the Hammer equipped, open the Build menu to place a [[Shack]] (in [[Whisperwood]] only) or a [[Firepit]]. Flats, [[Apartment|Apartments]] and houses are bought, not built.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
* Free from the [[Site Foreman]] on the [[Mainland]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Building]]&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* [[Shack]]&lt;br /&gt;
* [[Firepit]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Guilds&amp;diff=3546</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Guilds&amp;diff=3546"/>
		<updated>2026-09-12T16:35:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Guilds.png|260px|thumb|right|The Guild system — ranks, bank, and roster management.]]&lt;br /&gt;
&#039;&#039;&#039;Guilds&#039;&#039;&#039; are community-driven player clans in Kintara that allow players to team up, coordinate efforts, and manage shared goals. Being a member of a guild provides active gameplay benefits, while requiring collective resource contributions to remain active.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Guild Perks:&amp;lt;/span&amp;gt; Members receive a passive &#039;&#039;&#039;+5% XP bonus on everything&#039;&#039;&#039; while actively remaining part of a functioning guild.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Founding a Guild ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 100 [[Gold]]&lt;br /&gt;
| Reduced from 250 Gold in a recent balance pass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Guild names are 3–24 characters, and both the name and the tag must be unused. New guilds start with &#039;&#039;&#039;3 days of free Guild Life&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Guilds run on a four-tier ladder: &#039;&#039;&#039;Recruit → Sergeant → General → Owner&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Access&lt;br /&gt;
|-&lt;br /&gt;
| Recruit&lt;br /&gt;
| New or unproven members. No guild bank access.&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Unlocks the guild bank — can deposit and withdraw.&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
| Runs the roster: can promote and demote members below their own rank. Only the Owner can promote someone to General.&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| Full control — sets per-member bank permissions, a daily gold withdrawal cap, and can freeze the bank in an emergency. Ownership transfer leaves the previous Owner as a General.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; This replaces the old two-tier Leader/Manager structure. Existing members were migrated to Recruit on rollout, &#039;&#039;&#039;except&#039;&#039;&#039; anyone previously appointed Manager, who became a General automatically. Bank access is earned through promotion, not inherited — an Owner has to deliberately promote someone to Sergeant before they can touch the bank.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranks show in the Members panel, where Owners and Generals promote from.&lt;br /&gt;
&lt;br /&gt;
Leaving or being removed from a guild stops you joining any guild for &#039;&#039;&#039;24 hours&#039;&#039;&#039;. The Owner has to transfer ownership before leaving.&lt;br /&gt;
&lt;br /&gt;
== Guild Bank ==&lt;br /&gt;
The guild has a shared bank: deposit items and gold for guildmates, split stacks when you only want to move part of one, and follow every move in the Guild Log.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Access&lt;br /&gt;
| Earned — Recruits have none, Sergeant+ can deposit/withdraw. Depositing also requires holding at least 1,000 [[$KINS]] for 24 hours. You must be at a bank to deposit, withdraw or unlock pages; the bank and its log can be viewed from anywhere.&lt;br /&gt;
|-&lt;br /&gt;
| Capacity&lt;br /&gt;
| 48 slots per page, up to 6 pages. Extra pages are unlocked with the guild bank&#039;s own gold: 10, 20, 50, 75, then 100 Gold. Generals and the Owner unlock pages; while the bank is frozen, only the Owner can.&lt;br /&gt;
|-&lt;br /&gt;
| Owner controls&lt;br /&gt;
| Per-member permissions, daily gold withdrawal cap, emergency freeze&lt;br /&gt;
|-&lt;br /&gt;
| Guild Log&lt;br /&gt;
| Tracks every deposit, withdrawal and page unlock — the guild can see who took what. Shows the last 200 movements.&lt;br /&gt;
|-&lt;br /&gt;
| Limits&lt;br /&gt;
| One cell holds up to 10,000 of an item, and a single move can shift at most one full cell.&lt;br /&gt;
|-&lt;br /&gt;
| Notifications&lt;br /&gt;
| Owners and Generals get a DM whenever the bank is used. Sound/toast pings are off by default — see Notification Settings below.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notification Settings ===&lt;br /&gt;
Guild activity — roster changes and every guild bank deposit/withdrawal — no longer pings you by default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Default&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| Guild Alerts (sound/counter pings)&lt;br /&gt;
| ON&lt;br /&gt;
| Settings → Options → Social&lt;br /&gt;
|-&lt;br /&gt;
| Guild sound notifications specifically&lt;br /&gt;
| OFF (as of this update)&lt;br /&gt;
| Settings → Options → Sounds → Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nothing is lost when notifications are off — messages still land in Friends → Notifications → Guild, so officers keep the full record; you just won&#039;t hear a ping for every roster change or bank transaction. Turning &#039;&#039;&#039;Guild Alerts&#039;&#039;&#039; off in Settings → Options → Social also stops guild messages from lighting up the Friends button and its counters, while still delivering everything to the Notifications tab.&lt;br /&gt;
&lt;br /&gt;
=== What can go in the bank ===&lt;br /&gt;
Swords, armor, pickaxes, and axes can be deposited alongside gold and raw materials — not just resources.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wear is preserved&#039;&#039;&#039; — a half-used pickaxe comes back exactly as worn as it went in.&lt;br /&gt;
* &#039;&#039;&#039;Same-condition items stack&#039;&#039;&#039; together, the same rule as a personal bank.&lt;br /&gt;
* &#039;&#039;&#039;Every deposit and withdrawal is logged&#039;&#039;&#039; in the Guild Log.&lt;br /&gt;
* &#039;&#039;&#039;Mounts, pets, cosmetics, furniture, and scrolls stay in personal bags&#039;&#039;&#039; — these are explicitly excluded from the guild bank. The event Shovel is also excluded. The Sunken Treasure Map, property keys, building kits and any item carrying a [[Relics|Relic]] are refused too. Keys already sitting in a guild bank can still be withdrawn; new ones simply cannot go in.&lt;br /&gt;
&lt;br /&gt;
== Features &amp;amp; Management ==&lt;br /&gt;
* &#039;&#039;&#039;Member Scaling:&#039;&#039;&#039; Guilds can be upgraded to grow their roster size, expanding from a starting capacity of &#039;&#039;&#039;5 members&#039;&#039;&#039; up to a maximum of &#039;&#039;&#039;20 members&#039;&#039;&#039;. Expansions are purchased in order: 5→10 for 25 [[Gold]], 10→15 for 30 Gold, and 15→20 for 50 Gold.&lt;br /&gt;
* &#039;&#039;&#039;Custom Tags:&#039;&#039;&#039; Guild leaders can set a unique, stylized guild tag (e.g., `[YN]`) of up to 4 characters to identify members in the [[Wilderness]].&lt;br /&gt;
* &#039;&#039;&#039;Renames &amp;amp; Tag Changes:&#039;&#039;&#039; Renaming the guild costs 50 Gold, changing the tag costs 50 Gold, and a tag animation style costs 100 Gold.&lt;br /&gt;
&lt;br /&gt;
== Guild Life (Upkeep) ==&lt;br /&gt;
To keep a guild active and maintain its passive bonuses, members must collectively contribute resources to fund its remaining &#039;&#039;&#039;Guild Life&#039;&#039;&#039; duration. If the Guild Life timer reaches zero, the guild enters a 12-hour &amp;quot;last chance&amp;quot; grace window — if Guild Life is still empty when the window ends, the guild is &#039;&#039;&#039;automatically disbanded&#039;&#039;&#039;. If the guild disbands, everything in the guild bank is lost. Members are messaged when Guild Life drops under 24 hours, under 6 hours, and when the last-chance window opens.&lt;br /&gt;
&lt;br /&gt;
New guilds start with 3 days of Guild Life for free.&lt;br /&gt;
&lt;br /&gt;
=== Burn Rate ===&lt;br /&gt;
The rate at which Guild Life drains scales dynamically with the size of the roster:&lt;br /&gt;
* &#039;&#039;&#039;Mechanic:&#039;&#039;&#039; Bigger guilds drain faster.&lt;br /&gt;
* &#039;&#039;&#039;Formula:&#039;&#039;&#039; the multiplier is members ÷ 5, never below ×1: up to 5 members ×1, 10 members ×2, 11 members &#039;&#039;&#039;×2.2&#039;&#039;&#039;, 20 members ×4.&lt;br /&gt;
* A &amp;quot;day&amp;quot; of materials lasts 1 ÷ multiplier real days, about 11 hours for an 11-member guild.&lt;br /&gt;
&lt;br /&gt;
=== Resource Contributions ===&lt;br /&gt;
Any member can contribute resources directly from their inventory or bank account. The base resource exchange rate required to fund &#039;&#039;&#039;1 day of guild life&#039;&#039;&#039; is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Required Amount&lt;br /&gt;
! Source / Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Gathered via [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|24px|link=Stone]] [[Stone]]&lt;br /&gt;
| 750&lt;br /&gt;
| Gathered via [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|24px|link=Coal]] [[Coal]]&lt;br /&gt;
| 500&lt;br /&gt;
| Mined from coal nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Herring]] [[Cooked Herring]]&lt;br /&gt;
| 500&lt;br /&gt;
| Created via [[Cooking]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each material contributes independently: one material&#039;s full daily amount adds a quarter-day of Guild Life on its own, and the full set of all four adds one day. The upkeep item is [[Cooked Herring]] specifically, not the individual cooked fish species.&lt;br /&gt;
&lt;br /&gt;
Players can use quick-deposit buttons to add &#039;&#039;&#039;+1 Day&#039;&#039;&#039;, &#039;&#039;&#039;+5 Days&#039;&#039;&#039;, or &#039;&#039;&#039;+10 Days&#039;&#039;&#039; of upkeep at a time, as long as their own backpack and personal bank hold the materials. Upkeep never comes out of the guild bank.&lt;br /&gt;
&lt;br /&gt;
== User Interface ==&lt;br /&gt;
The Guild system menu is divided into four main functional panels:&lt;br /&gt;
# &#039;&#039;&#039;Guild Life&#039;&#039;&#039; (shown as &#039;&#039;&#039;Create&#039;&#039;&#039; until you&#039;re in a guild): Monitors remaining upkeep time, member burn rates, and material contribution inputs.&lt;br /&gt;
# &#039;&#039;&#039;Guild Panel:&#039;&#039;&#039; Handles roster changes, rank promotions, and custom settings.&lt;br /&gt;
# &#039;&#039;&#039;Search:&#039;&#039;&#039; Allows players to look up open or recruiting clans.&lt;br /&gt;
# &#039;&#039;&#039;Leaderboard:&#039;&#039;&#039; the current [[Guild Seasons|Guild Season]] board, with standings, category boards and past seasons.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Economy]] — resource values and material handling&lt;br /&gt;
* [[Wilderness]] — cooperative combat and gathering zones&lt;br /&gt;
* [[Smithing]] — worn gear can now be deposited in the Guild Bank&lt;br /&gt;
* [[Guild Seasons]] — competitive season scoring and trophies&lt;br /&gt;
[[Category:Social Systems]]&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Grimjaw&amp;diff=3545</id>
		<title>Grimjaw</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Grimjaw&amp;diff=3545"/>
		<updated>2026-09-12T16:35:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Grimjaw&lt;br /&gt;
| role     = Blacksmith&lt;br /&gt;
| location = [[Frostmere]]&lt;br /&gt;
| services = Smelts ingots and forges tools and swords through [[Smithing]]; repairs damaged armor and tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimjaw&#039;&#039;&#039; is the Frostmere blacksmith. Players visit him after reaching [[Frostmere]] to smelt ingots and forge tools and swords. His forge and [[Harun the Forgewright|Harun&#039;s]] tower in Dunes West offer the same smithing services.&lt;br /&gt;
&lt;br /&gt;
His forge is one of the main progression points after early gathering and combat training.&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anvil.png|24px|link=Blacksmith Forge]] Blacksmith forge&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Used to smelt ingots and forge tools and swords.&lt;br /&gt;
|-&lt;br /&gt;
| Smelting&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Turns raw materials into Copper, Iron, and Silver ingots.&lt;br /&gt;
|-&lt;br /&gt;
| Forging&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Forges axes, swords, and pickaxes from ingots and wood. No base tool is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| Repairs&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Repairs damaged armor and tools.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Smelting recipes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ingot]]&lt;br /&gt;
| 10 [[Stone]], 5 [[Coal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| 6 [[Iron Ore]], 6 [[Coal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 4 [[Silver Ore]], 8 [[Coal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forging recipes ==&lt;br /&gt;
&lt;br /&gt;
Forged tools and swords are made from ingots and [[Wood]] — no base tool is consumed. Each recipe is gated on your [[Smithing]] level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Materials&lt;br /&gt;
! Smithing level&lt;br /&gt;
|-&lt;br /&gt;
| Copper Axe&lt;br /&gt;
| 20 [[Copper Ingot]]s, 400 [[Wood]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 25 [[Copper Ingot]]s, 600 [[Wood]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe&lt;br /&gt;
| 28 [[Copper Ingot]]s, 850 [[Wood]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Iron Axe&lt;br /&gt;
| 40 [[Iron Ingot]]s, 1,000 [[Wood]]&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 55 [[Iron Ingot]]s, 1,300 [[Wood]]&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Iron Pickaxe&lt;br /&gt;
| 60 [[Iron Ingot]]s, 1,600 [[Wood]]&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Silver Axe&lt;br /&gt;
| 80 [[Silver Ingot]]s, 2,000 [[Wood]]&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 90 [[Silver Ingot]]s, 2,500 [[Wood]]&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Silver Pickaxe&lt;br /&gt;
| 100 [[Silver Ingot]]s, 3,000 [[Wood]]&lt;br /&gt;
| 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;What tiers do:&amp;lt;/span&amp;gt; Higher-tier axes and pickaxes swing faster (copper, iron, and silver progressively shorten the swing) — they do not change gathering yield or XP. Sword tiers differ in damage per hit: starter 5, copper 23, iron 26, silver 30 — no sword multiplies Combat XP. Grimjaw previously offered one-step Lvl 2 tool upgrades for Metal, Wood, and Coal; that system was replaced by the smelt-and-forge tiers above.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Main skill&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| Area&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
|-&lt;br /&gt;
| Entry requirement&lt;br /&gt;
| None — Frostmere is open to all players.&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| 0.8 seconds per unit smelted or forged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Grimjaw&#039;s location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used for smelting and forging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Offers the same smithing services in Dunes West.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| Frostmere&#039;s mining material, smelted into Iron Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| Required for every forged tool and sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Required for every smelt.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Items|Items]]&lt;br /&gt;
| Lists tools, weapons, potions, keys, and collectable item groups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Frostmere]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Frostmere&amp;diff=3544</id>
		<title>Frostmere</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Frostmere&amp;diff=3544"/>
		<updated>2026-09-12T16:35:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Frostmere&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-calm&amp;quot;&amp;gt;Calm / No PvP&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[Whisperwood]] (north return)&lt;br /&gt;
| whats_there  = Iron ore nodes, snow-capped trees, [[Grimjaw]], blacksmith forge cottage&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frostmere&#039;&#039;&#039; is a snowy calm zone south of [[Whisperwood]]. It is the main place for mining [[Iron Ore]] and forging copper, iron, and silver tools through [[Smithing]].&lt;br /&gt;
Unlike the [[Wilderness]], Frostmere does not contain stone or coal nodes. Its mining route is focused on iron ore.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal.png|24px|link=Iron Ore]] Iron ore nodes&lt;br /&gt;
| Mine [[Iron Ore]] for [[Smithing]] recipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anvil.png|24px|link=Blacksmith Forge]] [[Blacksmith Forge]]&lt;br /&gt;
| Smelt ingots and forge copper, iron, and silver tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith NPC who handles smelting, forging, and repairs.&lt;br /&gt;
|-&lt;br /&gt;
| Snowy forest&lt;br /&gt;
| Calm area with no PvP. The snow-capped trees can be chopped for [[Wood]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
Frostmere has no level requirement — walk in from [[Whisperwood]]. It previously required Total Level 20; that gate was removed in a 2026 update. Free accounts can enter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| Open to all levels. [[Smithing]] does not count toward [[Total Level]].&lt;br /&gt;
|-&lt;br /&gt;
| Route&lt;br /&gt;
| Enter from [[Whisperwood]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Frostmere is the only realm with iron ore nodes — elsewhere, rocks yield [[Stone]] or [[Coal]] (silver ore rocks are found only in [[The Dunes]]). Mining here carries no PvP risk.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Location&lt;br /&gt;
! Skill&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Mine iron ore nodes&lt;br /&gt;
| Frostmere (calm, no PvP)&lt;br /&gt;
| [[Mining]] 5&lt;br /&gt;
| [[File:Metal.png|24px|link=Iron Ore]] [[Iron Ore]] — 50 Mining XP per node&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Smithing ==&lt;br /&gt;
&lt;br /&gt;
Smithing is done at the [[Blacksmith Forge]] by [[Grimjaw]] (also available at [[Harun the Forgewright]] in [[The Dunes West]]). Crafting counts down at roughly 1 second per unit, with a short cooldown between crafts. No base tool is consumed — every tier is craftable from scratch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smelting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot !! Cost !! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperingot.png|24px|link=Copper Ingot]] Copper Ingot ×10 || 100 [[Stone]] + 50 [[Coal]] || 100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironingot.png|24px|link=Iron Ingot]] Iron Ingot ×10 || 60 Iron Ore + 60 [[Coal]] || 220 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silveringot.png|24px|link=Silver Ingot]] Silver Ingot ×10 || 40 Silver Ore + 80 [[Coal]] || 300 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Iron ore requires [[Mining]] 5, Silver ore requires [[Mining]] 20 (silver ore is mined in [[The Dunes]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Smithing Level&lt;br /&gt;
! Materials&lt;br /&gt;
! Effect&lt;br /&gt;
! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperaxe.png|24px|link=Smithing]] Copper Axe&lt;br /&gt;
| 0&lt;br /&gt;
| 20 Copper Ingot + 400 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 5% faster [[Woodcutting]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironaxe.png|24px|link=Iron Axe]] [[Iron Axe]]&lt;br /&gt;
| 10&lt;br /&gt;
| 40 Iron Ingot + 1,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 10% faster [[Woodcutting]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silveraxe.png|24px|link=Smithing]] Silver Axe&lt;br /&gt;
| 20&lt;br /&gt;
| 80 Silver Ingot + 2,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 15% faster [[Woodcutting]]&lt;br /&gt;
| 700 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperpickaxe.png|24px|link=Smithing]] Copper Pickaxe&lt;br /&gt;
| 7&lt;br /&gt;
| 28 Copper Ingot + 850 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 5% faster [[Mining]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironpickaxe.png|24px|link=Iron Pickaxe]] [[Iron Pickaxe]]&lt;br /&gt;
| 17&lt;br /&gt;
| 60 Iron Ingot + 1,600 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 10% faster [[Mining]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silverpickaxe.png|24px|link=Smithing]] Silver Pickaxe&lt;br /&gt;
| 27&lt;br /&gt;
| 100 Silver Ingot + 3,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 15% faster [[Mining]]&lt;br /&gt;
| 700 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coppersword.png|24px|link=Smithing]] Copper Sword&lt;br /&gt;
| 3&lt;br /&gt;
| 25 Copper Ingot + 600 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 23 damage per hit&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironsword.png|24px|link=Iron Sword]] [[Iron Sword]]&lt;br /&gt;
| 13&lt;br /&gt;
| 55 Iron Ingot + 1,300 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 26 damage per hit&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silversword.png|24px|link=Smithing]] Silver Sword&lt;br /&gt;
| 23&lt;br /&gt;
| 90 Silver Ingot + 2,500 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 30 damage per hit&lt;br /&gt;
| 700 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tool tiers speed up your swing — they do not change gathering yield or XP. Forged tools carry 4,000 uses. Repairs cost 60% of every material the forge charged (ingots and wood), scaled to missing durability, with at least one of each. The forge also repairs [[Armor|armour]] made by [[Kaziir the Armoursmith]].&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Smelts, forges, and repairs tools, weapons and armour at the [[Blacksmith Forge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Return route to the calm forest zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bring [[Stone]] and [[Coal]] from elsewhere before smelting — Frostmere&#039;s rocks are all iron ore. Its trees can be chopped for [[Wood]].&lt;br /&gt;
* Mine [[Iron Ore]] here safely with no PvP risk, then use the forge in the same trip.&lt;br /&gt;
* [[Smithing]] XP varies by tier: copper forges pay 400 XP, iron 750 XP, and silver 700 XP. Smithing does not count toward [[Total Level]].&lt;br /&gt;
* Upgrade [[Axe]] and [[Pickaxe]] first — the faster swing speed makes every future resource trip quicker.&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Fishing_Rod&amp;diff=3543</id>
		<title>Fishing Rod</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Fishing_Rod&amp;diff=3543"/>
		<updated>2026-09-12T16:35:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name      = Fishing Rod&lt;br /&gt;
| image     = Fishingrod.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category  = Tool&lt;br /&gt;
| stats     = Required for Fishing&lt;br /&gt;
| obtained  = [[Old Fisher]] · [[The Pond]] (basic rod)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing Rod&#039;&#039;&#039; is the tool required to train the [[Fishing]] skill. There are now three rods — the free [[Starter Fishing Rod]], the [[Level 2 Fishing Rod]], and the [[Fire-Resistant Fishing Rod]] — each covering different waters. This page previously described the retired one-rod, one-fish system; the old generic Fish was renamed to [[Herring]].&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
&lt;br /&gt;
The basic rod is given free by the [[Old Fisher]] NPC located at [[The Pond]] — if you lose yours, return to the Old Fisher for a new one. The Level 2 rod (10 Gold) and Fire-Resistant rod (15 Gold) are sold by [[Dockhand Maren]] at [[The Shores]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Equip a rod and cast into the water to begin fishing. Each catch gives:&lt;br /&gt;
* &#039;&#039;&#039;125–145 Fishing XP&#039;&#039;&#039;, depending on the species&lt;br /&gt;
* A raw fish — [[Herring]], [[Trout]], [[Bass]], [[Tuna]], or [[Swordfish]] — which can be cooked (see [[Cooking]])&lt;br /&gt;
&lt;br /&gt;
Fishing can occasionally roll a rare [[Mounts|mount]] or other drop depending on the location.&lt;br /&gt;
&lt;br /&gt;
== Fishing locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notable drops&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Herring]] · [[Whale Mount]] (1 in 250) · [[Gold Whale Mount]] (1 in 5,000)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Fishing 6 for [[Trout]]&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Open at any level — each species has its own Fishing level ([[Bass]] 13, [[Tuna]] 20), plus the [[Level 2 Fishing Rod]]&lt;br /&gt;
| [[Stingray Mount]] and [[Dolphin Mount]] (1 in 10,000 each) · 2–10 Gold (1 in 10,000)&lt;br /&gt;
|-&lt;br /&gt;
| The Deep ([[The Shores]], raft only)&lt;br /&gt;
| Fishing 28, [[Level 2 Fishing Rod]], [[Wooden Raft]]&lt;br /&gt;
| [[Swordfish]] · Orca Mount (1 in 8,000) · Waterlogged Crate side drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]] lava&lt;br /&gt;
| Total Level 25 to enter the realm; [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| [[Molten Rock]] only — no fish, no bait, 125 XP per haul&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Free accounts (holding under 1,000 [[$KINS]]) can fish [[The Pond]] and [[Whisperwood]] only — The Shores (including The Deep) and Emberstone are closed to them — and never receive mount drops from fishing.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fishing]] — the skill&lt;br /&gt;
* [[Starter Fishing Rod]] · [[Level 2 Fishing Rod]] · [[Fire-Resistant Fishing Rod]] — the three rods&lt;br /&gt;
* [[Old Fisher]] — provides the free rod&lt;br /&gt;
* [[Dockhand Maren]] — sells the upgraded rods&lt;br /&gt;
* [[Cooking]] — pairs well with fishing&lt;br /&gt;
* [[The Pond]] — starter fishing area&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Fishing&amp;diff=3542</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Fishing&amp;diff=3542"/>
		<updated>2026-09-12T16:35:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Fishing&lt;br /&gt;
| image         = fishingrod.png&lt;br /&gt;
| does          = Catching Herring, Trout, Bass, Tuna, and Swordfish across five waters — plus mounts, gold, and Molten Rock on rare or special casts&lt;br /&gt;
| tool          = [[Starter Fishing Rod]] · [[Level 2 Fishing Rod]] · [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| xp_per_action = 125–145 per catch, varies by fish (see table)&lt;br /&gt;
| max_level     = 40 (Fishing 30 required to wear the [[Angler Outfit]])&lt;br /&gt;
| counts_total  = Yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a full core skill in Kintara, rebuilt from the ground up around five fish, five waters, a bait ladder, three rods, and a chase cosmetic set. It replaces the old single-generic-fish system entirely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; This page previously described a much simpler system — one generic Fish item, a single Fishing Rod, and cooking into &amp;quot;Cooked Fish Meat&amp;quot; for the Traveling Merchant. That system has been fully retired. The old fish item was renamed to [[Herring]] rather than replaced — same item, same stacks, same Marketplace listings, just a new name. Everything else below is new.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Five Fish, Five Waters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fish&lt;br /&gt;
! Where&lt;br /&gt;
! Fishing level&lt;br /&gt;
! Bait&lt;br /&gt;
! Cooked heals&lt;br /&gt;
! Catch XP / Cook XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Feather Bait]]&lt;br /&gt;
| 5 HP&lt;br /&gt;
| 125 / 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Trout Bait]]&lt;br /&gt;
| 10 HP&lt;br /&gt;
| 130 / 130&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| [[The Shores]], south of the buoys&lt;br /&gt;
| 13&lt;br /&gt;
| [[Bass Bait]]&lt;br /&gt;
| 15 HP&lt;br /&gt;
| 135 / 135&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| [[The Shores]], north of the buoys&lt;br /&gt;
| 20&lt;br /&gt;
| [[Tuna Bait]]&lt;br /&gt;
| 20 HP&lt;br /&gt;
| 140 / 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| [[The Deep]] — raft-only water at [[The Shores]]   &lt;br /&gt;
| 28&lt;br /&gt;
| [[Squid Bait]]&lt;br /&gt;
| 25 HP&lt;br /&gt;
| 145 / 145&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Dunes heat:&amp;lt;/span&amp;gt; No cooked fish heals in [[The Dunes]] — every cooked species is refused in the heat, and cacti is the only food that works there. The heal values above apply everywhere else.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; The fishing level is on the catch, not the door. The Shores is walkable at any level — what actually stops a low-level player from pulling Tuna out of it is the fish itself, the required bait, and the required rod, not a zone gate. Swordfish adds one more requirement: its water, The Deep, can only be fished while afloat on a [[Wooden Raft]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Free accounts:&amp;lt;/span&amp;gt; Free accounts (holding under 1,000 [[$KINS]]) can fish [[The Pond]] and [[Whisperwood]] only — The Shores and the Emberstone open when you hold 1,000 $KINS — and never receive mount drops from fishing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Bait Ladder ==&lt;br /&gt;
Every rung trades 10 fish for 5 bait of the next tier, at either the [[Old Fisher]] ([[The Pond]]) or [[Dockhand Maren]] ([[The Shores]]). Raw or cooked fish both count, and raw is spent first so your cooked food survives as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trade&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Bait]] ×1&lt;br /&gt;
| 1 [[Feather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout Bait]] ×5&lt;br /&gt;
| 10 [[Herring]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Bait]] ×5&lt;br /&gt;
| 10 [[Trout]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Bait]] ×5&lt;br /&gt;
| 10 [[Bass]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid Bait]] ×5&lt;br /&gt;
| 10 [[Tuna]] (raw or cooked)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every bait is also purchasable outright for &#039;&#039;&#039;1 Gold per 100&#039;&#039;&#039; at either counter — bait is deliberately a rounding error, since the ladder is paced by the level gates and exchanges, not the price of a hook. Bait is spent on a catch, not a cast: an empty bite or a cancelled cast costs nothing.&lt;br /&gt;
&lt;br /&gt;
The bottom rung isn&#039;t a fish — [[Feather Bait]] comes from [[Feather]], which chickens now drop alongside raw chicken meat (they used to drop finished Feather Bait directly, which read as a bird carrying a tackle box).&lt;br /&gt;
&lt;br /&gt;
== Rods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rod&lt;br /&gt;
! Price&lt;br /&gt;
! Water&lt;br /&gt;
|-&lt;br /&gt;
| [[Starter Fishing Rod]]&lt;br /&gt;
| Free, from the [[Old Fisher]] at [[The Pond]]&lt;br /&gt;
| [[The Pond]] + [[Whisperwood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| 10 Gold, [[Dockhand Maren]] at [[The Shores]]&lt;br /&gt;
| Everything except lava — including The Deep&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| 15 Gold, [[Dockhand Maren]] at [[The Shores]]&lt;br /&gt;
| [[Emberstone]] lava only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An upgraded rod keeps working in the water it replaces — the Level 2 rod still fishes [[The Pond]]. The Fire-Resistant rod is the exception: it&#039;s built for lava and does nothing anywhere else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Emberstone lava fishing:&amp;lt;/span&amp;gt; Casting the Fire-Resistant rod into Emberstone lava pulls out &#039;&#039;&#039;Molten Rock&#039;&#039;&#039;, not fish — no bait consumed, no cooking involved, 125 XP per haul.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Shores Dock ==&lt;br /&gt;
[[Dockhand Maren]]&#039;s 11-tile pier reaches ten tiles out to sea on the north side of the buoy line, fully walkable (including straight through Maren herself). It&#039;s load-bearing, not decoration — a cast only reaches 5 tiles, so the far ocean columns (where Tuna lives) are unreachable from the sand alone. Walking the planks brings the Tuna water into range.&lt;br /&gt;
&lt;br /&gt;
The buoy line itself is a marker, not a depth change: north of it is [[Tuna]] water, south of it (and everything below) is [[Bass]] water — both sides are the same water.&lt;br /&gt;
&lt;br /&gt;
== Moving Fish Spots ==&lt;br /&gt;
An active fishing spot is a 2×2 block of water that stays hot for 2–5 minutes, then moves — every spot runs on its own independent timer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Water&lt;br /&gt;
! Live spots&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]] — Tuna&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]] — Bass&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| The Deep&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| 3 — one in the river, one in each accent pond&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| 2, spread across its three lava pits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Whisperwood&#039;s two small accent ponds are now live water — they used to be purely decorative, so every Whisperwood fisher stood at the river. One spot is now pinned to each pond, so a pond always has a spot in it. Emberstone&#039;s two spots roam across all three lava pits (only the hand-placed pool used to be fishable; the north and west pits were scenery) — the two spots can never share a pit, so one pit is always cold and you have to go look. If a spot moves out from under your line mid-cast, the line is pulled in and you&#039;re told the fish moved.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wooden Raft ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price&lt;br /&gt;
| 200 Gold, from [[Dockhand Maren]]&lt;br /&gt;
|-&lt;br /&gt;
| Where it works&lt;br /&gt;
| [[The Shores]] only&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Real inventory item — not a mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Carry a [[Wooden Raft]] and clicking the ocean at [[The Shores]] steps you onto it. The raft&#039;s job is &#039;&#039;&#039;The Deep&#039;&#039;&#039; — the [[Swordfish]] water, which refuses every cast unless you&#039;re afloat. (Tuna water is reached by walking the dock instead.) Boarding dismounts you, and you can&#039;t mount while afloat. It lives in your backpack (must be in inventory, not bank), and being a real item means it can be traded, banked when not in use, or lost on your corpse — that&#039;s what makes 200 Gold a real price. It doesn&#039;t work on [[The Pond]] or [[Whisperwood]] (fishable end-to-end from the bank already) or on Emberstone lava (nothing wooden floats on lava).&lt;br /&gt;
&lt;br /&gt;
== Cooking and Burning ==&lt;br /&gt;
Every fish has a burnt version, and cooking one is a roll against your [[Cooking]] level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cooking level&lt;br /&gt;
! Burn chance&lt;br /&gt;
|-&lt;br /&gt;
| 5 and below&lt;br /&gt;
| 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 26.4%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 19.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 12.1%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rate slides roughly 0.7% per level between those anchors and never reaches zero — a mastered cook is a rare accident, not an impossible one. The [[Roast pit|Roast Pit]] shows your exact current burn chance.&lt;br /&gt;
&lt;br /&gt;
A burnt fish is junk: no HP, not eatable, 0 Cooking XP. It still stacks, trades, and sells — but every burn is a fish that no longer counts toward the [[Angler Outfit]] raffle, which is paid entirely in cooked fish.&lt;br /&gt;
&lt;br /&gt;
== The Angler Outfit ==&lt;br /&gt;
Three pieces — Angler Hat, Angler Vest, Angler Waders — obtainable only from the raffle at [[The Angler]] ([[The Shores]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Cost&lt;br /&gt;
| 150 each of Cooked Herring, Cooked Trout, Cooked Bass, Cooked Tuna, and Cooked Swordfish (750 total) → 10 Angler Raffle Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Odds per ticket&lt;br /&gt;
| 1 in 1,000 for one random piece&lt;br /&gt;
|-&lt;br /&gt;
| Duplicate protection&lt;br /&gt;
| None — duplicates possible, all pieces tradeable&lt;br /&gt;
|-&lt;br /&gt;
| Wear requirement&lt;br /&gt;
| Fishing level 30&lt;br /&gt;
|-&lt;br /&gt;
| Set bonus&lt;br /&gt;
| 30% faster fishing everywhere, including Emberstone lava&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A single ticket works out to 75 cooked fish invested, so a hit lands roughly once every 75,000 cooked fish paid in. This is the game&#039;s intentionally long chase set.&lt;br /&gt;
&lt;br /&gt;
== Something Else in the Water ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Where&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| [[Whale Mount]]&lt;br /&gt;
| [[The Pond]], any cast&lt;br /&gt;
| 1 in 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Whale Mount]]&lt;br /&gt;
| [[The Pond]], any cast&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray Mount]]&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Mount]]&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 2–10 Gold&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca Mount]]&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterlogged Crate]]&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 600&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Treasure Map&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 [[Silver Ore]]&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mounts are independent rolls — each is genuinely its listed rate, not split from one shared pool. The [[Turtle Mount]] is not part of this pool. A mount lands in place of that cast&#039;s fish; a [[Relics|rod relic]]&#039;s rare-find shortens the mount and gold odds but not the crate, map or silver. The gold drop is a &amp;quot;look what I got&amp;quot; moment rather than a real income stream — the biggest purse (10 Gold) is the price of a Level 2 rod.&lt;br /&gt;
&lt;br /&gt;
== Related Fixes ==&lt;br /&gt;
* [[Magma Brute]] respawn in [[Emberstone]] defaults to 90 seconds (lengthened from 45 seconds), giving fishers there a real window to operate.&lt;br /&gt;
* Cooked Trout, Bass, and Tuna were previously uneatable from the client despite the server accepting them — this is fixed; they heal as advertised everywhere except [[The Dunes]], where no cooked fish heals at all.&lt;br /&gt;
* &amp;quot;Deliver Cooked Fish&amp;quot; scroll tasks now accept any cooked species, not just Herring, and spend your cheapest fish first.&lt;br /&gt;
* Fishing gear (rods, raft) previously had a bug where it could vanish after any server-side inventory grant (a mob drop, a chicken kill, a completed trade). This has been fixed.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| First fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
| Second fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| Third fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| Fourth fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| Fifth fish tier — The Deep, raft-only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Fisher]]&lt;br /&gt;
| Free starter rod, bait ladder trades, at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Rods, bait, and the Wooden Raft, at The Shores.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]]&lt;br /&gt;
| Runs the Angler Outfit raffle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Raft]]&lt;br /&gt;
| The only way to fish The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Herring water.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Trout water.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Bass and Tuna water, plus The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Lava fishing — Molten Rock, not fish.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Skill that determines burn chance.&lt;br /&gt;
|-&lt;br /&gt;
| Angler Hat&lt;br /&gt;
| Piece of the Angler Outfit.&lt;br /&gt;
|-&lt;br /&gt;
| Angler Vest&lt;br /&gt;
| Piece of the Angler Outfit.&lt;br /&gt;
|-&lt;br /&gt;
| Angler Waders&lt;br /&gt;
| Piece of the Angler Outfit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray Mount]]&lt;br /&gt;
| Rare Shores fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Mount]]&lt;br /&gt;
| Rare Shores fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whale Mount]]&lt;br /&gt;
| Rare Pond fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Whale Mount]]&lt;br /&gt;
| Rare Pond fishing drop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Fish&amp;diff=3541</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Fish&amp;diff=3541"/>
		<updated>2026-09-12T16:35:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fish&#039;&#039;&#039; is a raw resource caught through the [[Fishing]] skill. It is one of the primary gathering resources in Kintara and feeds directly into the [[Cooking]] skill.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s original generic Fish was renamed &#039;&#039;&#039;[[Herring]]&#039;&#039;&#039; when Fishing became a full skill — the same item, just under a new name. There are now five fish species, each with its own Fishing level, bait, and water.&lt;br /&gt;
&lt;br /&gt;
== Catching fish ==&lt;br /&gt;
&lt;br /&gt;
Each species needs its own bait, and one bait is consumed per successful catch. Casting only works at a live fishing spot — spots rotate around each body of water every 2–5 minutes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species&lt;br /&gt;
! Location&lt;br /&gt;
! Fishing level&lt;br /&gt;
! Catch XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| 1&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| [[The Shores]] (south of the buoys)&lt;br /&gt;
| 13&lt;br /&gt;
| 135&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| [[The Shores]] (north of the buoys)&lt;br /&gt;
| 20&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| [[The Deep]] (raft-only water at [[The Shores]])&lt;br /&gt;
| 28&lt;br /&gt;
| 145&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[The Shores]] itself is open to players of every level — what is gated is the catch, by the Fishing level of each species. [[Emberstone]] requires [[Total Level]] 25 to enter, and its lava pits yield [[Molten Rock]] (not fish, 125 Fishing XP per haul) — lava fishing requires the [[Fire-Resistant Fishing Rod]]. The Shores and Emberstone are both closed to free accounts (those holding under 1,000 [[$KINS]]), so free accounts can fish [[The Pond]] and [[Whisperwood]] only.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
Raw fish cannot be consumed directly. Take it to a [[Roast pit|Roast Pit]] to cook it — each species cooks into its own food item (Herring cooks into Cooked Herring, documented at [[Cooked Herring]]). Each species needs the same Cooking level as its Fishing level (Trout 6, Bass 13, Tuna 20, Swordfish 28). Every cook consumes 1 [[Wood]] and grants [[Cooking]] XP, and the fish can burn into a worthless burnt version — the burn chance starts at 30% at low Cooking levels and slides down to 5% at level 40.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Amount needed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] ingredient&lt;br /&gt;
| 1&lt;br /&gt;
| Cooked at a [[Roast pit|Roast Pit]]; Herring becomes Cooked Herring&lt;br /&gt;
|-&lt;br /&gt;
| Bait trade-up&lt;br /&gt;
| 10 fish (raw or cooked)&lt;br /&gt;
| Traded for 5 bait of the next tier at the [[Old Fisher]] or [[Dockhand Maren]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]] raffle&lt;br /&gt;
| 150 of each cooked species&lt;br /&gt;
| One exchange takes 150 cooked fish of every species and grants 10 [[Angler Outfit]] raffle tickets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Fishing]] — how to catch fish&lt;br /&gt;
* [[Cooking]] — how to cook fish&lt;br /&gt;
* [[The Angler]] — trades cooked fish for raffle tickets&lt;br /&gt;
* [[The Pond]], [[Whisperwood]], [[The Shores]], [[Emberstone]] — fishing locations&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Fire-Resistant_Fishing_Rod&amp;diff=3540</id>
		<title>Fire-Resistant Fishing Rod</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Fire-Resistant_Fishing_Rod&amp;diff=3540"/>
		<updated>2026-09-12T16:35:22Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Fire-Resistant Fishing Rod&lt;br /&gt;
| image    = Fishingrod fireproof.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Fishing tool&lt;br /&gt;
| stats    = Only rod that survives Emberstone lava&lt;br /&gt;
| obtained = [[Dockhand Maren]] ([[The Shores]]) — 15 Gold&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fire-Resistant Fishing Rod&#039;&#039;&#039; is the third of Kintara&#039;s three fishing rods, sold by [[Dockhand Maren]] at [[The Shores]] for 15 Gold. It&#039;s built specifically for [[Emberstone]] lava and does nothing anywhere else — the exception to the rule that upgraded rods keep working in the water they replace.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| 15 Gold&lt;br /&gt;
| Sold at her dock, [[The Shores]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
Casting the Fire-Resistant Fishing Rod into Emberstone lava pulls out &#039;&#039;&#039;Molten Rock&#039;&#039;&#039; — not fish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Bait required&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cooking required&lt;br /&gt;
| None — Molten Rock isn&#039;t food&lt;br /&gt;
|-&lt;br /&gt;
| XP per haul&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Live spots&lt;br /&gt;
| 2, spread across Emberstone&#039;s three lava pits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Where it works ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Water&lt;br /&gt;
! Works?&lt;br /&gt;
|-&lt;br /&gt;
| Emberstone lava&lt;br /&gt;
| Yes — required. [[Emberstone]] itself needs Total Level 25 to enter, and like [[The Shores]] it is closed to free accounts (those holding under 1,000 [[$KINS]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use the [[Starter Fishing Rod]] or [[Level 2 Fishing Rod]] for every other water — this rod is lava-only.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Sells the Fire-Resistant Fishing Rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Only place this rod works.&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| Covers every other water.&lt;br /&gt;
|-&lt;br /&gt;
| [[Starter Fishing Rod]]&lt;br /&gt;
| Free starting rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill this rod supports.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Shares Emberstone with lava fishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Dockhand_Maren&amp;diff=3539</id>
		<title>Dockhand Maren</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Dockhand_Maren&amp;diff=3539"/>
		<updated>2026-09-12T16:35:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc&lt;br /&gt;
| name     = Dockhand Maren&lt;br /&gt;
| image    = Dockhand maren.png&lt;br /&gt;
| image_size = 160px&lt;br /&gt;
| location = [[The Shores]] — the 11-tile dock on the north side of the buoy line&lt;br /&gt;
| service  = Sells fishing rods, bait, and the Wooden Raft. Trades raw/cooked catch up the bait ladder.&lt;br /&gt;
| dialogue = &amp;quot;Rods, bait, and a fair price on both. Everything past the buoys runs bigger and meaner — you&#039;ll want the sturdy rod before you try it. Or bring me your catch and I&#039;ll trade you up.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dockhand Maren&#039;&#039;&#039; runs the [[Fishing]] shop on the pier at [[The Shores]]. Her 11-tile dock reaches ten tiles out to sea on the north side of the buoy line — the deck is fully walkable (including straight through Maren herself) and is required to reach the far Tuna water that no cast from the sand alone can touch.&lt;br /&gt;
&lt;br /&gt;
The Shores is a paid realm: free-to-play accounts can&#039;t enter it, so they can&#039;t reach Maren.&lt;br /&gt;
&lt;br /&gt;
== Shop — Fishing Supplies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| 10 Gold&lt;br /&gt;
| Needed to fish [[The Shores]] — the Starter Fishing Rod cannot fish here at all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| 15 Gold&lt;br /&gt;
| Survives Emberstone lava. Built for lava only — does nothing anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Bait]] ×100&lt;br /&gt;
| 1 Gold&lt;br /&gt;
| For Herring, at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout Bait]] ×100&lt;br /&gt;
| 1 Gold&lt;br /&gt;
| For Trout, in Whisperwood.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Bait]] ×100&lt;br /&gt;
| 1 Gold&lt;br /&gt;
| For Bass, south of the buoys.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Bait]] ×100&lt;br /&gt;
| 1 Gold&lt;br /&gt;
| For Tuna, north by the dock.&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid Bait]] ×100&lt;br /&gt;
| 1 Gold&lt;br /&gt;
| For [[Swordfish]], out in [[The Deep]] — raft-only water, Fishing level 28. &amp;quot;Swordfish, out in the Deep. Bring the raft.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Raft]]&lt;br /&gt;
| 200 Gold&lt;br /&gt;
| Float out onto The Shores. Droppable — an item, not a mount; can be lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Your Catch ==&lt;br /&gt;
Maren also runs the same bait-ladder trade-in as the [[Old Fisher]] — raw or cooked catch both count, and raw is spent first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trade&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Bait]] ×1&lt;br /&gt;
| 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout Bait]] ×5&lt;br /&gt;
| 10 [[Herring]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Bait]] ×5&lt;br /&gt;
| 10 [[Trout]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Bait]] ×5&lt;br /&gt;
| 10 [[Bass]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid Bait]] ×5&lt;br /&gt;
| 10 [[Tuna]] (raw or cooked)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Location of Maren&#039;s dock.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill her shop supports.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Fisher]]&lt;br /&gt;
| Equivalent counter at The Pond, same bait ladder — but the Pond counter sells bait only; rods and the raft are Shores-exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| Required to fish The Shores.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| Required to fish Emberstone lava.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Raft]]&lt;br /&gt;
| Only sold by Maren.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]]&lt;br /&gt;
| Runs the Angler Outfit raffle, also at The Shores.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Copper_Ingot&amp;diff=3538</id>
		<title>Copper Ingot</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Copper_Ingot&amp;diff=3538"/>
		<updated>2026-09-12T16:35:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Copper Ingot&lt;br /&gt;
| image    = Copperingot.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Resource / Crafting material&lt;br /&gt;
| obtained = Smelted from [[Stone]] + [[Coal]]&lt;br /&gt;
| skill    = [[Smithing]] (smelting only)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Copper Ingot&#039;&#039;&#039; is a low-tier crafting material created by smelting [[Stone]] and [[Coal]] at any furnace — there is no copper ore item in Kintara; Stone is the copper-smelting ore. Copper Ingots are used to forge basic tools — the first weapons and gathering equipment new players craft after collecting starter gear.&lt;br /&gt;
&lt;br /&gt;
Copper Ingots represent the entry point into the crafting system and the beginning of gear progression.&lt;br /&gt;
&lt;br /&gt;
== Smelting ==&lt;br /&gt;
Stone and Coal are smelted into Copper Ingots at any furnace (Frostmere or Dunes West). No Smithing level required to smelt. Smelts are priced per ingot, with a ×1/×5/×10 batch selector.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input&lt;br /&gt;
! Output&lt;br /&gt;
! XP&lt;br /&gt;
! Time&lt;br /&gt;
|-&lt;br /&gt;
| 10 [[Stone]] + 5 [[Coal]]&lt;br /&gt;
| 1 Copper Ingot&lt;br /&gt;
| 10 XP&lt;br /&gt;
| ~1 second per ingot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A ×10 batch consumes 100 Stone + 50 Coal for 10 ingots and 100 XP. Smelting is paced at roughly a second per ingot.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Copper Ingots are used exclusively for low-tier tool crafting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Smithing req&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 25 ingots + 600 [[Wood]]&lt;br /&gt;
| 3&lt;br /&gt;
| Starter melee weapon — hits for 23&lt;br /&gt;
|-&lt;br /&gt;
| Copper Axe&lt;br /&gt;
| 20 ingots + 400 [[Wood]]&lt;br /&gt;
| 0&lt;br /&gt;
| Starter gathering tool — swings 5% faster&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe&lt;br /&gt;
| 28 ingots + 850 [[Wood]]&lt;br /&gt;
| 7&lt;br /&gt;
| Starter mining tool — swings 5% faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The +5% copper bonus is swing speed — copper tools gather the same 1 resource per hit as every other tier. Copper gear has no armor tier — armor progression begins at [[Iron Ingot|Iron]].&lt;br /&gt;
&lt;br /&gt;
== Crafting Progression ==&lt;br /&gt;
Copper Ingots are the lowest tier in the crafting hierarchy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Ingot&lt;br /&gt;
! Smelting cost (per ingot)&lt;br /&gt;
! Tool Smithing req&lt;br /&gt;
! Armor Smithing req&lt;br /&gt;
! Swing-speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| &#039;&#039;&#039;Copper Ingot&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;10 Stone + 5 Coal&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0–7&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mid&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| 6 Iron Ore + 6 Coal&lt;br /&gt;
| 10–17&lt;br /&gt;
| 14–20&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| 4 Silver Ore + 8 Coal&lt;br /&gt;
| 20–27&lt;br /&gt;
| 24–30&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper tools are the fastest to craft and provide the smallest boost. They&#039;re a stepping stone toward better gear.&lt;br /&gt;
&lt;br /&gt;
== Sourcing the materials ==&lt;br /&gt;
Copper Ingots smelt from ordinary [[Stone]] and [[Coal]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Where&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| Plain rocks in [[The Mine]], [[The Pond]], [[Whisperwood]] and the [[Wilderness]]&lt;br /&gt;
| None — no Mining level gate&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Dark-veined rocks in the same places&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the inputs have no level gate and the rocks are in safe areas like [[The Mine]], you can work toward Copper Ingots right away.&lt;br /&gt;
&lt;br /&gt;
== Repair Costs ==&lt;br /&gt;
Copper tools can be repaired at any blacksmith (Grimjaw in Frostmere, Harun in Dunes West):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Repair scenario&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Partly worn&lt;br /&gt;
| 60% of the full craft cost, scaled to the durability missing&lt;br /&gt;
| Charged in every recipe material — ingots and Wood — with a minimum of 1 of each. A half-worn item costs about 30% of its recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 0 durability&lt;br /&gt;
| —&lt;br /&gt;
| The item breaks and is destroyed, so repair it before it runs out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Worn gear can still be traded between players, but it can&#039;t be listed on the [[Marketplace]] until it is repaired to full durability.&lt;br /&gt;
&lt;br /&gt;
== Stack Size ==&lt;br /&gt;
Copper Ingots stack up to &#039;&#039;&#039;10,000&#039;&#039;&#039; in a single inventory slot. Early-game players can craft large batches without inventory issues.&lt;br /&gt;
&lt;br /&gt;
== Progression Path ==&lt;br /&gt;
Copper Ingots mark the beginning of the crafting journey:&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Gather Stone and Coal&#039;&#039;&#039; (no level requirement)&lt;br /&gt;
2. &#039;&#039;&#039;Smelt into Copper Ingots&#039;&#039;&#039; (no Smithing requirement)&lt;br /&gt;
3. &#039;&#039;&#039;Craft Copper tools&#039;&#039;&#039; (Smithing 0–7)&lt;br /&gt;
4. &#039;&#039;&#039;Progress to Iron Ore&#039;&#039;&#039; (Mining 5, in [[Frostmere]])&lt;br /&gt;
5. &#039;&#039;&#039;Eventually reach Silver Ore&#039;&#039;&#039; (Mining 20, in [[The Dunes]])&lt;br /&gt;
&lt;br /&gt;
Most players spend a brief time with Copper gear before upgrading to Iron.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| Source material for Copper Ingots — the copper-smelting ore.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| Smelting ingredient alongside Stone.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Skill used to forge Copper Ingots into tools.&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword, Copper Axe, Copper Pickaxe&lt;br /&gt;
| Low-tier tools crafted from Copper Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]]&lt;br /&gt;
| Mid-tier ingot (next progression step).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
| High-tier ingot (end-game tier).&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith in Frostmere; forges and repairs gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith in Dunes West; forges and repairs gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smelting and forging location.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mine]]&lt;br /&gt;
| Safe Stone and Coal gathering (no level gate).&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]]&lt;br /&gt;
| Upgrade from Copper tools after reaching mid-game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Resources}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Crafting materials]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Cooked_Herring&amp;diff=3537</id>
		<title>Cooked Herring</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Cooked_Herring&amp;diff=3537"/>
		<updated>2026-09-12T16:35:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: Accuracy audit: point links and text at the renamed item titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Cooked Herring&lt;br /&gt;
| image       = Cookedfish.svg&lt;br /&gt;
| type        = Food&lt;br /&gt;
| gathered_at = Cooked at roast pits from [[Herring]]&lt;br /&gt;
| skill       = [[Cooking]]&lt;br /&gt;
| processing  = Food (heals 5 HP), [[Guilds|Guild Life]] upkeep and [[The Angler]] raffle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooked Herring&#039;&#039;&#039; is the cooked form of [[Herring]]. It was originally called Cooked Herring, and older guides may still use that name. Since the fishing update each fish species cooks into its own item (Cooked Trout, Cooked Bass, Cooked Tuna, Cooked Swordfish); Cooked Herring is the [[Herring]] tier, and it is the one cooked fish used for [[Guilds|Guild Life]] upkeep.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Location&lt;br /&gt;
! Skill&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Cook raw [[Herring]] + 1 [[Wood]] at a [[Roast pit|Roast Pit]]&lt;br /&gt;
| Any roast pit&lt;br /&gt;
| [[Cooking]] (125 XP)&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Herring]] Cooked Herring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each cook consumes 1 [[Wood]] and can fail — the burn chance starts at 30% at low Cooking levels and slides down to 5% at level 40. A failed cook produces worthless Burnt Herring instead, which pays no XP.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Required amount&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| 1 Cooked Herring&lt;br /&gt;
| Heals 5 HP when eaten. It works anywhere you are below full health — the one exception is [[The Dunes]], where the heat blocks every cooked fish and only cacti heals&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds|Guild Life]] upkeep&lt;br /&gt;
| 500 Cooked Herring&lt;br /&gt;
| Adds a quarter-day of Guild Life; the full set (1,000 [[Wood]] + 750 [[Stone]] + 500 [[Coal]] + 500 Cooked Herring) adds one day&lt;br /&gt;
|-&lt;br /&gt;
| Bait trade-up&lt;br /&gt;
| 10 Herring (raw or cooked)&lt;br /&gt;
| 5 [[Trout Bait]] at the [[Old Fisher]] or [[Dockhand Maren]] — raw Herring is spent first&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]] raffle&lt;br /&gt;
| 150 Cooked Herring&lt;br /&gt;
| Part of one exchange: 150 cooked fish of each of the five species for 10 [[Angler Outfit]] raffle tickets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;History:&amp;lt;/span&amp;gt; Cooked Fish Meat was once part of the [[Traveling Merchant]]&#039;s Gold bundle. The merchant no longer trades.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Skill used to cook fish&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill used to gather raw Herring&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| Raw fish cooked into Cooked Herring&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Early fishing and cooking area&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds]]&lt;br /&gt;
| Guild Life upkeep takes Cooked Herring&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]]&lt;br /&gt;
| Takes Cooked Herring for the Angler Outfit raffle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Resources}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Fishing]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>