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	<updated>2026-11-05T22:50:21Z</updated>
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		<id>https://kintara.wiki/index.php?title=$KINS&amp;diff=4622</id>
		<title>$KINS</title>
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		<updated>2026-11-05T09:09:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: Tidy $KINS supply lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = $KINS&lt;br /&gt;
| type        = On-chain token (Solana)&lt;br /&gt;
| gathered_at = In-game wallet, Marketplace, Solana DEX/CEX purchase&lt;br /&gt;
| skill       = None&lt;br /&gt;
| processing  = Free play access, paid biome access, Marketplace listings, player trading, paid Spinner Wheel, Holder Benefits tiers&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;$KINS&#039;&#039;&#039; is the native Solana token tied to [[Kintara]]&#039;s on-chain economy. $KINS is used for extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, the paid [[Spinner Wheel]], and Holder Benefits.&lt;br /&gt;
&lt;br /&gt;
A wallet holding 1,000 $KINS is no longer required to create an account or begin playing. New players can play for free until reaching &#039;&#039;&#039;Total Level 10&#039;&#039;&#039;. At that point, progression pauses until the account holds at least 1,000 $KINS.&lt;br /&gt;
&lt;br /&gt;
Holding 1,000 $KINS unlocks the paid biomes and enables [[Mounts|mount]], [[Pets|pet]], scroll and rare outfit drops. Marketplace listing, player trades, wagers, guild-bank deposits, referral earnings, Wilderness tombstones, the free daily [[Spinner Wheel]] spin and [[Casino VIP]] reward claims unlock after the account has held 1,000 $KINS for 24 hours. Buying, gathering and playing are not locked behind the 24-hour period.&lt;br /&gt;
&lt;br /&gt;
== Free Play and Access ==&lt;br /&gt;
&lt;br /&gt;
Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.&lt;br /&gt;
&lt;br /&gt;
Free players can access the core world and its activities, including:&lt;br /&gt;
&lt;br /&gt;
* [[Mainland]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
* [[Whisperwood]]&lt;br /&gt;
* [[Frostmere]]&lt;br /&gt;
* [[The Pond]]&lt;br /&gt;
* Fighting and gathering&lt;br /&gt;
* Fishing and cooking&lt;br /&gt;
* [[Bank]] storage&lt;br /&gt;
* Quests&lt;br /&gt;
* [[Casino]] Gold&lt;br /&gt;
&lt;br /&gt;
Free play continues until the player&#039;s Total Level reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.&lt;br /&gt;
&lt;br /&gt;
Holding 1,000 $KINS unlocks the following paid biomes:&lt;br /&gt;
&lt;br /&gt;
* [[The Shores]]&lt;br /&gt;
* [[The Sunken Isles]]&lt;br /&gt;
* [[The Dunes]]&lt;br /&gt;
* [[Emberstone|The Emberstone]]&lt;br /&gt;
* [[Glade Cave]]&lt;br /&gt;
&lt;br /&gt;
The same balance also enables mount, pet, scroll and rare outfit drops. Existing holders who already meet the minimum are not affected by this access change.&lt;br /&gt;
&lt;br /&gt;
== Wallet and Account Access ==&lt;br /&gt;
&lt;br /&gt;
Players can log in with email using a six-digit verification code. Other available login methods include:&lt;br /&gt;
&lt;br /&gt;
* Google&lt;br /&gt;
* Discord&lt;br /&gt;
* X&lt;br /&gt;
* Passkeys&lt;br /&gt;
&lt;br /&gt;
The Account tab of the in-game [[Wallet]] connects login methods to the same Kintara character. Players can also add an authenticator app or passkey as an additional wallet-security check.&lt;br /&gt;
&lt;br /&gt;
Kintara uses a non-custodial Solana wallet powered by Privy. Kintara does not hold the player&#039;s private keys or funds.&lt;br /&gt;
&lt;br /&gt;
For players who log in with email or a social account, the in-game wallet button opens the player&#039;s wallet and provides access to:&lt;br /&gt;
&lt;br /&gt;
* $KINS and SOL balances&lt;br /&gt;
* A deposit address and QR code&lt;br /&gt;
* Buying SOL with a bank card&lt;br /&gt;
* Sending funds&lt;br /&gt;
* Converting SOL to $KINS&lt;br /&gt;
&lt;br /&gt;
On Android, the wallet path uses Mobile Wallet Adapter. Tapping Play opens the player&#039;s installed wallet directly rather than displaying the normal login picker.&lt;br /&gt;
&lt;br /&gt;
== Holder Benefits ==&lt;br /&gt;
&lt;br /&gt;
Holder benefits went live in [[Update:Hitsplats|Server Update v5.8]]. Benefits follow the balance in both directions. The name colour and XP boost follow the current balance. The threshold perks further down follow the lowest balance held over the last 24 hours, so a new perk arrives once the balance has been held for a full day, and leaves as soon as the balance drops below its line (an extra inventory row or bank page padlocks with its items still inside).&lt;br /&gt;
&lt;br /&gt;
$KINS holder benefits are officially live. The more $KINS a player holds, the more they unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with the player&#039;s $KINS balance, and every tier includes the benefits of every tier below it. A player&#039;s tier is reflected in-game by changing the color of their name: free players&#039; names appear in dark slate, while the 1K White tier paints the name pure white — the first visible cue of holder status.&lt;br /&gt;
&lt;br /&gt;
=== Holder Tiers &amp;amp; XP Boosts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Threshold&lt;br /&gt;
! XP Boost&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| 1K $KINS&lt;br /&gt;
| Base tier&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 10K $KINS&lt;br /&gt;
| +1% XP&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 100K $KINS&lt;br /&gt;
| +2% XP&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 1M $KINS&lt;br /&gt;
| +3% XP&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| 5M $KINS&lt;br /&gt;
| +4% XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The tier XP boost stacks additively with the [[Guilds|guild]] +5% XP bonus — both are applied together in a single formula.&lt;br /&gt;
&lt;br /&gt;
=== Additional Holder Perks ===&lt;br /&gt;
&lt;br /&gt;
Beyond the tier bonuses above, holding specific $KINS thresholds for 24 hours unlocks further perks independently of the color tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Threshold&lt;br /&gt;
! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 25K $KINS&lt;br /&gt;
| Double XP on daily-quest fixed rewards&lt;br /&gt;
|-&lt;br /&gt;
| 50K $KINS&lt;br /&gt;
| An extra inventory row (24 → 30 slots) + My Outfits (5 saved looks; [[Kintara Club]] members get 10 without $KINS)&lt;br /&gt;
|-&lt;br /&gt;
| 75K $KINS&lt;br /&gt;
| Free bank page (+48 slots) + a second free daily Spinner Wheel spin&lt;br /&gt;
|-&lt;br /&gt;
| 100K $KINS&lt;br /&gt;
| +5 Marketplace listing slots (on top of the base 5, or 10 for [[Kintara Club]] members)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holder wallet (Ledger or second wallet) ===&lt;br /&gt;
&lt;br /&gt;
If your $KINS sit in a wallet you don&#039;t log in with — a Ledger, for example — you can link it as your &#039;&#039;&#039;holder wallet&#039;&#039;&#039; in &#039;&#039;&#039;Settings → Other → Holder wallet&#039;&#039;&#039;. Switch your wallet extension to the holder account, press the button and sign one message with it (a Ledger signs it on the device). From then on your holder benefits — name colour, XP boost and the threshold perks above — read the holder wallet&#039;s $KINS balance &#039;&#039;&#039;instead of&#039;&#039;&#039; your login wallet&#039;s (the two are not added together). Your name colour updates the next time you reconnect.&lt;br /&gt;
&lt;br /&gt;
* One holder wallet per account, and a holder wallet can back only one account.&lt;br /&gt;
* A wallet linked as a holder wallet can&#039;t be used to log in to any Kintara account, and a wallet that already has its own Kintara account can&#039;t be linked.&lt;br /&gt;
* You can unlink it from the same row; your benefits then go back to reading your login wallet. A wallet that was unlinked can&#039;t be linked again, to any account, for &#039;&#039;&#039;24 hours&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Spaces (Coming Soon) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Space&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| High Roller Room&lt;br /&gt;
| Holder-only area — coming soon, not yet live.&lt;br /&gt;
|-&lt;br /&gt;
| Pub / Club&lt;br /&gt;
| Dedicated social hub for the community — coming soon, not yet live.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Kintara&#039;s official announcement states &amp;quot;This is just the beginning&amp;quot; — more perks, access, and in-game benefits are planned as further additions to the Holder Benefits system.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquiring $KINS ==&lt;br /&gt;
&lt;br /&gt;
Players can obtain $KINS in several ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buying externally&#039;&#039;&#039; — $KINS is tradeable on Solana DEXs, such as PumpSwap, and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.&lt;br /&gt;
* &#039;&#039;&#039;Buying through the in-game wallet&#039;&#039;&#039; — players can add SOL to their wallet and convert SOL to $KINS without leaving Kintara.&lt;br /&gt;
* &#039;&#039;&#039;Selling in-game Gold&#039;&#039;&#039; — players can list [[Gold]] for sale on the [[Marketplace]] as a $KINS listing (priced in US dollars and paid in $KINS at the live price). The buyer pays from a Solana wallet, and the seller receives $KINS in return. This is the main gameplay-based way to obtain $KINS.&lt;br /&gt;
&lt;br /&gt;
Gold and $KINS can be exchanged in both directions through Marketplace listings — Gold for $KINS, or $KINS for Gold.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Access ==&lt;br /&gt;
&lt;br /&gt;
The 1,000 $KINS requirement no longer blocks players from entering Kintara or buying items. It controls access to Marketplace value-out features.&lt;br /&gt;
&lt;br /&gt;
The following features unlock after the account has held at least 1,000 $KINS for 24 hours:&lt;br /&gt;
&lt;br /&gt;
* Listing items or [[Gold]] on the [[Marketplace]]&lt;br /&gt;
* Player-to-player [[Trading|trading]]&lt;br /&gt;
* Wagers&lt;br /&gt;
* Guild-bank deposits&lt;br /&gt;
* Referral earnings&lt;br /&gt;
* The free daily [[Spinner Wheel]] spin&lt;br /&gt;
* Collecting [[Casino VIP]] rewards&lt;br /&gt;
&lt;br /&gt;
The same hold also gates wilderness-death tombstone drops — accounts that have not met the held threshold drop no tombstone when they die in the [[Wilderness]].&lt;br /&gt;
&lt;br /&gt;
Buying, gathering, and playing remain available before the 24-hour holding period.&lt;br /&gt;
&lt;br /&gt;
The Marketplace also received a major interface and listing update:&lt;br /&gt;
&lt;br /&gt;
* A cleaner marketplace board&lt;br /&gt;
* Dedicated item pages&lt;br /&gt;
* Listing rows that show item speed and wear&lt;br /&gt;
* Bulk delists that return items with their listed durability&lt;br /&gt;
* Restored access to every page of listings&lt;br /&gt;
* Improved busy-server handling so an active server does not appear to have an empty market&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
&lt;br /&gt;
The Referrals system pays $KINS to players whose referrals buy $KINS-priced items on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
Players share a referral code. When a referred player buys a $KINS listing, part of the 5% Marketplace fee (1–2.5% of the price) is paid to the referrer in $KINS inside the buyer&#039;s transaction. There is no claim button or waiting period. Gold purchases pay no referral share, and the referrer must have held 1,000 $KINS for 24 hours to be paid.&lt;br /&gt;
&lt;br /&gt;
A volume ladder increases the referrer&#039;s share as the referrals&#039; lifetime Marketplace spending grows.&lt;br /&gt;
&lt;br /&gt;
Every referral payout is recorded with its value in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.&lt;br /&gt;
&lt;br /&gt;
== Uses in Kintara ==&lt;br /&gt;
&lt;br /&gt;
$KINS has several in-game roles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free game access&#039;&#039;&#039;&lt;br /&gt;
| No $KINS required&lt;br /&gt;
| Players can create an account and play the core world for free until reaching Total Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extended progression&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS&lt;br /&gt;
| Progression continues after Total Level 10 when the account holds the minimum balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paid biome access&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS&lt;br /&gt;
| Unlocks The Shores, The Sunken Isles, The Dunes, The Emberstone, and the Glade Cave.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount, pet, scroll and outfit drops&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS&lt;br /&gt;
| Mount, pet, scroll and rare outfit drops become available.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Marketplace]] listings&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Listing items and Gold is part of the value-out system. Base listing capacity is 5 (10 for [[Kintara Club]] members); +5 more at 100K $KINS held.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player [[Trading|trades]]&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Player-to-player trading unlocks after the holding period.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wagers&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Wagering unlocks after the holding period.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guild-bank deposits&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Depositing into a guild bank unlocks after the holding period.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paid [[Spinner Wheel]] spins&#039;&#039;&#039;&lt;br /&gt;
| ~$5 worth per spin&lt;br /&gt;
| Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned. (Holding 75K $KINS adds a second &#039;&#039;free&#039;&#039; daily spin.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chest opening&#039;&#039;&#039;&lt;br /&gt;
| $KINS worth a set dollar amount per open&lt;br /&gt;
| The [[Demon Chest]] and [[Angel Chest]] are opened with $KINS (about $2 worth each at the time of writing), paid entirely to the treasury — nothing is burned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Wishing Well]] burn&#039;&#039;&#039;&lt;br /&gt;
| Closed&lt;br /&gt;
| The charity campaign has concluded — donations and the accompanying $KINS burn are no longer accepted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holder Benefits tiers&#039;&#039;&#039;&lt;br /&gt;
| 1K–5M $KINS held&lt;br /&gt;
| Passive XP boosts and account perks that scale with balance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Holding 1,000 $KINS controls extended progression, paid biome access, mount, pet, scroll and outfit drops, and value-out features. It is no longer required to create an account, log in, or begin playing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; $KINS holdings no longer affect Gold earning directly. The [[Traveling Merchant]] lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant&#039;s death. Gold is now earned through mob and boss kills; see [[Gold]]. $KINS holdings now instead affect access, XP rate, account perks, and Marketplace-related features.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Token Sinks ==&lt;br /&gt;
&lt;br /&gt;
The paid [[Spinner Wheel]] spin is currently the only live mechanic that removes $KINS from circulating supply (chest-opening fees and the Marketplace fee go to the treasury instead):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Split&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paid Spinner Wheel spin (Mainland)&lt;br /&gt;
| 50% burned, 50% to treasury&lt;br /&gt;
| Cost is roughly $5 worth of $KINS at the live price per spin.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wishing Well]] $KINS burn&lt;br /&gt;
| 100% burned&lt;br /&gt;
| &#039;&#039;&#039;Closed.&#039;&#039;&#039; During the charity campaign, the optional burn was fully burned with nothing to treasury. The campaign has concluded and no new donations or burns are accepted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The Marketplace $KINS fee no longer contributes to the burn. It stays at 5% total, but the split changed from 2.5% treasury / 2.5% burned to &#039;&#039;&#039;100% treasury, 0% burned&#039;&#039;&#039;. Sellers still receive exactly the same 95% as before — only where the remaining 5% lands has changed. With the Marketplace fee going to treasury and the Wishing Well campaign concluded, the paid Spinner Wheel is the only live $KINS burn mechanic.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Gold sales on the [[Marketplace]] now pay a 5% seller-side fee (minimum 1 Gold) that is removed from the game entirely — a [[Gold]] sink, not a $KINS sink. See [[Marketplace]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tokenomics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Max supply: 1,000,000,000 $KINS (1 billion)&lt;br /&gt;
* Circulating supply: about 991.65 million (as of 5 Nov 2026)&lt;br /&gt;
* Publicly cited burn total: approximately 8.35 million $KINS burned (~0.83% of supply) (as of 5 Nov 2026)&lt;br /&gt;
&lt;br /&gt;
== Risks ==&lt;br /&gt;
&lt;br /&gt;
As with any small-cap game token, players should be aware:&lt;br /&gt;
&lt;br /&gt;
* The Kintara development team is not publicly identified, and there is no public smart contract audit.&lt;br /&gt;
* $KINS price has been highly volatile since launch.&lt;br /&gt;
* Treasury governance and fund usage are not publicly detailed.&lt;br /&gt;
* Holding $KINS affects access to some game systems and may expose players to token-price risk.&lt;br /&gt;
&lt;br /&gt;
== Gold, $KINS, and SOL ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Currency&lt;br /&gt;
! Type&lt;br /&gt;
! Main use&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold.png|24px|link=Gold]] &#039;&#039;&#039;[[Gold]]&#039;&#039;&#039;&lt;br /&gt;
| In-game soft currency&lt;br /&gt;
| Shops, property, casino, pets, cosmetics, and Marketplace exchange.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;$KINS&#039;&#039;&#039;&lt;br /&gt;
| On-chain token&lt;br /&gt;
| Extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, paid Spinner Wheel spins, Demon and Angel chest opening, referrals, and Holder Benefits tiers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[SOL]]&#039;&#039;&#039;&lt;br /&gt;
| Solana native currency&lt;br /&gt;
| Adding funds to the in-game wallet, converting to $KINS, [[Kintara Club]] membership payments, and [[Wishing Well]] charity donations (campaign now concluded).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Gold is exchanged for $KINS (and vice versa) on the Marketplace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where in-game $KINS trading, Gold sales, item listings, and referral purchases happen. Listing access unlocks after the 24-hour holding period, and the $KINS fee now goes entirely to treasury.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Referrals|Referrals]]&lt;br /&gt;
| Pays referrers a share of Marketplace fees in $KINS when their referrals buy $KINS listings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wallet]]&lt;br /&gt;
| In-game wallet for balances, deposits, SOL purchases, transfers, SOL-to-$KINS conversion, and the Account tab (login methods and wallet security).&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinner Wheel]]&lt;br /&gt;
| Paid spins cost $KINS; 50% is burned. A second free daily spin unlocks at 75K $KINS held.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Overview of how Gold, $KINS, Marketplace fees, and trading work together.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wishing Well]]&lt;br /&gt;
| Concluded charity campaign — the optional $KINS burn for 2.5× raffle entries is closed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kintara Club]]&lt;br /&gt;
| Membership payments use SOL.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone|The Emberstone]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Paid area unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[Supported Wallets]]&lt;br /&gt;
| Wallets used to hold and use $KINS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Currency]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=$KINS&amp;diff=4621</id>
		<title>$KINS</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=$KINS&amp;diff=4621"/>
		<updated>2026-11-05T09:08:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update $KINS burned figure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = $KINS&lt;br /&gt;
| type        = On-chain token (Solana)&lt;br /&gt;
| gathered_at = In-game wallet, Marketplace, Solana DEX/CEX purchase&lt;br /&gt;
| skill       = None&lt;br /&gt;
| processing  = Free play access, paid biome access, Marketplace listings, player trading, paid Spinner Wheel, Holder Benefits tiers&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;$KINS&#039;&#039;&#039; is the native Solana token tied to [[Kintara]]&#039;s on-chain economy. $KINS is used for extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, the paid [[Spinner Wheel]], and Holder Benefits.&lt;br /&gt;
&lt;br /&gt;
A wallet holding 1,000 $KINS is no longer required to create an account or begin playing. New players can play for free until reaching &#039;&#039;&#039;Total Level 10&#039;&#039;&#039;. At that point, progression pauses until the account holds at least 1,000 $KINS.&lt;br /&gt;
&lt;br /&gt;
Holding 1,000 $KINS unlocks the paid biomes and enables [[Mounts|mount]], [[Pets|pet]], scroll and rare outfit drops. Marketplace listing, player trades, wagers, guild-bank deposits, referral earnings, Wilderness tombstones, the free daily [[Spinner Wheel]] spin and [[Casino VIP]] reward claims unlock after the account has held 1,000 $KINS for 24 hours. Buying, gathering and playing are not locked behind the 24-hour period.&lt;br /&gt;
&lt;br /&gt;
== Free Play and Access ==&lt;br /&gt;
&lt;br /&gt;
Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.&lt;br /&gt;
&lt;br /&gt;
Free players can access the core world and its activities, including:&lt;br /&gt;
&lt;br /&gt;
* [[Mainland]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
* [[Whisperwood]]&lt;br /&gt;
* [[Frostmere]]&lt;br /&gt;
* [[The Pond]]&lt;br /&gt;
* Fighting and gathering&lt;br /&gt;
* Fishing and cooking&lt;br /&gt;
* [[Bank]] storage&lt;br /&gt;
* Quests&lt;br /&gt;
* [[Casino]] Gold&lt;br /&gt;
&lt;br /&gt;
Free play continues until the player&#039;s Total Level reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.&lt;br /&gt;
&lt;br /&gt;
Holding 1,000 $KINS unlocks the following paid biomes:&lt;br /&gt;
&lt;br /&gt;
* [[The Shores]]&lt;br /&gt;
* [[The Sunken Isles]]&lt;br /&gt;
* [[The Dunes]]&lt;br /&gt;
* [[Emberstone|The Emberstone]]&lt;br /&gt;
* [[Glade Cave]]&lt;br /&gt;
&lt;br /&gt;
The same balance also enables mount, pet, scroll and rare outfit drops. Existing holders who already meet the minimum are not affected by this access change.&lt;br /&gt;
&lt;br /&gt;
== Wallet and Account Access ==&lt;br /&gt;
&lt;br /&gt;
Players can log in with email using a six-digit verification code. Other available login methods include:&lt;br /&gt;
&lt;br /&gt;
* Google&lt;br /&gt;
* Discord&lt;br /&gt;
* X&lt;br /&gt;
* Passkeys&lt;br /&gt;
&lt;br /&gt;
The Account tab of the in-game [[Wallet]] connects login methods to the same Kintara character. Players can also add an authenticator app or passkey as an additional wallet-security check.&lt;br /&gt;
&lt;br /&gt;
Kintara uses a non-custodial Solana wallet powered by Privy. Kintara does not hold the player&#039;s private keys or funds.&lt;br /&gt;
&lt;br /&gt;
For players who log in with email or a social account, the in-game wallet button opens the player&#039;s wallet and provides access to:&lt;br /&gt;
&lt;br /&gt;
* $KINS and SOL balances&lt;br /&gt;
* A deposit address and QR code&lt;br /&gt;
* Buying SOL with a bank card&lt;br /&gt;
* Sending funds&lt;br /&gt;
* Converting SOL to $KINS&lt;br /&gt;
&lt;br /&gt;
On Android, the wallet path uses Mobile Wallet Adapter. Tapping Play opens the player&#039;s installed wallet directly rather than displaying the normal login picker.&lt;br /&gt;
&lt;br /&gt;
== Holder Benefits ==&lt;br /&gt;
&lt;br /&gt;
Holder benefits went live in [[Update:Hitsplats|Server Update v5.8]]. Benefits follow the balance in both directions. The name colour and XP boost follow the current balance. The threshold perks further down follow the lowest balance held over the last 24 hours, so a new perk arrives once the balance has been held for a full day, and leaves as soon as the balance drops below its line (an extra inventory row or bank page padlocks with its items still inside).&lt;br /&gt;
&lt;br /&gt;
$KINS holder benefits are officially live. The more $KINS a player holds, the more they unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with the player&#039;s $KINS balance, and every tier includes the benefits of every tier below it. A player&#039;s tier is reflected in-game by changing the color of their name: free players&#039; names appear in dark slate, while the 1K White tier paints the name pure white — the first visible cue of holder status.&lt;br /&gt;
&lt;br /&gt;
=== Holder Tiers &amp;amp; XP Boosts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Threshold&lt;br /&gt;
! XP Boost&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| 1K $KINS&lt;br /&gt;
| Base tier&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 10K $KINS&lt;br /&gt;
| +1% XP&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 100K $KINS&lt;br /&gt;
| +2% XP&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 1M $KINS&lt;br /&gt;
| +3% XP&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| 5M $KINS&lt;br /&gt;
| +4% XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The tier XP boost stacks additively with the [[Guilds|guild]] +5% XP bonus — both are applied together in a single formula.&lt;br /&gt;
&lt;br /&gt;
=== Additional Holder Perks ===&lt;br /&gt;
&lt;br /&gt;
Beyond the tier bonuses above, holding specific $KINS thresholds for 24 hours unlocks further perks independently of the color tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Threshold&lt;br /&gt;
! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 25K $KINS&lt;br /&gt;
| Double XP on daily-quest fixed rewards&lt;br /&gt;
|-&lt;br /&gt;
| 50K $KINS&lt;br /&gt;
| An extra inventory row (24 → 30 slots) + My Outfits (5 saved looks; [[Kintara Club]] members get 10 without $KINS)&lt;br /&gt;
|-&lt;br /&gt;
| 75K $KINS&lt;br /&gt;
| Free bank page (+48 slots) + a second free daily Spinner Wheel spin&lt;br /&gt;
|-&lt;br /&gt;
| 100K $KINS&lt;br /&gt;
| +5 Marketplace listing slots (on top of the base 5, or 10 for [[Kintara Club]] members)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holder wallet (Ledger or second wallet) ===&lt;br /&gt;
&lt;br /&gt;
If your $KINS sit in a wallet you don&#039;t log in with — a Ledger, for example — you can link it as your &#039;&#039;&#039;holder wallet&#039;&#039;&#039; in &#039;&#039;&#039;Settings → Other → Holder wallet&#039;&#039;&#039;. Switch your wallet extension to the holder account, press the button and sign one message with it (a Ledger signs it on the device). From then on your holder benefits — name colour, XP boost and the threshold perks above — read the holder wallet&#039;s $KINS balance &#039;&#039;&#039;instead of&#039;&#039;&#039; your login wallet&#039;s (the two are not added together). Your name colour updates the next time you reconnect.&lt;br /&gt;
&lt;br /&gt;
* One holder wallet per account, and a holder wallet can back only one account.&lt;br /&gt;
* A wallet linked as a holder wallet can&#039;t be used to log in to any Kintara account, and a wallet that already has its own Kintara account can&#039;t be linked.&lt;br /&gt;
* You can unlink it from the same row; your benefits then go back to reading your login wallet. A wallet that was unlinked can&#039;t be linked again, to any account, for &#039;&#039;&#039;24 hours&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Spaces (Coming Soon) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Space&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| High Roller Room&lt;br /&gt;
| Holder-only area — coming soon, not yet live.&lt;br /&gt;
|-&lt;br /&gt;
| Pub / Club&lt;br /&gt;
| Dedicated social hub for the community — coming soon, not yet live.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Kintara&#039;s official announcement states &amp;quot;This is just the beginning&amp;quot; — more perks, access, and in-game benefits are planned as further additions to the Holder Benefits system.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquiring $KINS ==&lt;br /&gt;
&lt;br /&gt;
Players can obtain $KINS in several ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buying externally&#039;&#039;&#039; — $KINS is tradeable on Solana DEXs, such as PumpSwap, and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.&lt;br /&gt;
* &#039;&#039;&#039;Buying through the in-game wallet&#039;&#039;&#039; — players can add SOL to their wallet and convert SOL to $KINS without leaving Kintara.&lt;br /&gt;
* &#039;&#039;&#039;Selling in-game Gold&#039;&#039;&#039; — players can list [[Gold]] for sale on the [[Marketplace]] as a $KINS listing (priced in US dollars and paid in $KINS at the live price). The buyer pays from a Solana wallet, and the seller receives $KINS in return. This is the main gameplay-based way to obtain $KINS.&lt;br /&gt;
&lt;br /&gt;
Gold and $KINS can be exchanged in both directions through Marketplace listings — Gold for $KINS, or $KINS for Gold.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Access ==&lt;br /&gt;
&lt;br /&gt;
The 1,000 $KINS requirement no longer blocks players from entering Kintara or buying items. It controls access to Marketplace value-out features.&lt;br /&gt;
&lt;br /&gt;
The following features unlock after the account has held at least 1,000 $KINS for 24 hours:&lt;br /&gt;
&lt;br /&gt;
* Listing items or [[Gold]] on the [[Marketplace]]&lt;br /&gt;
* Player-to-player [[Trading|trading]]&lt;br /&gt;
* Wagers&lt;br /&gt;
* Guild-bank deposits&lt;br /&gt;
* Referral earnings&lt;br /&gt;
* The free daily [[Spinner Wheel]] spin&lt;br /&gt;
* Collecting [[Casino VIP]] rewards&lt;br /&gt;
&lt;br /&gt;
The same hold also gates wilderness-death tombstone drops — accounts that have not met the held threshold drop no tombstone when they die in the [[Wilderness]].&lt;br /&gt;
&lt;br /&gt;
Buying, gathering, and playing remain available before the 24-hour holding period.&lt;br /&gt;
&lt;br /&gt;
The Marketplace also received a major interface and listing update:&lt;br /&gt;
&lt;br /&gt;
* A cleaner marketplace board&lt;br /&gt;
* Dedicated item pages&lt;br /&gt;
* Listing rows that show item speed and wear&lt;br /&gt;
* Bulk delists that return items with their listed durability&lt;br /&gt;
* Restored access to every page of listings&lt;br /&gt;
* Improved busy-server handling so an active server does not appear to have an empty market&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
&lt;br /&gt;
The Referrals system pays $KINS to players whose referrals buy $KINS-priced items on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
Players share a referral code. When a referred player buys a $KINS listing, part of the 5% Marketplace fee (1–2.5% of the price) is paid to the referrer in $KINS inside the buyer&#039;s transaction. There is no claim button or waiting period. Gold purchases pay no referral share, and the referrer must have held 1,000 $KINS for 24 hours to be paid.&lt;br /&gt;
&lt;br /&gt;
A volume ladder increases the referrer&#039;s share as the referrals&#039; lifetime Marketplace spending grows.&lt;br /&gt;
&lt;br /&gt;
Every referral payout is recorded with its value in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.&lt;br /&gt;
&lt;br /&gt;
== Uses in Kintara ==&lt;br /&gt;
&lt;br /&gt;
$KINS has several in-game roles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free game access&#039;&#039;&#039;&lt;br /&gt;
| No $KINS required&lt;br /&gt;
| Players can create an account and play the core world for free until reaching Total Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extended progression&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS&lt;br /&gt;
| Progression continues after Total Level 10 when the account holds the minimum balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paid biome access&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS&lt;br /&gt;
| Unlocks The Shores, The Sunken Isles, The Dunes, The Emberstone, and the Glade Cave.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount, pet, scroll and outfit drops&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS&lt;br /&gt;
| Mount, pet, scroll and rare outfit drops become available.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Marketplace]] listings&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Listing items and Gold is part of the value-out system. Base listing capacity is 5 (10 for [[Kintara Club]] members); +5 more at 100K $KINS held.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player [[Trading|trades]]&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Player-to-player trading unlocks after the holding period.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wagers&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Wagering unlocks after the holding period.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guild-bank deposits&#039;&#039;&#039;&lt;br /&gt;
| Hold at least 1,000 $KINS for 24 hours&lt;br /&gt;
| Depositing into a guild bank unlocks after the holding period.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paid [[Spinner Wheel]] spins&#039;&#039;&#039;&lt;br /&gt;
| ~$5 worth per spin&lt;br /&gt;
| Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned. (Holding 75K $KINS adds a second &#039;&#039;free&#039;&#039; daily spin.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chest opening&#039;&#039;&#039;&lt;br /&gt;
| $KINS worth a set dollar amount per open&lt;br /&gt;
| The [[Demon Chest]] and [[Angel Chest]] are opened with $KINS (about $2 worth each at the time of writing), paid entirely to the treasury — nothing is burned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Wishing Well]] burn&#039;&#039;&#039;&lt;br /&gt;
| Closed&lt;br /&gt;
| The charity campaign has concluded — donations and the accompanying $KINS burn are no longer accepted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holder Benefits tiers&#039;&#039;&#039;&lt;br /&gt;
| 1K–5M $KINS held&lt;br /&gt;
| Passive XP boosts and account perks that scale with balance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Holding 1,000 $KINS controls extended progression, paid biome access, mount, pet, scroll and outfit drops, and value-out features. It is no longer required to create an account, log in, or begin playing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; $KINS holdings no longer affect Gold earning directly. The [[Traveling Merchant]] lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant&#039;s death. Gold is now earned through mob and boss kills; see [[Gold]]. $KINS holdings now instead affect access, XP rate, account perks, and Marketplace-related features.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Token Sinks ==&lt;br /&gt;
&lt;br /&gt;
The paid [[Spinner Wheel]] spin is currently the only live mechanic that removes $KINS from circulating supply (chest-opening fees and the Marketplace fee go to the treasury instead):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Split&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paid Spinner Wheel spin (Mainland)&lt;br /&gt;
| 50% burned, 50% to treasury&lt;br /&gt;
| Cost is roughly $5 worth of $KINS at the live price per spin.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wishing Well]] $KINS burn&lt;br /&gt;
| 100% burned&lt;br /&gt;
| &#039;&#039;&#039;Closed.&#039;&#039;&#039; During the charity campaign, the optional burn was fully burned with nothing to treasury. The campaign has concluded and no new donations or burns are accepted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The Marketplace $KINS fee no longer contributes to the burn. It stays at 5% total, but the split changed from 2.5% treasury / 2.5% burned to &#039;&#039;&#039;100% treasury, 0% burned&#039;&#039;&#039;. Sellers still receive exactly the same 95% as before — only where the remaining 5% lands has changed. With the Marketplace fee going to treasury and the Wishing Well campaign concluded, the paid Spinner Wheel is the only live $KINS burn mechanic.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Gold sales on the [[Marketplace]] now pay a 5% seller-side fee (minimum 1 Gold) that is removed from the game entirely — a [[Gold]] sink, not a $KINS sink. See [[Marketplace]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tokenomics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Max supply: 1,000,000,000 $KINS (1 billion)&lt;br /&gt;
* Circulating supply: roughly 990–997 million as of mid-2026&lt;br /&gt;
* Publicly cited burn total: approximately 8.35 million $KINS burned (~0.83% of supply) (as of 5 Nov 2026) — accumulated burn total predates the Marketplace fee-split change and may not reflect the current, slower burn rate going forward.&lt;br /&gt;
&lt;br /&gt;
== Risks ==&lt;br /&gt;
&lt;br /&gt;
As with any small-cap game token, players should be aware:&lt;br /&gt;
&lt;br /&gt;
* The Kintara development team is not publicly identified, and there is no public smart contract audit.&lt;br /&gt;
* $KINS price has been highly volatile since launch.&lt;br /&gt;
* Treasury governance and fund usage are not publicly detailed.&lt;br /&gt;
* Holding $KINS affects access to some game systems and may expose players to token-price risk.&lt;br /&gt;
&lt;br /&gt;
== Gold, $KINS, and SOL ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Currency&lt;br /&gt;
! Type&lt;br /&gt;
! Main use&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold.png|24px|link=Gold]] &#039;&#039;&#039;[[Gold]]&#039;&#039;&#039;&lt;br /&gt;
| In-game soft currency&lt;br /&gt;
| Shops, property, casino, pets, cosmetics, and Marketplace exchange.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;$KINS&#039;&#039;&#039;&lt;br /&gt;
| On-chain token&lt;br /&gt;
| Extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, paid Spinner Wheel spins, Demon and Angel chest opening, referrals, and Holder Benefits tiers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[SOL]]&#039;&#039;&#039;&lt;br /&gt;
| Solana native currency&lt;br /&gt;
| Adding funds to the in-game wallet, converting to $KINS, [[Kintara Club]] membership payments, and [[Wishing Well]] charity donations (campaign now concluded).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Gold is exchanged for $KINS (and vice versa) on the Marketplace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where in-game $KINS trading, Gold sales, item listings, and referral purchases happen. Listing access unlocks after the 24-hour holding period, and the $KINS fee now goes entirely to treasury.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Referrals|Referrals]]&lt;br /&gt;
| Pays referrers a share of Marketplace fees in $KINS when their referrals buy $KINS listings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wallet]]&lt;br /&gt;
| In-game wallet for balances, deposits, SOL purchases, transfers, SOL-to-$KINS conversion, and the Account tab (login methods and wallet security).&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinner Wheel]]&lt;br /&gt;
| Paid spins cost $KINS; 50% is burned. A second free daily spin unlocks at 75K $KINS held.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Overview of how Gold, $KINS, Marketplace fees, and trading work together.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wishing Well]]&lt;br /&gt;
| Concluded charity campaign — the optional $KINS burn for 2.5× raffle entries is closed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kintara Club]]&lt;br /&gt;
| Membership payments use SOL.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone|The Emberstone]]&lt;br /&gt;
| Paid biome unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Paid area unlocked by holding at least 1,000 $KINS.&lt;br /&gt;
|-&lt;br /&gt;
| [[Supported Wallets]]&lt;br /&gt;
| Wallets used to hold and use $KINS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Currency]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Fishing&amp;diff=4620</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Fishing&amp;diff=4620"/>
		<updated>2026-11-05T08:51:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add Deckhand Set drop odds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Fishing&lt;br /&gt;
| image         = fishingrod.png&lt;br /&gt;
| does          = Catching Herring, Trout, Bass, Tuna, Swordfish, Parrotfish, Grouper, and Fangtooth across eight waters — plus mounts, pets, cosmetics, furniture, gold, and Molten Rock on rare or special casts&lt;br /&gt;
| tool          = [[Starter Fishing Rod]] · [[Level 2 Fishing Rod]] · [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| xp_per_action = 125–160 per catch, varies by fish (see table)&lt;br /&gt;
| max_level     = 40 (Fishing 30 required to wear the [[Angler Outfit]])&lt;br /&gt;
| counts_total  = Yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a full core skill in Kintara, rebuilt from the ground up around eight fish, eight waters, a bait ladder, three rods, and a chase cosmetic set. It replaces the old single-generic-fish system entirely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; This page previously described a much simpler system — one generic Fish item, a single Fishing Rod, and cooking into &amp;quot;Cooked Fish Meat&amp;quot; for the Traveling Merchant. That system has been fully retired. The old fish item was renamed to [[Herring]] rather than replaced — same item, same stacks, same Marketplace listings, just a new name. Everything else below is new.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Eight Fish, Eight Waters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fish&lt;br /&gt;
! Where&lt;br /&gt;
! Fishing level&lt;br /&gt;
! Bait&lt;br /&gt;
! Cooked heals&lt;br /&gt;
! Catch XP / Cook XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Feather Bait]]&lt;br /&gt;
| 5 HP&lt;br /&gt;
| 125 / 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Trout Bait]]&lt;br /&gt;
| 10 HP&lt;br /&gt;
| 130 / 130&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| [[The Shores]], south of the buoys&lt;br /&gt;
| 13&lt;br /&gt;
| [[Bass Bait]]&lt;br /&gt;
| 15 HP&lt;br /&gt;
| 135 / 135&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| [[The Shores]], north of the buoys&lt;br /&gt;
| 20&lt;br /&gt;
| [[Tuna Bait]]&lt;br /&gt;
| 20 HP&lt;br /&gt;
| 140 / 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| [[The Deep]] — raft-only water at [[The Shores]]   &lt;br /&gt;
| 28&lt;br /&gt;
| [[Squid Bait]]&lt;br /&gt;
| 25 HP&lt;br /&gt;
| 145 / 145&lt;br /&gt;
|-&lt;br /&gt;
| [[Parrotfish]]&lt;br /&gt;
| [[The Sunken Isles]] — the Coral Reef&lt;br /&gt;
| 32&lt;br /&gt;
| [[Reef Jig]]&lt;br /&gt;
| 30 HP&lt;br /&gt;
| 150 / 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grouper]]&lt;br /&gt;
| [[The Sunken Isles]] — around the wreck&lt;br /&gt;
| 36&lt;br /&gt;
| [[Diving Plug]]&lt;br /&gt;
| 35 HP&lt;br /&gt;
| 155 / 155&lt;br /&gt;
|-&lt;br /&gt;
| [[Fangtooth]]&lt;br /&gt;
| [[The Sunken Isles]] — the trench&lt;br /&gt;
| 40&lt;br /&gt;
| [[Glow Jig]]&lt;br /&gt;
| 40 HP&lt;br /&gt;
| 160 / 160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Dunes heat:&amp;lt;/span&amp;gt; No cooked fish heals in [[The Dunes]] — every cooked species is refused in the heat, and cacti is the only food that works there. The heal values above apply in the [[Wilderness]] realms and [[Emberstone]], the only other places food can be eaten.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; The fishing level is on the catch, not the door. The Shores is walkable at any level — what actually stops a low-level player from pulling Tuna out of it is the fish itself, the required bait, and the required rod, not a zone gate. Swordfish adds one more requirement: its water, The Deep, can only be fished while afloat on a [[Wooden Raft]]. The three fish of [[The Sunken Isles]] need a Wooden Raft too: it has to stay in your bag the whole time you&#039;re at sea.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Free accounts:&amp;lt;/span&amp;gt; Free accounts (holding under 1,000 [[$KINS]]) can fish [[The Pond]] and [[Whisperwood]] only — The Shores, The Sunken Isles and the Emberstone open when you hold 1,000 $KINS — and never receive mount, pet, cosmetic or furniture drops from fishing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Bait Ladder ==&lt;br /&gt;
Every rung trades 10 fish for 5 bait of the next tier, at either the [[Old Fisher]] ([[The Pond]]) or [[Dockhand Maren]] ([[The Shores]]). Raw or cooked fish both count, and raw is spent first so your cooked food survives as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trade&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Bait]] ×1&lt;br /&gt;
| 1 [[Feather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout Bait]] ×5&lt;br /&gt;
| 10 [[Herring]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Bait]] ×5&lt;br /&gt;
| 10 [[Trout]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Bait]] ×5&lt;br /&gt;
| 10 [[Bass]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid Bait]] ×5&lt;br /&gt;
| 10 [[Tuna]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Reef Jig]] ×5&lt;br /&gt;
| 10 [[Swordfish]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Diving Plug]] ×5&lt;br /&gt;
| 10 [[Parrotfish]] (raw or cooked)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glow Jig]] ×5&lt;br /&gt;
| 10 [[Grouper]] (raw or cooked)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every bait is also purchasable outright for &#039;&#039;&#039;1 Gold per 100&#039;&#039;&#039; at either counter, except the three sea baits, which only [[Dockhand Maren]] sells — bait is deliberately a rounding error, since the ladder is paced by the level gates and exchanges, not the price of a hook. Bait is spent on a catch, not a cast: an empty bite or a cancelled cast costs nothing.&lt;br /&gt;
&lt;br /&gt;
The bottom rung isn&#039;t a fish — [[Feather Bait]] comes from [[Feather]], which chickens now drop alongside raw chicken meat (they used to drop finished Feather Bait directly, which read as a bird carrying a tackle box).&lt;br /&gt;
&lt;br /&gt;
=== Burnt fish into bait ===&lt;br /&gt;
A burnt catch isn&#039;t wasted any more: the same two counters will chop &#039;&#039;&#039;5 burnt fish&#039;&#039;&#039; into &#039;&#039;&#039;5 bait for that same species&#039;&#039;&#039;, so you can go and catch another one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trade in&lt;br /&gt;
! Get&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Herring&lt;br /&gt;
| 5 [[Feather Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Trout&lt;br /&gt;
| 5 [[Trout Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Bass&lt;br /&gt;
| 5 [[Bass Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Tuna&lt;br /&gt;
| 5 [[Tuna Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Swordfish&lt;br /&gt;
| 5 [[Squid Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Parrotfish&lt;br /&gt;
| 5 [[Reef Jig]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Grouper&lt;br /&gt;
| 5 [[Diving Plug]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Burnt Fangtooth&lt;br /&gt;
| 5 [[Glow Jig]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A burnt-fish row only appears in the exchange while you&#039;re carrying that burnt fish — banked burnt fish don&#039;t count.&lt;br /&gt;
&lt;br /&gt;
== Rods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rod&lt;br /&gt;
! Price&lt;br /&gt;
! Water&lt;br /&gt;
|-&lt;br /&gt;
| [[Starter Fishing Rod]]&lt;br /&gt;
| Free, from the [[Old Fisher]] at [[The Pond]]&lt;br /&gt;
| [[The Pond]] + [[Whisperwood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| 10 Gold, [[Dockhand Maren]] at [[The Shores]]&lt;br /&gt;
| Everything except lava — including The Deep and [[The Sunken Isles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire-Resistant Fishing Rod]]&lt;br /&gt;
| 15 Gold, [[Dockhand Maren]] at [[The Shores]]&lt;br /&gt;
| [[Emberstone]] lava only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An upgraded rod keeps working in the water it replaces — the Level 2 rod still fishes [[The Pond]]. The Fire-Resistant rod is the exception: it&#039;s built for lava and does nothing anywhere else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Emberstone lava fishing:&amp;lt;/span&amp;gt; Casting the Fire-Resistant rod into Emberstone lava pulls out &#039;&#039;&#039;Molten Rock&#039;&#039;&#039;, not fish — no bait consumed, no cooking involved, 125 XP per haul. A lava cast can also bring up the [[Magma Pebble]] pet (1 in 10,000) or the [[Ember Party Hat]] (1 in 30,000), on top of the Molten Rock.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Shores Dock ==&lt;br /&gt;
[[Dockhand Maren]]&#039;s 11-tile pier reaches ten tiles out to sea on the north side of the buoy line, fully walkable (including straight through Maren herself). It&#039;s load-bearing, not decoration — a cast only reaches 5 tiles, so the far ocean columns (where Tuna lives) are unreachable from the sand alone. Walking the planks brings the Tuna water into range.&lt;br /&gt;
&lt;br /&gt;
The buoy line itself is a marker, not a depth change: north of it is [[Tuna]] water, south of it (and everything below) is [[Bass]] water — both sides are the same water.&lt;br /&gt;
&lt;br /&gt;
== Moving Fish Spots ==&lt;br /&gt;
An active fishing spot is a 2×2 block of water that stays hot for 2–5 minutes, then moves — every spot runs on its own independent timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing Alerts:&#039;&#039;&#039; the game plays a short ping when the fish leave the spot you&#039;re casting into, and a warning sound when a [[Sharks|shark]] starts circling you at sea. Both are on by default and can be switched off with &#039;&#039;&#039;Fishing Alerts&#039;&#039;&#039; in &#039;&#039;&#039;Settings → Sounds&#039;&#039;&#039; (saved per browser).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Water&lt;br /&gt;
! Live spots&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]] — Tuna&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]] — Bass&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| The Deep&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]] — Coral Reef&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]] — the wreck&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]] — the trench&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| 3 — one in the river, one in each accent pond&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| 2, spread across its three lava pits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Whisperwood&#039;s two small accent ponds are now live water — they used to be purely decorative, so every Whisperwood fisher stood at the river. One spot is now pinned to each pond, so a pond always has a spot in it. Emberstone&#039;s two spots roam across all three lava pits (only the hand-placed pool used to be fishable; the north and west pits were scenery) — the two spots can never share a pit, so one pit is always cold and you have to go look. If a spot moves out from under your line mid-cast, the line is pulled in and you&#039;re told the fish moved.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your own line is drawn in gold, thicker than everyone else&#039;s and with a bobber on the end, so you can always find it in a crowd. Other players&#039; lines are drawn slightly faded.&lt;br /&gt;
&lt;br /&gt;
== Wooden Raft ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price&lt;br /&gt;
| 200 Gold, from [[Dockhand Maren]]&lt;br /&gt;
|-&lt;br /&gt;
| Where it works&lt;br /&gt;
| [[The Shores]] and [[The Sunken Isles]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Real inventory item — not a mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Carry a [[Wooden Raft]] and clicking the ocean at [[The Shores]] steps you onto it. The raft&#039;s job is &#039;&#039;&#039;The Deep&#039;&#039;&#039; — the [[Swordfish]] water, which refuses every cast unless you&#039;re afloat. (Tuna water is reached by walking the dock instead.) It is also the only way to reach [[The Sunken Isles]], the open sea past the far east edge of The Shores&#039; ocean — and it has to stay in your bag the whole time you&#039;re out there, or you&#039;re ferried straight back. Boarding dismounts you, and you can&#039;t mount while afloat. It lives in your backpack (must be in inventory, not bank), and being a real item means it can be traded, banked when not in use, or lost on your corpse — that&#039;s what makes 200 Gold a real price. It doesn&#039;t work on [[The Pond]] or [[Whisperwood]] (fishable end-to-end from the bank already) or on Emberstone lava (nothing wooden floats on lava).&lt;br /&gt;
&lt;br /&gt;
== Cooking and Burning ==&lt;br /&gt;
Every fish has a burnt version, and cooking one is a roll against your [[Cooking]] level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cooking level&lt;br /&gt;
! Burn chance&lt;br /&gt;
|-&lt;br /&gt;
| 5 and below&lt;br /&gt;
| 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 26.4%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 19.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 12.1%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rate slides roughly 0.7% per level between those anchors and never reaches zero — a mastered cook is a rare accident, not an impossible one. The [[Roast pit|Roast Pit]] shows your exact current burn chance.&lt;br /&gt;
&lt;br /&gt;
A burnt fish gives no HP, can&#039;t be eaten and pays 0 Cooking XP. It still stacks, trades and sells, and 5 of them trade back into 5 bait for the same species (see [[#Burnt fish into bait|Burnt fish into bait]]) — but every burn is a fish that no longer counts toward the [[Angler Outfit]] raffle, which is paid entirely in cooked fish.&lt;br /&gt;
&lt;br /&gt;
== Fishing buffs ==&lt;br /&gt;
Two [[Cooking Dishes|dishes]] help fishing for 10 minutes after you eat them:&lt;br /&gt;
* &#039;&#039;&#039;Fisher&#039;s Chowder&#039;&#039;&#039; (Cooking 10) — fish bite sooner; the wait for a bite is 15% shorter.&lt;br /&gt;
* &#039;&#039;&#039;Seared Tuna Steak&#039;&#039;&#039; (Cooking 26) — +10% Fishing XP on every catch.&lt;br /&gt;
&lt;br /&gt;
Catching 500 and 5,000 fish unlocks the &#039;&#039;Angler&#039;&#039; (3,000 Fishing XP) and &#039;&#039;Master Angler&#039;&#039; (12,000 Fishing XP) [[Achievements|achievements]].&lt;br /&gt;
&lt;br /&gt;
== The Angler Outfit ==&lt;br /&gt;
Three pieces — Angler Hat, Angler Vest, Angler Waders — obtainable only from the raffle at [[The Angler]] ([[The Shores]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Cost&lt;br /&gt;
| 500 points → 1 Angler Raffle Ticket. Every cooked fish is worth points: Cooked Herring 1, Cooked Trout 5, Cooked Bass 8, Cooked Tuna 9, Cooked Swordfish 10, Cooked Parrotfish 11, Cooked Grouper 12, Cooked Fangtooth 13&lt;br /&gt;
|-&lt;br /&gt;
| Odds per ticket&lt;br /&gt;
| 1 in 1,000 for one random piece&lt;br /&gt;
|-&lt;br /&gt;
| Other prizes&lt;br /&gt;
| A ticket that misses rolls once more, for the [[Anglerfish Mount|Anglerfish]] mount (1 in 2,400), [[Ocean Aura]] (1 in 1,800), [[Anglerfish Lantern Hat]] (1 in 1,200) or [[Mounted Swordfish]] (1 in 800) — see [[The Angler]]&lt;br /&gt;
|-&lt;br /&gt;
| Duplicate protection&lt;br /&gt;
| None — duplicates possible, all pieces tradeable&lt;br /&gt;
|-&lt;br /&gt;
| Wear requirement&lt;br /&gt;
| Fishing level 30&lt;br /&gt;
|-&lt;br /&gt;
| Set bonus&lt;br /&gt;
| 30% faster fishing everywhere, including Emberstone lava&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A ticket costs 500 points — 50 Cooked Swordfish, or 500 Cooked Herring — so a hit lands on average once every 1,000 tickets. This is the game&#039;s intentionally long chase set.&lt;br /&gt;
&lt;br /&gt;
== The Deckhand Set ==&lt;br /&gt;
Three pieces — Deckhand&#039;s Polarised Shades, Deckhand&#039;s Sea Boots and Deckhand&#039;s Wicker Creel — that turn up while fishing at [[The Pond]] and in [[Whisperwood]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Slot&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| Deckhand&#039;s Polarised Shades&lt;br /&gt;
| Glasses&lt;br /&gt;
| 1 in 15,000 per Herring caught at [[The Pond]]&lt;br /&gt;
|-&lt;br /&gt;
| Deckhand&#039;s Sea Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| 1 in 15,000 per Herring caught at [[The Pond]]&lt;br /&gt;
|-&lt;br /&gt;
| Deckhand&#039;s Wicker Creel&lt;br /&gt;
| Back&lt;br /&gt;
| 1 in 4,000 per Trout caught in [[Whisperwood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Wear all three pieces at once for &#039;&#039;&#039;+5% Fishing XP&#039;&#039;&#039;.&lt;br /&gt;
* Free-tier and trade-locked accounts can&#039;t get the drops.&lt;br /&gt;
* A [[Relics|rod relic]]&#039;s rare-find bonus improves the odds.&lt;br /&gt;
&lt;br /&gt;
== Something Else in the Water ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Where&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| [[Whale Mount]]&lt;br /&gt;
| [[The Pond]], any cast&lt;br /&gt;
| 1 in 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Whale Mount]]&lt;br /&gt;
| [[The Pond]], any cast&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Deckhand&#039;s Polarised Shades&lt;br /&gt;
| [[The Pond]], Herring catches&lt;br /&gt;
| 1 in 15,000&lt;br /&gt;
|-&lt;br /&gt;
| Deckhand&#039;s Sea Boots&lt;br /&gt;
| [[The Pond]], Herring catches&lt;br /&gt;
| 1 in 15,000&lt;br /&gt;
|-&lt;br /&gt;
| Deckhand&#039;s Wicker Creel&lt;br /&gt;
| [[Whisperwood]], Trout catches&lt;br /&gt;
| 1 in 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray Mount]]&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Mount]]&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Crab Mount]]&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pufferfish Mount]]&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Seahorse Mount]]&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 2–10 Gold&lt;br /&gt;
| [[The Shores]], any cast&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca Mount]]&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lanternfish]] (pet)&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 25,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterlogged Crate]]&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 600&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Treasure Map&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 [[Silver Ore]]&lt;br /&gt;
| The Deep, any cast&lt;br /&gt;
| 1 in 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Pebble]] (pet)&lt;br /&gt;
| [[Emberstone]] lava, any cast&lt;br /&gt;
| 1 in 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Party Hat]]&lt;br /&gt;
| [[Emberstone]] lava, any cast&lt;br /&gt;
| 1 in 30,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Crown]]&lt;br /&gt;
| [[The Sunken Isles]], reef casts&lt;br /&gt;
| 1 in 15,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship&#039;s Wheel]]&lt;br /&gt;
| [[The Sunken Isles]], wreck casts&lt;br /&gt;
| 1 in 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| [[The Sunken Isles]], wreck casts&lt;br /&gt;
| 1 in 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| [[The Sunken Isles]], trench casts&lt;br /&gt;
| 1 in 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken Mount|Kraken]]&lt;br /&gt;
| [[The Sunken Isles]], trench casts&lt;br /&gt;
| 1 in 30,000&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Treasure Map&lt;br /&gt;
| [[The Sunken Isles]], reef, wreck and trench casts&lt;br /&gt;
| 1 in 2,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl]]&lt;br /&gt;
| [[The Sunken Isles]], reef, wreck and trench casts&lt;br /&gt;
| 1 in 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mounts are independent rolls — each is genuinely its listed rate, not split from one shared pool. The [[Turtle Mount]] is not part of this pool. A mount lands in place of that cast&#039;s fish; a [[Relics|rod relic]]&#039;s rare-find shortens every one of these odds, the crate, map, silver and Pearl included. The pets, the Ember Party Hat and the cosmetics and furniture of The Sunken Isles land on top of the catch instead, and are lost if their bag is full, as are a crate, map, silver or Pearl that find a full backpack; one wreck cast never brings up both the Ship&#039;s Wheel and the Anchor. The gold drop is a &amp;quot;look what I got&amp;quot; moment rather than a real income stream — the biggest purse (10 Gold) is the price of a Level 2 rod.&lt;br /&gt;
&lt;br /&gt;
== Related Fixes ==&lt;br /&gt;
* [[Magma Brute]] respawn in [[Emberstone]] defaults to 90 seconds (lengthened from 45 seconds), giving fishers there a real window to operate.&lt;br /&gt;
* Cooked Trout, Bass, and Tuna were previously uneatable from the client despite the server accepting them — this is fixed; they heal as advertised wherever food can be eaten (the [[Wilderness]] realms and [[Emberstone]]), but never in [[The Dunes]], where no cooked fish heals at all.&lt;br /&gt;
* &amp;quot;Deliver Cooked Fish&amp;quot; scroll tasks now accept any cooked species, not just Herring, and spend your cheapest fish first.&lt;br /&gt;
* Fishing gear (rods, raft) previously had a bug where it could vanish after any server-side inventory grant (a mob drop, a chicken kill, a completed trade). This has been fixed.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| First fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trout]]&lt;br /&gt;
| Second fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]]&lt;br /&gt;
| Third fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna]]&lt;br /&gt;
| Fourth fish tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| Fifth fish tier — The Deep, raft-only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Parrotfish]]&lt;br /&gt;
| Sixth fish tier — the reef at The Sunken Isles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grouper]]&lt;br /&gt;
| Seventh fish tier — the wreck at The Sunken Isles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fangtooth]]&lt;br /&gt;
| Eighth fish tier — the trench at The Sunken Isles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Fisher]]&lt;br /&gt;
| Free starter rod, bait ladder trades, at The Pond.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Rods, bait, and the Wooden Raft, at The Shores.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]]&lt;br /&gt;
| Runs the Angler Outfit raffle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Raft]]&lt;br /&gt;
| The only way to fish The Deep and to reach The Sunken Isles.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Herring water.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Trout water.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Bass and Tuna water, plus The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| Parrotfish, Grouper and Fangtooth water, reached by raft.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Lava fishing — Molten Rock, not fish.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Skill that determines burn chance.&lt;br /&gt;
|-&lt;br /&gt;
| Angler Hat&lt;br /&gt;
| Piece of the Angler Outfit.&lt;br /&gt;
|-&lt;br /&gt;
| Angler Vest&lt;br /&gt;
| Piece of the Angler Outfit.&lt;br /&gt;
|-&lt;br /&gt;
| Angler Waders&lt;br /&gt;
| Piece of the Angler Outfit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray Mount]]&lt;br /&gt;
| Rare Shores fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Mount]]&lt;br /&gt;
| Rare Shores fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Crab Mount]]&lt;br /&gt;
| Rare Shores fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pufferfish Mount]]&lt;br /&gt;
| Rare Shores fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Seahorse Mount]]&lt;br /&gt;
| Rare Shores fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lanternfish]]&lt;br /&gt;
| Rare pet from The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Pebble]]&lt;br /&gt;
| Rare pet from Emberstone lava.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Party Hat]]&lt;br /&gt;
| Rare hat from Emberstone lava.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whale Mount]]&lt;br /&gt;
| Rare Pond fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Whale Mount]]&lt;br /&gt;
| Rare Pond fishing drop.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken Mount]]&lt;br /&gt;
| Rare sea fishing drop, from the trench at The Sunken Isles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl]]&lt;br /&gt;
| Sunken Isles fishing find, 1 in 500 per cast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Controls&amp;diff=4619</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Controls&amp;diff=4619"/>
		<updated>2026-11-05T06:50:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add iOS landscape tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Controls&#039;&#039;&#039; covers how to move, look around and use the keyboard in Kintara. Every key below can be changed in &#039;&#039;&#039;Settings → Key Bindings&#039;&#039;&#039; unless it says otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mouse side buttons:&#039;&#039;&#039; since 3 November 2026 you can bind &#039;&#039;&#039;Mouse 4&#039;&#039;&#039; and &#039;&#039;&#039;Mouse 5&#039;&#039;&#039; (the back and forward buttons on the side of many mice) to any action, just like a key. In Settings → Key Bindings, pick the action and press the side button. A bound side button no longer sends your browser back or forward; an unbound one works as normal.&lt;br /&gt;
* &#039;&#039;&#039;Holding a key counts as one press.&#039;&#039;&#039; Holding a hotbar or menu key no longer repeats it over and over. The one exception is rotating: hold &#039;&#039;&#039;R&#039;&#039;&#039; while placing a shack or furniture and it keeps turning.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Click the ground to walk there. Click a tree, rock, fishing spot, NPC or monster to interact with it — the action depends on the item selected on your hotbar.&lt;br /&gt;
&lt;br /&gt;
On a phone or tablet, two round buttons sit in the bottom corners: the &#039;&#039;&#039;pet button&#039;&#039;&#039; on the left and the &#039;&#039;&#039;mount button&#039;&#039;&#039; on the right. Tap one to bring out or put away your pet, or to get on or off your mount (the same as &#039;&#039;&#039;H&#039;&#039;&#039; and &#039;&#039;&#039;Q&#039;&#039;&#039; on a keyboard). Hold a button to open your pet bag or mount bag. On a phone in the [[Glade Cave|Venomweaver cave]], the mount button stays on the bars under the &#039;&#039;&#039;Exit Cave&#039;&#039;&#039; button, which sits a button-height higher while the mount button shows.&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zoom&#039;&#039;&#039; — scroll the mouse wheel, or pinch with two fingers on a phone or tablet.&lt;br /&gt;
* &#039;&#039;&#039;Move the view&#039;&#039;&#039; — hold the left mouse button and drag. &#039;&#039;&#039;Settings → Key Bindings → Camera Pan&#039;&#039;&#039; switches this to the right mouse button.&lt;br /&gt;
* &#039;&#039;&#039;Center Camera&#039;&#039;&#039; — press &#039;&#039;&#039;Y&#039;&#039;&#039; (or use the switch in Settings → Options → Graphics) to keep your character in the middle of the screen while you walk. With it off, the view stays where you leave it.&lt;br /&gt;
* &#039;&#039;&#039;Third-person camera&#039;&#039;&#039; ([[Kintara Club]] members) — press &#039;&#039;&#039;V&#039;&#039;&#039; (or use the switch in Settings → Options → Graphics) to view the world from behind your character instead of from above. Drag to look around and scroll to move the camera closer or further. Press V again to return to the overhead view. V cannot be rebound yet.&lt;br /&gt;
* &#039;&#039;&#039;Photo mode&#039;&#039;&#039; ([[Kintara Club]] members) — press &#039;&#039;&#039;P&#039;&#039;&#039; (or type &amp;lt;code&amp;gt;/photo&amp;lt;/code&amp;gt;) to hide the screen and fly the camera freely: WASD to move, R and F for up and down, Shift to go faster, drag to look and scroll to zoom. &#039;&#039;&#039;Save picture&#039;&#039;&#039; keeps the shot; P or Esc takes you back. P cannot be rebound yet.&lt;br /&gt;
&lt;br /&gt;
== Default keys ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Tab&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| Map&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Build menu&lt;br /&gt;
|-&lt;br /&gt;
| T or Enter&lt;br /&gt;
| Chat&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Friends list&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Mount on or off — rides the mount you last rode, or the first one in your mount bag&lt;br /&gt;
|-&lt;br /&gt;
| H&lt;br /&gt;
| Pet out or away — brings out the pet you last had out, or the first one in your pet bag&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Center Camera on or off&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Third-person camera on or off ([[Kintara Club]])&lt;br /&gt;
|-&lt;br /&gt;
| P&lt;br /&gt;
| Photo mode on or off ([[Kintara Club]])&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Rotate a shack or furniture while placing it (hold to keep turning)&lt;br /&gt;
|-&lt;br /&gt;
| U&lt;br /&gt;
| Hide HUD on or off&lt;br /&gt;
|-&lt;br /&gt;
| O&lt;br /&gt;
| Saved Outfits&lt;br /&gt;
|-&lt;br /&gt;
| 1–6&lt;br /&gt;
| Hotbar slots&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| Close the open window&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Right-click an item (long-press on a phone or tablet) for &#039;&#039;&#039;Move to hotbar&#039;&#039;&#039; and &#039;&#039;&#039;Destroy&#039;&#039;&#039;, so you don&#039;t have to drag. Holding a stack on a phone opens the &#039;&#039;&#039;Take amount&#039;&#039;&#039; sheet, with Move to hotbar and Destroy buttons of its own; on a computer, &#039;&#039;&#039;Take amount&#039;&#039;&#039; puts the cursor in the number box, so type the amount and press &#039;&#039;&#039;Enter&#039;&#039;&#039;. Every Destroy asks you to confirm and shows the exact amount first.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
A few options in &#039;&#039;&#039;Settings&#039;&#039;&#039; change what you see, hear and feel:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hide Other Players&#039;&#039;&#039; (Settings → Other) — hides other players completely in safe areas like town and the islands. In the [[Glade Cave|Venomweaver cave]] it hides only their names and guild tags, and it never hides anyone in other PvP areas. It is saved in your browser, so if you can&#039;t see anyone, check it&#039;s off.&lt;br /&gt;
* &#039;&#039;&#039;Hide Other Players&#039; Effects&#039;&#039;&#039; (Settings → Other) — hides other players&#039; auras, glows, lights and particles. You still see the players and their outfits, and your own effects stay.&lt;br /&gt;
* In the Venomweaver cave both have quick buttons, &#039;&#039;&#039;👥 Hide names&#039;&#039;&#039; and &#039;&#039;&#039;✨ Hide effects&#039;&#039;&#039; (under the minimap on a computer). Tap the &#039;&#039;&#039;–&#039;&#039;&#039; on a button to shrink it to its icon, and tap the icon to bring it back.&lt;br /&gt;
* &#039;&#039;&#039;Master volume&#039;&#039;&#039; (Settings → Sounds) — turns every game sound up or down, from 0 to 200%. With Music or Master at 0 the game&#039;s music stops completely, so music from another app keeps playing on your phone.&lt;br /&gt;
* &#039;&#039;&#039;Fishing Alerts&#039;&#039;&#039; (Settings → Sounds) — a warning sound when a shark starts circling you at sea, and a ping when the fish leave the spot you&#039;re casting into.&lt;br /&gt;
* &#039;&#039;&#039;Vibration&#039;&#039;&#039; (Settings → Sounds) — on Android phones, a short buzz when a fish bites, a fishing spot moves, a shark comes for you and when you take a hit. iPhones don&#039;t let websites vibrate.&lt;br /&gt;
* &#039;&#039;&#039;Landscape on iPhone or iPad&#039;&#039;&#039; — iOS controls rotation. Swipe down from the top-right to open Control Centre and turn off &#039;&#039;&#039;Portrait Orientation Lock&#039;&#039;&#039; (the padlock icon), then rotate your phone. If you play from a Home Screen shortcut, the same setting applies.&lt;br /&gt;
* &#039;&#039;&#039;One Tap Uses Food &amp;amp; Potions&#039;&#039;&#039; (Settings → Mobile) — off by default; when on, a single tap on a hotbar slot holding food or a drinkable potion uses it straight away.&lt;br /&gt;
&lt;br /&gt;
== Chat commands ==&lt;br /&gt;
&lt;br /&gt;
Type these in chat. &#039;&#039;&#039;Settings → Commands&#039;&#039;&#039; lists them too, along with the chat effects.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; — [[Kintara Club]]: teleport to the Fountain, once every 30 minutes. Works outdoors, but not in the Wilderness, the Dunes, the Emberstone, an arena, a fight or the cave queue.&lt;br /&gt;
* &amp;lt;code&amp;gt;/photo&amp;lt;/code&amp;gt; — [[Kintara Club]]: photo mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pickup&amp;lt;/code&amp;gt; — pick up a firepit or shack you placed.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; &#039;&#039;password&#039;&#039; — lock the door of your shack or house with a password; &amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; opens it again.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dismount&amp;lt;/code&amp;gt; — get off your mount.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Kintara Club]]&lt;br /&gt;
| The third-person camera is a Club perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Building]]&lt;br /&gt;
| Placing and rotating a shack.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mounts|Mounts]]&lt;br /&gt;
| Riding, swapping mounts and getting back on after a building or the raft.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Pets|Pets]]&lt;br /&gt;
| Bringing out and putting away your pet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Combat&amp;diff=4618</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Combat&amp;diff=4618"/>
		<updated>2026-11-03T19:58:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove retired arena mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Combat&lt;br /&gt;
| image         = sword.png&lt;br /&gt;
| does          = Fighting monsters and other players&lt;br /&gt;
| tool          = [[Sword]], [[Bow]]&lt;br /&gt;
| xp_per_action = 5 to 1,300 per kill, varies by mob&lt;br /&gt;
| max_level     = 40&lt;br /&gt;
| counts_total  = Yes&lt;br /&gt;
}}&lt;br /&gt;
Combat is the skill for fighting in Kintara, whether hunting mobs in the [[Wilderness]] or duelling players. It is the skill with real risk attached, since most combat happens in PvP zones. Player duels take place in the Minigame Hub, and private wagers between players are also available.&lt;br /&gt;
&lt;br /&gt;
Armor now reduces incoming damage directly. It no longer increases shield capacity.&lt;br /&gt;
&lt;br /&gt;
== Hitsplats ==&lt;br /&gt;
&lt;br /&gt;
As of [[Update:Hitsplats|Server Update v5.8]], every hit shows a &#039;&#039;&#039;splat with the damage number&#039;&#039;&#039; — red for ordinary damage, grey for a &#039;&#039;&#039;0&#039;&#039;&#039;, and gold or violet when a relic fires.&lt;br /&gt;
&lt;br /&gt;
* Damage you deal appears over the mob&#039;s head.&lt;br /&gt;
* Damage you take appears over your own head.&lt;br /&gt;
* Killing blows show a &#039;&#039;&#039;skull and bones&#039;&#039;&#039; on the corpse for about 2.5 seconds.&lt;br /&gt;
&lt;br /&gt;
Splats are &#039;&#039;&#039;private&#039;&#039;&#039; — you only see your own dealt/taken numbers. A &#039;&#039;&#039;0&#039;&#039;&#039; splat is a real graze or miss.&lt;br /&gt;
&lt;br /&gt;
Player HP no longer snaps to multiples of 20.&lt;br /&gt;
&lt;br /&gt;
=== Mob damage ranges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob !! Damage per hit&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 0–1&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 2–10&lt;br /&gt;
|-&lt;br /&gt;
| Dragon || 3–12&lt;br /&gt;
|-&lt;br /&gt;
| Wolf || 3–12&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]] || 8–19&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]] || 9–20&lt;br /&gt;
|-&lt;br /&gt;
| Mini Venomweaver || 15–22&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]] || 23–36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whisperwood chickens can peck for 0–1 but &#039;&#039;&#039;cannot kill you&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
Get a sword from the [[Quartermaster]] on the [[Mainland]] and start fighting. Every sword lands exactly one damage tick per hit — there is no critical hit. Swings are paced at &#039;&#039;&#039;one landed hit every 1.5 seconds&#039;&#039;&#039; against anything you fight, so a higher sword tier kills faster only because each swing lands more damage. Taking a hit staggers you for about &#039;&#039;&#039;half a second&#039;&#039;&#039; — you cannot move or swing through it, and in PvP the server enforces that stagger rather than trusting your client. The old timed-keypress system was retired: damage now comes from your swings, the mob&#039;s own bites, and a player&#039;s sword or bow in PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Combat XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood Chicken]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Wolf]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| PvP kill (open-PvP realms) || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| Glade mini-spider (killing blow only, sword or bow) || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]] || 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]] (every damage-dealing participant) || 750&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]] (every damage-dealing participant still standing) || 1,300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No sword tier changes your Combat XP per kill — higher tiers hit harder instead (see below). Wager duels and Minigame Hub matches pay no Combat XP.&lt;br /&gt;
&lt;br /&gt;
== Armor and Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
Armor reduces the damage received from incoming attacks. The reduction applies to every hit rather than adding extra shield capacity.&lt;br /&gt;
&lt;br /&gt;
The shield value is fixed at &#039;&#039;&#039;100&#039;&#039;&#039;. Wearing armor does not increase the shield value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor set&lt;br /&gt;
! Helmet&lt;br /&gt;
! Body&lt;br /&gt;
! Legs&lt;br /&gt;
! Boots&lt;br /&gt;
! Full set&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 2% damage reduction&lt;br /&gt;
| 4% damage reduction&lt;br /&gt;
| 3% damage reduction&lt;br /&gt;
| 1% damage reduction&lt;br /&gt;
| 10% damage reduction&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 3% damage reduction&lt;br /&gt;
| 6% damage reduction&lt;br /&gt;
| 4.5% damage reduction&lt;br /&gt;
| 1.5% damage reduction&lt;br /&gt;
| 15% damage reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full-set values are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Iron armor:&#039;&#039;&#039; 10% damage reduction&lt;br /&gt;
* &#039;&#039;&#039;Silver armor:&#039;&#039;&#039; 15% damage reduction&lt;br /&gt;
&lt;br /&gt;
Armor reduction applies to incoming combat damage from mobs and other players.&lt;br /&gt;
&lt;br /&gt;
See [[Immunity &amp;amp; Protection]] for the complete protection system and the individual armor pages for each piece.&lt;br /&gt;
&lt;br /&gt;
== Unarmoured Damage ==&lt;br /&gt;
&lt;br /&gt;
Players without armor take increased damage from certain dangerous mobs.&lt;br /&gt;
&lt;br /&gt;
The specified mobs deal &#039;&#039;&#039;50% more damage&#039;&#039;&#039; to fully unarmoured players:&lt;br /&gt;
&lt;br /&gt;
* [[Giant Scorpion]]&lt;br /&gt;
* [[Magma Brute]]&lt;br /&gt;
* [[King Scorpia]]&lt;br /&gt;
* [[Venomweaver]]&lt;br /&gt;
&lt;br /&gt;
Wearing armor reduces incoming damage and prevents the increased damage penalty associated with being fully unarmoured.&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
Potions can be used in battle mode to improve survival and damage output during combat. All are sold by [[The Alchemist]] on the [[Mainland]], equipped in a hotbar slot, and used by double-tapping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Potion !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion]] || Heals 30 HP over about 3 seconds (3 ticks of 10 HP; the [[Health Potion+]] heals 5 ticks) || 60 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]] || Grants 50 shield (5 ticks of 10 shield over 5 seconds) usable in the [[Wilderness]] || 50 [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength Potion]] || +10 damage on every hit for 45 seconds || 40 [[Coal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Potion]] || Thrown at a mob in place of a sword strike; poisons it for 10 HP every 3 seconds (no effect on players) || Currently sold out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Multiple potions can be stacked and used back-to-back with no cooldown, once the previous potion&#039;s effect has fully worn off.&lt;br /&gt;
&lt;br /&gt;
When a food or potion in your hotbar can&#039;t be used yet — the short wait after eating or drinking anything, or a Health or Shield Potion whose effect is still running — its slot shows a cooldown sweep that clears the moment it&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
Bring potions before entering the [[Wilderness]] or fighting bosses — going in without them is a common way new players lose fights they could otherwise win.&lt;br /&gt;
&lt;br /&gt;
== Iron Sword Efficiency ==&lt;br /&gt;
&lt;br /&gt;
The [[Iron Sword]] — the iron tier of the sword ladder — is forged from scratch at [[Frostmere]] or [[Dunes West]] for 55 Iron Ingots and 1,300 [[Wood]] (Smithing 13); no base Sword is consumed. It hits for &#039;&#039;&#039;26&#039;&#039;&#039; damage against the starter Sword&#039;s 5 — roughly five times harder. Combat XP per kill is unchanged by your weapon.&lt;br /&gt;
&lt;br /&gt;
Total durability is &#039;&#039;&#039;4,000&#039;&#039;&#039; for every forged tool (rebalanced from the earlier 7,000), with 1 durability spent per hit.&lt;br /&gt;
&lt;br /&gt;
For sustained Wilderness grinding, upgrading early is still worth it: hitting for 26 instead of 5 means far fewer hits per kill and far less damage taken in return.&lt;br /&gt;
&lt;br /&gt;
== Bow ==&lt;br /&gt;
&lt;br /&gt;
The [[Bow]] is a ranged weapon sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 100 Gold, with [[Arrow|Arrows]] fletched there, 20 for 100 [[Wood]], 100 [[Stone]] and 10 [[Feather|Feathers]]. Put it in your hotbar, select it, and click a player or a monster up to &#039;&#039;&#039;6 tiles&#039;&#039;&#039; away to shoot; click one further away and you walk toward it and shoot as soon as it&#039;s in range. Each shot uses one arrow, hit or miss, and an arrow hits &#039;&#039;&#039;2 times in 3&#039;&#039;&#039; for &#039;&#039;&#039;40&#039;&#039;&#039; damage; against players, armor takes some off, just as it does with swords. The Bow shoots as fast as a sword swings — one swing or shot every 1.5 seconds, whichever you use — so switching weapons won&#039;t get you an extra attack.&lt;br /&gt;
&lt;br /&gt;
It works in the open-PvP realms: the [[Wilderness]], Deep Wilderness, Wilderness East, the [[Emberstone]] and [[The Dunes]]. It also shoots monsters, but never players, in [[Frostmere]] and [[Eldergrove]]. You can&#039;t shoot guildmates or players in a safe camp, and you can&#039;t shoot from a safe camp. Everyone nearby sees your arrows fly, but only you and the player you shot see the numbers. There is no XP per shot: a kill with the Bow pays the same Combat XP as a sword kill.&lt;br /&gt;
&lt;br /&gt;
== Where to Fight ==&lt;br /&gt;
&lt;br /&gt;
The [[Wilderness]] is the main training ground: zombies in the south and dragons in the north. Player duels take place in the Minigame Hub, and private wagers between players are also available.&lt;br /&gt;
&lt;br /&gt;
Most of these areas are open PvP, so watch for other players.&lt;br /&gt;
&lt;br /&gt;
Dangerous combat areas and boss encounters include:&lt;br /&gt;
&lt;br /&gt;
* [[The Dunes]] — home to dangerous scorpion enemies.&lt;br /&gt;
* [[Emberstone]] — home to the [[Magma Brute]].&lt;br /&gt;
* [[King Scorpia]]&#039;s encounter area.&lt;br /&gt;
* [[Venomweaver]]&#039;s encounter area.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Wear armor before fighting dangerous mobs.&lt;br /&gt;
* A full Iron set provides 10% damage reduction.&lt;br /&gt;
* A full Silver set provides 15% damage reduction.&lt;br /&gt;
* Do not enter dangerous mob areas fully unarmoured.&lt;br /&gt;
* Heal at the [[Mainland]] Fountain between fights.&lt;br /&gt;
* Grind south Wilderness zombies for safe, steady XP.&lt;br /&gt;
* Bank loot before risky fights.&lt;br /&gt;
* Carry Health and Shield Potions before entering the [[Wilderness]] or fighting bosses.&lt;br /&gt;
* Upgrade to a Iron Sword for increased damage.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Immunity &amp;amp; Protection]]&lt;br /&gt;
| Complete armor, shield, and protection mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]]&lt;br /&gt;
| Iron armor piece providing 2% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]]&lt;br /&gt;
| Iron armor piece providing 4% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]]&lt;br /&gt;
| Iron armor piece providing 3% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]]&lt;br /&gt;
| Iron armor piece providing 1% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| Silver armor piece providing 3% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]]&lt;br /&gt;
| Silver armor piece providing 6% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]]&lt;br /&gt;
| Silver armor piece providing 4.5% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]]&lt;br /&gt;
| Silver armor piece providing 1.5% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Dangerous mob that deals increased damage to fully unarmoured players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Emberstone mob affected by the unarmoured damage penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Boss affected by the unarmoured damage penalty and retuned loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Boss affected by the unarmoured damage penalty and retuned loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
| Starter combat weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| Iron-tier weapon hitting 26 damage against the starter&#039;s 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]&lt;br /&gt;
| Ranged weapon: hits 2 times in 3 for 40 damage, up to 6 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Main combat and training region.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alchemist]]&lt;br /&gt;
| Mainland NPC who sells combat potions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Combat&amp;diff=4617</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Combat&amp;diff=4617"/>
		<updated>2026-11-03T19:55:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Combat&lt;br /&gt;
| image         = sword.png&lt;br /&gt;
| does          = Fighting monsters and other players&lt;br /&gt;
| tool          = [[Sword]], [[Bow]]&lt;br /&gt;
| xp_per_action = 5 to 1,300 per kill, varies by mob&lt;br /&gt;
| max_level     = 40&lt;br /&gt;
| counts_total  = Yes&lt;br /&gt;
}}&lt;br /&gt;
Combat is the skill for fighting in Kintara, whether hunting mobs in the [[Wilderness]] or duelling players. It is the skill with real risk attached, since most combat happens in PvP zones. Public arena duels were retired and replaced by the Minigame Hub, though private wagers between players remain.&lt;br /&gt;
&lt;br /&gt;
Armor now reduces incoming damage directly. It no longer increases shield capacity.&lt;br /&gt;
&lt;br /&gt;
== Hitsplats ==&lt;br /&gt;
&lt;br /&gt;
As of [[Update:Hitsplats|Server Update v5.8]], every hit shows a &#039;&#039;&#039;splat with the damage number&#039;&#039;&#039; — red for ordinary damage, grey for a &#039;&#039;&#039;0&#039;&#039;&#039;, and gold or violet when a relic fires.&lt;br /&gt;
&lt;br /&gt;
* Damage you deal appears over the mob&#039;s head.&lt;br /&gt;
* Damage you take appears over your own head.&lt;br /&gt;
* Killing blows show a &#039;&#039;&#039;skull and bones&#039;&#039;&#039; on the corpse for about 2.5 seconds.&lt;br /&gt;
&lt;br /&gt;
Splats are &#039;&#039;&#039;private&#039;&#039;&#039; — you only see your own dealt/taken numbers. A &#039;&#039;&#039;0&#039;&#039;&#039; splat is a real graze or miss.&lt;br /&gt;
&lt;br /&gt;
Player HP no longer snaps to multiples of 20.&lt;br /&gt;
&lt;br /&gt;
=== Mob damage ranges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob !! Damage per hit&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 0–1&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 2–10&lt;br /&gt;
|-&lt;br /&gt;
| Dragon || 3–12&lt;br /&gt;
|-&lt;br /&gt;
| Wolf || 3–12&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]] || 8–19&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]] || 9–20&lt;br /&gt;
|-&lt;br /&gt;
| Mini Venomweaver || 15–22&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]] || 23–36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whisperwood chickens can peck for 0–1 but &#039;&#039;&#039;cannot kill you&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
Get a sword from the [[Quartermaster]] on the [[Mainland]] and start fighting. Every sword lands exactly one damage tick per hit — there is no critical hit. Swings are paced at &#039;&#039;&#039;one landed hit every 1.5 seconds&#039;&#039;&#039; against anything you fight, so a higher sword tier kills faster only because each swing lands more damage. Taking a hit staggers you for about &#039;&#039;&#039;half a second&#039;&#039;&#039; — you cannot move or swing through it, and in PvP the server enforces that stagger rather than trusting your client. The old timed-keypress system was retired: damage now comes from your swings, the mob&#039;s own bites, and a player&#039;s sword or bow in PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Combat XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood Chicken]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Wolf]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| PvP kill (open-PvP realms) || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| Glade mini-spider (killing blow only, sword or bow) || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]] || 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]] (every damage-dealing participant) || 750&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]] (every damage-dealing participant still standing) || 1,300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No sword tier changes your Combat XP per kill — higher tiers hit harder instead (see below). Wager duels and Minigame Hub matches pay no Combat XP.&lt;br /&gt;
&lt;br /&gt;
== Armor and Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
Armor reduces the damage received from incoming attacks. The reduction applies to every hit rather than adding extra shield capacity.&lt;br /&gt;
&lt;br /&gt;
The shield value is fixed at &#039;&#039;&#039;100&#039;&#039;&#039;. Wearing armor does not increase the shield value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor set&lt;br /&gt;
! Helmet&lt;br /&gt;
! Body&lt;br /&gt;
! Legs&lt;br /&gt;
! Boots&lt;br /&gt;
! Full set&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 2% damage reduction&lt;br /&gt;
| 4% damage reduction&lt;br /&gt;
| 3% damage reduction&lt;br /&gt;
| 1% damage reduction&lt;br /&gt;
| 10% damage reduction&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 3% damage reduction&lt;br /&gt;
| 6% damage reduction&lt;br /&gt;
| 4.5% damage reduction&lt;br /&gt;
| 1.5% damage reduction&lt;br /&gt;
| 15% damage reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full-set values are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Iron armor:&#039;&#039;&#039; 10% damage reduction&lt;br /&gt;
* &#039;&#039;&#039;Silver armor:&#039;&#039;&#039; 15% damage reduction&lt;br /&gt;
&lt;br /&gt;
Armor reduction applies to incoming combat damage from mobs and other players.&lt;br /&gt;
&lt;br /&gt;
See [[Immunity &amp;amp; Protection]] for the complete protection system and the individual armor pages for each piece.&lt;br /&gt;
&lt;br /&gt;
== Unarmoured Damage ==&lt;br /&gt;
&lt;br /&gt;
Players without armor take increased damage from certain dangerous mobs.&lt;br /&gt;
&lt;br /&gt;
The specified mobs deal &#039;&#039;&#039;50% more damage&#039;&#039;&#039; to fully unarmoured players:&lt;br /&gt;
&lt;br /&gt;
* [[Giant Scorpion]]&lt;br /&gt;
* [[Magma Brute]]&lt;br /&gt;
* [[King Scorpia]]&lt;br /&gt;
* [[Venomweaver]]&lt;br /&gt;
&lt;br /&gt;
Wearing armor reduces incoming damage and prevents the increased damage penalty associated with being fully unarmoured.&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
Potions can be used in battle mode to improve survival and damage output during combat. All are sold by [[The Alchemist]] on the [[Mainland]], equipped in a hotbar slot, and used by double-tapping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Potion !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Health Potion]] || Heals 30 HP over about 3 seconds (3 ticks of 10 HP; the [[Health Potion+]] heals 5 ticks) || 60 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Potion]] || Grants 50 shield (5 ticks of 10 shield over 5 seconds) usable in the [[Wilderness]] || 50 [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength Potion]] || +10 damage on every hit for 45 seconds || 40 [[Coal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Potion]] || Thrown at a mob in place of a sword strike; poisons it for 10 HP every 3 seconds (no effect on players) || Currently sold out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Multiple potions can be stacked and used back-to-back with no cooldown, once the previous potion&#039;s effect has fully worn off.&lt;br /&gt;
&lt;br /&gt;
When a food or potion in your hotbar can&#039;t be used yet — the short wait after eating or drinking anything, or a Health or Shield Potion whose effect is still running — its slot shows a cooldown sweep that clears the moment it&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
Bring potions before entering the [[Wilderness]] or fighting bosses — going in without them is a common way new players lose fights they could otherwise win.&lt;br /&gt;
&lt;br /&gt;
== Iron Sword Efficiency ==&lt;br /&gt;
&lt;br /&gt;
The [[Iron Sword]] — the iron tier of the sword ladder — is forged from scratch at [[Frostmere]] or [[Dunes West]] for 55 Iron Ingots and 1,300 [[Wood]] (Smithing 13); no base Sword is consumed. It hits for &#039;&#039;&#039;26&#039;&#039;&#039; damage against the starter Sword&#039;s 5 — roughly five times harder. Combat XP per kill is unchanged by your weapon.&lt;br /&gt;
&lt;br /&gt;
Total durability is &#039;&#039;&#039;4,000&#039;&#039;&#039; for every forged tool (rebalanced from the earlier 7,000), with 1 durability spent per hit.&lt;br /&gt;
&lt;br /&gt;
For sustained Wilderness grinding, upgrading early is still worth it: hitting for 26 instead of 5 means far fewer hits per kill and far less damage taken in return.&lt;br /&gt;
&lt;br /&gt;
== Bow ==&lt;br /&gt;
&lt;br /&gt;
The [[Bow]] is a ranged weapon sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 100 Gold, with [[Arrow|Arrows]] fletched there, 20 for 100 [[Wood]], 100 [[Stone]] and 10 [[Feather|Feathers]]. Put it in your hotbar, select it, and click a player or a monster up to &#039;&#039;&#039;6 tiles&#039;&#039;&#039; away to shoot; click one further away and you walk toward it and shoot as soon as it&#039;s in range. Each shot uses one arrow, hit or miss, and an arrow hits &#039;&#039;&#039;2 times in 3&#039;&#039;&#039; for &#039;&#039;&#039;40&#039;&#039;&#039; damage; against players, armor takes some off, just as it does with swords. The Bow shoots as fast as a sword swings — one swing or shot every 1.5 seconds, whichever you use — so switching weapons won&#039;t get you an extra attack.&lt;br /&gt;
&lt;br /&gt;
It works in the open-PvP realms: the [[Wilderness]], Deep Wilderness, Wilderness East, the [[Emberstone]] and [[The Dunes]]. It also shoots monsters, but never players, in [[Frostmere]] and [[Eldergrove]]. You can&#039;t shoot guildmates or players in a safe camp, and you can&#039;t shoot from a safe camp. Everyone nearby sees your arrows fly, but only you and the player you shot see the numbers. There is no XP per shot: a kill with the Bow pays the same Combat XP as a sword kill.&lt;br /&gt;
&lt;br /&gt;
== Where to Fight ==&lt;br /&gt;
&lt;br /&gt;
The [[Wilderness]] is the main training ground: zombies in the south and dragons in the north. The public PvP Arena that once handled duels has been retired — its duels moved to the Minigame Hub, though private wagers between players remain.&lt;br /&gt;
&lt;br /&gt;
Most of these areas are open PvP, so watch for other players.&lt;br /&gt;
&lt;br /&gt;
Dangerous combat areas and boss encounters include:&lt;br /&gt;
&lt;br /&gt;
* [[The Dunes]] — home to dangerous scorpion enemies.&lt;br /&gt;
* [[Emberstone]] — home to the [[Magma Brute]].&lt;br /&gt;
* [[King Scorpia]]&#039;s encounter area.&lt;br /&gt;
* [[Venomweaver]]&#039;s encounter area.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Wear armor before fighting dangerous mobs.&lt;br /&gt;
* A full Iron set provides 10% damage reduction.&lt;br /&gt;
* A full Silver set provides 15% damage reduction.&lt;br /&gt;
* Do not enter dangerous mob areas fully unarmoured.&lt;br /&gt;
* Heal at the [[Mainland]] Fountain between fights.&lt;br /&gt;
* Grind south Wilderness zombies for safe, steady XP.&lt;br /&gt;
* Bank loot before risky fights.&lt;br /&gt;
* Carry Health and Shield Potions before entering the [[Wilderness]] or fighting bosses.&lt;br /&gt;
* Upgrade to a Iron Sword for increased damage.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Immunity &amp;amp; Protection]]&lt;br /&gt;
| Complete armor, shield, and protection mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Helmet]]&lt;br /&gt;
| Iron armor piece providing 2% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Body Armor]]&lt;br /&gt;
| Iron armor piece providing 4% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Legguards]]&lt;br /&gt;
| Iron armor piece providing 3% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Boots]]&lt;br /&gt;
| Iron armor piece providing 1% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Helmet]]&lt;br /&gt;
| Silver armor piece providing 3% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Body Armor]]&lt;br /&gt;
| Silver armor piece providing 6% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Legguards]]&lt;br /&gt;
| Silver armor piece providing 4.5% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Boots]]&lt;br /&gt;
| Silver armor piece providing 1.5% damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Dangerous mob that deals increased damage to fully unarmoured players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma Brute]]&lt;br /&gt;
| Emberstone mob affected by the unarmoured damage penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Boss affected by the unarmoured damage penalty and retuned loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Boss affected by the unarmoured damage penalty and retuned loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
| Starter combat weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| Iron-tier weapon hitting 26 damage against the starter&#039;s 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]&lt;br /&gt;
| Ranged weapon: hits 2 times in 3 for 40 damage, up to 6 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Main combat and training region.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alchemist]]&lt;br /&gt;
| Mainland NPC who sells combat potions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Bow&amp;diff=4616</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Bow&amp;diff=4616"/>
		<updated>2026-11-03T19:54:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox resource&lt;br /&gt;
| name        = Bow&lt;br /&gt;
| image       = Bowandarrow.png&lt;br /&gt;
| type        = Weapon (ranged)&lt;br /&gt;
| gathered_at = Sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 100 Gold&lt;br /&gt;
| skill       = [[Combat]]&lt;br /&gt;
| processing  = Hits 2 times in 3 for 40 damage, up to 6 tiles away — each shot uses one [[Arrow]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bow&#039;&#039;&#039; is a ranged weapon used for [[Combat]]. It is sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for &#039;&#039;&#039;100 Gold&#039;&#039;&#039; and shoots players and monsters up to &#039;&#039;&#039;6 tiles&#039;&#039;&#039; away. An arrow hits &#039;&#039;&#039;2 times in 3&#039;&#039;&#039; for &#039;&#039;&#039;40&#039;&#039;&#039; damage, and every shot uses one [[Arrow]], hit or miss. The Bow has no durability and no tier: it never wears out and never needs repairing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The Bow&#039;s reach went up from 4 to 6 tiles, and 2 arrows in 3 now hit instead of 1 in 3. [[Arrow|Arrows]] are now fletched by [[Sahriel the Bowbinder]] from Wood, Stone and Feathers instead of bought for Gold.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; On 28 October 2026 the Bow&#039;s price went up from 50 to 100 Gold, and Bows started working on the [[Venomweaver]].&amp;lt;/div&amp;gt;&lt;br /&gt;
== Use ==&lt;br /&gt;
* Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a [[Sword]].&lt;br /&gt;
* Click a player or a monster up to &#039;&#039;&#039;6 tiles&#039;&#039;&#039; away to shoot. A diagonal step counts as one tile, so a target six tiles away on a diagonal is still in range.&lt;br /&gt;
* Click a target that&#039;s further away and you walk toward it, shooting as soon as it&#039;s within 6 tiles. If it moves, you keep following it; click anywhere else or walk away to stop. If there&#039;s no way to reach it, you see &amp;quot;Can&#039;t reach that target.&amp;quot; — the same way the [[Sword]] walks up to something out of reach.&lt;br /&gt;
* Each shot uses one [[Arrow]], hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don&#039;t count. With none, you see &amp;quot;You need arrows to use your bow.&amp;quot;&lt;br /&gt;
* A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow.&lt;br /&gt;
* The Bow shoots as fast as a sword swings: one swing or shot every &#039;&#039;&#039;1.5 seconds&#039;&#039;&#039;, whichever weapon you use, so switching between the Bow and a sword won&#039;t get you an extra attack.&lt;br /&gt;
* Everyone nearby sees your arrows fly, hit or miss, but only you and the player you shot see the numbers.&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
* Sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 100 Gold. He won&#039;t sell you a second Bow while you are still carrying one.&lt;br /&gt;
* Bows can be traded between players and listed on the [[Marketplace]].&lt;br /&gt;
== Damage ==&lt;br /&gt;
An arrow that hits does &#039;&#039;&#039;40&#039;&#039;&#039; damage. Against players, armor takes some off, just as it does with swords, and the number shown is what the target actually lost. A [[Strength Potion]] doesn&#039;t add to an arrow&#039;s damage, and the Bow can&#039;t carry a [[Relics|Relic]].&lt;br /&gt;
&lt;br /&gt;
There is no XP per shot and no separate archery skill. A kill with the Bow pays the same [[Combat]] XP, drops and kill credit as a sword kill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Damage per hit !! Reach&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword|Starter Sword]] || 5 || Melee&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword || 23 || Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]] || 26 || Melee&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword || 30 || Melee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 40 (2 shots in 3 hit) || Up to 6 tiles&lt;br /&gt;
|}&lt;br /&gt;
== Where you can shoot ==&lt;br /&gt;
The Bow fires in the open-PvP realms: the [[Wilderness]], Deep Wilderness ([[Wilderness Extension]]), Wilderness East ([[Expanded Wilderness]]), the [[Emberstone]] and all three Dunes realms ([[The Dunes East]], [[The Dunes West]] and [[The Dunes South]]). It also fires at monsters, but never at players, in [[Frostmere]] and [[Eldergrove]].&lt;br /&gt;
* &#039;&#039;&#039;Players:&#039;&#039;&#039; you can&#039;t shoot guildmates or players standing in a safe camp, and you can&#039;t shoot from a safe camp.&lt;br /&gt;
* &#039;&#039;&#039;[[Emberstone]] camp:&#039;&#039;&#039; the ground just outside the camp fence is a no-shooting zone too, whatever you aim at. Shooting from there tells you &amp;quot;Too close to the camp to shoot — move further out.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Monsters:&#039;&#039;&#039; you can shoot the monsters that roam those realms — [[Wild Zombie|Wild Zombies]] and [[Wild Dragon|Wild Dragons]] in the Wilderness realms, [[Magma Brute|Magma Brutes]] in the Emberstone, and [[Giant Scorpion|Giant Scorpions]] and [[King Scorpia]] in the Dunes. The [[Wild Wolf|Wild Wolves]] of Wilderness East can be shot too.&lt;br /&gt;
* &#039;&#039;&#039;[[Frostmere]]:&#039;&#039;&#039; [[Frost Wolf|Frost Wolves]] and the [[Frost Troll]]. The troll never leaves its glade, so it can only be shot from inside the glade or right next to it; further out you see &amp;quot;It can&#039;t reach you there. Get closer to shoot it.&amp;quot; You can&#039;t shoot from Frostmere&#039;s safe areas.&lt;br /&gt;
* &#039;&#039;&#039;[[Eldergrove]]:&#039;&#039;&#039; the chickens. You can&#039;t shoot monsters from a safe camp or a fenced pen either (&amp;quot;You can&#039;t shoot from a safe area.&amp;quot;).&lt;br /&gt;
* An arrow that hits a monster lands like a sword hit and staggers it.&lt;br /&gt;
* &#039;&#039;&#039;[[King Scorpia]]:&#039;&#039;&#039; arrows hurt him, but only arrows shot from within sword reach of him count toward his drops and XP. Arrows from further out wear him down without counting, and you&#039;re told to get in close.&lt;br /&gt;
* &#039;&#039;&#039;[[Venomweaver]]:&#039;&#039;&#039; you can shoot her in [[Glade Cave]] once you&#039;re admitted to the fight. Since 31 October 2026, unlike King Scorpia, every arrow that lands counts as one swing toward her 2-hit reward floor (loot, kill credit and Combat XP) from any range — &#039;&#039;&amp;quot;Arrows from range count toward her loot: 2 hits earn it, the same as 2 sword swings up close.&amp;quot;&#039;&#039; Her mini-spiders go first for anyone who has shot her from range in the last few seconds. Since 3 November 2026 you can shoot the mini-spiders too: 40 damage per arrow that lands, from up to 6 tiles.&lt;br /&gt;
* &#039;&#039;&#039;[[King Scorpia Mount]]:&#039;&#039;&#039; an arrow that hits a Giant Scorpion breaks your camouflage, just as a sword hit does; a missed arrow doesn&#039;t.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Arrow]]&lt;br /&gt;
* [[Sahriel the Bowbinder]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Sword]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
* [[King Scorpia]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Venomweaver&amp;diff=4615</id>
		<title>Venomweaver</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Venomweaver&amp;diff=4615"/>
		<updated>2026-11-03T19:54:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Venomweaver&lt;br /&gt;
| image          = Venomweaver_icon.png&lt;br /&gt;
| found_at       = [[Glade Cave]]&lt;br /&gt;
| hp_or_lives    = 6,000 HP&lt;br /&gt;
| aggro_tiles    = Arena encounter&lt;br /&gt;
| contact_damage = High&lt;br /&gt;
| combat_xp      = 750 [[Combat]] XP per kill&lt;br /&gt;
| drops          = Venomweaver armor set, Hard Scroll, Medium Scroll, Potion Cache, Venomweaver Pet, Weaverling, Gold, salvage materials&lt;br /&gt;
| notes          = Boss mob fought as a queued/spectated cave encounter; entry requires average skill level 20. Full armor set grants web immunity. Weapon tier now affects damage dealt.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Venomweaver&#039;&#039;&#039; is a boss mob fought inside [[Glade Cave]]. Players must have an average skill level of at least 20 to enter the cave and participate, and Glade Cave is a paid area — free-play accounts can&#039;t enter.&lt;br /&gt;
The fight appears as an arena-style encounter where players can queue, participate, or spectate.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; Players need an average skill level of 20 and a paid account to enter Glade Cave for the Venomweaver encounter.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; Dying inside Glade Cave destroys everything you carry — backpack, hotbar and worn armor. No tombstone is left. Mounts, cosmetics, pets and banked items are kept.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Balance Pass:&amp;lt;/span&amp;gt; Previously, the Venomweaver ignored weapon tier entirely — every hit dealt the same flat damage whether you swung a Starter blade or a Silver one. It now takes real damage like every other mob in the game, so gear actually matters here. Its HP is now confirmed at 6,000, and mini-spider adds sit at 120 HP. A Silver blade clears the boss in roughly two-thirds the swings it used to take.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Boss Loot retune:&amp;lt;/span&amp;gt; Venomweaver&#039;s drop rates were pulled back in the latest pass — since every qualifying fighter rolls on its table (versus only the top 3 for King Scorpia), its per-person value was ahead of King Scorpia&#039;s before this rebalance. See Loot pool below.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — New drops:&amp;lt;/span&amp;gt; Two new rewards joined Venomweaver&#039;s loot table: a Potion Cache (1 in 50) and the Venomweaver Pet (1 in 50,000). Like the rest of its loot, both are rolled for every qualifying fighter — there&#039;s no top-damage cap on Venomweaver&#039;s table, unlike King Scorpia&#039;s.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Detail&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Encounter type&lt;br /&gt;
| Boss mob&lt;br /&gt;
|-&lt;br /&gt;
| Location&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| Requirement&lt;br /&gt;
| Average skill level 20 · paid area&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| Mini-spider add HP&lt;br /&gt;
| 150 (120 until 31 October 2026)&lt;br /&gt;
|-&lt;br /&gt;
| Participation&lt;br /&gt;
| Queued cave encounter&lt;br /&gt;
|-&lt;br /&gt;
| Fighters&lt;br /&gt;
| 4 at a time; others queue and spectate&lt;br /&gt;
|-&lt;br /&gt;
| Respawn&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Reward floor&lt;br /&gt;
| You must land at least 2 hits — sword swings, arrow hits or a mix — to receive loot, XP or kill credit&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Seasons]] points&lt;br /&gt;
| The kill&#039;s 25 season points are shared out by damage between everyone who hit the boss during the fight, whether or not they are still in the cave when it dies. Anyone under 5% of the fight&#039;s damage gets none. Loot, XP and kill credit are unaffected and still follow the reward floor above.&lt;br /&gt;
|-&lt;br /&gt;
| Leaderboard&lt;br /&gt;
| Kills count on the public Boss Kills leaderboard and your guild&#039;s lifetime boss tally — the Venomweaver is the only boss that does&lt;br /&gt;
|-&lt;br /&gt;
| Spectating&lt;br /&gt;
| Supported&lt;br /&gt;
|-&lt;br /&gt;
| Aggro fatigue&lt;br /&gt;
| Exempt — the 90-second chase → 30-second breather rule that applies to regular mobs does not apply to boss encounters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can shoot her with a [[Bow]] once you&#039;re admitted to the fight. Since 31 October 2026 every arrow that lands counts as one swing toward the 2-hit reward floor, from any range: 2 arrow hits earn your share the same as 2 sword swings up close, or mix the two.&lt;br /&gt;
&lt;br /&gt;
Since 3 November 2026 a [[Bow]] can also hit her &#039;&#039;&#039;mini-spiders&#039;&#039;&#039;. Click a mini-spider with the bow in hand: an arrow that lands does &#039;&#039;&#039;40&#039;&#039;&#039; damage, from up to &#039;&#039;&#039;6 tiles&#039;&#039;&#039; away, and knocks it back like a sword hit. The arrow that kills one earns the same 150 Combat XP as a sword kill.&lt;br /&gt;
&lt;br /&gt;
If your game freezes or your connection drops for more than &#039;&#039;&#039;3 seconds&#039;&#039;&#039; in the cave, the ripple and mini-spider bites stop hitting you until it catches up, and the damage you missed is not added on afterwards. While frozen you can&#039;t attack either. A web you are still standing in when you come back still hits.&lt;br /&gt;
&lt;br /&gt;
Standing idle in the fight gets you removed from it, with a 15-second warning first. Drinking potions, eating, taking hits and landing bow shots on the boss all count as fighting.&lt;br /&gt;
&lt;br /&gt;
Completely unarmored players take 50% more damage from the boss&#039;s webs, its ripple pulse, and mini-spider bites — wearing any single armor piece removes the penalty. A mini-spider bite deals a rolled 15–22 HP and roots you for a moment (0.4 seconds); a swing you had started still lands once it wears off. Mini-spiders go first for anyone who has hit the Venomweaver from range in the last 8 seconds.&lt;br /&gt;
== Venomweaver suit — web immunity ==&lt;br /&gt;
The Venomweaver boss fight has a signature reward: wearing the &#039;&#039;&#039;complete Venomweaver suit&#039;&#039;&#039; makes the boss&#039;s webs unable to touch you.&lt;br /&gt;
* Equip all four pieces — [[Venomweaver Helm|Helm]], [[Venomweaver Chestplate|Chestplate]], [[Venomweaver Legguards|Legguards]], and [[Venomweaver Boots|Boots]] — and you become &#039;&#039;&#039;immune to the boss&#039;s web snares&#039;&#039;&#039; for that fight.&lt;br /&gt;
* The &#039;&#039;&#039;ripple pulse&#039;&#039;&#039; and the &#039;&#039;&#039;mini-spider&#039;&#039;&#039; adds still hit, so you are not invincible — but you will no longer get webbed in place while the boss winds up.&lt;br /&gt;
* Immunity is &#039;&#039;&#039;server-authoritative&#039;&#039;&#039;: it only applies if you actually own and wear every piece (verified server-side), so it cannot be spoofed.&lt;br /&gt;
* If you own any piece of the suit but aren&#039;t wearing all four when you enter the fight, you&#039;re warned: &#039;&#039;&amp;quot;Your Venomweaver set isn&#039;t complete: webs will hit you&amp;quot;&#039;&#039;. Immunity reads your saved outfit, so press &#039;&#039;&#039;Done&#039;&#039;&#039; in the wardrobe after putting the suit on.&lt;br /&gt;
* The [[Venomweaver Boots]] can be worn over [[Rocket Boots]]: equip both from your inventory and you keep the Rocket Boots&#039; speed and still count as wearing the full suit.&lt;br /&gt;
&lt;br /&gt;
Completing the full set is a long grind — each piece drops separately at 1 in 5,000 (see below) — and finishing it is what unlocks web immunity.&lt;br /&gt;
== Combat XP ==&lt;br /&gt;
Defeating the Venomweaver grants &#039;&#039;&#039;750 [[Combat]] XP&#039;&#039;&#039; to every fighter who landed at least two hits and is still inside [[Glade Cave]] when the boss dies. This is a flat grant per participant — not split across the party.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Venomweaver (boss kill)&lt;br /&gt;
| 750&lt;br /&gt;
| Reduced from 1,000 in the balance pass. Granted to each damage-dealing participant in the cave at kill time.&lt;br /&gt;
|-&lt;br /&gt;
| Glade Cave mini-spider&lt;br /&gt;
| 150&lt;br /&gt;
| Granted to the player who lands the killing blow on the add, before your sword&#039;s XP bonus. Raised from 100 on 30 October 2026.&lt;br /&gt;
|}&lt;br /&gt;
For comparison, other retuned combat XP grants include 50 XP for a [[Wild Zombie]], 75 XP for a [[Wild Dragon]], 110 XP for a [[Giant Scorpion]], 1,300 XP for [[King Scorpia]], and 100 XP for a [[Magma Brute]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Balance Pass:&amp;lt;/span&amp;gt; Venomweaver&#039;s Combat XP was reduced from 1,000 to 750 as part of a broader XP retune across gathering, combat, and smithing.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Loot pool ==&lt;br /&gt;
Every Venomweaver kill rolls each of the following independently, for every qualifying fighter:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]], [[Stone]], [[Coal]] (salvage)&lt;br /&gt;
| Always&lt;br /&gt;
| Wood 1–800, Stone 1–500, Coal 1–400 on every kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1 in 200&lt;br /&gt;
| 1–25 Gold when it drops — the boss&#039;s headline Gold reward. Reduced from 1 in 100 in the latest boss loot retune.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| 1 in 600&lt;br /&gt;
| Rolled separately for every player who fought. Reduced from 1 in 325 in the latest boss loot retune.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| Rolled separately for every participant — but at most &#039;&#039;&#039;one scroll pays per kill&#039;&#039;&#039;: a Medium Scroll win on the same kill blocks the Hard Scroll payout. Improved from 1 in 1,200.&lt;br /&gt;
|-&lt;br /&gt;
| Potion Cache&lt;br /&gt;
| 1 in 50&lt;br /&gt;
| New drop. One bundle pays 50 [[Strength Potion|Strength Potions]], 50 [[Health Potion|Health Potions]], and 50 [[Shield Potion|Shield Potions]] in a single roll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Pet]]&lt;br /&gt;
| 1 in 50,000&lt;br /&gt;
| New drop. A shrunk-down companion version of the boss itself — scuttles alongside you, purple gem still pulsing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Helm]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Chestplate]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Legguards]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Boots]]&lt;br /&gt;
| 1 in 5,000&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaverling]]&lt;br /&gt;
| 1 in 25,000&lt;br /&gt;
| New drop. A companion pet, rolled for every qualifying fighter like the rest of the table.&lt;br /&gt;
|}&lt;br /&gt;
Each of the four armor pieces rolls separately at 1 in 5,000, so completing the full set is a serious long-haul grind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Boss Loot retune:&amp;lt;/span&amp;gt; Venomweaver&#039;s Gold and Medium Scroll rates were pulled back in the latest pass (Gold 1/100 → 1/200, Medium Scroll 1/325 → 1/600), while the Hard Scroll rate improved (1/1,200 → 1/1,000). The team&#039;s stated reasoning: every qualifying fighter rolls on Venomweaver&#039;s table, while only the top 3 damage dealers roll on King Scorpia&#039;s — so Venomweaver&#039;s per-person value needed to come down to match King Scorpia&#039;s simultaneous buff. The two scroll rolls are made independently, but at most one scroll is paid per kill — a Medium Scroll win triggers a short per-player scroll-award cooldown that blocks the Hard Scroll payout on the same kill, so one kill never pays both.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — New drops:&amp;lt;/span&amp;gt; Potion Cache and Venomweaver Pet joined the loot table together. Because every admitted fighter rolls independently (no top-3 cap like King Scorpia), a full cave of four gets four rolls per kill.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update — Weaverling:&amp;lt;/span&amp;gt; The Weaverling pet joined the loot table at 1 in 25,000 per fighter, in place of the [[Purple Party Hat]]. The Purple Party Hat no longer drops — the ones out there now are all there will ever be.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| Skill trained in the encounter and source of the XP reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Location of the boss encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Venomweaver Gold source, now 1 in 200.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Venomweaver drop odds now 1 in 600.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Scroll]]&lt;br /&gt;
| Second source of Hard Scrolls, alongside King Scorpia (1 in 1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| Original and primary Hard Scroll source, now with higher per-person odds than Venomweaver.&lt;br /&gt;
|-&lt;br /&gt;
| Potion Cache&lt;br /&gt;
| New drop (1 in 50) — bundled Strength/Health/Shield potions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Pet]]&lt;br /&gt;
| New drop (1 in 50,000) — companion version of the boss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaverling]]&lt;br /&gt;
| New drop (1 in 25,000) — companion pet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Helm]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Chestplate]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Legguards]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver Boots]]&lt;br /&gt;
| Armor piece — part of the web-immunity set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Party Hat]]&lt;br /&gt;
| Former rare cosmetic drop — no longer dropped.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monsters|Mobs]]&lt;br /&gt;
| Venomweaver is a boss mob.&lt;br /&gt;
|}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Controls&amp;diff=4614</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Controls&amp;diff=4614"/>
		<updated>2026-11-03T19:54:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Controls&#039;&#039;&#039; covers how to move, look around and use the keyboard in Kintara. Every key below can be changed in &#039;&#039;&#039;Settings → Key Bindings&#039;&#039;&#039; unless it says otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mouse side buttons:&#039;&#039;&#039; since 3 November 2026 you can bind &#039;&#039;&#039;Mouse 4&#039;&#039;&#039; and &#039;&#039;&#039;Mouse 5&#039;&#039;&#039; (the back and forward buttons on the side of many mice) to any action, just like a key. In Settings → Key Bindings, pick the action and press the side button. A bound side button no longer sends your browser back or forward; an unbound one works as normal.&lt;br /&gt;
* &#039;&#039;&#039;Holding a key counts as one press.&#039;&#039;&#039; Holding a hotbar or menu key no longer repeats it over and over. The one exception is rotating: hold &#039;&#039;&#039;R&#039;&#039;&#039; while placing a shack or furniture and it keeps turning.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Click the ground to walk there. Click a tree, rock, fishing spot, NPC or monster to interact with it — the action depends on the item selected on your hotbar.&lt;br /&gt;
&lt;br /&gt;
On a phone or tablet, two round buttons sit in the bottom corners: the &#039;&#039;&#039;pet button&#039;&#039;&#039; on the left and the &#039;&#039;&#039;mount button&#039;&#039;&#039; on the right. Tap one to bring out or put away your pet, or to get on or off your mount (the same as &#039;&#039;&#039;H&#039;&#039;&#039; and &#039;&#039;&#039;Q&#039;&#039;&#039; on a keyboard). Hold a button to open your pet bag or mount bag. On a phone in the [[Glade Cave|Venomweaver cave]], the mount button stays on the bars under the &#039;&#039;&#039;Exit Cave&#039;&#039;&#039; button, which sits a button-height higher while the mount button shows.&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zoom&#039;&#039;&#039; — scroll the mouse wheel, or pinch with two fingers on a phone or tablet.&lt;br /&gt;
* &#039;&#039;&#039;Move the view&#039;&#039;&#039; — hold the left mouse button and drag. &#039;&#039;&#039;Settings → Key Bindings → Camera Pan&#039;&#039;&#039; switches this to the right mouse button.&lt;br /&gt;
* &#039;&#039;&#039;Center Camera&#039;&#039;&#039; — press &#039;&#039;&#039;Y&#039;&#039;&#039; (or use the switch in Settings → Options → Graphics) to keep your character in the middle of the screen while you walk. With it off, the view stays where you leave it.&lt;br /&gt;
* &#039;&#039;&#039;Third-person camera&#039;&#039;&#039; ([[Kintara Club]] members) — press &#039;&#039;&#039;V&#039;&#039;&#039; (or use the switch in Settings → Options → Graphics) to view the world from behind your character instead of from above. Drag to look around and scroll to move the camera closer or further. Press V again to return to the overhead view. V cannot be rebound yet.&lt;br /&gt;
* &#039;&#039;&#039;Photo mode&#039;&#039;&#039; ([[Kintara Club]] members) — press &#039;&#039;&#039;P&#039;&#039;&#039; (or type &amp;lt;code&amp;gt;/photo&amp;lt;/code&amp;gt;) to hide the screen and fly the camera freely: WASD to move, R and F for up and down, Shift to go faster, drag to look and scroll to zoom. &#039;&#039;&#039;Save picture&#039;&#039;&#039; keeps the shot; P or Esc takes you back. P cannot be rebound yet.&lt;br /&gt;
&lt;br /&gt;
== Default keys ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Tab&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| Map&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Build menu&lt;br /&gt;
|-&lt;br /&gt;
| T or Enter&lt;br /&gt;
| Chat&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Friends list&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Mount on or off — rides the mount you last rode, or the first one in your mount bag&lt;br /&gt;
|-&lt;br /&gt;
| H&lt;br /&gt;
| Pet out or away — brings out the pet you last had out, or the first one in your pet bag&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Center Camera on or off&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Third-person camera on or off ([[Kintara Club]])&lt;br /&gt;
|-&lt;br /&gt;
| P&lt;br /&gt;
| Photo mode on or off ([[Kintara Club]])&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Rotate a shack or furniture while placing it (hold to keep turning)&lt;br /&gt;
|-&lt;br /&gt;
| U&lt;br /&gt;
| Hide HUD on or off&lt;br /&gt;
|-&lt;br /&gt;
| O&lt;br /&gt;
| Saved Outfits&lt;br /&gt;
|-&lt;br /&gt;
| 1–6&lt;br /&gt;
| Hotbar slots&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| Close the open window&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Right-click an item (long-press on a phone or tablet) for &#039;&#039;&#039;Move to hotbar&#039;&#039;&#039; and &#039;&#039;&#039;Destroy&#039;&#039;&#039;, so you don&#039;t have to drag. Holding a stack on a phone opens the &#039;&#039;&#039;Take amount&#039;&#039;&#039; sheet, with Move to hotbar and Destroy buttons of its own; on a computer, &#039;&#039;&#039;Take amount&#039;&#039;&#039; puts the cursor in the number box, so type the amount and press &#039;&#039;&#039;Enter&#039;&#039;&#039;. Every Destroy asks you to confirm and shows the exact amount first.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
A few options in &#039;&#039;&#039;Settings&#039;&#039;&#039; change what you see, hear and feel:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hide Other Players&#039;&#039;&#039; (Settings → Other) — hides other players completely in safe areas like town and the islands. In the [[Glade Cave|Venomweaver cave]] it hides only their names and guild tags, and it never hides anyone in other PvP areas. It is saved in your browser, so if you can&#039;t see anyone, check it&#039;s off.&lt;br /&gt;
* &#039;&#039;&#039;Hide Other Players&#039; Effects&#039;&#039;&#039; (Settings → Other) — hides other players&#039; auras, glows, lights and particles. You still see the players and their outfits, and your own effects stay.&lt;br /&gt;
* In the Venomweaver cave both have quick buttons, &#039;&#039;&#039;👥 Hide names&#039;&#039;&#039; and &#039;&#039;&#039;✨ Hide effects&#039;&#039;&#039; (under the minimap on a computer). Tap the &#039;&#039;&#039;–&#039;&#039;&#039; on a button to shrink it to its icon, and tap the icon to bring it back.&lt;br /&gt;
* &#039;&#039;&#039;Master volume&#039;&#039;&#039; (Settings → Sounds) — turns every game sound up or down, from 0 to 200%. With Music or Master at 0 the game&#039;s music stops completely, so music from another app keeps playing on your phone.&lt;br /&gt;
* &#039;&#039;&#039;Fishing Alerts&#039;&#039;&#039; (Settings → Sounds) — a warning sound when a shark starts circling you at sea, and a ping when the fish leave the spot you&#039;re casting into.&lt;br /&gt;
* &#039;&#039;&#039;Vibration&#039;&#039;&#039; (Settings → Sounds) — on Android phones, a short buzz when a fish bites, a fishing spot moves, a shark comes for you and when you take a hit. iPhones don&#039;t let websites vibrate.&lt;br /&gt;
* &#039;&#039;&#039;One Tap Uses Food &amp;amp; Potions&#039;&#039;&#039; (Settings → Mobile) — off by default; when on, a single tap on a hotbar slot holding food or a drinkable potion uses it straight away.&lt;br /&gt;
&lt;br /&gt;
== Chat commands ==&lt;br /&gt;
&lt;br /&gt;
Type these in chat. &#039;&#039;&#039;Settings → Commands&#039;&#039;&#039; lists them too, along with the chat effects.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; — [[Kintara Club]]: teleport to the Fountain, once every 30 minutes. Works outdoors, but not in the Wilderness, the Dunes, the Emberstone, an arena, a fight or the cave queue.&lt;br /&gt;
* &amp;lt;code&amp;gt;/photo&amp;lt;/code&amp;gt; — [[Kintara Club]]: photo mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pickup&amp;lt;/code&amp;gt; — pick up a firepit or shack you placed.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; &#039;&#039;password&#039;&#039; — lock the door of your shack or house with a password; &amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; opens it again.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dismount&amp;lt;/code&amp;gt; — get off your mount.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Kintara Club]]&lt;br /&gt;
| The third-person camera is a Club perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Building]]&lt;br /&gt;
| Placing and rotating a shack.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mounts|Mounts]]&lt;br /&gt;
| Riding, swapping mounts and getting back on after a building or the raft.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Pets|Pets]]&lt;br /&gt;
| Bringing out and putting away your pet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Wilderness&amp;diff=4613</id>
		<title>Wilderness</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Wilderness&amp;diff=4613"/>
		<updated>2026-11-03T19:54:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Wilderness&lt;br /&gt;
| image        = Map_Wilderness.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-pvp&amp;quot;&amp;gt;PvP / Open&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[Mainland]] (south return), [[Wilderness Extension]] (north), [[Expanded Wilderness]] (east)&lt;br /&gt;
| whats_there  = Trees (Pnut ultra-rare), stone and coal rock nodes, Wild Zombies and Dragons, Wolves (east, in the Expanded Wilderness), fenced safe camp&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Wilderness&#039;&#039;&#039; is the main danger zone of Kintara, reached by heading north from the [[Mainland]]. It is an open-PvP area — PvP is always on here, at any hour — where other players can attack you and hostile mobs roam, but it is also a major gathering and combat-training area. Mobs here drop rare [[Beginner Scroll|Beginner Scrolls]], making it a key farming zone for both resources and quests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; Bank your materials on the [[Mainland]] before long trips. If you die in the Wilderness, everything in your backpack and hotbar — and your worn armor — &#039;&#039;&#039;except&#039;&#039;&#039; mounts, cosmetics, pets and furniture drops into a lootable tombstone on the ground that expires after 5 minutes; scrolls burn instead. If another player killed you, whoever dealt you the most damage gets the tombstone to themselves for the first 30 seconds, and you can only loot it back yourself after walking back into the map where it lies — not from where you respawn. Accounts without the 24-hour [[$KINS]] hold, and accounts with a trade restriction, lose those items outright, with no tombstone; the game warns them as they walk in. When a kill leaves no tombstone like this, or in the [[Glade Cave]], the killer is told &#039;&#039;&amp;quot;No grave — their items were lost, not dropped.&amp;quot;&#039;&#039; Banked items are always safe. With [[Death Insurance]], some of what you carried out of the bank is held in a claim instead — including your weapons and worn armour when a player kills you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
The Wilderness is one of the main places to chop trees and mine rocks, so it is where many players train [[Woodcutting]] and [[Mining]] and stock up on [[Wood]], [[Stone]] and [[Coal]] ([[Iron Ore]] comes from [[Frostmere]] rocks instead). It is also the main [[Combat]] training ground. Mobs here drop rare [[Beginner Scroll|Beginner Scrolls]] and other valuable loot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity&lt;br /&gt;
! What you get&lt;br /&gt;
! Rare drops&lt;br /&gt;
|-&lt;br /&gt;
| Chop trees&lt;br /&gt;
| [[Wood]] and [[Woodcutting]] XP&lt;br /&gt;
| [[Pnut]] pet (1 in 150,000)&lt;br /&gt;
|-&lt;br /&gt;
| Mine rock nodes&lt;br /&gt;
| [[Stone]], [[Coal]] and [[Mining]] XP&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fight [[Wild Zombie|Zombies]]&lt;br /&gt;
| 50 [[Combat]] XP&lt;br /&gt;
| [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Fight [[Wild Dragon|Dragons]]&lt;br /&gt;
| 75 Combat XP, 4% [[Dragon Mount]] drop&lt;br /&gt;
| [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Fight [[Wild Wolf|Wolves]] ([[Expanded Wilderness]])&lt;br /&gt;
| Tame with [[Cooked Chicken]] for [[Wolf Mount]] (10% chance)&lt;br /&gt;
| [[Beginner Scroll]] (1 in 1,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nine mobs roam the main Wilderness (roughly 40% of them dragons) and respawn about 60 seconds after being killed. The [[Expanded Wilderness]] runs a second pack of nine alongside its wolves, and the [[Wilderness Extension]] a smaller pack of six.&lt;br /&gt;
&lt;br /&gt;
== Ultra-rare drops ==&lt;br /&gt;
* &#039;&#039;&#039;[[Pnut]] the squirrel&#039;&#039;&#039; — 1 in 150,000 chance per tree felled. Ultra-rare pet companion that follows you everywhere.&lt;br /&gt;
* &#039;&#039;&#039;[[Beginner Scroll]]&#039;&#039;&#039; — 1 in 1,000 chance per mob killed (Zombies, Dragons, Wolves). Unique quest scroll redeemable to [[Maelor the Scrollbinder]] for 2–5 Gold.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles and bite for a few HP per contact (zombies 2–10, dragons 3–12). A PvP hit deals the attacker&#039;s sword damage — from 5 with a Starter Sword up to 30 with a Silver Sword, plus 10 with a Strength Potion. Players can also shoot you with a [[Bow]] from up to 6 tiles away: 2 shots in 3 land, for 40 damage. There is a fenced safe camp on the south edge where PvP is off and mobs never follow you in, useful for catching your breath mid-trip.&lt;br /&gt;
&lt;br /&gt;
Regular mobs also have aggro fatigue: after about 90 seconds of unbroken chasing they take a 30-second breather before they can aggro again — bosses are exempt. If a mob has been on you for a long time, it will eventually give up.&lt;br /&gt;
&lt;br /&gt;
Further north, past the [[Wilderness Extension]], the danger climbs again at [[Glade Cave]] — a boss encounter zone home to the [[Venomweaver]]. Entry requires an average skill level of 20 and a paid account (free-play accounts can&#039;t enter). Up to four players fight at once; the rest wait in the cave&#039;s queue and watch. Dying inside the cave destroys everything you carry — no tombstone is left. Items covered by [[Death Insurance]] are held in a claim at the [[Bank Teller]] instead. The trip out crosses the entire wilderness chain on the way, so bank anything you cannot afford to lose before heading in.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Zombies cluster in the south, dragons in the north. Stay south for safer grinding.&lt;br /&gt;
* Wolves live east in the [[Expanded Wilderness]] — fight them for a chance at [[Beginner Scroll|Beginner Scrolls]], or tame them for the [[Wolf Mount]].&lt;br /&gt;
* Heal at the [[Mainland]] Fountain before heading in.&lt;br /&gt;
* Buy [[Health Potion|Health]], [[Shield Potion|Shield]], and [[Strength Potion|Strength]] Potions from [[The Alchemist]] on the [[Mainland]] before entering — they can only be used in battle mode and make a significant difference in surviving PvP encounters and mob fights.&lt;br /&gt;
* Better swords kill faster (an [[Iron Sword]] hits for 26 versus the starter&#039;s 5) but do not change Combat XP, and higher-tier gathering tools only swing faster — they do not change yield or XP.&lt;br /&gt;
* Wilderness rocks give Stone or Coal; [[Iron Ore]] only comes from Frostmere and [[Silver Ore]] from the Dunes.&lt;br /&gt;
* Wilderness mobs no longer drop [[Gold]] — the Zombie, Dragon, and Wolf gold drops were removed in a 2026 update.&lt;br /&gt;
* Every mob killed has a tiny chance (1 in 1,000) to drop a [[Beginner Scroll]] — complete the quests inside to earn Gold from [[Maelor the Scrollbinder]].&lt;br /&gt;
* Every tree felled has an ultra-rare chance (1 in 150,000) to drop [[Pnut]] the squirrel pet — keep chopping and maybe you&#039;ll find him!&lt;br /&gt;
&lt;br /&gt;
== Mob Loot Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Common drops&lt;br /&gt;
! Beginner Scroll&lt;br /&gt;
! Other rare&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]]&lt;br /&gt;
| 50&lt;br /&gt;
| —&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]]&lt;br /&gt;
| 75&lt;br /&gt;
| —&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| [[Dragon Mount]] (4%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Wolf]]&lt;br /&gt;
| 5&lt;br /&gt;
| —&lt;br /&gt;
| 1 in 1,000&lt;br /&gt;
| [[Wolf Mount]] (10% tame rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Return route to the central hub.&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Wilderness Extension]]&lt;br /&gt;
| More dangerous area; path to [[Glade Cave]] and [[Venomweaver]].&lt;br /&gt;
|-&lt;br /&gt;
| East&lt;br /&gt;
| [[Expanded Wilderness]]&lt;br /&gt;
| Where [[Wild Wolf|Wolves]] spawn and roam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Scroll]]&lt;br /&gt;
| 1 in 1,000 drop from all three mobs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems completed Beginner Scrolls for 2–5 Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pnut]]&lt;br /&gt;
| Ultra-rare squirrel pet (1 in 150,000 from trees).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Zombie]]&lt;br /&gt;
| Common mob — 50 Combat XP, 1 in 1,000 Beginner Scroll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]]&lt;br /&gt;
| Stronger mob — 75 Combat XP, 1 in 1,000 Beginner Scroll, 4% Dragon Mount (duplicates allowed; free-play accounts excluded).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Wolf]]&lt;br /&gt;
| Tameable mob — 1 in 1,000 Beginner Scroll, 10% tame rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Mount]]&lt;br /&gt;
| 4% drop from Wild Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Mount]]&lt;br /&gt;
| 10% tame rate from Wild Wolves with Cooked Chicken.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Cave]]&lt;br /&gt;
| Boss zone — home to [[Venomweaver]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Glade Cave boss — scrolls, a rare armor set, and Gold (1 in 200, 1–25).&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Chop trees for Wood; ultra-rare Pnut drop (1 in 150,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Mine nodes for Stone and Coal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| South return and hub connection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wilderness]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Bank_Teller&amp;diff=4612</id>
		<title>Bank Teller</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Bank_Teller&amp;diff=4612"/>
		<updated>2026-11-03T19:54:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Bank Teller&lt;br /&gt;
| role     = Banker&lt;br /&gt;
| location = [[Bank]]&lt;br /&gt;
| services = Handles item bank storage and sells [[Death Insurance]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bank Teller&#039;&#039;&#039; manages item storage in the [[Bank]]. Players use the bank to store gathered materials, food, tools, and other inventory items before heading into risky areas.&lt;br /&gt;
&lt;br /&gt;
Banking is especially important before entering the [[Wilderness]], where players can lose carried items.&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Item storage&lt;br /&gt;
| [[Bank]]&lt;br /&gt;
| Store items by moving them into bank chests.&lt;br /&gt;
|-&lt;br /&gt;
| Resource safety&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Helps protect gathered materials before dangerous trips.&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Insurance]]&lt;br /&gt;
| [[Bank]]&lt;br /&gt;
| Talk to the Bank Teller and choose &amp;quot;🛡️ Death Insurance&amp;quot;. Buy a policy (25, 60 or 150 [[Gold]]) and settle claims after a death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death Insurance ==&lt;br /&gt;
Choosing &#039;&#039;&#039;🛡️ Death Insurance&#039;&#039;&#039; in the Bank Teller&#039;s dialogue opens the [[Death Insurance]] window: your current cover, the three policies (&#039;&#039;&#039;Basic&#039;&#039;&#039; 25 [[Gold]], &#039;&#039;&#039;Standard&#039;&#039;&#039; 60, &#039;&#039;&#039;Premium&#039;&#039;&#039; 150), and any claim waiting for you. If you die while you hold a policy, the covered items you carried out of the bank are kept in a claim (a death to another player keeps only your weapons and worn armour — see [[Death Insurance]]); come back here to &#039;&#039;&#039;Accept&#039;&#039;&#039; it (the items go to your bank, and with Premium a carried scroll returns to your bag with its progress) or &#039;&#039;&#039;Decline, keep policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Common stored items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Why store it&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| Used to forge tools at the blacksmiths, buy Health Potions, and build.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|24px|link=Stone]] [[Stone]]&lt;br /&gt;
| Used to smelt Copper Ingots, buy Shield Potions, and build.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|24px|link=Coal]] [[Coal]]&lt;br /&gt;
| Used to smelt every kind of ingot and to buy Strength Potions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal.png|24px|link=Iron Ore]] [[Iron Ore]]&lt;br /&gt;
| Smelted into Iron Ingots for iron tools and armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedfish.png|24px|link=Cooked Herring]] [[Cooked Herring]]&lt;br /&gt;
| Food outside the Dunes, and one of the five cooked fish [[The Angler]] takes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookedchicken.png|24px|link=Cooked Chicken]] [[Cooked Chicken]]&lt;br /&gt;
| Fed to [[Wild Wolf|Wild Wolves]] for a 1 in 10 chance to tame a [[Wolf Mount]] (not for free-to-play accounts).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Bank]]&lt;br /&gt;
| Bank Teller&#039;s location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Main safe hub connected to the bank.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Risky area where banking before trips matters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Resources]]&lt;br /&gt;
| Materials commonly stored in the bank.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alchemist]]&lt;br /&gt;
| Trades stored Wood, Stone, and Coal for potions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Uses stored materials for upgrades.&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Insurance]]&lt;br /&gt;
| Sold by the Bank Teller; protects what you carry out of the bank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Mainland]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Bank&amp;diff=4611</id>
		<title>Bank</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Bank&amp;diff=4611"/>
		<updated>2026-11-03T19:54:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Bank&lt;br /&gt;
| image        = Bank.png&lt;br /&gt;
| zone_type    = Safe&lt;br /&gt;
| connected_to = [[Mainland]]&lt;br /&gt;
| whats_there  = Secure item storage across expandable pages&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bank&#039;&#039;&#039; is a secure storage service located on the [[Mainland]]. Players use it to safely store items, materials, Gold and potions before entering dangerous areas such as the [[Wilderness]].&lt;br /&gt;
&lt;br /&gt;
Unlike your backpack, items stored in the Bank are never lost on death. What you carry out can be protected with [[Death Insurance]].&lt;br /&gt;
&lt;br /&gt;
== What the Bank holds ==&lt;br /&gt;
Bank storage is one grid of slots, split across pages. It takes the same things your backpack carries — tools, weapons, armour, potions, resources, [[Gold]], chests and quest items.&lt;br /&gt;
&lt;br /&gt;
Mounts, cosmetics, pets and furniture are &#039;&#039;&#039;not&#039;&#039;&#039; banked: each has its own bag (the tabs in your inventory), and anything moved into a bank slot is put back into its own bag. They are safe anyway — none of them is lost when you die.&lt;br /&gt;
&lt;br /&gt;
Each of those four bags has six free pages of 30 slots — 180 in all (since 20 October 2026; before that the cosmetics bag had three pages and the others one). Pick a page with the numbered tabs under the bag; to move an item to another page, drag it over that page&#039;s number, then drop it in a slot.&lt;br /&gt;
&lt;br /&gt;
Plain resources — [[Wood]], [[Stone]], [[Coal]], [[Metal]], ores and ingots, fish (raw, cooked or burnt), dishes, bait, feathers, pelts, pearls and arrows — stack to &#039;&#039;&#039;100,000&#039;&#039;&#039; per bank slot (since 30 October 2026). Everything else, including gear, potions and [[Gold]], holds 10,000 per slot, and bags and the hotbar hold 10,000 of anything. Taking out more than 10,000 fills your bags in stacks of 10,000; whatever doesn&#039;t fit stays in the bank.&lt;br /&gt;
&lt;br /&gt;
Gear piles (like 500 Silver Swords) come out in one go: right-click the pile (long-press on a phone) and choose &#039;&#039;&#039;Withdraw to bag&#039;&#039;&#039; to move as many as fit into your backpack.&lt;br /&gt;
&lt;br /&gt;
[[Beginner Scroll|Scrolls]] cannot be deposited at all — they are soulbound, and they burn on death wherever they are.&lt;br /&gt;
&lt;br /&gt;
While you are in a [[Guilds|guild]], a &#039;&#039;&#039;Guild&#039;&#039;&#039; button in the Bank window switches the same panel over to your guild&#039;s bank.&lt;br /&gt;
&lt;br /&gt;
== Expandable storage pages ==&lt;br /&gt;
The Bank starts with one free storage page. Additional pages can be unlocked with [[Gold]] from the gold you are carrying, each adding 48 new slots. The cost increases with each page unlocked, up to a hard cap of 6 pages (288 slots total). Pages must be bought in order, and the purchase must be made at the Bank itself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Slots added&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Page 1&lt;br /&gt;
| 48 slots&lt;br /&gt;
| Free (default)&lt;br /&gt;
|-&lt;br /&gt;
| Page 2&lt;br /&gt;
| 48 slots&lt;br /&gt;
| 10 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| Page 3&lt;br /&gt;
| 48 slots&lt;br /&gt;
| 20 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| Page 4&lt;br /&gt;
| 48 slots&lt;br /&gt;
| 50 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| Page 5&lt;br /&gt;
| 48 slots&lt;br /&gt;
| 75 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| Page 6&lt;br /&gt;
| 48 slots&lt;br /&gt;
| 100 [[Gold]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Holding 75,000 [[$KINS]] unlocks one of those pages for free (it does not raise the 6-page cap). If your balance later drops below 75,000, that page locks with everything still inside it — nothing is deleted, and it unlocks again when you hold 75,000 once more or pay its gold price.&lt;br /&gt;
&lt;br /&gt;
== Bank Loadouts ==&lt;br /&gt;
In Bank Storage you can save your hotbar as a named &#039;&#039;&#039;loadout&#039;&#039;&#039; — 3 loadouts, or 6 with [[Kintara Club]]. Applying one at the bank puts your current hotbar into the bank and takes the saved items out. If something is missing, the game tells you what; [[Relics|relic]] tools are matched to the exact one you saved. Loadouts only work at the bank, and a full bank moves nothing.&lt;br /&gt;
&lt;br /&gt;
== Death Insurance ==&lt;br /&gt;
The [[Bank Teller]] sells [[Death Insurance]]: talk to them and choose &#039;&#039;&#039;🛡️ Death Insurance&#039;&#039;&#039;. One policy at a time, &#039;&#039;&#039;Basic&#039;&#039;&#039; (25 [[Gold]]), &#039;&#039;&#039;Standard&#039;&#039;&#039; (60) or &#039;&#039;&#039;Premium&#039;&#039;&#039; (150). If a monster or boss kills you, the covered items you carried out of the bank are held in a claim instead of dropping into your grave. If a player kills you, the claim keeps your swords, and with Standard or Premium also your bow and the armour you wore. Accept the claim at the Bank Teller to put them in your bank (this uses up the policy), or decline it to keep the policy for next time. While a claim is waiting, the Bank Storage window shows a notice at the top.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Always bank materials before entering the [[Wilderness]] — death can cause you to lose everything in your backpack.&lt;br /&gt;
* Store bulk resources like [[Wood]], [[Stone]], [[Coal]], and [[Iron Ore]] here between gathering trips to free up backpack space.&lt;br /&gt;
* [[Gold]] and potions can also be stored safely in the Bank.&lt;br /&gt;
* The [[Bank Teller]] NPC manages deposits and withdrawals.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Main hub where the Bank is located.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bank Teller]]&lt;br /&gt;
| NPC who manages Bank access.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness]]&lt;br /&gt;
| Players should bank before risky trips.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Can be stored safely in the Bank.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Resources|Resources]]&lt;br /&gt;
| Materials can be stored safely.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Death_Insurance&amp;diff=4610</id>
		<title>Death Insurance</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Death_Insurance&amp;diff=4610"/>
		<updated>2026-11-03T19:54:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
| name     = Death Insurance&lt;br /&gt;
| provider = [[Bank Teller]]&lt;br /&gt;
| location = [[Bank]]&lt;br /&gt;
| cost     = 25, 60 or 150 [[Gold]] (one policy at a time)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Death Insurance&#039;&#039;&#039; lets you protect the gear you carry out of the [[Bank]]. Buy a policy from the [[Bank Teller]], and when you die your covered items are held in a &#039;&#039;&#039;claim&#039;&#039;&#039; instead of dropping into your grave. A monster or boss death covers the most; since 2 November 2026 a death to another player covers your weapons and the armour you wear. Talk to the Bank Teller again to take them back or not.&lt;br /&gt;
&lt;br /&gt;
== Where to buy ==&lt;br /&gt;
Talk to the [[Bank Teller]] in the [[Bank]] and choose &#039;&#039;&#039;🛡️ Death Insurance&#039;&#039;&#039;. It opens its own window with your status (&#039;&#039;Not insured&#039;&#039;, your active tier, or &#039;&#039;Claim waiting&#039;&#039;), the three policies, and any claim that is waiting for you.&lt;br /&gt;
&lt;br /&gt;
While a claim is waiting, the Bank Storage window also shows a notice at the top: &#039;&#039;Insurance claim waiting — talk to the Bank Teller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Price&lt;br /&gt;
! Killed by a monster or boss&lt;br /&gt;
! Killed by a player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic&#039;&#039;&#039;&lt;br /&gt;
| 25 [[Gold]]&lt;br /&gt;
| Swords and tools (relics and wear are kept)&lt;br /&gt;
| Your swords&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| 60 [[Gold]]&lt;br /&gt;
| Everything in Basic, plus your armour and your [[Bow]]&lt;br /&gt;
| Your swords, your [[Bow]] and the armour you are wearing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Premium&#039;&#039;&#039;&lt;br /&gt;
| 150 [[Gold]]&lt;br /&gt;
| Everything in Standard, plus the resources and potions you carry (up to 5,000 of each type per claim), plus your [[Beginner Scroll|scrolls]]&lt;br /&gt;
| The same as Standard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The price is paid from the [[Gold]] in your inventory; gold in the bank doesn&#039;t count. The gold is gone for good, even if you never use the policy.&lt;br /&gt;
* You hold &#039;&#039;&#039;one policy at a time&#039;&#039;&#039;. It never expires and can&#039;t be traded.&lt;br /&gt;
* A policy is used up only when you &#039;&#039;&#039;accept&#039;&#039;&#039; a claim.&lt;br /&gt;
&lt;br /&gt;
== What is covered ==&lt;br /&gt;
* &#039;&#039;&#039;Only what you carried out of the bank.&#039;&#039;&#039; The game remembers the coverable items in your backpack, hotbar and worn armour when you buy the policy and every time you visit the bank. A claim can hold at most that much of each item, so anything picked up since your last bank visit — loot from the fight, a looted grave, resources gathered on the trip — is never covered.&lt;br /&gt;
* After a death, that record is cleared. Visit the bank again before your next trip to be covered again.&lt;br /&gt;
* &#039;&#039;&#039;Scrolls (Premium only).&#039;&#039;&#039; A carried scroll still burns when you die, but with a Premium policy the claim can bring it back: accept the claim and the scroll returns to your bag with its progress kept. Scrolls can&#039;t be banked, so they don&#039;t need to have been in the bank with you; any scroll you were carrying is covered. Accepting needs a free bag slot for it.&lt;br /&gt;
* &#039;&#039;&#039;Never covered&#039;&#039;&#039;, whatever the tier: carried gold, keys, kits and furniture. Mounts, cosmetics and pets are never lost on death anyway.&lt;br /&gt;
&lt;br /&gt;
== Which deaths count ==&lt;br /&gt;
Every death counts, but what is covered depends on who killed you (see the table above).&lt;br /&gt;
* &#039;&#039;&#039;The killing blow decides.&#039;&#039;&#039; If another player lands the killing blow, it is a PvP death. A death where a player softened you up but a monster finished you is a monster death, and a monster softening you up doesn&#039;t make a player&#039;s finishing blow a monster death.&lt;br /&gt;
* If the game didn&#039;t record the killing blow, the death counts as PvP when another player had been hitting you just before it.&lt;br /&gt;
&lt;br /&gt;
=== Killed by a player ===&lt;br /&gt;
Since 2 November 2026 a policy also works when another player kills you, for your weapons and the armour you wear:&lt;br /&gt;
* &#039;&#039;&#039;Basic&#039;&#039;&#039; keeps your swords. &#039;&#039;&#039;Standard&#039;&#039;&#039; and &#039;&#039;&#039;Premium&#039;&#039;&#039; keep your swords, your [[Bow]] and the armour you were wearing.&lt;br /&gt;
* Swords and the bow count whether they were on your hotbar or in your inventory. Spare armour in your bag is not covered.&lt;br /&gt;
* Tools, resources, potions and scrolls are covered only for monster and boss deaths.&lt;br /&gt;
* Everything the claim doesn&#039;t keep drops into your grave for the killer as normal.&lt;br /&gt;
* The same rule as always applies: only what you carried out of the bank is covered.&lt;br /&gt;
* The claim works the same way: accept it at the Bank Teller to get the items (this uses up the policy), or decline it to keep the policy.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
When a covered death happens, you&#039;re told &#039;&#039;&amp;quot;Death insurance kept N items out of your grave. Talk to the Bank Teller to claim.&amp;quot;&#039;&#039; (with Premium it also says it can bring back your scroll). The rest of your items drop or are lost as normal.&lt;br /&gt;
&lt;br /&gt;
In the Bank Teller&#039;s Death Insurance window, the claim lists the items it kept and any scroll it can bring back. You choose:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Choice&lt;br /&gt;
! What happens&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accept&#039;&#039;&#039;&lt;br /&gt;
| The items go into your bank, any covered scroll returns to your bag with its progress, and the policy is used up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Decline, keep policy&#039;&#039;&#039;&lt;br /&gt;
| Everything stays lost, as in a normal death, and your policy stays active for your next death.&lt;br /&gt;
|}&lt;br /&gt;
* Accepting needs enough free bank slots for the whole claim. If there isn&#039;t room you&#039;re told how many slots it needs, and nothing moves until you make room and accept again.&lt;br /&gt;
* A claim not settled within &#039;&#039;&#039;7 days&#039;&#039;&#039; declines by itself (the items are lost, the policy stays active).&lt;br /&gt;
* While a claim is waiting you can&#039;t buy another policy.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bank first, then head out: a policy covers what you were carrying the last time you were in the bank.&lt;br /&gt;
* For PvP areas, Standard covers as much as Premium. Premium only adds cover for monster and boss deaths.&lt;br /&gt;
* In the [[Venomweaver]]&#039;s cave a death normally destroys everything you carry; with a policy, the covered items go into the claim instead.&lt;br /&gt;
* Premium is the only tier that saves a half-finished scroll.&lt;br /&gt;
* Declining a claim is worth it when the items were cheap: you keep the policy for a death that costs more.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Bank Teller]]&lt;br /&gt;
* [[Bank]]&lt;br /&gt;
* [[Beginner Scroll]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
* [[Venomweaver]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Rare_Finds&amp;diff=4609</id>
		<title>Rare Finds</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Rare_Finds&amp;diff=4609"/>
		<updated>2026-11-03T19:54:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rare finds&#039;&#039;&#039; are the game&#039;s celebration for a drop rare enough to show off. Land one and the game stops to reveal it — the item, its odds and a share card made for X. They arrived on 23 October 2026.&lt;br /&gt;
&lt;br /&gt;
== What counts ==&lt;br /&gt;
Only &#039;&#039;&#039;pets, mounts and cosmetics&#039;&#039;&#039; are celebrated, by the odds of the roll that dropped them. Gold, materials, scrolls and crates keep their ordinary message.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Odds&lt;br /&gt;
! What happens&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Rare&#039;&#039;&#039;&lt;br /&gt;
| 1 in 10,000 or rarer&lt;br /&gt;
| Your own full reveal and share card, plus a small gold pill so everyone online sees who found what.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare&#039;&#039;&#039;&lt;br /&gt;
| 1 in 1,000 to 1 in 9,999&lt;br /&gt;
| Your own reveal and share card.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ultra Rare finds include the [[Snow Yak Mount|Snow Yak]], the [[Elkhorn Stag Mount|Elkhorn Stag]], the [[War Camel Mount|War Camel]], the [[Kraken Mount|Kraken]] and the [[Carapace Set|Carapace]] pieces; Rare finds include the [[King Scorpia Mount]] and the [[Scorpia Outfit|Scorpia]] and [[Venomweaver Suit|Venomweaver]] sets.&lt;br /&gt;
&lt;br /&gt;
Two more kinds of find always get the reveal and a card, whatever their odds:&lt;br /&gt;
* a &#039;&#039;&#039;gold-tier&#039;&#039;&#039; pull from a chest bought at the [[Chest Vending Machine]];&lt;br /&gt;
* a &#039;&#039;&#039;Mythic&#039;&#039;&#039; [[Relics|Relic]] from [[Qadim the Relicweaver]], woven or rerolled.&lt;br /&gt;
&lt;br /&gt;
The numbered [[Vanguard Cape]] arrives with the same kind of reveal, marked &#039;&#039;&amp;quot;One of only ten in Kintara&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The reveal ==&lt;br /&gt;
* Your own reveal shows the item, what it is, its odds and &#039;&#039;&#039;Found by&#039;&#039;&#039; with your name. It stays up until you close it.&lt;br /&gt;
* &#039;&#039;&#039;Share on X&#039;&#039;&#039; copies your card and opens a ready-made post; paste the card into it. On phones it opens your share menu with the card attached.&lt;br /&gt;
* &#039;&#039;&#039;Save image&#039;&#039;&#039; downloads the card.&lt;br /&gt;
&lt;br /&gt;
== Other players&#039; finds ==&lt;br /&gt;
When another player lands an Ultra Rare, a small gold pill at the top of your screen names them, the item and its odds. It stays for &#039;&#039;&#039;10 seconds&#039;&#039;&#039;, and if two finds land close together the second waits its turn. The same pill announces a [[Spinner Wheel]] prize win and each [[Vanguard Cape]] as it is earned.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want them? Turn off &#039;&#039;&#039;Show Other Players&#039; Rare Finds&#039;&#039;&#039; in Settings → Options → Other. The switch is saved in your browser, and your own finds always show.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Collection Log]]&lt;br /&gt;
| The sets many rare finds belong to.&lt;br /&gt;
|-&lt;br /&gt;
| [[Relics]]&lt;br /&gt;
| Mythic Relics get a rare-find reveal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanguard Cape]]&lt;br /&gt;
| The numbered Total Level 40 reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinner Wheel]]&lt;br /&gt;
| Wheel prize wins share the same pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Frostmere&amp;diff=4608</id>
		<title>Frostmere</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Frostmere&amp;diff=4608"/>
		<updated>2026-11-03T19:54:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Frostmere&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-calm&amp;quot;&amp;gt;Calm / No PvP&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[Whisperwood]] (north return)&lt;br /&gt;
| whats_there  = Iron ore nodes, snow-capped trees, [[Grimjaw]], blacksmith forge cottage, [[Frost Wolf|Frost Wolves]], the [[Frost Troll]]&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frostmere&#039;&#039;&#039; is a snowy calm zone south of [[Whisperwood]]. It is the main place for mining [[Iron Ore]] and forging copper, iron, and silver tools through [[Smithing]].&lt;br /&gt;
Unlike the [[Wilderness]], Frostmere does not contain stone or coal nodes. Its mining route is focused on iron ore.&lt;br /&gt;
&lt;br /&gt;
Frostmere is also home to monsters: packs of [[Frost Wolf|Frost Wolves]] roam the snow, and a [[Frost Troll]] guards a glade in the south-east. There&#039;s still no PvP and no death here — a monster that would finish you off only knocks you out, and you lose nothing.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal.png|24px|link=Iron Ore]] Iron ore nodes&lt;br /&gt;
| Mine [[Iron Ore]] for [[Smithing]] recipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anvil.png|24px|link=Blacksmith Forge]] [[Blacksmith Forge]]&lt;br /&gt;
| Smelt ingots and forge copper, iron, and silver tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith NPC who handles smelting, forging, repairs and salvage, and crafts the limited-time [[Frostbound Set]] from [[Frost Pelt|Frost Pelts]] (until 30 November 2026).&lt;br /&gt;
|-&lt;br /&gt;
| Snowy forest&lt;br /&gt;
| No PvP. The snow-capped trees can be chopped for [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wolf|Frost Wolves]]&lt;br /&gt;
| Packs of 7 wolves roaming the realm — 50 [[Combat]] XP each, and drops of [[Frost Pelt]], [[Iron Ore]] and [[Coal]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll]]&lt;br /&gt;
| Frostmere&#039;s elite, in the south-east glade — 900 HP, 250 Combat XP to everyone who does a real share of the damage, a rare [[Frost Troll Hood]], which makes wolf and troll bites do 15% less damage while you wear it, and the very rare [[Snow Yak Mount|Snow Yak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
Frostmere has no level requirement — walk in from [[Whisperwood]]. It previously required Total Level 20; that gate was removed in a 2026 update. Free accounts can enter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| Open to all levels. [[Smithing]] does not count toward [[Total Level]].&lt;br /&gt;
|-&lt;br /&gt;
| Route&lt;br /&gt;
| Enter from [[Whisperwood]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Frostmere is the only realm with iron ore nodes — elsewhere, rocks yield [[Stone]] or [[Coal]] (silver ore rocks are found only in [[The Dunes]]). Mining here carries no PvP risk.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Location&lt;br /&gt;
! Skill&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Mine iron ore nodes&lt;br /&gt;
| Frostmere (calm, no PvP)&lt;br /&gt;
| [[Mining]] 5&lt;br /&gt;
| [[File:Metal.png|24px|link=Iron Ore]] [[Iron Ore]] — 50 Mining XP per node&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! HP&lt;br /&gt;
! Hits for&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Drops&lt;br /&gt;
! Respawn&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wolf]] (7)&lt;br /&gt;
| 90&lt;br /&gt;
| 4–13&lt;br /&gt;
| 50 (killing blow)&lt;br /&gt;
| [[Frost Pelt]] 1 in 4 · 1–2 [[Iron Ore]] 1 in 8 · 1–2 [[Coal]] 1 in 8&lt;br /&gt;
| 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll]] (1)&lt;br /&gt;
| 900&lt;br /&gt;
| 10–22&lt;br /&gt;
| 250 to everyone with at least 10% of its damage&lt;br /&gt;
| 3 [[Frost Pelt]] + 4–6 [[Iron Ore]] + 3–5 [[Coal]] to the top whole-fight damager who qualifies (see [[Frost Troll#Rewards|Rewards]]) · [[Medium Scroll]] 1 in 250, [[Frost Troll Hood]] 1 in 1,000 and [[Snow Yak Mount|Snow Yak]] 1 in 50,000 for everyone paid its XP who is still in the fight&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knockouts, not deaths:&#039;&#039;&#039; a hit that would take your last point of health knocks you out instead. You wake at full health on the arrival strip under the [[Whisperwood]] arrows with nothing lost, and the monsters ignore you for 10 seconds (less if you start swinging).&lt;br /&gt;
* &#039;&#039;&#039;Potions and food work here:&#039;&#039;&#039; health and shield potions, food and dishes can all be used in Frostmere.&lt;br /&gt;
* &#039;&#039;&#039;Bows work here&#039;&#039;&#039; against the monsters (never against players). The [[Frost Troll]] can only be shot from inside its glade or right next to it.&lt;br /&gt;
* &#039;&#039;&#039;Safe areas:&#039;&#039;&#039; no monster enters the clearing around the [[Blacksmith Forge]] or the arrival strip, so smithing is as safe as ever. A glowing ice line and small ice crystals mark the edges of both, and while you&#039;re inside one the blue shield shows on your name tag. You can&#039;t attack from a safe area: step past the line to fight. A swing from inside tells you &#039;&#039;&amp;quot;You can&#039;t fight from a safe area.&amp;quot;&#039;&#039;&lt;br /&gt;
* Wolves hunt in packs, but no more than 3 will chase one player. They keep out of the troll&#039;s glade, and the troll never leaves it.&lt;br /&gt;
* Frostmere monster kills count toward the [[Achievements|Monster Hunter achievements]] and [[Guild Seasons]], but Frost Wolves don&#039;t count as &amp;quot;wolves&amp;quot; for [[Daily Quests]].&lt;br /&gt;
&lt;br /&gt;
== Smithing ==&lt;br /&gt;
&lt;br /&gt;
Smithing is done at the [[Blacksmith Forge]] by [[Grimjaw]] (also available at [[Harun the Forgewright]] in [[The Dunes West]]). Crafting counts down at roughly 1 second per unit, with a short cooldown between crafts. No base tool is consumed — every tier is craftable from scratch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smelting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot !! Cost !! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperingot.png|24px|link=Copper Ingot]] Copper Ingot ×10 || 100 [[Stone]] + 50 [[Coal]] || 100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironingot.png|24px|link=Iron Ingot]] Iron Ingot ×10 || 60 Iron Ore + 60 [[Coal]] || 220 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silveringot.png|24px|link=Silver Ingot]] Silver Ingot ×10 || 40 Silver Ore + 80 [[Coal]] || 300 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Iron ore requires [[Mining]] 5, Silver ore requires [[Mining]] 20 (silver ore is mined in [[The Dunes]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Smithing Level&lt;br /&gt;
! Materials&lt;br /&gt;
! Effect&lt;br /&gt;
! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperaxe.png|24px|link=Smithing]] Copper Axe&lt;br /&gt;
| 0&lt;br /&gt;
| 20 Copper Ingot + 400 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 5% faster [[Woodcutting]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironaxe.png|24px|link=Iron Axe]] [[Iron Axe]]&lt;br /&gt;
| 10&lt;br /&gt;
| 40 Iron Ingot + 1,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 10% faster [[Woodcutting]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silveraxe.png|24px|link=Smithing]] Silver Axe&lt;br /&gt;
| 20&lt;br /&gt;
| 80 Silver Ingot + 2,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 15% faster [[Woodcutting]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperpickaxe.png|24px|link=Smithing]] Copper Pickaxe&lt;br /&gt;
| 7&lt;br /&gt;
| 28 Copper Ingot + 850 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 5% faster [[Mining]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironpickaxe.png|24px|link=Iron Pickaxe]] [[Iron Pickaxe]]&lt;br /&gt;
| 17&lt;br /&gt;
| 60 Iron Ingot + 1,600 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 10% faster [[Mining]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silverpickaxe.png|24px|link=Smithing]] Silver Pickaxe&lt;br /&gt;
| 27&lt;br /&gt;
| 100 Silver Ingot + 3,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 15% faster [[Mining]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coppersword.png|24px|link=Smithing]] Copper Sword&lt;br /&gt;
| 3&lt;br /&gt;
| 25 Copper Ingot + 600 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 23 damage per hit&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironsword.png|24px|link=Iron Sword]] [[Iron Sword]]&lt;br /&gt;
| 13&lt;br /&gt;
| 55 Iron Ingot + 1,300 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 26 damage per hit&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silversword.png|24px|link=Smithing]] Silver Sword&lt;br /&gt;
| 23&lt;br /&gt;
| 90 Silver Ingot + 2,500 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 30 damage per hit&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every forged tier swings faster; iron and silver tools also have a chance of a double resource and pay bonus XP (see [[Smithing#Tool tier perks|Tool tier perks]]). Forged tools carry 4,000 uses. Repairs cost 60% of every material the forge charged (ingots and wood), scaled to missing durability, with at least one of each. The forge also repairs [[Armor|armour]] made by [[Kaziir the Armoursmith]], and can [[Smithing#Salvage|salvage]] gear you no longer need back into 40% of its ingots.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Smelts, forges, repairs and salvages tools, weapons and armour at the [[Blacksmith Forge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Return route to the calm forest zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bring [[Stone]] and [[Coal]] from elsewhere before smelting — Frostmere&#039;s rocks are all iron ore. Its trees can be chopped for [[Wood]], and [[Frost Wolf|Frost Wolves]] and the [[Frost Troll]] drop a little [[Coal]] and [[Iron Ore]].&lt;br /&gt;
* Mine [[Iron Ore]] here with no PvP risk, then use the forge in the same trip. Keep an eye out for wolf packs — they can knock you out, but you never lose anything.&lt;br /&gt;
* [[Smithing]] XP varies by tier: copper forges pay 400 XP, iron 750 XP, and silver 1,100 XP. Smithing does not count toward [[Total Level]].&lt;br /&gt;
* Upgrade [[Axe]] and [[Pickaxe]] first — the faster swing speed makes every future resource trip quicker, and iron and silver tiers add a chance of double resources.&lt;br /&gt;
* Team up for the [[Frost Troll]]: everyone who deals at least 10% of its HP gets the full 250 Combat XP.&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Frostmere]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Frost_Troll&amp;diff=4607</id>
		<title>Frost Troll</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Frost_Troll&amp;diff=4607"/>
		<updated>2026-11-03T19:54:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Frost Troll&lt;br /&gt;
| found_at       = [[Frostmere]] — the glade in the south-east corner&lt;br /&gt;
| hp_or_lives    = 900 HP&lt;br /&gt;
| aggro_tiles    = 4 tiles&lt;br /&gt;
| contact_damage = 10–22 HP per hit (rolled)&lt;br /&gt;
| combat_xp      = 250 to every player who dealt at least 10% of its HP&lt;br /&gt;
| drops          = 3 [[Frost Pelt]] · 4–6 [[Iron Ore]] · 3–5 [[Coal]] — to the top whole-fight damager who qualifies · [[Medium Scroll]] (1 in 250), [[Frost Troll Hood]] (1 in 1,000) and [[Snow Yak Mount|Snow Yak]] (1 in 50,000) — rolled for every credited player&lt;br /&gt;
| notes          = One per server. Respawns 10 minutes after it falls. Slow — you can always walk away. A [[Bow]] can only hit it from inside its glade or right next to it.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Frost Troll&#039;&#039;&#039; is [[Frostmere]]&#039;s elite — a hulking brute that guards a glade in the south-east corner of the realm. It isn&#039;t a raid boss, but with 900 HP and heavy hits it&#039;s built to be fought as a group, and everyone who pulls their weight is paid.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Behaviour&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Where&lt;br /&gt;
| Its own glade in the south-east of [[Frostmere]]. It never leaves the glade, but it can reach you on the glade&#039;s edge.&lt;br /&gt;
|-&lt;br /&gt;
| How many&lt;br /&gt;
| One per server&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| Slow — a player can always walk away from it&lt;br /&gt;
|-&lt;br /&gt;
| Hit&lt;br /&gt;
| 10–22 HP (rolled), reduced by your armour&lt;br /&gt;
|-&lt;br /&gt;
| Respawn&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Frost Wolf|Frost Wolves]] keep out of the troll&#039;s glade, so you only have the troll to deal with in there.&lt;br /&gt;
&lt;br /&gt;
== Hits to kill ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sword&lt;br /&gt;
! Damage per hit&lt;br /&gt;
! Hits to kill (solo)&lt;br /&gt;
|-&lt;br /&gt;
| Starter [[Sword]]&lt;br /&gt;
| 5&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 26&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
A [[Strength Potion]] adds +10 to every hit, and a sword-damage [[Cooking Dishes|dish]] adds +3 or +5. A damage-reduction dish such as Brute Horn Broth or Reef Feast takes 10–15% off every hit the troll lands.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Who gets it&lt;br /&gt;
|-&lt;br /&gt;
| 250 [[Combat]] XP&lt;br /&gt;
| &#039;&#039;&#039;Everyone&#039;&#039;&#039; still in Frostmere who dealt at least 10% of the troll&#039;s HP (90 damage) in the last minute of the fight — the killing blow included, and held to the same 10% rule. An [[Iron Sword]] adds 5% and a Silver Sword 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 3 [[Frost Pelt]] + 4–6 [[Iron Ore]] + 3–5 [[Coal]]&lt;br /&gt;
| The player who dealt the &#039;&#039;&#039;most damage over the whole fight&#039;&#039;&#039;, as long as they:&lt;br /&gt;
* are &#039;&#039;&#039;still in the fight&#039;&#039;&#039; when the troll dies (connected, in [[Frostmere]], in or right next to the glade, and not knocked out), and&lt;br /&gt;
* have been fighting it for &#039;&#039;&#039;at least 30 seconds&#039;&#039;&#039; (their first hit landed 30 seconds or more before the kill), &#039;&#039;&#039;or&#039;&#039;&#039; landed their first hit within &#039;&#039;&#039;5 seconds&#039;&#039;&#039; of the fight&#039;s first hit.&lt;br /&gt;
If the top damager doesn&#039;t qualify, the bundle goes to the next highest damager who does. If &#039;&#039;&#039;nobody&#039;&#039;&#039; qualifies, no bundle drops that kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]] — 1 in 250&lt;br /&gt;
| Rolled separately for &#039;&#039;&#039;everyone&#039;&#039;&#039; paid the troll&#039;s Combat XP who is also still in the fight when it dies. The normal scroll limits still apply: you can hold at most 5 unfinished scrolls, no scroll drops for you within 60 seconds of a scroll dropping for you, and the scroll needs a free space in your backpack or hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll Hood]] — 1 in 1,000&lt;br /&gt;
| Rolled separately for &#039;&#039;&#039;everyone&#039;&#039;&#039; paid the troll&#039;s Combat XP who is also still in the fight when it dies. A hat cosmetic that drops nowhere else. When it drops, the game tells you &#039;&#039;&amp;quot;The Frost Troll dropped a Frost Troll Hood!&amp;quot;&#039;&#039; and shows the rare-find reveal; it goes straight into your cosmetics bag, and if that bag is full the hood is lost (you&#039;re told so). Worn, the hood makes every Frost Wolf and Frost Troll bite do 15% less damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Yak Mount|Snow Yak]] — 1 in 50,000&lt;br /&gt;
| Rolled separately for the same players as the hood. A mount that drops nowhere else (since 3 November 2026). It goes into your mount bag, and you see &#039;&#039;&amp;quot;The Frost Troll dropped a Snow Yak! It is in your mount bag.&amp;quot;&#039;&#039; If your mount bag is full, the Snow Yak is lost (you&#039;re told so).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Free accounts (holding under 1,000 [[$KINS]]) never receive the Medium Scroll, the Frost Troll Hood or the Snow Yak.&lt;br /&gt;
&lt;br /&gt;
A player knocked out before the kill who stayed in Frostmere still gets the Combat XP, but doesn&#039;t roll for the scroll, the hood or the Snow Yak.&lt;br /&gt;
&lt;br /&gt;
* The loot bundle goes by damage over the whole fight, not the last hit, so there&#039;s no point racing for the killing blow. Jumping in for the last few seconds won&#039;t win it either: you need 30 seconds in the fight, or a hit in its opening 5 seconds. Getting knocked out hands it to the next player in line.&lt;br /&gt;
* A troll kill counts as a monster kill for the [[Achievements|Monster Hunter achievements]] (for the killing blow) and is worth 4 points toward [[Guild Seasons]].&lt;br /&gt;
* Drops go to your backpack first, then your bank if the backpack is full.&lt;br /&gt;
&lt;br /&gt;
== Knockouts ==&lt;br /&gt;
Like everything in Frostmere, the troll can&#039;t kill you. A hit that would take your last point of health &#039;&#039;&#039;knocks you out&#039;&#039;&#039;: you wake at full health on the arrival strip under the [[Whisperwood]] arrows, with nothing lost, and the monsters leave you alone for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| The troll&#039;s home realm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wolf]]&lt;br /&gt;
| The packs that roam the rest of Frostmere.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Pelt]]&lt;br /&gt;
| Three on every kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll Hood]]&lt;br /&gt;
| Its rare cosmetic drop (1 in 1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Yak Mount]]&lt;br /&gt;
| Its very rare mount drop (1 in 50,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| A 1 in 250 drop for every credited player.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking Dishes]]&lt;br /&gt;
| Damage and damage-reduction buffs for the fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Hostile Mobs]]&lt;br /&gt;
[[Category:Frostmere]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Category:Mounts&amp;diff=4606</id>
		<title>Category:Mounts</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Category:Mounts&amp;diff=4606"/>
		<updated>2026-11-03T19:54:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mounts&#039;&#039;&#039; are rideable unlocks that increase player movement speed. &#039;&#039;&#039;To equip and unequip a mount easily use &amp;quot;Q&amp;quot;&#039;&#039;&#039; — it rides the mount you last rode, or the first one in your mount bag (you can rebind it in Settings → Key Bindings).&lt;br /&gt;
They do not affect combat, but they help players move through the world faster.&lt;br /&gt;
Mounts can come from creature drops, taming, fishing, the Alchemist weekly shop, or the marketplace.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Get on and off&#039;&#039;&#039; — press &#039;&#039;&#039;Q&#039;&#039;&#039; on a computer, or tap the &#039;&#039;&#039;mount button&#039;&#039;&#039; in the bottom-right corner on a phone or tablet. Either one puts you on the mount you last rode (or the first one in your mount bag), and pressing it again gets you off. Hold the mobile button to open your mount bag. See [[Controls]].&lt;br /&gt;
* &#039;&#039;&#039;Switch mounts without getting off&#039;&#039;&#039; — while riding, pick a different mount from your bag and you swap straight onto it. If the new mount can&#039;t be ridden where you are, you stay on the one you have. You can&#039;t swap mounts in the middle of a fight.&lt;br /&gt;
* &#039;&#039;&#039;Back on your mount&#039;&#039;&#039; — ride into a shop, the bank or your home and you&#039;re put back on the same mount when you walk out (if you went in on foot, you come out on foot). The same happens when you step off the [[Wooden Raft]] back onto land at [[The Shores]], and when the game reloads after an update (or you refresh) while you&#039;re riding.&lt;br /&gt;
&lt;br /&gt;
== Mount List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount !! Default Movement Speed !! Upgradeable Speed !! Costs !! How to get&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon.png|24px|link=Dragon Mount]] [[Dragon Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-25 drop from [[Wild Dragon]] in the [[Wilderness]] or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount_eagle.png|24px|link=Eagle Mount]] [[Eagle Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly from [[Spinner wheel]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wolf.png|24px|link=Wolf Mount]] [[Wolf Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || Tame a [[Wild Wolf]] with [[File:Cookedchicken.png|24px|link=Cooked Chicken]] [[Cooked Chicken]] or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|24px|link=Spider Mount]] [[Spider Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly [[The Alchemist|Alchemist weekly shop]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Whale.png|24px|link=Whale Mount]] [[Whale Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-250 [[Fishing]] catch at [[The Pond]] or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Whale_gold.png|24px|link=Gold Whale Mount]] [[Gold Whale Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-5,000 [[Fishing]] catch at [[The Pond]] or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiger.png|24px|link=Tiger Mount]] [[Tiger Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly from [[Spinner wheel]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unicorn.png|24px|link=Unicorn Mount]] [[Unicorn Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly [[The Alchemist|Alchemist weekly shop]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crocodile.png|24px|link=Crocodile Mount]] [[Crocodile Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly [[The Alchemist|Alchemist weekly shop]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giraffe.png|24px|link=Giraffe Mount]] [[Giraffe Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly from [[Spinner wheel]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooly_mammoth.png|24px|link=Wooly Mammoth Mount]] [[Wooly Mammoth Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly [[The Alchemist|Alchemist weekly shop]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harambe.png|24px|link=Harambe Mount]] [[Harambe Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly from [[Spinner wheel]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trex.png|24px|link=T-Rex Mount]] [[T-Rex Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly [[The Alchemist|Alchemist weekly shop]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Venomweaver_mount.png|32px|link=Venomweaver Mount]] [[Venomweaver Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer dropped.&#039;&#039;&#039; Formerly 1-in-1,000 from [[Venomweaver]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tralalero_tralala.png|24px|link=Tralalero Tralala Mount]] [[Tralalero Tralala Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly from fishing in [[The Shores]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Molten_phoenix.png|24px|link=Molten Phoenix Mount]] [[Molten Phoenix Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable.&#039;&#039;&#039; Formerly from lava fishing in [[Emberstone]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snake.png|32px|link=Snake Mount]] [[Snake Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer dropped.&#039;&#039;&#039; Formerly 1-in-10,000 from [[Venomweaver]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Octopus_Mount.png|24px|link=Octopus Mount]] [[Octopus Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable&#039;&#039;&#039; from fishing at [[The Shores]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magma_crocodile.png|24px|link=Magma Crocodile Mount]] [[Magma Crocodile Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable&#039;&#039;&#039; from fishing cast in [[Emberstone]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackBull.png|24px|link=Black Bull Mount]] [[Black Bull Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable&#039;&#039;&#039; Formerly [[The Alchemist|Alchemist weekly shop]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount turtle.png|24px|link=Turtle Mount]] [[Turtle Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer obtainable&#039;&#039;&#039; from fishing at [[The Shores]] or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:scorpion_mount.png|24px|link=King Scorpia Mount]] [[King Scorpia Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-1,500 drop from [[King Scorpia]] in [[The Dunes South]] or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount Strawberry elephant.png|24px|link=Strawberry Elephant Mount]] [[Strawberry Elephant Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || Formerly [[The Alchemist|Alchemist weekly shop]] for 50 [[File:Gold.png|24px|link=Gold]] [[Gold]]. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stingray.png|32px|link=Stingray Mount]] [[Stingray Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-10,000 from [[The Shores]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dolphin.png|32px|link=Dolphin Mount]] [[Dolphin Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-10,000 from [[The Shores]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hot air balloon.png|24px|link=Hot Air Balloon]] [[Hot Air Balloon]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || &#039;&#039;&#039;No longer sold.&#039;&#039;&#039; Formerly [[The Alchemist|Alchemist weekly shop]] for 50 [[File:Gold.png|24px|link=Gold]] [[Gold]] from 26 September to 3 October 2026. [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount anglerfish.png|32px|link=Anglerfish Mount]] [[Anglerfish Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-2,400 on an [[The Angler|Angler]] raffle ticket that misses the [[Angler Outfit]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount orca.png|24px|link=Orca Mount]] [[Orca Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-8,000 from fishing in [[The Deep]] at [[The Shores]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount kraken.png|24px|link=Kraken Mount]] [[Kraken Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-30,000 from fishing in the trench at [[The Sunken Isles]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket.png|24px|link=Rocket Mount]] [[Rocket Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || Gold-tier prize of the [[Galactic Chest]] (about 1-in-1,333 per open), or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flying carpet.png|24px|link=Flying Carpet]] [[Flying Carpet]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-750 from redeeming a [[Medium Scroll]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount crab.png|32px|link=Shore Crab Mount]] [[Shore Crab Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-20,000 from fishing at [[The Shores]] (The Deep included), or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount pufferfish.png|32px|link=Pufferfish Mount]] [[Pufferfish Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-20,000 from fishing at [[The Shores]] (The Deep included), or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount seahorse.png|32px|link=Seahorse Mount]] [[Seahorse Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-20,000 from fishing at [[The Shores]] (The Deep included), or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount camel.png|32px|link=War Camel Mount]] [[War Camel Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-200,000 drop from [[Giant Scorpion|Giant Scorpions]] in any realm of [[The Dunes]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount elkhorn stag.png|32px|link=Elkhorn Stag Mount]] [[Elkhorn Stag Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-350,000 from felling trees in [[Whisperwood]], or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount undead steed.png|32px|link=Undead Charger Mount]] [[Undead Charger Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || [[The Alchemist|Alchemist weekly shop]] for 50 [[File:Gold.png|24px|link=Gold]] [[Gold]], on sale from 20 October 2026 until [[Halloween 2026]] ends on 2 November 2026 (not sold after that), or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount pumpkin carriage.png|32px|link=Pumpkin Carriage Mount]] [[Pumpkin Carriage Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || [[The Candy Witch]] for 2,500 [[Candy Corn]], until 2 November 2026 ([[Halloween 2026]]), or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount snow yak.png|32px|link=Snow Yak Mount]] [[Snow Yak Mount]] || 25% || +5% per upgrade, up to +55% || +5% = 10 [[File:Gold.png|24px|link=Gold]] / +55% = 60 [[File:Gold.png|24px|link=Gold]] || 1-in-50,000 drop from the [[Frost Troll]] in [[Frostmere]] (rolled for every player who helped kill it), or [[Marketplace]] only if listed by another player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GOLD Gilded Mounts ==&lt;br /&gt;
&lt;br /&gt;
Gild 1, 2 or 3 identical mounts for a 20%, 40% or 60% chance to get a Gold Mount. Every mount but the [[Lamborghini Mount]] has a gold version, 37 in all — see [[Gilded Mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Wooly mammoth gold.png|48px]]&lt;br /&gt;
| [[File:Wolf gold.png|48px]]&lt;br /&gt;
| [[File:Venom weaver gold.png|48px]]&lt;br /&gt;
| [[File:Unicorn gold.png|48px]]&lt;br /&gt;
| [[File:Turtle gold.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trex gold.png|48px]]&lt;br /&gt;
| [[File:Tralalero tralala gold.png|48px]]&lt;br /&gt;
| [[File:Tiger gold.png|48px]]&lt;br /&gt;
| [[File:Spider gold.png|48px]]&lt;br /&gt;
| [[File:Snake gold.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Octopus gold.png|48px]]&lt;br /&gt;
| [[File:Molten phoenix gold.png|48px]]&lt;br /&gt;
| [[File:Magma crocodile gold.png|48px]]&lt;br /&gt;
| [[File:Harambe gold.png|48px]]&lt;br /&gt;
| [[File:Giraffe gold.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle gold.png|48px]]&lt;br /&gt;
| [[File:Dragon gold.png|48px]]&lt;br /&gt;
| [[File:Crocodile gold.png|48px]]&lt;br /&gt;
| [[File:Black bull gold.png|48px]]&lt;br /&gt;
| [[File:Scorpion gold.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strawberry elephant gold.png|48px]]&lt;br /&gt;
| [[File:Orca gold.png|48px]]&lt;br /&gt;
| [[File:Anglerfish gold.png|48px]]&lt;br /&gt;
| [[File:Seahorse gold.png|48px]]&lt;br /&gt;
| [[File:Pufferfish gold.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab gold.png|48px]]&lt;br /&gt;
| [[File:Whale gold.png|48px]]&lt;br /&gt;
| [[File:Stingray gold.png|48px]]&lt;br /&gt;
| [[File:Dolphin gold.png|48px]]&lt;br /&gt;
| [[File:Rocket gold.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flying carpet gold.png|48px]]&lt;br /&gt;
| [[File:Balloon gold.png|48px]]&lt;br /&gt;
| [[File:Camel gold.png|48px]]&lt;br /&gt;
| [[File:Elkhorn stag gold.png|48px]]&lt;br /&gt;
| [[File:Kraken gold.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undead steed gold.png|48px]]&lt;br /&gt;
| [[File:Pumpkin carriage gold.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Mount Routes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Route&lt;br /&gt;
! Steps&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Dragon combat route&lt;br /&gt;
| Hunt [[Wild Dragon|Wild Dragons]] in the north [[Wilderness]].&lt;br /&gt;
| [[File:Dragon.png|24px|link=Dragon Mount]] [[Dragon Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| Wolf taming route&lt;br /&gt;
| Gather [[File:Rawchicken.png|24px|link=Raw Chicken]] [[Raw Chicken]] from [[Whisperwood Chicken|Whisperwood Chickens]], cook into [[File:Cookedchicken.png|24px|link=Cooked Chicken]] [[Cooked Chicken]], then feed a [[Wild Wolf]].&lt;br /&gt;
| [[File:Wolf.png|24px|link=Wolf Mount]] [[Wolf Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| Desert boss route&lt;br /&gt;
| Defeat [[King Scorpia]] in [[The Dunes South]].&lt;br /&gt;
| [[File:Scorpion mount.png|24px|link=King Scorpia Mount]] [[King Scorpia Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| Pond fishing route&lt;br /&gt;
| Fish at [[The Pond]] for Whale-type mounts.&lt;br /&gt;
| [[File:Whale.png|24px|link=Whale Mount]] [[Whale Mount]] · [[File:Whale_gold.png|24px|link=Gold Whale Mount]] [[Gold Whale Mount]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Dragon]]&lt;br /&gt;
| Drop source for Dragon Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Scorpia]]&lt;br /&gt;
| World boss drop source for King Scorpia Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes]]&lt;br /&gt;
| Location of Dunes West and King Scorpia encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Wolf]]&lt;br /&gt;
| Taming source for Wolf Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked Chicken]]&lt;br /&gt;
| Required to tame wolves.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Connected to the Whale, Gold Whale, Stingray, Dolphin, Orca, Shore Crab, Pufferfish, Seahorse and Kraken mounts.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Fishing source for Whale and Gold Whale mounts.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Fishing source for the Stingray, Dolphin, Orca, Shore Crab, Pufferfish and Seahorse mounts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emberstone]]&lt;br /&gt;
| Former lava fishing source for Magma Crocodile Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alchemist]]&lt;br /&gt;
| Weekly mount vendor — one featured mount at a time; the [[Undead Charger Mount|Undead Charger]] is on sale there for 50 Gold for the whole of Halloween 2026 (20 October to 2 November 2026).&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomweaver]]&lt;br /&gt;
| Former drop source for Snake Mount; still drops rare cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Scorpion]]&lt;br /&gt;
| Drop source for the War Camel Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Tree-felling source for the Elkhorn Stag Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| Fishing source for the Kraken Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Mounts connect to Gold shops and Marketplace systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Snow_Yak&amp;diff=4605</id>
		<title>Snow Yak</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Snow_Yak&amp;diff=4605"/>
		<updated>2026-11-03T19:53:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Snow Yak Mount]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Snow_Yak_Mount&amp;diff=4604</id>
		<title>Snow Yak Mount</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Snow_Yak_Mount&amp;diff=4604"/>
		<updated>2026-11-03T19:53:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Snow Yak Mount&lt;br /&gt;
| image    = Mount snow yak.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Mount&lt;br /&gt;
| stats    = 25% base speed, trainable to 55%&lt;br /&gt;
| obtained = [[Frost Troll]] drop (1 in 50,000 per credited player) or [[Marketplace]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snow Yak Mount&#039;&#039;&#039; (shown in-game simply as &#039;&#039;Snow Yak&#039;&#039;) is a very rare mount dropped by the [[Frost Troll]] in [[Frostmere]]. It is a shaggy white yak with frost on its horns, and its breath puffs into little clouds as it walks. It arrived on 3 November 2026.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Requirement&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Help kill the [[Frost Troll]]&lt;br /&gt;
| Deal at least 10% of its HP and still be in the fight when it dies&lt;br /&gt;
| 1 in 50,000 chance for &#039;&#039;&#039;each&#039;&#039;&#039; player who qualifies, rolled separately on every kill&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Player listing&lt;br /&gt;
| Can be bought if listed by another player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Snow Yak rolls for the same players as the troll&#039;s [[Medium Scroll]] and [[Frost Troll Hood]]. See [[Frost Troll#Rewards|Frost Troll rewards]].&lt;br /&gt;
* [[Free to play|Free-play accounts]] (holding under 1,000 [[$KINS]]) never receive it.&lt;br /&gt;
* It needs room in your mount bag when it drops. A win that finds no room is lost, and you&#039;re told so.&lt;br /&gt;
* When it drops you see &#039;&#039;&amp;quot;The Frost Troll dropped a Snow Yak! It is in your mount bag.&amp;quot;&#039;&#039; and the Ultra Rare reveal (see [[Rare Finds]]).&lt;br /&gt;
* It isn&#039;t sold in any shop, and it has no gold version.&lt;br /&gt;
&lt;br /&gt;
== Mount Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Base speed&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Maximum speed (trained)&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| Training cost&lt;br /&gt;
| 10 Gold per +5% session (60 Gold total to max)&lt;br /&gt;
|-&lt;br /&gt;
| Trainer&lt;br /&gt;
| [[Sorrel the Stablemaster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Mount Training]] for full mechanics.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Frost Troll]] — the only source&lt;br /&gt;
* [[Frostmere]] — where the troll lives&lt;br /&gt;
* [[Rare Finds]] — the reveal you get when it drops&lt;br /&gt;
* [[Sorrel the Stablemaster]] — trains mounts to increase speed&lt;br /&gt;
* [[Mount Training]] — full training system details&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Marketplace&amp;diff=4603</id>
		<title>Marketplace</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Marketplace&amp;diff=4603"/>
		<updated>2026-11-03T19:53:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is Kintara&#039;s player-to-player trading hub. Open it from the &#039;&#039;&#039;cart icon&#039;&#039;&#039; on the in-game HUD to list items for [[Gold]] or [[$KINS]], browse other players&#039; listings, post buy orders, and manage your active sales.&lt;br /&gt;
&lt;br /&gt;
[[File:Marketplace.png|thumb|right|200px|The Marketplace window.]]&lt;br /&gt;
&lt;br /&gt;
The Marketplace lets players turn surplus gear, resources, mounts, cosmetics, and real-estate keys into value. Most listings use in-game [[Gold]]; high-value or on-chain trades can be listed in [[$KINS]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Gold]] sales pay a &#039;&#039;&#039;5% fee&#039;&#039;&#039; with a &#039;&#039;&#039;1-Gold minimum&#039;&#039;&#039;, deducted from the seller&#039;s payout — the buyer always pays exactly the listed price. Because of the minimum fee, the lowest possible Gold listing price is &#039;&#039;&#039;2 Gold&#039;&#039;&#039;. When a buyer purchases a [[$KINS]] listing, the seller receives &#039;&#039;&#039;95%&#039;&#039;&#039; of the payment; the other 5% goes to the game treasury (minus the referrer&#039;s share when the buyer was referred).&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;cart icon&#039;&#039;&#039; on the in-game HUD, located in the radar area, to open the Marketplace window. It has five tabs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sell&#039;&#039;&#039; — create new listings&lt;br /&gt;
* &#039;&#039;&#039;Buy&#039;&#039;&#039; — browse and purchase listings&lt;br /&gt;
* &#039;&#039;&#039;My Listings&#039;&#039;&#039; — manage active sales&lt;br /&gt;
* &#039;&#039;&#039;Orders&#039;&#039;&#039; — post and fill [[Buy Orders|buy orders]] (up to 100,000 of an item per order)&lt;br /&gt;
* &#039;&#039;&#039;Recent&#039;&#039;&#039; — the last 40 sales across the whole Marketplace: the item (and its relic, if it had one), how many, the price in Gold or $KINS and how long ago. No buyer or seller names are shown.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Access ==&lt;br /&gt;
&lt;br /&gt;
Anyone can browse and buy from the Marketplace.&lt;br /&gt;
&lt;br /&gt;
To create listings, an account must hold at least &#039;&#039;&#039;1,000 $KINS for 24 hours&#039;&#039;&#039;. This holding requirement is part of Kintara&#039;s value-out system.&lt;br /&gt;
&lt;br /&gt;
To list, an account must also have finished the tutorial and have every core skill (Smithing excepted) at level 5+, and must not be standing in the [[Wilderness]], its caves, [[Emberstone]], [[The Dunes|the Dunes]] or at sea in [[The Sunken Isles]]. Buying and selling both require being logged into the game.&lt;br /&gt;
&lt;br /&gt;
The following features unlock after the account has held at least 1,000 $KINS for 24 hours:&lt;br /&gt;
&lt;br /&gt;
* Marketplace listings&lt;br /&gt;
* Player-to-player [[Trading|trading]]&lt;br /&gt;
* Wagers&lt;br /&gt;
* Guild-bank deposits&lt;br /&gt;
* Referral earnings&lt;br /&gt;
* Tombstones on a [[Wilderness]] death&lt;br /&gt;
* The free daily [[Spinner Wheel]] spin&lt;br /&gt;
* Collecting [[Casino VIP]] rewards&lt;br /&gt;
&lt;br /&gt;
Buying, gathering, and playing are not locked behind the 24-hour holding period.&lt;br /&gt;
&lt;br /&gt;
== Sell ==&lt;br /&gt;
&lt;br /&gt;
Use the red &#039;&#039;&#039;Sell&#039;&#039;&#039; tab to list items from your inventory.&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Sell&#039;&#039;&#039;.&lt;br /&gt;
# The line under the tabs reads &#039;&#039;&amp;quot;Pick something from your bags to list.&amp;quot;&#039;&#039;, with your spendable Gold shown beside it.&lt;br /&gt;
# Pick a tradeable item from your inventory list, such as [[Wood]], [[Stone]], coal, weapons, potions, mounts, or property keys. A search box and category filter help with a full bag.&lt;br /&gt;
# Set the &#039;&#039;&#039;amount&#039;&#039;&#039; and &#039;&#039;&#039;price&#039;&#039;&#039; for the listing.&lt;br /&gt;
# Choose whether the listing is priced in [[Gold]] or in [[$KINS]]. A $KINS listing is priced in US dollars (the buyer pays that value in $KINS at the live price) and needs a Solana wallet on the account.&lt;br /&gt;
# Choose how long the listing runs, then confirm.&lt;br /&gt;
&lt;br /&gt;
Confirming opens a &#039;&#039;&#039;review&#039;&#039;&#039; of the listing to approve before anything goes up. The price is the &#039;&#039;&#039;total&#039;&#039;&#039; for the whole listing, not the price of one item. When your price per item is under &#039;&#039;&#039;a fifth&#039;&#039;&#039; of the cheapest listing of that item in the same currency, the review shows both, for example &#039;&#039;&amp;quot;$0.0020 each is far under the cheapest listing at $0.14 each.&amp;quot;&#039;&#039;, and holds the &#039;&#039;&#039;List it now&#039;&#039;&#039; button for 3 seconds so you can check before the listing goes up.&lt;br /&gt;
&lt;br /&gt;
A listing priced at &#039;&#039;&#039;less than half&#039;&#039;&#039; of what the item has usually sold for over the last 7 days (in the same currency) also stops for a &#039;&#039;&#039;price check&#039;&#039;&#039; before it goes up, so nobody undersells by mistake: the message shows what that many of the item usually sells for next to the price you&#039;re asking. Tap &#039;&#039;&#039;List it now&#039;&#039;&#039; again to list it anyway. Items that have rarely sold recently aren&#039;t checked.&lt;br /&gt;
&lt;br /&gt;
While an item is listed, it is held in &#039;&#039;&#039;escrow&#039;&#039;&#039; and cannot be used until the listing is cancelled or sold.&lt;br /&gt;
&lt;br /&gt;
Every listing runs on a &#039;&#039;&#039;seller-chosen lifetime of 1, 3, or 7 days&#039;&#039;&#039; (default &#039;&#039;&#039;3&#039;&#039;&#039;). When a listing expires it disappears from buyer-facing boards and stops accepting purchases, but nothing moves on its own: the item stays safely escrowed, you get one DM, and the listing stays visible in My Listings for you to cancel or relist. An expired listing still counts toward your active-listing limit until you cancel it.&lt;br /&gt;
&lt;br /&gt;
Standard accounts can have up to &#039;&#039;&#039;5 active listings&#039;&#039;&#039;; [[Kintara Club]] members get &#039;&#039;&#039;10&#039;&#039;&#039;. Players holding at least 100,000 $KINS receive 5 additional listing slots through [[$KINS#Holder Benefits|Holder Benefits]] — for a maximum of &#039;&#039;&#039;10&#039;&#039;&#039; active listings (&#039;&#039;&#039;15&#039;&#039;&#039; for Club members).&lt;br /&gt;
&lt;br /&gt;
A single listing can hold up to &#039;&#039;&#039;5,000&#039;&#039;&#039; of an item (&#039;&#039;&#039;10,000&#039;&#039;&#039; for Kintara Club members). When selling [[Gold]] itself, the minimum listing quantity is &#039;&#039;&#039;5 Gold&#039;&#039;&#039;. Gold can only be listed for [[$KINS]].&lt;br /&gt;
&lt;br /&gt;
== Buy ==&lt;br /&gt;
&lt;br /&gt;
Use the green &#039;&#039;&#039;Buy&#039;&#039;&#039; tab to browse listings posted by other players.&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Buy&#039;&#039;&#039;.&lt;br /&gt;
# Browse available listings.&lt;br /&gt;
# Select the item you want and review its listing details.&lt;br /&gt;
# Complete the purchase.&lt;br /&gt;
&lt;br /&gt;
Buyers pay the listed price in [[Gold]] or [[$KINS]], depending on how the seller listed the item. Purchased items are delivered directly to the buyer.&lt;br /&gt;
&lt;br /&gt;
Buying from the Marketplace is available even before the account has held 1,000 $KINS for 24 hours.&lt;br /&gt;
&lt;br /&gt;
== Buy Orders ==&lt;br /&gt;
&lt;br /&gt;
Alongside direct listings, the Marketplace supports &#039;&#039;&#039;buy orders&#039;&#039;&#039; — standing offers to buy an item.&lt;br /&gt;
&lt;br /&gt;
* Post an order of the form &amp;quot;buying up to &#039;&#039;N&#039;&#039; of an item for &#039;&#039;X&#039;&#039; [[Gold]] in total&amp;quot;.&lt;br /&gt;
* The full Gold cost is placed in &#039;&#039;&#039;escrow&#039;&#039;&#039; when the order is created; cancelling or expiry refunds whatever has not been spent.&lt;br /&gt;
* Buy orders are Gold-only. Almost any tradeable item can be ordered except property keys, Gold itself and gear that wears (armor, forged tools and weapons).&lt;br /&gt;
* Sellers can &#039;&#039;&#039;partially fill&#039;&#039;&#039; an order — each fill pays out immediately, and the 5% Gold fee applies to fill payouts like any other Gold sale.&lt;br /&gt;
* Filling an order counts as selling: the seller needs the same 24-hour 1,000 [[$KINS]] hold, finished tutorial and skill levels a listing needs, and cannot fill while standing in the [[Wilderness]], its caves, [[Emberstone]], [[The Dunes|the Dunes]] or at sea in [[The Sunken Isles]].&lt;br /&gt;
* Standard accounts can keep &#039;&#039;&#039;3&#039;&#039;&#039; buy orders open at once; [[Kintara Club]] members can keep &#039;&#039;&#039;6&#039;&#039;&#039;.&lt;br /&gt;
* Minimum order price is 5 Gold in total, and each order runs 1, 3 or 7 days (default 3); an expired order is cancelled and its unspent Gold returned automatically — unless there&#039;s no room for the Gold, in which case the order stays open, hidden from sellers, until you make room and cancel it.&lt;br /&gt;
&lt;br /&gt;
== My Listings ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;My Listings&#039;&#039;&#039; tab shows every active sale you currently have on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Use it to:&lt;br /&gt;
&lt;br /&gt;
* Check the price and quantity on open listings.&lt;br /&gt;
* Review listing details.&lt;br /&gt;
* Cancel a listing and return escrowed items to your inventory.&lt;br /&gt;
* Track which items have sold.&lt;br /&gt;
* Bulk-delist multiple listings.&lt;br /&gt;
&lt;br /&gt;
When listings are bulk-delisted, the returned items retain the durability they had when they were listed.&lt;br /&gt;
&lt;br /&gt;
== Listing Information ==&lt;br /&gt;
&lt;br /&gt;
Marketplace listings now display important item information directly in the listing rows.&lt;br /&gt;
&lt;br /&gt;
Depending on the item, buyers can see:&lt;br /&gt;
&lt;br /&gt;
* A mount&#039;s speed percentage&lt;br /&gt;
* A tool&#039;s remaining uses&lt;br /&gt;
* An item&#039;s wear or durability&lt;br /&gt;
&lt;br /&gt;
This lets buyers tell a trained mount from an untrained one without opening every listing. Armor and forged tools can only be listed brand-new (full durability), so every one on the board is pristine. Sellers do not need to enter these details manually.&lt;br /&gt;
&lt;br /&gt;
== Listing Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Listing type&lt;br /&gt;
! Currency&lt;br /&gt;
! Fee&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Gold listing&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 5% (minimum 1 Gold)&lt;br /&gt;
| Standard in-game soft-currency sale — the fee comes out of the seller&#039;s payout, and the buyer pays exactly the listed price. The fee applies to all sellers, including [[Kintara Club]] members.&lt;br /&gt;
|-&lt;br /&gt;
| Token listing&lt;br /&gt;
| [[$KINS]] (priced in US dollars)&lt;br /&gt;
| 5% (treasury, minus any referrer&#039;s share)&lt;br /&gt;
| On-chain payout — seller receives 95%; the 5% fee goes to the treasury, less the referrer&#039;s share when the buyer was referred. Nothing is burned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marketplace Interface Updates ==&lt;br /&gt;
&lt;br /&gt;
The Marketplace received a major interface and listing rebuild:&lt;br /&gt;
&lt;br /&gt;
* A cleaner marketplace board&lt;br /&gt;
* Dedicated item pages&lt;br /&gt;
* Listing rows with item speed and wear information&lt;br /&gt;
* Bulk delisting that returns items with their listed durability&lt;br /&gt;
* Restored access to every page of listings&lt;br /&gt;
* Improved busy-server handling so an active market does not appear empty&lt;br /&gt;
&lt;br /&gt;
== What Can Be Sold ==&lt;br /&gt;
&lt;br /&gt;
Common Marketplace categories include:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Resources|Resources]] — wood, stone, coal, fish, and other gathered materials&lt;br /&gt;
* [[:Category:Items|Items]] — weapons, potions, tools, and gear&lt;br /&gt;
* [[:Category:Mounts|Mounts]] and [[:Category:Pets|Pets]]&lt;br /&gt;
* [[:Category:Cosmetics|Cosmetics]]&lt;br /&gt;
* &#039;&#039;&#039;Skins&#039;&#039;&#039; — the tool skins, arrow trails, fishing floats and raft skins from the [[Threads Shop]]. Since 3 November 2026 they have their own category, right after Cosmetics, when you buy and when you sell, and they no longer show under Cosmetics. [[Threads]] are under materials, and woven decor under furniture. The [https://kintara.com/#index-skins Index] on kintara.com has a matching &#039;&#039;&#039;Skins&#039;&#039;&#039; tab.&lt;br /&gt;
* [[Housing]] keys and real-estate listings, such as [[Mansion]], [[House]], [[Trailer]], [[Flat]], [[Apartment]], and [[Penthouse]]&lt;br /&gt;
&lt;br /&gt;
Mounts display their speed in the listing interface — review it before purchasing. Armor and forged tools can only be listed at full durability.&lt;br /&gt;
&lt;br /&gt;
Direct player-to-player [[Trading|trading]] is separate from Marketplace listings and has its own trade interface.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Fees ==&lt;br /&gt;
&lt;br /&gt;
[[Gold]] listings pay a &#039;&#039;&#039;5% Marketplace fee&#039;&#039;&#039; with a minimum of &#039;&#039;&#039;1 Gold&#039;&#039;&#039; per sale, deducted from the seller&#039;s payout:&lt;br /&gt;
&lt;br /&gt;
* The buyer pays exactly the listed price.&lt;br /&gt;
* Because of the 1-Gold minimum fee, the minimum Gold listing price is 2 Gold.&lt;br /&gt;
* The fee is the same for [[Kintara Club]] members — membership does not discount it.&lt;br /&gt;
* The fee Gold is removed from the game entirely and never re-enters circulation.&lt;br /&gt;
&lt;br /&gt;
[[$KINS]] listings have a 5% fee:&lt;br /&gt;
&lt;br /&gt;
* 95% goes to the seller.&lt;br /&gt;
* 5% goes to the game treasury — minus the referrer&#039;s share (1–2.5% of the price) when the buyer was referred.&lt;br /&gt;
* 0% is burned.&lt;br /&gt;
&lt;br /&gt;
The Marketplace fee is no longer a [[$KINS]] burn mechanic. The paid [[Spinner Wheel]] is the remaining active $KINS burn mechanic — the [[Wishing Well]] charity campaign has concluded and its donations are closed.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
&lt;br /&gt;
The [[$KINS#Referrals|Referrals]] system pays $KINS to players whose referrals make Marketplace purchases.&lt;br /&gt;
&lt;br /&gt;
When a referred buyer purchases a [[$KINS]]-priced listing, a portion of the Marketplace fee is paid to the referrer in $KINS inside the buyer&#039;s transaction. There is no claim button or waiting period. The referrer must have held 1,000 $KINS for 24 hours to be paid; Gold purchases pay no referral share.&lt;br /&gt;
&lt;br /&gt;
A volume ladder increases the referrer&#039;s share as the referrals&#039; lifetime Marketplace spending grows.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Bank valuables on the [[Mainland]] before listing high-tier gear you still use in the [[Wilderness]].&lt;br /&gt;
* Check recent sale prices before undercutting — the community tracks high-value flips on social channels and tools like [https://kintara.gold/ kintara.gold].&lt;br /&gt;
* Real-estate keys and rare mounts often trade for far more than their original release price in [[Gold]].&lt;br /&gt;
* Both listing types carry a 5% fee — [[Gold]] sales have a 1-Gold minimum fee, while [[$KINS]] listings pay their fee to the treasury and reach on-chain buyers.&lt;br /&gt;
* Check a mount listing&#039;s shown speed before buying.&lt;br /&gt;
* Use the My Listings tab to cancel or bulk-delist items and return them to your inventory.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Currency overview, access rules, Gold sources, and fee structure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| Main in-game currency used for many listings.&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS]]&lt;br /&gt;
| On-chain token used for token listings and payouts, including Holder Benefits listing bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS#Referrals|Referrals]]&lt;br /&gt;
| Referral codes and $KINS Marketplace fee rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wallet]]&lt;br /&gt;
| In-game wallet used for SOL and $KINS balances and transactions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]]&lt;br /&gt;
| Many property keys are resold through the Marketplace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Details on repairing tools and armor before trading or listing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| Direct player-to-player trading, separate from Marketplace listings.&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS#Holder Benefits|Holder Benefits]]&lt;br /&gt;
| $KINS thresholds that increase the active listing limit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Nour_the_Threadkeeper&amp;diff=4602</id>
		<title>Nour the Threadkeeper</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Nour_the_Threadkeeper&amp;diff=4602"/>
		<updated>2026-11-03T19:53:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Nour the Threadkeeper&lt;br /&gt;
| image    =&lt;br /&gt;
| role     = Threadkeeper&lt;br /&gt;
| location = [[The Dunes]] (West)&lt;br /&gt;
| services = Unravels retired cosmetics into Threads; runs the [[Threads Shop]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nour the Threadkeeper&#039;&#039;&#039; is an NPC in Zahir&#039;s camp in [[The Dunes West]]. She unravels cosmetics that can no longer be obtained into [[Threads]].&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
* &#039;&#039;&#039;Unravel&#039;&#039;&#039; — hand her a retired event, chest or season cosmetic, or a partner item, and she pays [[Threads]] for it; the fewer copies exist, the more it pays. See [[Threads]] for the table and the limits.&lt;br /&gt;
* &#039;&#039;&#039;[[Threads Shop]]&#039;&#039;&#039; — open since 3 November 2026. She sells tool skins, arrow trails, fishing floats, raft skins and woven decor for [[Threads]] plus [[Gold]]. Her shop shows a turning preview of each item with its effects.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Threads]] — what she pays and what they&#039;re for&lt;br /&gt;
* [[Threads Shop]] — everything she sells, with prices&lt;br /&gt;
* [[Zahir the Dyeweaver]] — runs the camp she stands in&lt;br /&gt;
* [[The Dunes West]] — her location&lt;br /&gt;
* [[NPCs]] — all NPCs&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Threads&amp;diff=4601</id>
		<title>Threads</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Threads&amp;diff=4601"/>
		<updated>2026-11-03T19:53:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Threads&#039;&#039;&#039; are a crafting material made by unravelling cosmetics that can no longer be obtained. &#039;&#039;&#039;[[Nour the Threadkeeper]]&#039;&#039;&#039;, in Zahir&#039;s camp in [[The Dunes West]], does the unravelling.&lt;br /&gt;
&lt;br /&gt;
== Unravelling ==&lt;br /&gt;
&lt;br /&gt;
Bring Nour a cosmetic that can no longer be obtained — a retired event, chest or season item, or a partner item — and she unravels it into Threads. What an item pays depends only on how many copies of it exist:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Copies in the game&lt;br /&gt;
! Threads per copy&lt;br /&gt;
|-&lt;br /&gt;
| 14 or fewer&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 15–24&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 25–49&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 50–99&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 100–299&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 300–1,000&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Over 1,000&lt;br /&gt;
| 1 Thread per 2, 3 or more copies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Payouts rise as an item gets rarer.&lt;br /&gt;
* An item is never unravelled once 10 or fewer copies are left, and you can never unravel the last copy of a reward you earned.&lt;br /&gt;
* You can unravel up to 25 copies a day.&lt;br /&gt;
* Since 30 October 2026 the Captain&#039;s Hat, [[Gold Laser Eyes]] and the [[Black I Love KINS|Black]] and [[White I Love KINS|White I &amp;lt;3 KINS]] shirts can be unravelled too.&lt;br /&gt;
&lt;br /&gt;
== Using Threads ==&lt;br /&gt;
&lt;br /&gt;
Threads are a real item: they stack, and they can be traded and listed on the [[Marketplace]] (under materials).&lt;br /&gt;
&lt;br /&gt;
You spend them at Nour&#039;s &#039;&#039;&#039;[[Threads Shop]]&#039;&#039;&#039;, open since 3 November 2026. Every price there is Threads plus some [[Gold]]:&lt;br /&gt;
* tool skins — 20 Threads + 25 Gold, or 45 Threads + 300 Gold for a Gilded skin;&lt;br /&gt;
* the November 2026 Amberfall Axe — 40 Threads + 100 Gold, one per account;&lt;br /&gt;
* arrow trails and raft skins — 18 Threads + 25 Gold (Gilded rafts 45 Threads + 300 Gold);&lt;br /&gt;
* fishing floats — 9 Threads + 15 Gold;&lt;br /&gt;
* woven decor — from 6 Threads + 5 Gold.&lt;br /&gt;
See [[Threads Shop]] for the full list.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Nour the Threadkeeper]]&lt;br /&gt;
| Unravels cosmetics into Threads.&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads Shop]]&lt;br /&gt;
| What Threads buy.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Where Nour stands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where Threads can be traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cosmetics]]&lt;br /&gt;
| The items that can be unravelled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Threads_Shop&amp;diff=4600</id>
		<title>Threads Shop</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Threads_Shop&amp;diff=4600"/>
		<updated>2026-11-03T19:53:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
| name     = Threads Shop&lt;br /&gt;
| provider = [[Nour the Threadkeeper]]&lt;br /&gt;
| location = Zahir&#039;s camp, [[The Dunes West]]&lt;br /&gt;
| cost     = [[Threads]] plus [[Gold]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Threads Shop&#039;&#039;&#039; is [[Nour the Threadkeeper]]&#039;s shop in Zahir&#039;s camp in [[The Dunes West]]. It opened on 3 November 2026. Nour sells tool skins, arrow trails, fishing floats, raft skins and woven decor. Every price is a number of [[Threads]] plus some [[Gold]].&lt;br /&gt;
&lt;br /&gt;
== How buying works ==&lt;br /&gt;
* Talk to Nour and open her shop. Each tab shows a turning preview of the item you pick, with its effects (sparks, frost, leaves) on show.&lt;br /&gt;
* Carry what you pay with. The gold comes from your inventory and the Threads from the bag you carry; nothing is taken from the bank.&lt;br /&gt;
* The Threads and gold are spent for good. They are not paid to anyone.&lt;br /&gt;
* A skin, trail, float or raft skin goes into your &#039;&#039;&#039;cosmetics bag&#039;&#039;&#039;. Woven decor goes into your &#039;&#039;&#039;furniture bag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
A skin changes how a tool looks. It never changes damage, speed or yield.&lt;br /&gt;
* &#039;&#039;&#039;One skin covers every tier of its tool.&#039;&#039;&#039; An Emberforge Axe dresses whichever axe you hold, from the starter axe to the best one.&lt;br /&gt;
* Your tool&#039;s tier still shows: a small gem or collar in the tier&#039;s metal stays visible, a rod keeps its tier rings, and in PvP areas the blade or head keeps the tier&#039;s metal.&lt;br /&gt;
* &#039;&#039;&#039;To wear a skin, click it in your cosmetics bag.&#039;&#039;&#039; Click it again to take it off.&lt;br /&gt;
* A skin you buy can be traded or listed on the [[Marketplace]] straight away, like any cosmetic. You can buy more than one copy.&lt;br /&gt;
&lt;br /&gt;
There are three families. Each has a skin for the [[Sword]] (Blade), [[Axe]], [[Pickaxe]] (Pick), [[Bow]] (Longbow) and [[Fishing Rod]] (Rod), and a Gilded version of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Family&lt;br /&gt;
! Look&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emberforge&#039;&#039;&#039;&lt;br /&gt;
| Molten orange core and a charred haft, struck in Emberstone.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rimeglass&#039;&#039;&#039;&lt;br /&gt;
| Pale glacier glass on a silver haft, cut from Frostmere ice.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thornwood&#039;&#039;&#039;&lt;br /&gt;
| Living Eldergrove wood, gold leaf and a thorn that never stops growing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Examples&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| Standard skin&lt;br /&gt;
| Emberforge Blade, Rimeglass Axe, Thornwood Longbow&lt;br /&gt;
| 20 [[Threads]] + 25 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| Gilded skin&lt;br /&gt;
| Gilded Emberforge Blade, Gilded Rimeglass Pick&lt;br /&gt;
| 45 [[Threads]] + 300 [[Gold]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Gilded skin adds gold edges, plates and collars, a family gem and gold glints.&lt;br /&gt;
&lt;br /&gt;
=== Amberfall Axe (November 2026 only) ===&lt;br /&gt;
The &#039;&#039;&#039;Amberfall Axe&#039;&#039;&#039; is the limited skin for November 2026: autumn amber with leaves falling from it.&lt;br /&gt;
* Price: &#039;&#039;&#039;40 [[Threads]] + 100 [[Gold]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;One per account.&#039;&#039;&#039; A copy you get by trade or from the [[Marketplace]] doesn&#039;t count toward that limit.&lt;br /&gt;
* On sale until the end of November 2026 (1 December, 00:00 UTC). It is never sold again after that, and owners keep it for good.&lt;br /&gt;
* On 3 November 2026 it got a new look: a proper axe head of its own, with a flared amber blade, a curved pale-gold edge, a glowing amber gem in a bronze setting and red autumn leaves on both faces. The falling leaves stay.&lt;br /&gt;
&lt;br /&gt;
== Arrow trails ==&lt;br /&gt;
An arrow trail shows on every arrow you fire with your [[Bow]]. One per family, each &#039;&#039;&#039;18 [[Threads]] + 25 [[Gold]]&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Ember Sparks&#039;&#039;&#039; (Emberforge)&lt;br /&gt;
* &#039;&#039;&#039;Rime Frost&#039;&#039;&#039; (Rimeglass)&lt;br /&gt;
* &#039;&#039;&#039;Thorn Leaves&#039;&#039;&#039; (Thornwood)&lt;br /&gt;
&lt;br /&gt;
== Fishing floats ==&lt;br /&gt;
A float replaces the plain red-and-white float on your line, whatever rod you hold. One per family, each &#039;&#039;&#039;9 [[Threads]] + 15 [[Gold]]&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Ember Float&#039;&#039;&#039; (Emberforge)&lt;br /&gt;
* &#039;&#039;&#039;Rime Float&#039;&#039;&#039; (Rimeglass)&lt;br /&gt;
* &#039;&#039;&#039;Thorn Float&#039;&#039;&#039; (Thornwood)&lt;br /&gt;
&lt;br /&gt;
== Raft skins ==&lt;br /&gt;
A raft skin restyles your [[Wooden Raft]] and leaves a wake behind it while it moves. The raft itself works the same.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raft skin&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| Emberforge Raft · Rimeglass Raft · Thornwood Raft&lt;br /&gt;
| 18 [[Threads]] + 25 [[Gold]] each&lt;br /&gt;
|-&lt;br /&gt;
| Gilded Emberforge Raft · Gilded Rimeglass Raft · Gilded Thornwood Raft&lt;br /&gt;
| 45 [[Threads]] + 300 [[Gold]] each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woven decor ==&lt;br /&gt;
Woven decor is [[Furniture]]. It goes to your furniture bag, and you place it, pick it up, trade it or list it like any other piece. Nour sells each piece to one account a set number of times; copies you get by trade or from the [[Marketplace]] don&#039;t count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pieces&lt;br /&gt;
! Price&lt;br /&gt;
! Nour sells you&lt;br /&gt;
|-&lt;br /&gt;
| Emberforge, Rimeglass, Thornwood, Dune Sun and Tidewater Banner Stands&lt;br /&gt;
| 12 [[Threads]] + 100 [[Gold]] each&lt;br /&gt;
| 2 of each&lt;br /&gt;
|-&lt;br /&gt;
| Dunes Round Rug, Thornwood Moss Rug, Emberforge Hearth Rug, Rimeglass Rug, Long Woven Runner, Patterned Hall Runner, Woven Folding Screen&lt;br /&gt;
| 8 [[Threads]] + 50 [[Gold]] each&lt;br /&gt;
| 4 of each&lt;br /&gt;
|-&lt;br /&gt;
| Dunes Floor Cushion, Tidewater Floor Cushion, Woven Basket&lt;br /&gt;
| 6 [[Threads]] + 5 [[Gold]] each&lt;br /&gt;
| 4 of each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Where to find skins ==&lt;br /&gt;
Skins, arrow trails, floats and raft skins have their own &#039;&#039;&#039;Skins&#039;&#039;&#039; category on the [[Marketplace]] and their own &#039;&#039;&#039;Skins&#039;&#039;&#039; tab in the [https://kintara.com/#index-skins Index] on kintara.com. Woven decor is listed with furniture, and [[Threads]] with materials.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads]]&lt;br /&gt;
| What you pay with, and how to get them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nour the Threadkeeper]]&lt;br /&gt;
| Runs the shop and does the unravelling.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Where Nour stands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Trade skins and decor with other players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Furniture]]&lt;br /&gt;
| Placing woven decor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Cosmetics]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Mount_snow_yak.png&amp;diff=4599</id>
		<title>File:Mount snow yak.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Mount_snow_yak.png&amp;diff=4599"/>
		<updated>2026-11-03T19:53:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update: 3 Nov changes (Threads shop, Snow Yak, Troll, Insurance, Controls, Venomweaver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snow Yak mount icon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount icons]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Roulette_Halo&amp;diff=4598</id>
		<title>Roulette Halo</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Roulette_Halo&amp;diff=4598"/>
		<updated>2026-11-01T17:47:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: Roulette Halo icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Roulette Halo&lt;br /&gt;
| image    = Roulette Halo icon.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Cosmetic · Hat&lt;br /&gt;
| stats    = Appearance only&lt;br /&gt;
| value    = Casino VIP reward&lt;br /&gt;
| obtained = [[Casino VIP]] November 2026 board (until 1 December 2026) &amp;lt;span style=&amp;quot;color:#27ae60;&amp;quot;&amp;gt; Available&amp;lt;/span&amp;gt; · [[Marketplace]] &amp;lt;span style=&amp;quot;color:#27ae60;&amp;quot;&amp;gt; Available&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roulette Halo&#039;&#039;&#039; is a [[cosmetics|cosmetic]] appearance item for the &#039;&#039;&#039;Hat&#039;&#039;&#039; slot: a little roulette wheel that floats above your head, turning slowly while the ball runs the other way. It changes how your character looks and does not grant combat or skilling bonuses.&lt;br /&gt;
&lt;br /&gt;
== How To Get ==&lt;br /&gt;
&lt;br /&gt;
The Roulette Halo can only be earned on the [[Casino VIP]] ladder&#039;s November 2026 board, &#039;&#039;&#039;Neon Nights&#039;&#039;&#039;, at the 5,000-point stop together with 200 [[Gold]]. Every bet at a [[Casino]] game earns points; reach the stop and claim it in the VIP panel (ask a [[Pit Boss]]). The board closes at 00:00 UTC on 1 December 2026, and its rewards never come back. The Roulette Halo isn&#039;t sold in any shop.&lt;br /&gt;
&lt;br /&gt;
Or buying it from other players on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
It is one of the four pieces of the &#039;&#039;&#039;Neon Nights Set&#039;&#039;&#039; in the [[Collection Log]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cosmetics|Cosmetics]] — full cosmetic catalogue&lt;br /&gt;
* [[Casino VIP]] — the ladder and its boards&lt;br /&gt;
* [[Casino]] — where the points are earned&lt;br /&gt;
* [[Economy]] — shops and trading&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Casino_VIP&amp;diff=4597</id>
		<title>Casino VIP</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Casino_VIP&amp;diff=4597"/>
		<updated>2026-11-01T17:47:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Roulette Halo icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Casino VIP&#039;&#039;&#039; is the [[Casino]]&#039;s loyalty ladder. Every bet placed at any casino game earns Casino VIP points; points add up through the month and unlock the rewards the house has set out on the ladder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;How to check your standing:&amp;lt;/span&amp;gt; Ask a [[Pit Boss]] on the casino floor &#039;&#039;&#039;&amp;quot;How am I doing?&amp;quot;&#039;&#039;&#039; — the VIP panel opens with your points, gold staked and rounds for the month. Asking a Pit Boss is the only way in; there is no HUD button.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning points ==&lt;br /&gt;
Every bet at every casino game counts — win or lose. The more gold you stake, the more points you earn, but games earn at different rates: [[Slots]], [[Keno]], [[Plinko]] and [[Crash]] earn the most per gold, roulette a little less, and blackjack the least.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! Points per 100 [[Gold]] staked&lt;br /&gt;
|-&lt;br /&gt;
| [[Crash]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Keno]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Plinko]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Slots]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Roulette&lt;br /&gt;
| ~2.7&lt;br /&gt;
|-&lt;br /&gt;
| Blackjack&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
* Points count once a bet is settled (a crash bet counts as soon as it is placed); your newest rounds can take a few minutes to show in the panel.&lt;br /&gt;
* For blackjack, everything staked in the hand counts — doubles and splits included.&lt;br /&gt;
* For crash, each bet in a round counts separately (up to six per round).&lt;br /&gt;
* Points reset to zero on the &#039;&#039;&#039;1st of each month&#039;&#039;&#039; (UTC); the ladder is a monthly race, not a lifetime total.&lt;br /&gt;
&lt;br /&gt;
== The rewards ladder ==&lt;br /&gt;
The VIP panel shows a track of reward stops, each unlocking at a points figure the house has set. The house decides what sits on the board and at what price, so the stops change from time to time — check the panel for the current board.&lt;br /&gt;
* A stop becomes &#039;&#039;&#039;Available&#039;&#039;&#039; once your points for the month reach its requirement; click it and press &#039;&#039;&#039;Claim&#039;&#039;&#039; to collect.&lt;br /&gt;
* Gold goes to your backpack, the cosmetics to your Cosmetics bag and the trophy to your Furni bag — the bag the reward belongs to needs a free slot or the claim is refused. Badge rewards go to your profile.&lt;br /&gt;
* Your points keep counting past the last stop — nothing you earn is lost while the board is full.&lt;br /&gt;
* A stop can be claimed once per board. Points do restart each month, but the September 2026 board closed on &#039;&#039;&#039;1 October 2026&#039;&#039;&#039; (UTC) — the same moment the month&#039;s points reset — so nothing on it came round a second time.&lt;br /&gt;
* A board runs for a set period, and its stops can only be claimed while it is running.&lt;br /&gt;
* Points keep counting for everyone, but collecting a reward requires holding at least 1,000 [[$KINS]] for 24 hours — the same rule as marketplace listing and trading — and trade-locked accounts can&#039;t claim.&lt;br /&gt;
&lt;br /&gt;
=== November 2026 board: Neon Nights ===&lt;br /&gt;
The November 2026 board, &#039;&#039;&#039;Neon Nights&#039;&#039;&#039;, runs from &#039;&#039;&#039;1 November 2026&#039;&#039;&#039; until &#039;&#039;&#039;1 December 2026 at 00:00 UTC&#039;&#039;&#039;. Every reward on it is new; nothing from an earlier board comes back. Points from the whole of November count, so a stop you have already passed can be claimed straight away. Anything left unclaimed when the board closes is gone. It has eight stops, with the same points and gold as October&#039;s, and a badge at the first stop:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| 25 [[Gold]] + Neon Nights badge&lt;br /&gt;
|-&lt;br /&gt;
| 750&lt;br /&gt;
| 50 [[Gold]] + [[Neon Visor]]&lt;br /&gt;
|-&lt;br /&gt;
| 1,500&lt;br /&gt;
| 75 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 3,000&lt;br /&gt;
| 150 [[Gold]] + [[Neon Deck Cape]]&lt;br /&gt;
|-&lt;br /&gt;
| 5,000&lt;br /&gt;
| 200 [[Gold]] + [[Roulette Halo]]&lt;br /&gt;
|-&lt;br /&gt;
| 8,000&lt;br /&gt;
| 300 [[Gold]] + [[Neon Aura]]&lt;br /&gt;
|-&lt;br /&gt;
| 13,000&lt;br /&gt;
| 500 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 20,000&lt;br /&gt;
| 700 [[Gold]] + [[Diamond Chip Trophy]] + Night Owl badge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== October 2026 board ===&lt;br /&gt;
The October 2026 board ran from &#039;&#039;&#039;1 October 2026&#039;&#039;&#039; to &#039;&#039;&#039;1 November 2026&#039;&#039;&#039; (UTC) and has closed. It had eight stops:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| 25 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 750&lt;br /&gt;
| 50 [[Gold]] + Pit Boss Fedora&lt;br /&gt;
|-&lt;br /&gt;
| 1,500&lt;br /&gt;
| 75 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 3,000&lt;br /&gt;
| 150 [[Gold]] + Royal Flush Cape&lt;br /&gt;
|-&lt;br /&gt;
| 5,000&lt;br /&gt;
| 200 [[Gold]] + Lucky Dice Crown&lt;br /&gt;
|-&lt;br /&gt;
| 8,000&lt;br /&gt;
| 300 [[Gold]] + Jackpot Aura&lt;br /&gt;
|-&lt;br /&gt;
| 13,000&lt;br /&gt;
| 500 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 20,000&lt;br /&gt;
| 700 [[Gold]] + Golden Chip Trophy + High Roller badge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== September 2026 board ===&lt;br /&gt;
The September 2026 board ran from &#039;&#039;&#039;1 September 2026&#039;&#039;&#039; to &#039;&#039;&#039;1 October 2026&#039;&#039;&#039; (UTC) and has closed. It had eight stops:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| 25 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 750&lt;br /&gt;
| 50 [[Gold]] + Dealer&#039;s Visor&lt;br /&gt;
|-&lt;br /&gt;
| 1,500&lt;br /&gt;
| 75 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 3,000&lt;br /&gt;
| 150 [[Gold]] + Card-Suit Cape&lt;br /&gt;
|-&lt;br /&gt;
| 5,000&lt;br /&gt;
| 200 [[Gold]] + Chip-Stack Crown&lt;br /&gt;
|-&lt;br /&gt;
| 8,000&lt;br /&gt;
| 300 [[Gold]] + Marquee Aura&lt;br /&gt;
|-&lt;br /&gt;
| 13,000&lt;br /&gt;
| 500 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 20,000&lt;br /&gt;
| 700 [[Gold]] + Casino VIP Trophy + Casino VIP badge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exclusive cosmetics ==&lt;br /&gt;
=== November 2026 board ===&lt;br /&gt;
Four cosmetics, the &#039;&#039;&#039;Neon Nights Set&#039;&#039;&#039; in the [[Collection Log]], can only ever be earned on the November 2026 board, until it closes at 00:00 UTC on 1 December 2026. They aren&#039;t sold in any shop, and once earned they can be traded and listed on the [[Marketplace]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cosmetic&lt;br /&gt;
! Slot&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic neon visor.png|32px|link=Neon Visor]] [[Neon Visor]]&lt;br /&gt;
| Hat&lt;br /&gt;
| A croupier&#039;s eyeshade for the night shift — smoked magenta, a cyan neon tube along the peak and pink neon round the band.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roulette Halo icon.png|32px|link=Roulette Halo]] [[Roulette Halo]]&lt;br /&gt;
| Hat&lt;br /&gt;
| A little roulette wheel that floats above your head, turning slowly while the ball runs the other way.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic neondeck cape.png|32px|link=Neon Deck Cape]] [[Neon Deck Cape]]&lt;br /&gt;
| Cape&lt;br /&gt;
| Midnight cloth edged in pink and cyan neon, with the four aces dealt down the back, each card glowing pink or cyan.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic neon aura.png|32px|link=Neon Aura]] [[Neon Aura]]&lt;br /&gt;
| Aura&lt;br /&gt;
| A ring of flickering pink and cyan neon tube round your waist, a pulsing neon ring at your feet and sparks spitting off the tube, over a hot pink, electric cyan and violet glow.&lt;br /&gt;
|}&lt;br /&gt;
The board&#039;s top stop also gives the [[Diamond Chip Trophy]], a soulbound trophy whose plaque reads &#039;&#039;Casino VIP — November 2026&#039;&#039;, and the &#039;&#039;&#039;Night Owl&#039;&#039;&#039; [[Badges|badge]]; its first stop gives the &#039;&#039;&#039;Neon Nights&#039;&#039;&#039; badge.&lt;br /&gt;
&lt;br /&gt;
=== October 2026 board ===&lt;br /&gt;
Four cosmetics, the &#039;&#039;&#039;High Roller Set&#039;&#039;&#039; in the [[Collection Log]], could only ever be earned on the October 2026 board, which closed at 00:00 UTC on 1 November 2026, so they can no longer be earned. They aren&#039;t sold in any shop; copies already earned can be bought from other players on the [[Marketplace]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cosmetic&lt;br /&gt;
! Slot&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic pit boss fedora.png|32px|link=]] Pit Boss Fedora&lt;br /&gt;
| Hat&lt;br /&gt;
| The pit boss&#039;s hat in casino gold — a dark band with a red die, a chip and the ace of spades pinned to it. Owners can switch to the &#039;&#039;&#039;Classic&#039;&#039;&#039; look (the original black felt) in the Outfit window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic lucky dice crown.png|32px|link=]] Lucky Dice Crown&lt;br /&gt;
| Hat&lt;br /&gt;
| A slot-reel crown lined with marquee lights, with a big red die balanced on a stack of gold coins on top. Owners can switch to the &#039;&#039;&#039;Classic&#039;&#039;&#039; look (the original gold band and eight small dice) in the Outfit window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic jackpot aura.png|32px|link=]] Jackpot Aura&lt;br /&gt;
| Aura&lt;br /&gt;
| A gold glow with chasing marquee lights, popping coins, sparkle bursts and a slot-reel ring. Owners can switch to the &#039;&#039;&#039;Classic&#039;&#039;&#039; look (the original rainbow glow) in the Outfit window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic royalflush cape.png|32px|link=]] Royal Flush Cape&lt;br /&gt;
| Cape&lt;br /&gt;
| Shimmering gold cloth with crimson sides and marquee lights on the hem, with the ten to the ace of spades laid down the back. Owners can switch to the &#039;&#039;&#039;Classic&#039;&#039;&#039; look (the original black cloth) in the Outfit window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; On 28 October 2026 the Jackpot Aura got a makeover. Owners pick its look under &#039;&#039;&#039;Style&#039;&#039;&#039; in the Outfit window: &#039;&#039;&#039;Casino&#039;&#039;&#039; (the new look: steady gold glow, marquee bulbs, popping coins, sparkle bursts and a slot-reel ring) or &#039;&#039;&#039;Classic&#039;&#039;&#039; (the original rainbow-sweep glow). Other players see the style you pick.&amp;lt;/div&amp;gt;&lt;br /&gt;
The board&#039;s top stop also gives the &#039;&#039;&#039;Golden Chip Trophy&#039;&#039;&#039;, a soulbound trophy (see [[Furniture]]) whose plaque reads &#039;&#039;Casino VIP / High Roller&#039;&#039;, and the &#039;&#039;&#039;High Roller&#039;&#039;&#039; [[Badges|badge]].&lt;br /&gt;
&lt;br /&gt;
=== September 2026 board ===&lt;br /&gt;
Four casino cosmetics could only ever be earned on the Casino VIP ladder, and the board that offered them closed on 1 October 2026, so they can no longer be earned. They aren&#039;t sold in any shop; copies already earned can be bought from other players on the [[Marketplace]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cosmetic&lt;br /&gt;
! Slot&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dealer&#039;s Visor&lt;br /&gt;
| Hat&lt;br /&gt;
| The dealer&#039;s visor in casino gold — a green felt peak framed in gold and lined with marquee lights, a red chip on the band and two aces tucked at the temple. Owners can switch to the &#039;&#039;&#039;Classic&#039;&#039;&#039; look (the original dark band and translucent green eyeshade) in the Outfit window.&lt;br /&gt;
|-&lt;br /&gt;
| Chip-Stack Crown&lt;br /&gt;
| Hat&lt;br /&gt;
| A bankroll worn on the head: red and green chips stacked inside a gold crown, topped with a gold chip. Owners can switch to the &#039;&#039;&#039;Classic&#039;&#039;&#039; look (the original white, red, green and black stack) in the Outfit window.&lt;br /&gt;
|-&lt;br /&gt;
| Marquee Aura&lt;br /&gt;
| Aura&lt;br /&gt;
| Bulb gold chasing inside a marquee-red ring, the lights over the casino door. Owners can switch to the &#039;&#039;&#039;Classic&#039;&#039;&#039; look (the original brass-and-felt sweep) in the Outfit window.&lt;br /&gt;
|-&lt;br /&gt;
| Card-Suit Cape&lt;br /&gt;
| Cape&lt;br /&gt;
| Casino felt with the four suits down the back in card red and ivory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Where the points are earned and the Pit Bosses stand.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pit Boss]]&lt;br /&gt;
| The NPCs who keep the book — ask one to open your VIP panel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| The currency staked at every casino game.&lt;br /&gt;
|-&lt;br /&gt;
| [[Slots]]&lt;br /&gt;
| Casino game that earns VIP points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Keno]]&lt;br /&gt;
| Casino game that earns VIP points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Plinko]]&lt;br /&gt;
| Casino game that earns VIP points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crash]]&lt;br /&gt;
| Casino game that earns VIP points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Badges]]&lt;br /&gt;
| Profile badges — one kind of ladder reward.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Mainland]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=File:Roulette_Halo_icon.png&amp;diff=4596</id>
		<title>File:Roulette Halo icon.png</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=File:Roulette_Halo_icon.png&amp;diff=4596"/>
		<updated>2026-11-01T17:47:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Game icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In-game icon.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Frostmere&amp;diff=4595</id>
		<title>Frostmere</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Frostmere&amp;diff=4595"/>
		<updated>2026-11-01T07:38:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Frostmere: the Frost Troll Hood takes 15% off wolf and troll bites while worn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Frostmere&lt;br /&gt;
| zone_type    = &amp;lt;span class=&amp;quot;zone-calm&amp;quot;&amp;gt;Calm / No PvP&amp;lt;/span&amp;gt;&lt;br /&gt;
| connected_to = [[Whisperwood]] (north return)&lt;br /&gt;
| whats_there  = Iron ore nodes, snow-capped trees, [[Grimjaw]], blacksmith forge cottage, [[Frost Wolf|Frost Wolves]], the [[Frost Troll]]&lt;br /&gt;
| entry_req    = None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frostmere&#039;&#039;&#039; is a snowy calm zone south of [[Whisperwood]]. It is the main place for mining [[Iron Ore]] and forging copper, iron, and silver tools through [[Smithing]].&lt;br /&gt;
Unlike the [[Wilderness]], Frostmere does not contain stone or coal nodes. Its mining route is focused on iron ore.&lt;br /&gt;
&lt;br /&gt;
Frostmere is also home to monsters: packs of [[Frost Wolf|Frost Wolves]] roam the snow, and a [[Frost Troll]] guards a glade in the south-east. There&#039;s still no PvP and no death here — a monster that would finish you off only knocks you out, and you lose nothing.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal.png|24px|link=Iron Ore]] Iron ore nodes&lt;br /&gt;
| Mine [[Iron Ore]] for [[Smithing]] recipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anvil.png|24px|link=Blacksmith Forge]] [[Blacksmith Forge]]&lt;br /&gt;
| Smelt ingots and forge copper, iron, and silver tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith NPC who handles smelting, forging, repairs and salvage, and crafts the limited-time [[Frostbound Set]] from [[Frost Pelt|Frost Pelts]] (until 30 November 2026).&lt;br /&gt;
|-&lt;br /&gt;
| Snowy forest&lt;br /&gt;
| No PvP. The snow-capped trees can be chopped for [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wolf|Frost Wolves]]&lt;br /&gt;
| Packs of 7 wolves roaming the realm — 50 [[Combat]] XP each, and drops of [[Frost Pelt]], [[Iron Ore]] and [[Coal]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll]]&lt;br /&gt;
| Frostmere&#039;s elite, in the south-east glade — 900 HP, 250 Combat XP to everyone who does a real share of the damage, and a rare [[Frost Troll Hood]], which makes wolf and troll bites do 15% less damage while you wear it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
Frostmere has no level requirement — walk in from [[Whisperwood]]. It previously required Total Level 20; that gate was removed in a 2026 update. Free accounts can enter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| Open to all levels. [[Smithing]] does not count toward [[Total Level]].&lt;br /&gt;
|-&lt;br /&gt;
| Route&lt;br /&gt;
| Enter from [[Whisperwood]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Frostmere is the only realm with iron ore nodes — elsewhere, rocks yield [[Stone]] or [[Coal]] (silver ore rocks are found only in [[The Dunes]]). Mining here carries no PvP risk.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Location&lt;br /&gt;
! Skill&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Mine iron ore nodes&lt;br /&gt;
| Frostmere (calm, no PvP)&lt;br /&gt;
| [[Mining]] 5&lt;br /&gt;
| [[File:Metal.png|24px|link=Iron Ore]] [[Iron Ore]] — 50 Mining XP per node&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! HP&lt;br /&gt;
! Hits for&lt;br /&gt;
! Combat XP&lt;br /&gt;
! Drops&lt;br /&gt;
! Respawn&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wolf]] (7)&lt;br /&gt;
| 90&lt;br /&gt;
| 4–13&lt;br /&gt;
| 50 (killing blow)&lt;br /&gt;
| [[Frost Pelt]] 1 in 4 · 1–2 [[Iron Ore]] 1 in 8 · 1–2 [[Coal]] 1 in 8&lt;br /&gt;
| 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll]] (1)&lt;br /&gt;
| 900&lt;br /&gt;
| 10–22&lt;br /&gt;
| 250 to everyone with at least 10% of its damage&lt;br /&gt;
| 3 [[Frost Pelt]] + 4–6 [[Iron Ore]] + 3–5 [[Coal]] to the top damager, every kill · [[Medium Scroll]] 1 in 250 and [[Frost Troll Hood]] 1 in 1,000 for everyone paid its XP&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knockouts, not deaths:&#039;&#039;&#039; a hit that would take your last point of health knocks you out instead. You wake at full health on the arrival strip under the [[Whisperwood]] arrows with nothing lost, and the monsters ignore you for 10 seconds (less if you start swinging).&lt;br /&gt;
* &#039;&#039;&#039;Potions and food work here:&#039;&#039;&#039; health and shield potions, food and dishes can all be used in Frostmere.&lt;br /&gt;
* &#039;&#039;&#039;Bows work here&#039;&#039;&#039; against the monsters (never against players). The [[Frost Troll]] can only be shot from inside its glade or right next to it.&lt;br /&gt;
* &#039;&#039;&#039;Safe areas:&#039;&#039;&#039; no monster enters the clearing around the [[Blacksmith Forge]] or the arrival strip, so smithing is as safe as ever. A glowing ice line and small ice crystals mark the edges of both, and while you&#039;re inside one the blue shield shows on your name tag. You can&#039;t attack from a safe area: step past the line to fight. A swing from inside tells you &#039;&#039;&amp;quot;You can&#039;t fight from a safe area.&amp;quot;&#039;&#039;&lt;br /&gt;
* Wolves hunt in packs, but no more than 3 will chase one player. They keep out of the troll&#039;s glade, and the troll never leaves it.&lt;br /&gt;
* Frostmere monster kills count toward the [[Achievements|Monster Hunter achievements]] and [[Guild Seasons]], but Frost Wolves don&#039;t count as &amp;quot;wolves&amp;quot; for [[Daily Quests]].&lt;br /&gt;
&lt;br /&gt;
== Smithing ==&lt;br /&gt;
&lt;br /&gt;
Smithing is done at the [[Blacksmith Forge]] by [[Grimjaw]] (also available at [[Harun the Forgewright]] in [[The Dunes West]]). Crafting counts down at roughly 1 second per unit, with a short cooldown between crafts. No base tool is consumed — every tier is craftable from scratch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smelting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot !! Cost !! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperingot.png|24px|link=Copper Ingot]] Copper Ingot ×10 || 100 [[Stone]] + 50 [[Coal]] || 100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironingot.png|24px|link=Iron Ingot]] Iron Ingot ×10 || 60 Iron Ore + 60 [[Coal]] || 220 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silveringot.png|24px|link=Silver Ingot]] Silver Ingot ×10 || 40 Silver Ore + 80 [[Coal]] || 300 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Iron ore requires [[Mining]] 5, Silver ore requires [[Mining]] 20 (silver ore is mined in [[The Dunes]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Smithing Level&lt;br /&gt;
! Materials&lt;br /&gt;
! Effect&lt;br /&gt;
! Smithing XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperaxe.png|24px|link=Smithing]] Copper Axe&lt;br /&gt;
| 0&lt;br /&gt;
| 20 Copper Ingot + 400 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 5% faster [[Woodcutting]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironaxe.png|24px|link=Iron Axe]] [[Iron Axe]]&lt;br /&gt;
| 10&lt;br /&gt;
| 40 Iron Ingot + 1,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 10% faster [[Woodcutting]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silveraxe.png|24px|link=Smithing]] Silver Axe&lt;br /&gt;
| 20&lt;br /&gt;
| 80 Silver Ingot + 2,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 15% faster [[Woodcutting]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copperpickaxe.png|24px|link=Smithing]] Copper Pickaxe&lt;br /&gt;
| 7&lt;br /&gt;
| 28 Copper Ingot + 850 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 5% faster [[Mining]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironpickaxe.png|24px|link=Iron Pickaxe]] [[Iron Pickaxe]]&lt;br /&gt;
| 17&lt;br /&gt;
| 60 Iron Ingot + 1,600 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 10% faster [[Mining]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silverpickaxe.png|24px|link=Smithing]] Silver Pickaxe&lt;br /&gt;
| 27&lt;br /&gt;
| 100 Silver Ingot + 3,000 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 15% faster [[Mining]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coppersword.png|24px|link=Smithing]] Copper Sword&lt;br /&gt;
| 3&lt;br /&gt;
| 25 Copper Ingot + 600 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 23 damage per hit&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironsword.png|24px|link=Iron Sword]] [[Iron Sword]]&lt;br /&gt;
| 13&lt;br /&gt;
| 55 Iron Ingot + 1,300 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 26 damage per hit&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silversword.png|24px|link=Smithing]] Silver Sword&lt;br /&gt;
| 23&lt;br /&gt;
| 90 Silver Ingot + 2,500 [[File:Wood.png|24px|link=Wood]] [[Wood]]&lt;br /&gt;
| 30 damage per hit&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every forged tier swings faster; iron and silver tools also have a chance of a double resource and pay bonus XP (see [[Smithing#Tool tier perks|Tool tier perks]]). Forged tools carry 4,000 uses. Repairs cost 60% of every material the forge charged (ingots and wood), scaled to missing durability, with at least one of each. The forge also repairs [[Armor|armour]] made by [[Kaziir the Armoursmith]], and can [[Smithing#Salvage|salvage]] gear you no longer need back into 40% of its ingots.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Smelts, forges, repairs and salvages tools, weapons and armour at the [[Blacksmith Forge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Direction&lt;br /&gt;
! Destination&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Return route to the calm forest zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Bring [[Stone]] and [[Coal]] from elsewhere before smelting — Frostmere&#039;s rocks are all iron ore. Its trees can be chopped for [[Wood]], and [[Frost Wolf|Frost Wolves]] and the [[Frost Troll]] drop a little [[Coal]] and [[Iron Ore]].&lt;br /&gt;
* Mine [[Iron Ore]] here with no PvP risk, then use the forge in the same trip. Keep an eye out for wolf packs — they can knock you out, but you never lose anything.&lt;br /&gt;
* [[Smithing]] XP varies by tier: copper forges pay 400 XP, iron 750 XP, and silver 1,100 XP. Smithing does not count toward [[Total Level]].&lt;br /&gt;
* Upgrade [[Axe]] and [[Pickaxe]] first — the faster swing speed makes every future resource trip quicker, and iron and silver tiers add a chance of double resources.&lt;br /&gt;
* Team up for the [[Frost Troll]]: everyone who deals at least 10% of its HP gets the full 250 Combat XP.&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Smithing]]&lt;br /&gt;
[[Category:Frostmere]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Frost_Troll&amp;diff=4594</id>
		<title>Frost Troll</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Frost_Troll&amp;diff=4594"/>
		<updated>2026-11-01T07:38:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: Frost Troll: the Frost Troll Hood takes 15% off Frostmere bites while worn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox monster&lt;br /&gt;
| name           = Frost Troll&lt;br /&gt;
| found_at       = [[Frostmere]] — the glade in the south-east corner&lt;br /&gt;
| hp_or_lives    = 900 HP&lt;br /&gt;
| aggro_tiles    = 4 tiles&lt;br /&gt;
| contact_damage = 10–22 HP per hit (rolled)&lt;br /&gt;
| combat_xp      = 250 to every player who dealt at least 10% of its HP&lt;br /&gt;
| drops          = 3 [[Frost Pelt]] · 4–6 [[Iron Ore]] · 3–5 [[Coal]] — every kill, to the top damager · [[Medium Scroll]] (1 in 250) and [[Frost Troll Hood]] (1 in 1,000) — rolled for every credited player&lt;br /&gt;
| notes          = One per server. Respawns 10 minutes after it falls. Slow — you can always walk away. A [[Bow]] can only hit it from inside its glade or right next to it.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Frost Troll&#039;&#039;&#039; is [[Frostmere]]&#039;s elite — a hulking brute that guards a glade in the south-east corner of the realm. It isn&#039;t a raid boss, but with 900 HP and heavy hits it&#039;s built to be fought as a group, and everyone who pulls their weight is paid.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Behaviour&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Where&lt;br /&gt;
| Its own glade in the south-east of [[Frostmere]]. It never leaves the glade, but it can reach you on the glade&#039;s edge.&lt;br /&gt;
|-&lt;br /&gt;
| How many&lt;br /&gt;
| One per server&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| Aggro range&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| Slow — a player can always walk away from it&lt;br /&gt;
|-&lt;br /&gt;
| Hit&lt;br /&gt;
| 10–22 HP (rolled), reduced by your armour&lt;br /&gt;
|-&lt;br /&gt;
| Respawn&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Frost Wolf|Frost Wolves]] keep out of the troll&#039;s glade, so you only have the troll to deal with in there.&lt;br /&gt;
&lt;br /&gt;
== Hits to kill ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sword&lt;br /&gt;
! Damage per hit&lt;br /&gt;
! Hits to kill (solo)&lt;br /&gt;
|-&lt;br /&gt;
| Starter [[Sword]]&lt;br /&gt;
| 5&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 26&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
A [[Strength Potion]] adds +10 to every hit, and a sword-damage [[Cooking Dishes|dish]] adds +3 or +5. A damage-reduction dish such as Brute Horn Broth or Reef Feast takes 10–15% off every hit the troll lands.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward&lt;br /&gt;
! Who gets it&lt;br /&gt;
|-&lt;br /&gt;
| 250 [[Combat]] XP&lt;br /&gt;
| &#039;&#039;&#039;Everyone&#039;&#039;&#039; still in Frostmere who dealt at least 10% of the troll&#039;s HP (90 damage) in the last minute of the fight — the killing blow included, and held to the same 10% rule. An [[Iron Sword]] adds 5% and a Silver Sword 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 3 [[Frost Pelt]] + 4–6 [[Iron Ore]] + 3–5 [[Coal]]&lt;br /&gt;
| The player who dealt the most damage and is &#039;&#039;&#039;still in the fight&#039;&#039;&#039; when the troll dies (connected, in [[Frostmere]], in or right next to the glade, and not knocked out). If the top damager was knocked out or has left, the bundle goes to the next highest damager still in the fight, and to the killing blow if no one is. Dropped on every kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]] — 1 in 250&lt;br /&gt;
| Rolled separately for &#039;&#039;&#039;everyone&#039;&#039;&#039; paid the troll&#039;s Combat XP. The normal scroll limits still apply: you can hold at most 5 unfinished scrolls, no scroll drops for you within 60 seconds of a scroll dropping for you, and the scroll needs a free space in your backpack or hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll Hood]] — 1 in 1,000&lt;br /&gt;
| Rolled separately for &#039;&#039;&#039;everyone&#039;&#039;&#039; paid the troll&#039;s Combat XP. A hat cosmetic that drops nowhere else. When it drops, the game tells you &#039;&#039;&amp;quot;The Frost Troll dropped a Frost Troll Hood!&amp;quot;&#039;&#039; and shows the rare-find reveal; it goes straight into your cosmetics bag, and if that bag is full the hood is lost (you&#039;re told so). Worn, the hood makes every Frost Wolf and Frost Troll bite do 15% less damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Free accounts (holding under 1,000 [[$KINS]]) never receive the Medium Scroll or the Frost Troll Hood.&lt;br /&gt;
&lt;br /&gt;
* The loot goes to the top damager still in the fight, not the last hit, so there&#039;s no point racing for the killing blow — and getting knocked out hands it to the next player in line.&lt;br /&gt;
* A troll kill counts as a monster kill for the [[Achievements|Monster Hunter achievements]] (for the killing blow) and is worth 4 points toward [[Guild Seasons]].&lt;br /&gt;
* Drops go to your backpack first, then your bank if the backpack is full.&lt;br /&gt;
&lt;br /&gt;
== Knockouts ==&lt;br /&gt;
Like everything in Frostmere, the troll can&#039;t kill you. A hit that would take your last point of health &#039;&#039;&#039;knocks you out&#039;&#039;&#039;: you wake at full health on the arrival strip under the [[Whisperwood]] arrows, with nothing lost, and the monsters leave you alone for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| The troll&#039;s home realm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wolf]]&lt;br /&gt;
| The packs that roam the rest of Frostmere.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Pelt]]&lt;br /&gt;
| Three on every kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Troll Hood]]&lt;br /&gt;
| Its rare cosmetic drop (1 in 1,000).&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| A 1 in 250 drop for every credited player.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking Dishes]]&lt;br /&gt;
| Damage and damage-reduction buffs for the fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Hostile Mobs]]&lt;br /&gt;
[[Category:Frostmere]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Frost_Troll_Hood&amp;diff=4593</id>
		<title>Frost Troll Hood</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Frost_Troll_Hood&amp;diff=4593"/>
		<updated>2026-11-01T07:38:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: Frost Troll Hood: worn, Frost Wolf and Frost Troll bites do 15% less damage (since 1 Nov 2026)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Frost Troll Hood&lt;br /&gt;
| image    = Cosmetic frost troll hood.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Cosmetic · Hat&lt;br /&gt;
| stats    = 15% less damage from Frostmere bites while worn&lt;br /&gt;
| obtained = [[Frost Troll]] drop (1 in 1,000 per credited player) &amp;lt;span style=&amp;quot;color:#27ae60;&amp;quot;&amp;gt; Available&amp;lt;/span&amp;gt; · [[Marketplace]] &amp;lt;span style=&amp;quot;color:#27ae60;&amp;quot;&amp;gt; Available&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frost Troll Hood&#039;&#039;&#039; is a [[cosmetics|cosmetic]] appearance item for the &#039;&#039;&#039;hat&#039;&#039;&#039; slot — a Frost Troll&#039;s shaggy ice-white pelt worn as a hood, with ice-blue eyes over the snout, fangs at the jaw and horns tipped with ice. While you wear it, every bite from a [[Frost Wolf]] or the [[Frost Troll]] in [[Frostmere]] does &#039;&#039;&#039;15% less&#039;&#039;&#039; damage (rounded, and never less than 1), since 1 November 2026. It has no other bonuses.&lt;br /&gt;
&lt;br /&gt;
== How To Get ==&lt;br /&gt;
&lt;br /&gt;
Every time the [[Frost Troll]] in [[Frostmere]] falls, each player paid its Combat XP (everyone who dealt at least 10% of its HP in the last minute of the fight) has their own &#039;&#039;&#039;1 in 1,000&#039;&#039;&#039; chance at the Frost Troll Hood. It drops from nothing else. When it drops, the game tells you &#039;&#039;&amp;quot;The Frost Troll dropped a Frost Troll Hood!&amp;quot;&#039;&#039; and shows the rare-find reveal with a card you can share.&lt;br /&gt;
&lt;br /&gt;
You must hold at least 1,000 [[$KINS]] — [[Free to play|free-play accounts]] never receive the hood. It goes straight into your cosmetics bag; if that bag is full, the hood is lost, and the game tells you so. The Frost Troll Hood isn&#039;t sold in any shop.&lt;br /&gt;
&lt;br /&gt;
You can also buy it from other players on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cosmetics|Cosmetics]] — full cosmetic catalogue&lt;br /&gt;
* [[Frost Troll]] — the only source&lt;br /&gt;
* [[Frostmere]] — the troll&#039;s realm&lt;br /&gt;
* [[Economy]] — shops and trading&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]]&lt;br /&gt;
[[Category:Frostmere]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=NPCs&amp;diff=4592</id>
		<title>NPCs</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=NPCs&amp;diff=4592"/>
		<updated>2026-11-01T00:13:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: NPCs: adds Nour the Threadkeeper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NPCs&#039;&#039;&#039; are non-player characters who provide shops, services, guidance, and world progression across Kintara.&lt;br /&gt;
&lt;br /&gt;
This page groups the main service NPCs so players can quickly find who handles banking, shops, smithing, pets, quests, housing, and economy systems.&lt;br /&gt;
&lt;br /&gt;
== Service NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Role&lt;br /&gt;
! Location&lt;br /&gt;
! Main service&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]]&lt;br /&gt;
| Deceased (formerly Gold vendor / community collector)&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Services offline — the merchant died in-game, and a granite tombstone (&amp;quot;May 22, 2026 — Jul 18, 2026&amp;quot;) now stands where he once traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimjaw]]&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Smelts copper, iron, and silver ingots; forges copper, iron, and silver axes, swords, and pickaxes; repairs damaged gear through [[Smithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alchemist]]&lt;br /&gt;
| Potion vendor / mount vendor&lt;br /&gt;
| Mainland alchemist shop&lt;br /&gt;
| Sells potions for gathered resources, plus one mount at a time while its 7-day offer runs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow]]&lt;br /&gt;
| Pet shop owner&lt;br /&gt;
| [[Whisperwood Pet Shop]]&lt;br /&gt;
| Sells one companion pet at a time while its 7-day offer runs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bank Teller]]&lt;br /&gt;
| Banker&lt;br /&gt;
| [[Bank]]&lt;br /&gt;
| Handles item storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartermaster]]&lt;br /&gt;
| Armory tutor&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Gives a trainer sword and explains Wilderness combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Fishing supplies vendor&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Sells fishing rods, bait, and the Wooden Raft; trades catch up the bait ladder.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Angler]]&lt;br /&gt;
| Raffle keeper&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Trades cooked fish for raffle tickets — the Angler Outfit and four more prizes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Slick Vinny]]&lt;br /&gt;
| Name changer&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Changes a player&#039;s display name for Gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorrel the Stablemaster]]&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Trains mount speed and gilds mounts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Quest master&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Redeems completed scrolls for Gold rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Candy Witch]]&lt;br /&gt;
| Halloween trader&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Trades [[Candy Corn]] for six Halloween items until 00:00 UTC on 2 November 2026 ([[Halloween 2026]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Harun the Forgewright]]&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Smelts ingots, forges tools, and repairs gear — the desert counterpart to Grimjaw.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaziir the Armoursmith]]&lt;br /&gt;
| Armoursmith&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Forges iron and silver armor from ingots, Molten Rock, and Brute Horn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zahir the Dyeweaver]]&lt;br /&gt;
| Cosmetic weaver&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Weaves rainbow cosmetics from complete colour sets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nour the Threadkeeper]]&lt;br /&gt;
| Threadkeeper&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Unravels retired cosmetics into [[Threads]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadeen the Sandcook]]&lt;br /&gt;
| Desert cook&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Crafts Health Potion+, the healing that works under the desert heat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahriel the Bowbinder]]&lt;br /&gt;
| Bowbinder&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Sells the [[Bow]] (50 Gold) and fletches [[Arrow|Arrows]] (20 for 100 Wood, 100 Stone and 10 Feathers).&lt;br /&gt;
|-&lt;br /&gt;
| [[Qadim the Relicweaver]]&lt;br /&gt;
| Relicweaver&lt;br /&gt;
| [[The Dunes East]]&lt;br /&gt;
| Relic services — see his page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shop and housing NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Role&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bartholomew]]&lt;br /&gt;
| Furniture shop proprietor&lt;br /&gt;
| [[Furni Shop]], [[Mainland]]&lt;br /&gt;
| Sells a permanent furniture catalogue plus one Limited Rare piece, which stays on sale until it is replaced.&lt;br /&gt;
|-&lt;br /&gt;
| [[Beauregard]]&lt;br /&gt;
| Head concierge&lt;br /&gt;
| [[The Residences]]&lt;br /&gt;
| Explains apartment tiers and tours.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marguerite]]&lt;br /&gt;
| Concierge&lt;br /&gt;
| [[The Residences]]&lt;br /&gt;
| Explains penthouses and apartment buying.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pit Boss]]&lt;br /&gt;
| Casino host&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Hosts casino games and explains table rules.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guide and flavor NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC&lt;br /&gt;
! Area&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Fisher]]&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Grants the starter fishing rod, sells bait, and trades catch for bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Wick]]&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| Keeps the lighthouse; explains the sea&#039;s fishing grounds, the sharks and the raft. Sells nothing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Miner]]&lt;br /&gt;
| [[The Mine]] ([[Mainland]])&lt;br /&gt;
| Grants the starter pickaxe and replaces lost ones.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberjack]]&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Grants the starter axe and replaces lost ones.&lt;br /&gt;
|-&lt;br /&gt;
| [[Site Foreman]]&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Grants the starter hammer and replaces lost ones.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Veil-Warden formerly accepted material tributes toward world-expansion goals at [[The Pond]]; he is no longer in the game, and [[The Residences]] apartment tower now stands on his old pad.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Contains many early service NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostmere]]&lt;br /&gt;
| Home of Grimjaw and the blacksmith forge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| Connects to Willow and pet progression.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| Home of the Old Fisher, Slick Vinny, and The Residences concierges.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| Home of Old Wick, the lighthouse keeper.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Many NPCs connect to shops, Gold, and marketplace systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Nour_the_Threadkeeper&amp;diff=4591</id>
		<title>Nour the Threadkeeper</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Nour_the_Threadkeeper&amp;diff=4591"/>
		<updated>2026-11-01T00:13:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: New page: Nour the Threadkeeper (Dunes West NPC who unravels retired cosmetics into Threads)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
| name     = Nour the Threadkeeper&lt;br /&gt;
| image    =&lt;br /&gt;
| role     = Threadkeeper&lt;br /&gt;
| location = [[The Dunes]] (West)&lt;br /&gt;
| services = Unravels retired cosmetics into Threads&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nour the Threadkeeper&#039;&#039;&#039; is an NPC in Zahir&#039;s camp in [[The Dunes West]]. She unravels cosmetics that can no longer be obtained into [[Threads]].&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
* &#039;&#039;&#039;Unravel&#039;&#039;&#039; — hand her a retired event, chest or season cosmetic, or a partner item, and she pays [[Threads]] for it; the fewer copies exist, the more it pays. See [[Threads]] for the table and the limits.&lt;br /&gt;
* Her &#039;&#039;&#039;Threads Shop&#039;&#039;&#039; opens on 2 November 2026.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Threads]] — what she pays and what they&#039;re for&lt;br /&gt;
* [[Zahir the Dyeweaver]] — runs the camp she stands in&lt;br /&gt;
* [[The Dunes West]] — her location&lt;br /&gt;
* [[NPCs]] — all NPCs&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Threads&amp;diff=4590</id>
		<title>Threads</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Threads&amp;diff=4590"/>
		<updated>2026-11-01T00:13:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: New page: Threads (unravelling retired cosmetics at Nour, payout table)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Threads&#039;&#039;&#039; are a crafting material made by unravelling cosmetics that can no longer be obtained. &#039;&#039;&#039;[[Nour the Threadkeeper]]&#039;&#039;&#039;, in Zahir&#039;s camp in [[The Dunes West]], does the unravelling.&lt;br /&gt;
&lt;br /&gt;
== Unravelling ==&lt;br /&gt;
&lt;br /&gt;
Bring Nour a cosmetic that can no longer be obtained &amp;quot; + D + &amp;quot; a retired event, chest or season item, or a partner item &amp;quot; + D + &amp;quot; and she unravels it into Threads. What an item pays depends only on how many copies of it exist:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Copies in the game&lt;br /&gt;
! Threads per copy&lt;br /&gt;
|-&lt;br /&gt;
| 14 or fewer&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 15–24&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 25–49&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 50–99&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 100–299&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 300–1,000&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Over 1,000&lt;br /&gt;
| 1 Thread per 2, 3 or more copies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Payouts rise as an item gets rarer.&lt;br /&gt;
* An item is never unravelled once 10 or fewer copies are left, and you can never unravel the last copy of a reward you earned.&lt;br /&gt;
* You can unravel up to 25 copies a day.&lt;br /&gt;
* Since 30 October 2026 the Captain&#039;s Hat, [[Gold Laser Eyes]] and the [[Black I Love KINS|Black]] and [[White I Love KINS|White I &amp;lt;3 KINS]] shirts can be unravelled too.&lt;br /&gt;
&lt;br /&gt;
== Using Threads ==&lt;br /&gt;
&lt;br /&gt;
Threads are a real item: they stack, and they can be traded and listed on the [[Marketplace]]. Nour&#039;s &#039;&#039;&#039;Threads Shop&#039;&#039;&#039; — weapon skins, arrow trails, fishing floats, raft skins and decor — opens on 2 November 2026.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Nour the Threadkeeper]]&lt;br /&gt;
| Unravels cosmetics into Threads.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunes West]]&lt;br /&gt;
| Where Nour stands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Where Threads can be traded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cosmetics]]&lt;br /&gt;
| The items that can be unravelled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Season_2&amp;diff=4589</id>
		<title>Season 2</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Season_2&amp;diff=4589"/>
		<updated>2026-11-01T00:13:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: Season 2: both chest stops pay 5 Galactic Chests since 31 Oct 23:25 UTC (Haunted Chests before)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 2&#039;&#039;&#039;, &#039;&#039;&#039;The Reaping&#039;&#039;&#039;, is Kintara&#039;s second game-wide season. It started on 20 October 2026 and ends at 16:00 UTC on 19 November 2026. It brings a new free &#039;&#039;&#039;Season Pass&#039;&#039;&#039; and a new [[Kintara Club]] reward track, with season-exclusive cosmetics in the Reaping colours (night-black, bone and crimson, marked with a crescent moon and crossed scythes), two new Club cosmetics, the Reaper Hood and the Soul Scythe, and a personal finisher&#039;s trophy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Ends:&amp;lt;/span&amp;gt; Both reward tracks close at 16:00 UTC on 19 November 2026. Claim your stops before then: anything unclaimed when the season ends is gone, and the Season 2 rewards can&#039;t be earned again.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Season Pass ==&lt;br /&gt;
&lt;br /&gt;
The pass sits in the &#039;&#039;&#039;Season Pass&#039;&#039;&#039; tab of the &#039;&#039;&#039;Rewards&#039;&#039;&#039; window (the gift button on the HUD). It is free and open to every player; there is nothing to buy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Progress is XP earned during the season.&#039;&#039;&#039; Everyone started Season 2 from zero: your bar starts the first time your game loads the Season 2 track (as you log in), and every point of skill XP you earn after that moves it.&lt;br /&gt;
* All six skills count. XP earned past a skill&#039;s level cap still counts toward the pass, so a maxed skill keeps pulling its weight. [[Smithing]] XP counts at one fifth of face value.&lt;br /&gt;
* The track is a ladder of &#039;&#039;&#039;reward stops&#039;&#039;&#039;: reach a stop&#039;s XP and claim it for its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! XP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 150 [[Wood]] + 100 [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| 5,000&lt;br /&gt;
| 3 [[Health Potion]]s&lt;br /&gt;
|-&lt;br /&gt;
| 25,000&lt;br /&gt;
| 100 [[Coal]] + 25 [[Iron Ore]]&lt;br /&gt;
|-&lt;br /&gt;
| 75,000&lt;br /&gt;
| A random [[Scroll]]: Beginner 75%, Medium 20%, Hard 5%&lt;br /&gt;
|-&lt;br /&gt;
| 200,000&lt;br /&gt;
| 5 [[Galactic Chest]]s (5 [[Haunted Chest]]s until 23:25 UTC on 31 October 2026)&lt;br /&gt;
|-&lt;br /&gt;
| 450,000&lt;br /&gt;
| Season 2 T-shirt&lt;br /&gt;
|-&lt;br /&gt;
| 800,000&lt;br /&gt;
| Season 2 Hat&lt;br /&gt;
|-&lt;br /&gt;
| 1,200,000&lt;br /&gt;
| Season 2 Crescent Trophy and the &#039;&#039;&#039;Season 2&#039;&#039;&#039; profile badge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Free players ===&lt;br /&gt;
&lt;br /&gt;
Accounts playing for free can earn and claim the pass &#039;&#039;&#039;up to the third reward stop&#039;&#039;&#039; (25,000 XP). Past that, the bar freezes until the account holds the 1,000 [[$KINS]] minimum, then moves again from where it froze. Progress already claimed is never rolled back. If an account holding 1,000 $KINS dips below it, even for a few minutes, its bar &#039;&#039;&#039;pauses&#039;&#039;&#039; where it stands instead of rolling back: XP earned while below the minimum doesn&#039;t count, and stops past the free limit wait until the account holds 1,000 $KINS again, when the bar carries on from where it paused. (Free accounts also stop earning XP at [[Total Level]] 10 until they hold 1,000 $KINS.)&lt;br /&gt;
&lt;br /&gt;
== Kintara Club track ==&lt;br /&gt;
&lt;br /&gt;
The [[Kintara Club]] reward track is a second ladder in the same Rewards window, filled by the same XP. Only active Club members can claim from it. Everyone else sees it as a locked preview, and their XP still counts toward it, so joining the Club later unlocks every stop they&#039;ve already passed. It ends with the pass at 16:00 UTC on 19 November 2026.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! XP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5 [[Galactic Chest]]s (5 [[Haunted Chest]]s until 23:25 UTC on 31 October 2026)&lt;br /&gt;
|-&lt;br /&gt;
| 50,000&lt;br /&gt;
| Reaper Hood&lt;br /&gt;
|-&lt;br /&gt;
| 100,000&lt;br /&gt;
| Soul Scythe&lt;br /&gt;
|-&lt;br /&gt;
| 450,000&lt;br /&gt;
| Season 2 Gold T-shirt&lt;br /&gt;
|-&lt;br /&gt;
| 800,000&lt;br /&gt;
| Season 2 Gold Hat&lt;br /&gt;
|-&lt;br /&gt;
| 1,200,000&lt;br /&gt;
| Season 2 Aura&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season 2 cosmetics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Item&lt;br /&gt;
! Slot&lt;br /&gt;
! How it&#039;s earned&lt;br /&gt;
! Look&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic season2 cap.png|48px]]&lt;br /&gt;
| Season 2 Hat&lt;br /&gt;
| Hat&lt;br /&gt;
| Season Pass, 800,000 XP&lt;br /&gt;
| A plum dome with a bone crescent and an upright steel scythe on the front, a steel blade-edged brim with a crimson edge line and a crimson underside, a small crescent on each side, and a crimson snap-back strap with a bone crescent on the back&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic season2 tshirt.png|48px]]&lt;br /&gt;
| Season 2 T-shirt&lt;br /&gt;
| Top&lt;br /&gt;
| Season Pass, 450,000 XP&lt;br /&gt;
| Charcoal-plum fabric with a bone crescent and an upright steel scythe on the chest, crossed scythes under a crescent on the back, a tattered hem over crimson lining and crimson sleeve cuffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic season2 gold hat.png|48px]]&lt;br /&gt;
| Season 2 Gold Hat&lt;br /&gt;
| Hat&lt;br /&gt;
| Kintara Club track, 800,000 XP&lt;br /&gt;
| The Season 2 Hat&#039;s design in champion gold: a night-black crescent and scythe on the front, a night-black blade-edged brim with a crimson edge line and a crimson underside, small night-black crescents on each side, and a crimson snap-back strap on the back&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic season2 gold tshirt.png|48px]]&lt;br /&gt;
| Season 2 Gold T-shirt&lt;br /&gt;
| Top&lt;br /&gt;
| Kintara Club track, 450,000 XP&lt;br /&gt;
| The Season 2 T-shirt&#039;s design in champion gold: a night-black crescent and scythe on the chest, crossed scythes under a crescent on the back, a tattered hem over crimson lining and crimson sleeve cuffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic reaper hood.png|48px]]&lt;br /&gt;
| Reaper Hood&lt;br /&gt;
| Hat&lt;br /&gt;
| Kintara Club track, 50,000 XP&lt;br /&gt;
| A deep cowl lined in crimson, a ragged mantle and a bone-skull clasp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic soul scythe.png|48px]]&lt;br /&gt;
| Soul Scythe&lt;br /&gt;
| Back&lt;br /&gt;
| Kintara Club track, 100,000 XP&lt;br /&gt;
| A crescent blade with a burning crimson edge and soul runes, and a skull smouldering with soul-fire at its heel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetic season2 aura.png|48px]]&lt;br /&gt;
| Season 2 Aura&lt;br /&gt;
| Aura&lt;br /&gt;
| Kintara Club track, 1,200,000 XP&lt;br /&gt;
| A black reaper flame with a crimson-to-peach glow, teal soul shards and embers rising around you, bone crescents orbiting you, and a dark mist ring at your feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Season 2 Hat, Season 2 T-shirt, Season 2 Gold Hat and Season 2 Gold T-shirt were redesigned on 27 October 2026 to match The Reaping set, and the Season 2 Aura was redesigned the same day to match its reaper art. Copies you already own show the new design. The aura rises onto your mount with you while you ride.&lt;br /&gt;
&lt;br /&gt;
All seven can be traded and sold on the [[Marketplace]]. The full set is tracked as the &#039;&#039;&#039;Season 2 Set&#039;&#039;&#039; in your [[Collection Log]].&lt;br /&gt;
&lt;br /&gt;
== Season 2 Crescent Trophy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Furniture trophy s2 finisher.png|96px|right]]&lt;br /&gt;
Finishing the Season Pass (1,200,000 XP) grants the &#039;&#039;&#039;Season 2 Crescent Trophy&#039;&#039;&#039;, a personal furniture trophy you can place in your room or property, its plaque reading &#039;&#039;Season 2: Brought In the Harvest&#039;&#039;, along with the &#039;&#039;&#039;Season 2&#039;&#039;&#039; profile badge. The trophy is &#039;&#039;&#039;soulbound&#039;&#039;&#039;: it can never be traded, listed or sold.&lt;br /&gt;
&lt;br /&gt;
== Season Champions ==&lt;br /&gt;
At the end of Season 2 (16:00 UTC, 19 November 2026), the top player in &#039;&#039;&#039;PvP kills&#039;&#039;&#039; and in &#039;&#039;&#039;Venomweaver kills&#039;&#039;&#039; each earns a unique Season 2 Champion badge. See [[Season Champions]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Season 1]]&lt;br /&gt;
| The season before, which ended on 1 October 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kintara Club]]&lt;br /&gt;
| The Club track carries the Gold colourway, the Reaper Hood, the Soul Scythe and the Aura.&lt;br /&gt;
|-&lt;br /&gt;
| [[Collection Log]]&lt;br /&gt;
| Tracks the Season 2 Set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haunted Chest]]&lt;br /&gt;
| The chest stop&#039;s reward until 31 October 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS]]&lt;br /&gt;
| The 1,000 $KINS minimum that unfreezes a free account&#039;s pass.&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Level]]&lt;br /&gt;
| Skill XP is what moves the pass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Haunted_Chest&amp;diff=4588</id>
		<title>Haunted Chest</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Haunted_Chest&amp;diff=4588"/>
		<updated>2026-11-01T00:13:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: Haunted Chest: the Season 2 pass and Club chest stops pay Galactic Chests since 31 Oct 23:25 UTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Haunted Chest&lt;br /&gt;
| image    = Haunted chest.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Chest&lt;br /&gt;
| stats    = Contains a random item from the Haunted loot pool · Free to open&lt;br /&gt;
| obtained = [[Chest Vending Machine]], [[Mainland]]; [[Season 2]] reward tracks (until 31 October 2026)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Haunted Chest&#039;&#039;&#039; is the [[Halloween 2026]] loot chest — an orange chest with a jack-o&#039;-lantern on it, sold at the [[Chest Vending Machine]] on the [[Mainland]]. Half of all opens give a Halloween cosmetic; the other half give [[Candy Corn]]. Its prizes changed at 00:00 UTC on Monday 26 October 2026, when five new cosmetics replaced the first six for good.&lt;br /&gt;
&lt;br /&gt;
It costs 15 [[Gold]] to buy and nothing to open. It is listed first in the machine and is on sale until Monday 2 November 2026 at 00:00 UTC, when the sale ends and does not come back. Haunted Chests already bought still open after that.&lt;br /&gt;
&lt;br /&gt;
Until 23:25 UTC on 31 October 2026, 5 Haunted Chests were also a reward on the [[Season 2]] pass (200,000 XP) and the [[Kintara Club]] reward track (25,000 XP); since then, those stops pay 5 [[Galactic Chest]]s instead.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step&lt;br /&gt;
! Action&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Buy from [[Chest Vending Machine]] (until 2 November 2026 00:00 UTC)&lt;br /&gt;
| 15 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Open from inventory (double-click)&lt;br /&gt;
| Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot pool ==&lt;br /&gt;
Each open rolls a rarity tier first, then one item from that tier. The Blue tier holds the common prize; the Halloween cosmetics sit in the higher tiers. What a chest gives depends on when it is opened, not when it was bought: a Haunted Chest bought in the first week rolls the prizes below too.&lt;br /&gt;
&lt;br /&gt;
=== Since 26 October 2026 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance per open&lt;br /&gt;
! Prize&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 50%&lt;br /&gt;
| 25–50 [[Candy Corn]], to trade with [[The Candy Witch]]&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| 30%&lt;br /&gt;
| [[Skull Mask]]&lt;br /&gt;
|-&lt;br /&gt;
| Pink&lt;br /&gt;
| 13%&lt;br /&gt;
| [[Werewolf Ears]]&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 5%&lt;br /&gt;
| [[Witch&#039;s Broom]]&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 2%&lt;br /&gt;
| One of two prizes by weighted sub-roll: [[Headless Horseman]] (25%), [[Ghostly Aura]] (75%) — that is 0.5% (1 in 200) and 1.5% of all opens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Candy Corn ends at 00:00 UTC on 2 November 2026. A Haunted Chest opened after that pays a random tool (the Starter or Iron version of the [[Sword]], [[Pickaxe]] or [[Axe]]) or a 5–200 stack of [[Wood]], [[Stone]], [[Coal]] or [[Iron Ore]] in its Blue tier instead; the cosmetics stay the same.&lt;br /&gt;
&lt;br /&gt;
=== 20 to 25 October 2026 ===&lt;br /&gt;
In its first week the chest rolled six other cosmetics. They left the chest for good at 00:00 UTC on 26 October 2026:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance per open&lt;br /&gt;
! Prize&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 50%&lt;br /&gt;
| A random tool (the Starter or Iron version of the [[Sword]], [[Pickaxe]] or [[Axe]]) or a 5–200 stack of [[Wood]], [[Stone]], [[Coal]] or [[Iron Ore]]&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| 30%&lt;br /&gt;
| [[Witch Hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Pink&lt;br /&gt;
| 13%&lt;br /&gt;
| [[Scarecrow Hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 5%&lt;br /&gt;
| [[Bat Wings]]&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 2%&lt;br /&gt;
| One of three prizes by weighted sub-roll: [[Black Party Hat]] (10%), [[Pumpkin Head]] (30%), [[Vampire Cloak]] (60%) — that is 0.2% (1 in 500), 0.6% and 1.2% of all opens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Make room first:&amp;lt;/span&amp;gt; A chest only opens when you have room for every prize it could give — space in your cosmetics bag for the cosmetics, and room in your inventory or bank for the Candy Corn, tools and materials. If something wouldn&#039;t fit, the chest stays unopened and you&#039;re told which bag to clear.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique drops ==&lt;br /&gt;
Since 26 October 2026 the Haunted Chest is the only source of these five Halloween cosmetics:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Skull Mask]]&#039;&#039;&#039; — A cracked bone-white skull strapped over your face, a green light burning deep in each eye socket.&lt;br /&gt;
* &#039;&#039;&#039;[[Werewolf Ears]]&#039;&#039;&#039; — Shaggy grey-brown wolf ears on a fur headband, one of them torn and scarred from an old fight.&lt;br /&gt;
* &#039;&#039;&#039;[[Witch&#039;s Broom]]&#039;&#039;&#039; — A crooked broom slung across your back, its straw bound in twine and a little ghost-lantern swinging from the bristles.&lt;br /&gt;
* &#039;&#039;&#039;[[Headless Horseman]]&#039;&#039;&#039; — A burnt, cracked jack-o&#039;-lantern with fire pouring out of the top and a tattered collar beneath, worn on the head.&lt;br /&gt;
* &#039;&#039;&#039;[[Ghostly Aura]]&#039;&#039;&#039; — Three little ghosts circle you through a cold green glow, trailing wisps, with a mist that never quite settles at your feet.&lt;br /&gt;
&lt;br /&gt;
From 20 to 25 October 2026 it was the only source of these six, which can no longer be won from it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Witch Hat]]&#039;&#039;&#039; — A wide brim and a point bent from long wear.&lt;br /&gt;
* &#039;&#039;&#039;[[Scarecrow Hat]]&#039;&#039;&#039; — Burlap and straw, stitched into a grin.&lt;br /&gt;
* &#039;&#039;&#039;[[Bat Wings]]&#039;&#039;&#039; — Ragged membrane stretched over thin bone, worn on the back.&lt;br /&gt;
* &#039;&#039;&#039;[[Vampire Cloak]]&#039;&#039;&#039; — Black outside, red within, with a high collar; worn on the back.&lt;br /&gt;
* &#039;&#039;&#039;[[Pumpkin Head]]&#039;&#039;&#039; — A pumpkin carved, hollowed and lit from somewhere inside.&lt;br /&gt;
* &#039;&#039;&#039;[[Black Party Hat]]&#039;&#039;&#039; — A party hat in black, and the chest&#039;s rarest prize.&lt;br /&gt;
&lt;br /&gt;
All eleven are tradeable, and none is sold in any shop.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The chest costs 15 [[Gold]] and opening it is free, so the price is the whole cost of each roll.&lt;br /&gt;
* Keep room in your cosmetics bag before opening — half of all opens are a cosmetic.&lt;br /&gt;
* The sale ends at 00:00 UTC on 2 November 2026; a Haunted Chest bought before then can still be opened afterwards.&lt;br /&gt;
* The [[Zombie Mask]] doesn&#039;t come from the chest — it drops from [[Wild Zombie|zombies]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Chest Vending Machine]]&lt;br /&gt;
| Where this chest is purchased.&lt;br /&gt;
|-&lt;br /&gt;
| [[Halloween 2026]]&lt;br /&gt;
| The event the chest belongs to.&lt;br /&gt;
|-&lt;br /&gt;
| [[Galactic Chest]]&lt;br /&gt;
| Another chest sold at the machine, bought with gathered materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull Mask]], [[Werewolf Ears]], [[Witch&#039;s Broom]]&lt;br /&gt;
| The Purple, Pink and Red prizes since 26 October 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Headless Horseman]], [[Ghostly Aura]]&lt;br /&gt;
| The two Gold-tier prizes since 26 October 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Candy Corn]]&lt;br /&gt;
| The Blue-tier prize until 2 November 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Hat]], [[Scarecrow Hat]], [[Bat Wings]]&lt;br /&gt;
| The Purple, Pink and Red prizes from 20 to 25 October 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Cloak]], [[Pumpkin Head]], [[Black Party Hat]]&lt;br /&gt;
| The three Gold-tier prizes from 20 to 25 October 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| The chest&#039;s purchase currency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Kintara_Club&amp;diff=4587</id>
		<title>Kintara Club</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Kintara_Club&amp;diff=4587"/>
		<updated>2026-11-01T00:13:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: Kintara Club: 6 bank loadouts (vs 3); membership time left in the Rewards window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Kintara Club&lt;br /&gt;
| image    = News 02.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Membership&lt;br /&gt;
| stats    = Priority access · Dedicated servers&lt;br /&gt;
| value    = 19.99$&lt;br /&gt;
| currency = [[SOL]] / month&lt;br /&gt;
| obtained = Server selection lobby&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kintara Club&#039;&#039;&#039; is a Kintara exclusive membership system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Kintara Club Membership was introduced on 18 June 2026 as part of Kintara&#039;s new server structure that gives players access to dedicated servers, priority queue access, and exclusive member perks.&lt;br /&gt;
&lt;br /&gt;
== Membership Benefits ==&lt;br /&gt;
&lt;br /&gt;
* Dedicated Membership Servers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://kintara-wiki.vercel.app/kintara-club/DedicatedServers&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border:none;&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Priority queue access — you are placed ahead of every non-member in the queue (behind only other members already waiting).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://kintara-wiki.vercel.app/kintara-club/PriorityAccess&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border:none;&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Exclusive member perks — several are now live (see below), with more planned for future updates&lt;br /&gt;
&lt;br /&gt;
[[File:KintaraClubRewards.webp|500px]]&lt;br /&gt;
&lt;br /&gt;
=== Live member perks ===&lt;br /&gt;
&lt;br /&gt;
Beyond dedicated servers, the following Club perks are live:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Queue priority&#039;&#039;&#039; — active members are placed ahead of non-members in server queues.&lt;br /&gt;
* &#039;&#039;&#039;Members-only Club servers&#039;&#039;&#039; — reserved for active members: three in the North America list, and one each in Europe and Asia.&lt;br /&gt;
* &#039;&#039;&#039;Marketplace capacity&#039;&#039;&#039; — 10 active listings (vs 5 for standard accounts) and up to 10,000 of an item per listing (vs 5,000).&lt;br /&gt;
* &#039;&#039;&#039;Buy orders&#039;&#039;&#039; — up to 6 open [[Marketplace]] buy orders (vs 3).&lt;br /&gt;
* &#039;&#039;&#039;Bank loadouts&#039;&#039;&#039; — save up to 6 hotbar loadouts at the [[Bank]] (vs 3).&lt;br /&gt;
* &#039;&#039;&#039;Time left&#039;&#039;&#039; — members see how long their membership has left in the &#039;&#039;&#039;Rewards&#039;&#039;&#039; window.&lt;br /&gt;
* &#039;&#039;&#039;Club Rewards&#039;&#039;&#039; — a claimable reward bundle (items, Gold, XP, or badges) published periodically; members can claim each bundle once after finishing the day&#039;s daily quests.&lt;br /&gt;
* &#039;&#039;&#039;Club reward track&#039;&#039;&#039; — a members-only XP ladder in the Rewards window. Non-members see it as a locked preview, and their XP still counts toward it, so joining later unlocks every stop they&#039;ve already passed. For [[Season 2]] its stops are 5 [[Galactic Chest]]s (25,000 XP; 5 [[Haunted Chest]]s until 23:25 UTC on 31 October 2026), the Reaper Hood (50,000), the Soul Scythe (100,000), the Season 2 Gold T-shirt (450,000), the Season 2 Gold Hat (800,000) and the Season 2 Aura (1,200,000). It ends with the season at 16:00 UTC on 19 November 2026.&lt;br /&gt;
* &#039;&#039;&#039;Navigator rent&#039;&#039;&#039; — 20% off [[Navigator]] room rent, at creation and every top-up.&lt;br /&gt;
* &#039;&#039;&#039;Club badge&#039;&#039;&#039; — a members-only Kintara Club profile badge, shown while your membership is active.&lt;br /&gt;
* &#039;&#039;&#039;Third-person camera&#039;&#039;&#039; — press &#039;&#039;&#039;V&#039;&#039;&#039; (or use the switch in Settings → Options → Graphics) to view the world from behind your character instead of from above. Drag to look around and scroll to move the camera closer or further; press V again for the overhead view. See [[Controls]].&lt;br /&gt;
* &#039;&#039;&#039;Club crest&#039;&#039;&#039; — a small Kintara Club crest shows before your name, on your nametag and in world chat, while your membership is active.&lt;br /&gt;
* &#039;&#039;&#039;Photo mode&#039;&#039;&#039; — press &#039;&#039;&#039;P&#039;&#039;&#039; (or type &amp;lt;code&amp;gt;/photo&amp;lt;/code&amp;gt;) to hide the screen and fly the camera freely: WASD to move, R and F for up and down, Shift to go faster, drag to look and scroll to zoom. &#039;&#039;&#039;Save picture&#039;&#039;&#039; keeps the shot; P or Esc takes you back. See [[Controls]].&lt;br /&gt;
* &#039;&#039;&#039;Home&#039;&#039;&#039; — type &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to teleport to the Fountain, once every 30 minutes. It works outdoors, but not in the Wilderness, the Dunes, the Emberstone, an arena, a fight or the cave queue.&lt;br /&gt;
* &#039;&#039;&#039;10 saved outfits&#039;&#039;&#039; — save up to 10 looks in your wardrobe, with no $KINS needed (holders of 50,000 $KINS get 5). If your membership lapses, looks 6–10 are kept for when you renew.&lt;br /&gt;
* &#039;&#039;&#039;5 Navigator rooms&#039;&#039;&#039; — hold up to 5 [[Navigator]] rooms at once instead of 3. If your membership lapses, the extra rooms cannot be topped up and run out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Club membership does not discount the [[Marketplace]]&#039;s 5% Gold-sale fee — that fee is the same for all sellers.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
&lt;br /&gt;
Kintara Club is priced in US dollars, paid in [[SOL]] at the live price, and bought through the server selection lobby. A month is 30 days (12 months is 365 days), and renewals stack onto remaining time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Plan&lt;br /&gt;
! Price&lt;br /&gt;
! Per month&lt;br /&gt;
! Savings&lt;br /&gt;
|-&lt;br /&gt;
| 1 Month&lt;br /&gt;
| $19.99&lt;br /&gt;
| $19.99/mo&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| 3 Months&lt;br /&gt;
| $54.99&lt;br /&gt;
| $18.33/mo&lt;br /&gt;
| Save 8%&lt;br /&gt;
|-&lt;br /&gt;
| 6 Months&lt;br /&gt;
| $104.99&lt;br /&gt;
| $17.50/mo&lt;br /&gt;
| Save 12%&lt;br /&gt;
|-&lt;br /&gt;
| 12 Months&lt;br /&gt;
| $199.99&lt;br /&gt;
| $16.67/mo&lt;br /&gt;
| Save 17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How To Get ==&lt;br /&gt;
&lt;br /&gt;
# Prepare your SOL&lt;br /&gt;
# Go to the Kintara Official website&lt;br /&gt;
# Log-In&lt;br /&gt;
# Click Play&lt;br /&gt;
# Click the locked &#039;&#039;&#039;Kintara Club&#039;&#039;&#039; server in your region&#039;s server list&lt;br /&gt;
# Choose 1 Month up to 12 Months offer&lt;br /&gt;
# Click the Pay or Confirm&lt;br /&gt;
# Confirm the wallet confirmation&lt;br /&gt;
# After the payment confirmation you will be able to enter the members-only Kintara Club servers in the US, EU and Asia lists and skip ahead in the queue on the regular servers.&lt;br /&gt;
&lt;br /&gt;
As a thank you to active players, all players who reached Level 30 before the launch received &#039;&#039;&#039;1 month of Kintara Club for free&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Club raises the Marketplace listing and buy-order limits. Kintara Club itself is purchased from the server selection lobby, not the Marketplace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Economy]]&lt;br /&gt;
| Explains SOL and currency systems&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS]]&lt;br /&gt;
| Marketplace and account limits&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigator]]&lt;br /&gt;
| Club members pay 20% less rent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Spinner_Wheel&amp;diff=4586</id>
		<title>Spinner Wheel</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Spinner_Wheel&amp;diff=4586"/>
		<updated>2026-11-01T00:13:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: Spinner Wheel: the free spin resets at 00:00 UTC (one per UTC day) since 28 October 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = Spinner Wheel&lt;br /&gt;
| image        = Spinner_wheel.png&lt;br /&gt;
| zone_type    = Safe&lt;br /&gt;
| connected_to = [[Mainland]]&lt;br /&gt;
| whats_there  = Daily free spin, paid $KINS spin, prize drop table&lt;br /&gt;
| entry_req    = Total Level 5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Spinner Wheel&#039;&#039;&#039; (also called the &#039;&#039;&#039;Daily Spinner&#039;&#039;&#039;) is an interactive structure on the [[Mainland]] plaza that gives players a chance at [[Butterfly Wings]], [[Gold]], and resources from a randomized prize wheel. Eligible players get one free spin per day (see [[#Requirements|Requirements]]), with optional paid spins purchased using [[$KINS]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Important:&amp;lt;/span&amp;gt; The Spinner Wheel sits out on the [[Mainland]] plaza — it is &#039;&#039;&#039;not&#039;&#039;&#039; inside the [[Casino]] building. The Casino (blackjack, roulette, slots and more) is a separate system.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; On 26 October 2026 [[Butterfly Wings]] replaced [[Gold Laser Eyes]] as the wheel&#039;s prize; Gold Laser Eyes no longer drop from the wheel. Butterfly Wings stay on the wheel until &#039;&#039;&#039;2 November 2026&#039;&#039;&#039;, when a new prize takes over. The same day, paid spins dropped to &#039;&#039;&#039;$2&#039;&#039;&#039; with better odds and bigger resource payouts.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Players must reach &#039;&#039;&#039;[[Total Level]] 5&#039;&#039;&#039; before they can use the Spinner Wheel. The free daily spin also needs &#039;&#039;&#039;all of today&#039;s [[Daily Quests]]&#039;&#039;&#039; finished (every quest claimed or at target) and at least &#039;&#039;&#039;1,000 [[$KINS]] held for 24 hours&#039;&#039;&#039;. Paid spins have no daily-quest or holding requirement.&lt;br /&gt;
== How to spin ==&lt;br /&gt;
# Walk up to the Spinner Wheel on the [[Mainland]] plaza and open the panel.&lt;br /&gt;
# Take your &#039;&#039;&#039;free spin&#039;&#039;&#039; if it&#039;s available — one a day (the day resets at 00:00 UTC) once today&#039;s [[Daily Quests]] are done, provided you&#039;ve held 1,000 [[$KINS]] for 24 hours.&lt;br /&gt;
# Optionally buy a &#039;&#039;&#039;paid spin&#039;&#039;&#039; with [[$KINS]] for extra chances (see below).&lt;br /&gt;
# The wheel resolves to a random prize from the drop table.&lt;br /&gt;
== Free spin ==&lt;br /&gt;
Every player who meets the requirements above gets &#039;&#039;&#039;one free spin per day&#039;&#039;&#039;. The day resets at &#039;&#039;&#039;00:00 UTC&#039;&#039;&#039; (since 28 October 2026; before that it was a rolling 24-hour window from your last free spin), and the wheel counts down to it. Holders of 75,000+ [[$KINS]] get a &#039;&#039;&#039;second free spin&#039;&#039;&#039; the same day.&lt;br /&gt;
== Paid spins ==&lt;br /&gt;
Paid spins cost &#039;&#039;&#039;$2 worth of [[$KINS]]&#039;&#039;&#039; each (the number of $KINS moves with the token&#039;s price) and can be taken on top of the free daily spin. A paid spin has better odds than a free one:&lt;br /&gt;
* The wheel&#039;s prize ([[Butterfly Wings]]) lands &#039;&#039;&#039;1 in 50&#039;&#039;&#039; on a paid spin, against 1 in 100 on a free spin.&lt;br /&gt;
* Resource results pay &#039;&#039;&#039;400–1,000 Wood&#039;&#039;&#039;, &#039;&#039;&#039;280–700 Stone&#039;&#039;&#039; or &#039;&#039;&#039;100–250 Coal&#039;&#039;&#039; (free spin: up to 200 / 140 / 50).&lt;br /&gt;
* [[Gold]] is 1 Gold at about 1 in 20 on both.&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Burn mechanic:&amp;lt;/span&amp;gt; &#039;&#039;&#039;50% of the $KINS spent on a paid spin is permanently burned&#039;&#039;&#039; and removed from supply. The other 50% goes to the treasury. With the [[Wishing Well]] campaign concluded, this is currently the game&#039;s only live $KINS burn mechanic.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Full bags ==&lt;br /&gt;
The wheel checks your bags before it spins. It needs room for every prize it could land on: a free slot in your cosmetic bag for the wheel&#039;s prize, and space in your inventory or [[Bank|bank]] for [[Gold]] and for the largest resource amounts in the table below (a paid spin checks for the larger paid amounts). If a bag is full, the wheel tells you which one to clear and doesn&#039;t spin — your free spin isn&#039;t used.&lt;br /&gt;
&lt;br /&gt;
Paid spins run the same check before you pay. If a bag fills up after you&#039;ve paid, your payment is kept and the paid button changes to &#039;&#039;&#039;Collect paid spin&#039;&#039;&#039;. Free a slot and press it within &#039;&#039;&#039;10 minutes&#039;&#039;&#039; of starting the spin to get your spin without paying again.&lt;br /&gt;
== Prize drop table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize&lt;br /&gt;
! Odds&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Butterfly Wings]] (until 2 November 2026)&lt;br /&gt;
| 1 in 100 free · 1 in 50 paid&lt;br /&gt;
| Cosmetic back item — the rarest Spinner Wheel drop. Every win is announced to the whole server.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| About 1 in 20&lt;br /&gt;
| 1 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| About 1 in 3&lt;br /&gt;
| 1–200 Wood (paid: 400–1,000)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| About 1 in 3&lt;br /&gt;
| 1–140 Stone (paid: 280–700)&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]]&lt;br /&gt;
| About 1 in 3&lt;br /&gt;
| 1–50 Coal (paid: 100–250)&lt;br /&gt;
|}&lt;br /&gt;
Resource drops make up about 94% of free spins and 93% of paid spins. The headline prize is [[Butterfly Wings]]; the Gold wedge pays a single Gold.&lt;br /&gt;
&lt;br /&gt;
When anyone wins the wheel&#039;s prize, the whole server sees a pop-up: &amp;quot;&#039;&#039;Name&#039;&#039; won the Butterfly Wings on the wheel!&amp;quot; These follow the rare-find pop-up setting in Settings.&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Always take your &#039;&#039;&#039;free spin&#039;&#039;&#039; every 24 hours — it costs nothing and can drop [[Gold]] or the wheel&#039;s prize.&lt;br /&gt;
* [[Butterfly Wings]] can only be won on the Spinner Wheel, and only until 2 November 2026 — a paid spin doubles your odds (1 in 50 instead of 1 in 100).&lt;br /&gt;
* Half of every paid spin&#039;s [[$KINS]] is burned, so paid spinning contributes to token deflation whether you win or not.&lt;br /&gt;
* Don&#039;t confuse the Spinner Wheel with the [[Casino]] — the wheel is a prize spinner, the Casino hosts its own games (blackjack, roulette, slots, keno, plinko and crash).&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mainland]]&lt;br /&gt;
| Location of the Spinner Wheel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Butterfly Wings]]&lt;br /&gt;
| Current prize — 1 in 100 free, 1 in 50 paid, until 2 November 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Laser Eyes]]&lt;br /&gt;
| Former 1 in 100 prize — retired from the wheel on 26 October 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry Elephant]]&lt;br /&gt;
| Former 1 in 100 prize — replaced by Gold Laser Eyes on 26 September 2026.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jimothy]]&lt;br /&gt;
| Former wheel prize — retired to Marketplace-only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1-Gold prize wedge (about 1 in 20).&lt;br /&gt;
|-&lt;br /&gt;
| [[$KINS]]&lt;br /&gt;
| Currency for paid spins; 50% burned per paid spin.&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Level]]&lt;br /&gt;
| Level 5 required to use the Spinner Wheel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Separate system with its own games, not the wheel.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Controls&amp;diff=4585</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Controls&amp;diff=4585"/>
		<updated>2026-11-01T00:13:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: Controls: phone mount button under Exit Cave in the Venomweaver cave; item right-click actions and Take amount; Hide Other Players, Hide Effects, Master volume, Fishing Alerts, Vibration and One Tap settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Controls&#039;&#039;&#039; covers how to move, look around and use the keyboard in Kintara. Every key below can be changed in &#039;&#039;&#039;Settings → Key Bindings&#039;&#039;&#039; unless it says otherwise.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Click the ground to walk there. Click a tree, rock, fishing spot, NPC or monster to interact with it — the action depends on the item selected on your hotbar.&lt;br /&gt;
&lt;br /&gt;
On a phone or tablet, two round buttons sit in the bottom corners: the &#039;&#039;&#039;pet button&#039;&#039;&#039; on the left and the &#039;&#039;&#039;mount button&#039;&#039;&#039; on the right. Tap one to bring out or put away your pet, or to get on or off your mount (the same as &#039;&#039;&#039;H&#039;&#039;&#039; and &#039;&#039;&#039;Q&#039;&#039;&#039; on a keyboard). Hold a button to open your pet bag or mount bag. On a phone in the [[Glade Cave|Venomweaver cave]], the mount button stays on the bars under the &#039;&#039;&#039;Exit Cave&#039;&#039;&#039; button, which sits a button-height higher while the mount button shows.&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zoom&#039;&#039;&#039; — scroll the mouse wheel, or pinch with two fingers on a phone or tablet.&lt;br /&gt;
* &#039;&#039;&#039;Move the view&#039;&#039;&#039; — hold the left mouse button and drag. &#039;&#039;&#039;Settings → Key Bindings → Camera Pan&#039;&#039;&#039; switches this to the right mouse button.&lt;br /&gt;
* &#039;&#039;&#039;Center Camera&#039;&#039;&#039; — press &#039;&#039;&#039;Y&#039;&#039;&#039; (or use the switch in Settings → Options → Graphics) to keep your character in the middle of the screen while you walk. With it off, the view stays where you leave it.&lt;br /&gt;
* &#039;&#039;&#039;Third-person camera&#039;&#039;&#039; ([[Kintara Club]] members) — press &#039;&#039;&#039;V&#039;&#039;&#039; (or use the switch in Settings → Options → Graphics) to view the world from behind your character instead of from above. Drag to look around and scroll to move the camera closer or further. Press V again to return to the overhead view. V cannot be rebound yet.&lt;br /&gt;
* &#039;&#039;&#039;Photo mode&#039;&#039;&#039; ([[Kintara Club]] members) — press &#039;&#039;&#039;P&#039;&#039;&#039; (or type &amp;lt;code&amp;gt;/photo&amp;lt;/code&amp;gt;) to hide the screen and fly the camera freely: WASD to move, R and F for up and down, Shift to go faster, drag to look and scroll to zoom. &#039;&#039;&#039;Save picture&#039;&#039;&#039; keeps the shot; P or Esc takes you back. P cannot be rebound yet.&lt;br /&gt;
&lt;br /&gt;
== Default keys ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Tab&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| Map&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Build menu&lt;br /&gt;
|-&lt;br /&gt;
| T or Enter&lt;br /&gt;
| Chat&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Friends list&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Mount on or off — rides the mount you last rode, or the first one in your mount bag&lt;br /&gt;
|-&lt;br /&gt;
| H&lt;br /&gt;
| Pet out or away — brings out the pet you last had out, or the first one in your pet bag&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Center Camera on or off&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Third-person camera on or off ([[Kintara Club]])&lt;br /&gt;
|-&lt;br /&gt;
| P&lt;br /&gt;
| Photo mode on or off ([[Kintara Club]])&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Rotate a shack while placing it&lt;br /&gt;
|-&lt;br /&gt;
| 1–6&lt;br /&gt;
| Hotbar slots&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| Close the open window&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Right-click an item (long-press on a phone or tablet) for &#039;&#039;&#039;Move to hotbar&#039;&#039;&#039; and &#039;&#039;&#039;Destroy&#039;&#039;&#039;, so you don&#039;t have to drag. Holding a stack on a phone opens the &#039;&#039;&#039;Take amount&#039;&#039;&#039; sheet, with Move to hotbar and Destroy buttons of its own; on a computer, &#039;&#039;&#039;Take amount&#039;&#039;&#039; puts the cursor in the number box, so type the amount and press &#039;&#039;&#039;Enter&#039;&#039;&#039;. Every Destroy asks you to confirm and shows the exact amount first.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
A few options in &#039;&#039;&#039;Settings&#039;&#039;&#039; change what you see, hear and feel:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hide Other Players&#039;&#039;&#039; (Settings → Other) — hides other players completely in safe areas like town and the islands. In the [[Glade Cave|Venomweaver cave]] it hides only their names and guild tags, and it never hides anyone in other PvP areas. It is saved in your browser, so if you can&#039;t see anyone, check it&#039;s off.&lt;br /&gt;
* &#039;&#039;&#039;Hide Other Players&#039; Effects&#039;&#039;&#039; (Settings → Other) — hides other players&#039; auras, glows, lights and particles. You still see the players and their outfits, and your own effects stay.&lt;br /&gt;
* In the Venomweaver cave both have quick buttons, &#039;&#039;&#039;👥 Hide names&#039;&#039;&#039; and &#039;&#039;&#039;✨ Hide effects&#039;&#039;&#039; (under the minimap on a computer). Tap the &#039;&#039;&#039;–&#039;&#039;&#039; on a button to shrink it to its icon, and tap the icon to bring it back.&lt;br /&gt;
* &#039;&#039;&#039;Master volume&#039;&#039;&#039; (Settings → Sounds) — turns every game sound up or down, from 0 to 200%. With Music or Master at 0 the game&#039;s music stops completely, so music from another app keeps playing on your phone.&lt;br /&gt;
* &#039;&#039;&#039;Fishing Alerts&#039;&#039;&#039; (Settings → Sounds) — a warning sound when a shark starts circling you at sea, and a ping when the fish leave the spot you&#039;re casting into.&lt;br /&gt;
* &#039;&#039;&#039;Vibration&#039;&#039;&#039; (Settings → Sounds) — on Android phones, a short buzz when a fish bites, a fishing spot moves, a shark comes for you and when you take a hit. iPhones don&#039;t let websites vibrate.&lt;br /&gt;
* &#039;&#039;&#039;One Tap Uses Food &amp;amp; Potions&#039;&#039;&#039; (Settings → Mobile) — off by default; when on, a single tap on a hotbar slot holding food or a drinkable potion uses it straight away.&lt;br /&gt;
&lt;br /&gt;
== Chat commands ==&lt;br /&gt;
&lt;br /&gt;
Type these in chat. &#039;&#039;&#039;Settings → Commands&#039;&#039;&#039; lists them too, along with the chat effects.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; — [[Kintara Club]]: teleport to the Fountain, once every 30 minutes. Works outdoors, but not in the Wilderness, the Dunes, the Emberstone, an arena, a fight or the cave queue.&lt;br /&gt;
* &amp;lt;code&amp;gt;/photo&amp;lt;/code&amp;gt; — [[Kintara Club]]: photo mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pickup&amp;lt;/code&amp;gt; — pick up a firepit or shack you placed.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; &#039;&#039;password&#039;&#039; — lock the door of your shack or house with a password; &amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; opens it again.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dismount&amp;lt;/code&amp;gt; — get off your mount.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Kintara Club]]&lt;br /&gt;
| The third-person camera is a Club perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Building]]&lt;br /&gt;
| Placing and rotating a shack.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mounts|Mounts]]&lt;br /&gt;
| Riding, swapping mounts and getting back on after a building or the raft.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Pets|Pets]]&lt;br /&gt;
| Bringing out and putting away your pet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Smithing&amp;diff=4584</id>
		<title>Smithing</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Smithing&amp;diff=4584"/>
		<updated>2026-11-01T00:12:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Smithing: x100 batches; fold-away recipe list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Smithing&lt;br /&gt;
| image         = anvil.png&lt;br /&gt;
| does          = Smelting ore into ingots and forging Copper/Iron/Silver tools at Grimjaw (Frostmere) or Harun (Dunes West); crafting Iron/Silver armor at Kaziir (The Dunes)&lt;br /&gt;
| tool          = Frostmere forge · Dunes West forge&lt;br /&gt;
| xp_per_action = Varies by item (see tables below)&lt;br /&gt;
| max_level     = 40 (same cap as every skill)&lt;br /&gt;
| counts_total  = No — Smithing does not count toward Total Level&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Smithing&#039;&#039;&#039; was overhauled in the Dunes update (v5.3). The old single &amp;quot;Lvl 2 tool&amp;quot; upgrade track has been replaced with a full &#039;&#039;&#039;copper → iron → silver&#039;&#039;&#039; ore-tier progression covering both tools and armor. There is no Total Level requirement to start Smithing — each recipe is gated only by your Smithing level. Forging is identical at [[Grimjaw]]&#039;s anvil in [[Frostmere]] or [[Harun the Forgewright|Harun]]&#039;s forge in [[Dunes West]]; armor is crafted at [[Kaziir the Armoursmith]]&#039;s armoury in [[The Dunes]]. The Dunes are closed to free accounts (holding under 1,000 [[$KINS]]), so they smith at Frostmere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; This page previously described the old &amp;quot;Lvl 2 Axe/Pickaxe/Sword via Metal&amp;quot; system. That system has been retired. Smithing is now a fully tracked skill alongside Fishing, Cooking, Combat, Mining, and Woodcutting — but it remains the bonus sixth skill: it does &#039;&#039;&#039;not&#039;&#039;&#039; count toward your [[Total Level]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Detail&lt;br /&gt;
|-&lt;br /&gt;
| No unlock gate&lt;br /&gt;
| Smithing has no Total Level requirement — each recipe is gated by your Smithing level (see tables below)&lt;br /&gt;
|-&lt;br /&gt;
| Forge locations&lt;br /&gt;
| [[Grimjaw]] in [[Frostmere]] · [[Harun the Forgewright]] in [[Dunes West]] (identical service) · armor at [[Kaziir the Armoursmith]] in [[The Dunes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Smelting ==&lt;br /&gt;
Smelting converts raw ore into ingots. No Smithing level requirement to smelt. Smelts are priced per ingot and can be batched ×1, ×5, ×10 or ×100 (100 max per batch; ×100 since 30 October 2026). While a batch runs you can fold the recipe list away with the &#039;&#039;&#039;▾&#039;&#039;&#039; button (&#039;&#039;&#039;▸&#039;&#039;&#039; brings it back), and open the [[Marketplace]], Friends or your backpack without stopping it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; Smelting used to take 30 seconds per pour. It&#039;s now about &#039;&#039;&#039;1 second per ingot&#039;&#039;&#039;, and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingot&lt;br /&gt;
! Materials per ingot&lt;br /&gt;
! XP per ingot&lt;br /&gt;
! Time per ingot&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
| 10 [[Stone]] + 5 [[Coal]]&lt;br /&gt;
| 10 XP&lt;br /&gt;
| ~1 second&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
| 6 [[Iron Ore]] + 6 [[Coal]]&lt;br /&gt;
| 22 XP&lt;br /&gt;
| ~1 second&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot&lt;br /&gt;
| 4 [[Silver Ore]] + 8 [[Coal]]&lt;br /&gt;
| 30 XP&lt;br /&gt;
| ~1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A ×10 batch therefore pays 100/220/300 XP for copper/iron/silver. (The 450 XP figure previously listed for silver was never the rate — the old fixed pour paid 300.)&lt;br /&gt;
&lt;br /&gt;
== Forging Tools ==&lt;br /&gt;
Tools are crafted from scratch — no base tool is consumed. Forging now shares the same ~1-second-per-unit pace as smelting (reduced from the earlier 30-second cooldown).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Tool&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Copper&lt;br /&gt;
| Copper Axe&lt;br /&gt;
| 0&lt;br /&gt;
| 20 Copper Ingots + 400 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 3&lt;br /&gt;
| 25 Copper Ingots + 600 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe&lt;br /&gt;
| 7&lt;br /&gt;
| 28 Copper Ingots + 850 [[Wood]]&lt;br /&gt;
| 400 XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Iron&lt;br /&gt;
| [[Iron Axe]]&lt;br /&gt;
| 10&lt;br /&gt;
| 40 Iron Ingots + 1,000 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 13&lt;br /&gt;
| 55 Iron Ingots + 1,300 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]]&lt;br /&gt;
| 17&lt;br /&gt;
| 60 Iron Ingots + 1,600 [[Wood]]&lt;br /&gt;
| 750 XP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Silver&lt;br /&gt;
| Silver Axe&lt;br /&gt;
| 20&lt;br /&gt;
| 80 Silver Ingots + 2,000 [[Wood]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 23&lt;br /&gt;
| 90 Silver Ingots + 2,500 [[Wood]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|-&lt;br /&gt;
| Silver Pickaxe&lt;br /&gt;
| 27&lt;br /&gt;
| 100 Silver Ingots + 3,000 [[Wood]]&lt;br /&gt;
| 1,100 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tool Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool tier&lt;br /&gt;
! Sword damage&lt;br /&gt;
! Durability&lt;br /&gt;
|-&lt;br /&gt;
| Starter&lt;br /&gt;
| 5&lt;br /&gt;
| — (never wears)&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 23&lt;br /&gt;
| 4,000 uses&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 26&lt;br /&gt;
| 4,000 uses&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 30&lt;br /&gt;
| 4,000 uses&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Strength Potion adds a flat +10 damage on top of any tier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tool tier perks ===&lt;br /&gt;
Every forged tier swings faster than the starter tool — copper 5%, iron 10% and silver 15%. &#039;&#039;&#039;Iron and silver tools also pay extra&#039;&#039;&#039; in the activity they&#039;re made for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Swing speed&lt;br /&gt;
! Axe / Pickaxe: chance of a double resource&lt;br /&gt;
! Axe / Pickaxe: bonus Woodcutting / Mining XP&lt;br /&gt;
! Sword: bonus Combat XP per monster kill&lt;br /&gt;
|-&lt;br /&gt;
| Starter&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 5% faster&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 10% faster&lt;br /&gt;
| 10%&lt;br /&gt;
| +5%&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 15% faster&lt;br /&gt;
| 20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double resource:&#039;&#039;&#039; each swing that gathers has that chance of giving 2 instead of 1. A double shows as a small gold &#039;&#039;&#039;+2 ×2&#039;&#039;&#039; over the tree or rock.&lt;br /&gt;
* &#039;&#039;&#039;Bonus XP:&#039;&#039;&#039; added to the XP you get when a tree is felled or a rock is mined out, or when you kill a monster with the sword.&lt;br /&gt;
* A tool only helps its own job — a silver pickaxe does nothing for chopping.&lt;br /&gt;
* The bonus is worked out on the base amount, before [[Relics|relic]], guild and [[$KINS]] bonuses are added on top.&lt;br /&gt;
* Sword damage is set by the damage table above, not by perks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Balance Pass:&amp;lt;/span&amp;gt; The Starter sword used to hit for 20, close enough to Copper&#039;s 23 that the first rung of the weapon ladder was pointless. It was cut to &#039;&#039;&#039;5&#039;&#039;&#039; on 6 August 2026, so that Copper is the first real upgrade. Copper (23), Iron (26), and Silver (30) are unchanged. Tool durability was separately rebalanced from 7,000 to &#039;&#039;&#039;4,000&#039;&#039;&#039; in a 2026-08-31 update.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Crafting ==&lt;br /&gt;
Armor is crafted at [[Kaziir the Armoursmith|Kaziir]]&#039;s armoury in [[The Dunes]], not at the tool forges. Worn armor is repaired at the forges ([[Grimjaw]] or [[Harun the Forgewright|Harun]]).&lt;br /&gt;
&lt;br /&gt;
=== Iron Armor (requires Combat 15 to wear) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 14&lt;br /&gt;
| 40 Iron Ingots + 40 Molten Rock + 5 [[Brute Horn]]&lt;br /&gt;
| 280 XP&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| 20&lt;br /&gt;
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 350 XP&lt;br /&gt;
|-&lt;br /&gt;
| Legguards&lt;br /&gt;
| 18&lt;br /&gt;
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 350 XP&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| 16&lt;br /&gt;
| 25 Iron Ingots + 25 Molten Rock + 2 [[Brute Horn]]&lt;br /&gt;
| 175 XP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Full set&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;165 Iron Ingots + 165 Molten Rock + 27 Brute Horn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1,155 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor XP is 7 XP per ingot in the recipe.&lt;br /&gt;
&lt;br /&gt;
=== Silver Armor (requires Combat 25 to wear) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece&lt;br /&gt;
! Smithing level&lt;br /&gt;
! Materials&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 24&lt;br /&gt;
| 80 Silver Ingots + 60 Molten Rock + 15 [[Brute Horn]]&lt;br /&gt;
| 560 XP&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| 30&lt;br /&gt;
| 100 Silver Ingots + 80 Molten Rock + 25 [[Brute Horn]]&lt;br /&gt;
| 700 XP&lt;br /&gt;
|-&lt;br /&gt;
| Legguards&lt;br /&gt;
| 28&lt;br /&gt;
| 75 Silver Ingots + 70 Molten Rock + 25 [[Brute Horn]]&lt;br /&gt;
| 525 XP&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| 26&lt;br /&gt;
| 40 Silver Ingots + 20 Molten Rock + 10 [[Brute Horn]]&lt;br /&gt;
| 280 XP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Full set&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;295 Silver Ingots + 230 Molten Rock + 75 Brute Horn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2,065 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor durability: &#039;&#039;&#039;2,500 uses per piece&#039;&#039;&#039; (rebalanced from 1,000 in a 2026-08-31 update) — each worn piece spends 1 durability per hit taken. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot). A repair pays Smithing XP at half the forge&#039;s rate per ingot it charges — see [[Repair#Smithing XP|Repair]].&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
Got a forged tool or armour piece you no longer need? The forge&#039;s &#039;&#039;&#039;Salvage&#039;&#039;&#039; tab melts it back down into some of the ingots it was made from. Salvage at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright|Harun]] in [[Dunes West]] — you have to be standing at the forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Return:&#039;&#039;&#039; 40% of the ingots in the item&#039;s recipe (rounded down) at full durability.&lt;br /&gt;
* &#039;&#039;&#039;Worn gear returns less:&#039;&#039;&#039; the return is scaled by the durability the item has left, rounded down. An item too worn to return even one ingot (a broken one included) can&#039;t be salvaged — it&#039;s refused, not destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Ingots only:&#039;&#039;&#039; salvage never gives back the [[Wood]], [[Molten Rock]] or [[Brute Horn]] from the recipe, and pays no Smithing XP.&lt;br /&gt;
* &#039;&#039;&#039;Can&#039;t be salvaged:&#039;&#039;&#039; the tool or sword you&#039;re holding, armour you&#039;re wearing, starter gear, and any item with a [[Relics|relic]] socketed — melting it would destroy the relic, so take that item off the table by keeping it.&lt;br /&gt;
* If the ingots wouldn&#039;t fit in your backpack, the salvage is refused and nothing is used up.&lt;br /&gt;
* &#039;&#039;&#039;Daily limit:&#039;&#039;&#039; you can salvage up to &#039;&#039;&#039;25 items per day&#039;&#039;&#039;. The count resets at 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Recipe ingots&lt;br /&gt;
! Salvage at full durability&lt;br /&gt;
|-&lt;br /&gt;
| Copper Axe&lt;br /&gt;
| 20 Copper Ingots&lt;br /&gt;
| 8 Copper Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Copper Sword&lt;br /&gt;
| 25 Copper Ingots&lt;br /&gt;
| 10 Copper Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pickaxe&lt;br /&gt;
| 28 Copper Ingots&lt;br /&gt;
| 11 Copper Ingots&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Axe]]&lt;br /&gt;
| 40 Iron Ingots&lt;br /&gt;
| 16 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Sword]]&lt;br /&gt;
| 55 Iron Ingots&lt;br /&gt;
| 22 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pickaxe]]&lt;br /&gt;
| 60 Iron Ingots&lt;br /&gt;
| 24 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Silver Axe&lt;br /&gt;
| 80 Silver Ingots&lt;br /&gt;
| 32 Silver Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| 90 Silver Ingots&lt;br /&gt;
| 36 Silver Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Silver Pickaxe&lt;br /&gt;
| 100 Silver Ingots&lt;br /&gt;
| 40 Silver Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Iron Helmet&lt;br /&gt;
| 40 Iron Ingots&lt;br /&gt;
| 16 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Iron Body&lt;br /&gt;
| 50 Iron Ingots&lt;br /&gt;
| 20 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Iron Legguards&lt;br /&gt;
| 50 Iron Ingots&lt;br /&gt;
| 20 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Iron Boots&lt;br /&gt;
| 25 Iron Ingots&lt;br /&gt;
| 10 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Silver Helmet&lt;br /&gt;
| 80 Silver Ingots&lt;br /&gt;
| 32 Silver Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Silver Body&lt;br /&gt;
| 100 Silver Ingots&lt;br /&gt;
| 40 Silver Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Silver Legguards&lt;br /&gt;
| 75 Silver Ingots&lt;br /&gt;
| 30 Silver Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Silver Boots&lt;br /&gt;
| 40 Silver Ingots&lt;br /&gt;
| 16 Silver Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, an [[Iron Axe]] at half durability returns 8 Iron Ingots instead of 16. Repairing an item and then salvaging it never comes out ahead — salvage is for clearing out gear you&#039;ve outgrown.&lt;br /&gt;
&lt;br /&gt;
== Batch Crafting ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Update:&amp;lt;/span&amp;gt; The forge supports batch crafting for smelting — pick a quantity (×1, ×5, ×10 or ×100) and the anvil works through it automatically instead of requiring a click per craft.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Batching applies to stackable smelts; forged tools and armor craft one per request.&lt;br /&gt;
* Each unit takes roughly 1 second — a ×10 batch of smelting takes roughly 10 seconds.&lt;br /&gt;
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.&lt;br /&gt;
* Closing the forge window cancels anything not yet started, at no material cost.&lt;br /&gt;
&lt;br /&gt;
== Bank Stacking ==&lt;br /&gt;
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; copies stack: a piece that has taken any wear keeps its own slot (so no durability is ever lost), and a piece carrying a [[Relics|Relic]] never stacks. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.&lt;br /&gt;
&lt;br /&gt;
The guild bank (see [[Guilds]]) also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, up to 10,000 per stack, with wear preserved exactly as deposited. The guild bank is slightly more forgiving than a personal bank: pieces at the same durability share a stack there, where a personal bank stacks only undamaged copies.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Restrictions ==&lt;br /&gt;
Only &#039;&#039;&#039;undamaged&#039;&#039;&#039; (full-durability) tools and armor can be listed on the [[Marketplace]]. Direct player trades accept worn gear. Repair at [[Grimjaw]] or [[Harun the Forgewright|Harun]] to restore a piece to full durability before listing it.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Smelt ingots in bulk before forging sessions — at about 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.&lt;br /&gt;
* Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up through smelting and the Copper tools first (there is no copper armor; the first armor piece, the Iron Helmet, needs Smithing 14).&lt;br /&gt;
* Armor grants real XP on craft, so a full set is worth forging for the XP even if you don&#039;t plan to wear it yet.&lt;br /&gt;
* Keep gear undamaged if you intend to sell it on the Marketplace — repair before listing.&lt;br /&gt;
* Don&#039;t confuse Starter sword&#039;s low 5 damage for a bug — it&#039;s an intentional cut (from 20, on 6 August 2026) meant to make the Copper upgrade feel meaningful.&lt;br /&gt;
* Iron and silver tools are worth the jump: on top of the faster swing they have a chance of double resources and pay bonus gathering or Combat XP (see [[#Tool tier perks|Tool tier perks]]).&lt;br /&gt;
* Outgrown a tier? [[#Salvage|Salvage]] the old tool for 40% of its ingots instead of letting it gather dust.&lt;br /&gt;
* Smelting or forging 100 items unlocks the &#039;&#039;Anvil Regular&#039;&#039; [[Achievements|achievement]] (4,000 Smithing XP).&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:The Dunes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Cooking_Dishes&amp;diff=4583</id>
		<title>Cooking Dishes</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Cooking_Dishes&amp;diff=4583"/>
		<updated>2026-11-01T00:12:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: Dishes: hover a dish to see its heal and buff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dishes&#039;&#039;&#039; are [[Cooking]]&#039;s multi-ingredient recipes. A fish or a chicken goes on the fire alone and comes off as one heal; a dish takes two or three ingredients you already gather and comes off as food that &#039;&#039;&#039;heals &#039;&#039;and&#039;&#039; gives you a 10-minute buff&#039;&#039;&#039;. There are eight dishes, unlocking between Cooking 10 and Cooking 38.&lt;br /&gt;
&lt;br /&gt;
== How to cook a dish ==&lt;br /&gt;
* Cook dishes at any [[Roast pit|Roast Pit]], the same as fish and chicken — pick the dish from the pit&#039;s recipe list.&lt;br /&gt;
* Every cook burns 1 [[Wood]] as fuel on top of the ingredients listed below.&lt;br /&gt;
* &#039;&#039;&#039;Dishes never burn.&#039;&#039;&#039; A dish spends several ingredients at once, so there&#039;s no burn roll to gamble them away.&lt;br /&gt;
* Dishes are not fish: cooking one does &#039;&#039;&#039;not&#039;&#039;&#039; count toward &amp;quot;cook fish&amp;quot; [[Daily Quests|daily quests]], the weekly quest, or your Fish Cooked total.&lt;br /&gt;
* Dishes are food, so they can be traded and listed on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
== All dishes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dish&lt;br /&gt;
! Cooking level&lt;br /&gt;
! Ingredients (plus 1 Wood)&lt;br /&gt;
! Heals&lt;br /&gt;
! Buff (10 minutes)&lt;br /&gt;
! Cooking XP&lt;br /&gt;
|-&lt;br /&gt;
| Fisher&#039;s Chowder&lt;br /&gt;
| 10&lt;br /&gt;
| 2 [[Herring]] + 1 [[Trout]]&lt;br /&gt;
| 15 HP&lt;br /&gt;
| +15% fishing speed&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Cactus Salad&lt;br /&gt;
| 14&lt;br /&gt;
| 3 [[Cacti]] + 1 [[Raw Chicken]]&lt;br /&gt;
| 20 HP&lt;br /&gt;
| +10% Woodcutting &amp;amp; Mining XP&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&#039;s Roast&lt;br /&gt;
| 18&lt;br /&gt;
| 2 [[Raw Chicken]] + 2 [[Feather]] + 1 [[Coal]]&lt;br /&gt;
| 25 HP&lt;br /&gt;
| +3 sword damage vs monsters&lt;br /&gt;
| 340&lt;br /&gt;
|-&lt;br /&gt;
| Coal-Smoked Bass&lt;br /&gt;
| 22&lt;br /&gt;
| 2 [[Bass]] + 2 [[Coal]]&lt;br /&gt;
| 30 HP&lt;br /&gt;
| +10% Woodcutting &amp;amp; Mining speed&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Seared Tuna Steak&lt;br /&gt;
| 26&lt;br /&gt;
| 2 [[Tuna]] + 1 [[Cacti]] + 1 [[Coal]]&lt;br /&gt;
| 35 HP&lt;br /&gt;
| +10% Fishing XP&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| Brute Horn Broth&lt;br /&gt;
| 30&lt;br /&gt;
| 1 [[Brute Horn]] + 2 [[Cooked Chicken]] + 1 [[Coal]]&lt;br /&gt;
| 40 HP&lt;br /&gt;
| 10% less damage from monsters&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Ember-Seared Swordfish&lt;br /&gt;
| 34&lt;br /&gt;
| 2 [[Swordfish]] + 1 [[Molten Rock]]&lt;br /&gt;
| 45 HP&lt;br /&gt;
| +5 sword damage vs monsters&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| Reef Feast&lt;br /&gt;
| 38&lt;br /&gt;
| 1 [[Parrotfish]] + 1 [[Grouper]] + 1 [[Brute Horn]]&lt;br /&gt;
| 50 HP&lt;br /&gt;
| 15% less damage from monsters&lt;br /&gt;
| 380&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fish ingredients are the raw fish. Brute Horn Broth takes chicken that is already cooked, which is why it pays less Cooking XP — the chicken&#039;s own cook already paid out.&lt;br /&gt;
&lt;br /&gt;
== Food buffs ==&lt;br /&gt;
Eating a dish heals you and starts its buff, shown as a chip on your HUD with the time left. Hover over a dish in your bag, your bank or the [[Marketplace]] to see what eating it does — for example &#039;&#039;Eat: heals 15 HP, +15% fishing speed for 10 min&#039;&#039; for Fisher&#039;s Chowder.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10 minutes&#039;&#039;&#039; per buff.&lt;br /&gt;
* &#039;&#039;&#039;One food buff at a time.&#039;&#039;&#039; Eating a &#039;&#039;different&#039;&#039; dish replaces the buff that was running; the game asks you first, so press again to confirm.&lt;br /&gt;
* &#039;&#039;&#039;The same dish stacks time.&#039;&#039;&#039; Eating another of the same dish while its buff runs adds 10 minutes, up to &#039;&#039;&#039;1 hour&#039;&#039;&#039; left. The buff itself doesn&#039;t get stronger.&lt;br /&gt;
* &#039;&#039;&#039;At the 1-hour cap&#039;&#039;&#039; the game won&#039;t let you eat more of that dish (heal included), and the dish isn&#039;t used up.&lt;br /&gt;
* &#039;&#039;&#039;Heals only what you&#039;re missing.&#039;&#039;&#039; A dish never heals past your maximum HP. You can still eat one at full health just for the buff.&lt;br /&gt;
* &#039;&#039;&#039;One dish heal every 31 seconds.&#039;&#039;&#039; Eat a second dish inside that window and you get its buff, but not its heal.&lt;br /&gt;
* &#039;&#039;&#039;In [[The Dunes]], dishes give their buff but no heal — except the Cactus Salad.&#039;&#039;&#039; Any dish can be eaten in the heat for its buff. Only the &#039;&#039;&#039;Cactus Salad&#039;&#039;&#039;, made of [[Cacti]], heals there as well. A dish eaten in the Dunes for its buff alone doesn&#039;t use up your 31-second dish-heal window.&lt;br /&gt;
* The buff keeps running if you change realm or reconnect.&lt;br /&gt;
* If the server goes down for an update while your buff is running, the time it was down is given back, up to &#039;&#039;&#039;5 minutes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== What each buff does ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff&lt;br /&gt;
! Effect&lt;br /&gt;
! Dishes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing speed&lt;br /&gt;
| Fish bite sooner — the wait for a bite is 15% shorter.&lt;br /&gt;
| Fisher&#039;s Chowder&lt;br /&gt;
|-&lt;br /&gt;
| Fishing XP&lt;br /&gt;
| +10% [[Fishing]] XP on every catch.&lt;br /&gt;
| Seared Tuna Steak&lt;br /&gt;
|-&lt;br /&gt;
| Woodcutting &amp;amp; Mining speed&lt;br /&gt;
| Your axe and pickaxe swing 10% faster.&lt;br /&gt;
| Coal-Smoked Bass&lt;br /&gt;
|-&lt;br /&gt;
| Woodcutting &amp;amp; Mining XP&lt;br /&gt;
| +10% [[Woodcutting]] and [[Mining]] XP.&lt;br /&gt;
| Cactus Salad&lt;br /&gt;
|-&lt;br /&gt;
| Sword damage vs monsters&lt;br /&gt;
| Flat extra damage on every sword hit against a monster or boss. It does nothing against players, and nothing for a bow.&lt;br /&gt;
| Hunter&#039;s Roast (+3), Ember-Seared Swordfish (+5)&lt;br /&gt;
|-&lt;br /&gt;
| Damage reduction vs monsters&lt;br /&gt;
| Takes a percentage off every hit a monster or boss lands on you. It does nothing against players.&lt;br /&gt;
| Brute Horn Broth (10%), Reef Feast (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Food buffs work alongside [[Relics|relic]] bonuses and potions rather than replacing them.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Fisher&#039;s Chowder&#039;&#039;&#039; is the first dish (Cooking 10) and only needs fish from [[The Pond]] and [[Whisperwood]] — eat one before a long fishing session.&lt;br /&gt;
* &#039;&#039;&#039;Coal-Smoked Bass&#039;&#039;&#039; and &#039;&#039;&#039;Cactus Salad&#039;&#039;&#039; pair well with gathering trips; combine with a higher-tier [[Axe]] or [[Pickaxe]].&lt;br /&gt;
* For boss fights and the [[Frostmere]] packs, &#039;&#039;&#039;Brute Horn Broth&#039;&#039;&#039; or &#039;&#039;&#039;Reef Feast&#039;&#039;&#039; soak up damage, and &#039;&#039;&#039;Hunter&#039;s Roast&#039;&#039;&#039; / &#039;&#039;&#039;Ember-Seared Swordfish&#039;&#039;&#039; kill faster.&lt;br /&gt;
* [[Cacti]] come from [[The Dunes]], and [[Brute Horn]] and [[Molten Rock]] from the [[Emberstone]] — free accounts can&#039;t reach either, but these ingredients can be bought on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| The skill, the fish ladder and the burn chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Roast pit]]&lt;br /&gt;
| Where every dish is cooked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Where the fish ingredients come from.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood Chicken]]&lt;br /&gt;
| Raw Chicken and Feathers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Cooking&amp;diff=4582</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Cooking&amp;diff=4582"/>
		<updated>2026-11-01T00:12:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: Cooking: Sunken Isles Grill; fold-away recipe list; windows open over a running batch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
| name          = Cooking&lt;br /&gt;
| image         = cookedfish.png&lt;br /&gt;
| does          = Cooking raw fish and chicken into food, and multi-ingredient dishes that give buffs&lt;br /&gt;
| tool          = Roast pit&lt;br /&gt;
| xp_per_action = 125–160 per successful fish or chicken cook; 80–380 per dish&lt;br /&gt;
| max_level     = 40&lt;br /&gt;
| counts_total  = Yes&lt;br /&gt;
}}&lt;br /&gt;
Cooking turns raw ingredients into food at roast pits. It pairs naturally with [[Fishing]] and gives strong XP per action, making it one of the faster skills to level.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Cook at a roast pit (about 10 seconds per item). Roast pits are found at [[The Pond]] and in [[Whisperwood]], and since 29 October 2026 a &#039;&#039;&#039;Grill&#039;&#039;&#039; on the palm isle of [[The Sunken Isles]] cooks the same recipes at the same rates and burn chances. While a batch runs you can fold the recipe list away with the &#039;&#039;&#039;▾&#039;&#039;&#039; button in the window&#039;s top-left corner (&#039;&#039;&#039;▸&#039;&#039;&#039; brings it back), and open the [[Marketplace]], Friends or your backpack without stopping the batch. Each cook consumes 1 [[Wood]] as fuel plus 1 raw ingredient.&lt;br /&gt;
&lt;br /&gt;
There are eight fish species, each with its own Cooking level gate and XP, plus chicken:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Cooking level&lt;br /&gt;
! Makes&lt;br /&gt;
! XP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Herring]]&lt;br /&gt;
| 1&lt;br /&gt;
| Cooked Herring&lt;br /&gt;
| 125&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Trout]]&lt;br /&gt;
| 6&lt;br /&gt;
| Cooked Trout&lt;br /&gt;
| 130&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Bass]]&lt;br /&gt;
| 13&lt;br /&gt;
| Cooked Bass&lt;br /&gt;
| 135&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Tuna]]&lt;br /&gt;
| 20&lt;br /&gt;
| Cooked Tuna&lt;br /&gt;
| 140&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Swordfish]]&lt;br /&gt;
| 28&lt;br /&gt;
| Cooked Swordfish&lt;br /&gt;
| 145&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Parrotfish]]&lt;br /&gt;
| 32&lt;br /&gt;
| Cooked Parrotfish&lt;br /&gt;
| 150&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Grouper]]&lt;br /&gt;
| 36&lt;br /&gt;
| Cooked Grouper&lt;br /&gt;
| 155&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| Raw [[Fangtooth]]&lt;br /&gt;
| 40&lt;br /&gt;
| Cooked Fangtooth&lt;br /&gt;
| 160&lt;br /&gt;
| Can burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Chicken]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Cooked Chicken]]&lt;br /&gt;
| 125&lt;br /&gt;
| Never burns · Feeding one to a [[Wild Wolf]] has a 1 in 10 chance to tame it into a [[Wolf Mount]] (free accounts can&#039;t tame)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dishes ==&lt;br /&gt;
From Cooking 10 you can also cook &#039;&#039;&#039;dishes&#039;&#039;&#039; — recipes that combine two or three ingredients (plus the usual 1 [[Wood]]). A dish heals and gives you a &#039;&#039;&#039;10-minute buff&#039;&#039;&#039;, such as faster fishing, extra Woodcutting &amp;amp; Mining XP, bonus sword damage against monsters, or less damage taken from monsters. Dishes never burn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dish&lt;br /&gt;
! Cooking level&lt;br /&gt;
! Cooking XP&lt;br /&gt;
|-&lt;br /&gt;
| Fisher&#039;s Chowder&lt;br /&gt;
| 10&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Cactus Salad&lt;br /&gt;
| 14&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&#039;s Roast&lt;br /&gt;
| 18&lt;br /&gt;
| 340&lt;br /&gt;
|-&lt;br /&gt;
| Coal-Smoked Bass&lt;br /&gt;
| 22&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Seared Tuna Steak&lt;br /&gt;
| 26&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| Brute Horn Broth&lt;br /&gt;
| 30&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Ember-Seared Swordfish&lt;br /&gt;
| 34&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| Reef Feast&lt;br /&gt;
| 38&lt;br /&gt;
| 380&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;[[Cooking Dishes]]&#039;&#039;&#039; for every recipe&#039;s ingredients, heal and buff, and how food buffs work. Dishes don&#039;t count as cooked fish for quests or the Fish Cooked total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page previously described the old one-fish system (&amp;quot;Fish + Wood → Cooked Fish Meat&amp;quot;). That system has been retired — the old generic fish was renamed to [[Herring]], and four higher species were added. See [[Fishing]] for where each fish is caught.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Burning ==&lt;br /&gt;
Every fish cook is a roll against your Cooking level:&lt;br /&gt;
&lt;br /&gt;
* Burn chance is &#039;&#039;&#039;30.0%&#039;&#039;&#039; at Cooking 5 and below, falling roughly linearly to &#039;&#039;&#039;5.0%&#039;&#039;&#039; at Cooking 40.&lt;br /&gt;
* A burnt fish heals nothing and pays &#039;&#039;&#039;0 Cooking XP&#039;&#039;&#039; — but 5 burnt fish of a species can be traded for 5 of that species&#039; bait (see [[Fishing#Burnt fish into bait|Fishing]]).&lt;br /&gt;
* Chicken never burns, and neither do [[Cooking Dishes|dishes]].&lt;br /&gt;
&lt;br /&gt;
The roast pit shows your exact current burn chance.&lt;br /&gt;
&lt;br /&gt;
== Rare drops ==&lt;br /&gt;
Since 28 September 2026, every cook at a roast pit that comes out cooked can drop one of two cosmetics:&lt;br /&gt;
* &#039;&#039;&#039;[[Chef Hat]]&#039;&#039;&#039; — 1 in 40,000 chance per cook.&lt;br /&gt;
* &#039;&#039;&#039;[[Apron]]&#039;&#039;&#039; — 1 in 20,000 chance per cook.&lt;br /&gt;
* The Chef Hat is rolled first, so one cook drops at most one piece. Burnt food never rolls; chicken never burns, so every chicken cook rolls. No [[Relics|relic]] changes these odds.&lt;br /&gt;
* The piece goes to your cosmetic bag. If the bag is full, the piece is lost — the cook itself still goes through.&lt;br /&gt;
* Free accounts (holding under 1,000 [[$KINS]]) never receive these drops.&lt;br /&gt;
&lt;br /&gt;
== EXP rates ==&lt;br /&gt;
A successful cook pays 125–160 XP depending on the recipe, and each cook takes about 10 seconds. At the base 125 XP that is a ceiling of 750 XP per minute, or 45,000 XP per hour, before burn losses — burns pay nothing, so real rates are lower until your Cooking level climbs.&lt;br /&gt;
&lt;br /&gt;
== Fish to max level ==&lt;br /&gt;
The level cap is now 40. Reaching level 30 takes roughly 472,353 XP, and reaching the level 40 cap takes roughly 2,937,143 XP. At 125–160 XP per successful cook, a full grind to the cap is on the order of 18,400–23,500 successful cooks, plus whatever the burn chance costs you along the way.&lt;br /&gt;
&lt;br /&gt;
== Why cook ==&lt;br /&gt;
* [[Cooking Dishes|Dishes]] give 10-minute buffs for fishing, gathering and fighting monsters.&lt;br /&gt;
* [[Cooked Chicken]] can tame a [[Wild Wolf]] into a [[Wolf Mount]] (1 in 10 per chicken fed) — the only mount you get by feeding an animal.&lt;br /&gt;
* Cook next to [[Fishing]] at [[The Pond]] to train both skills simultaneously.&lt;br /&gt;
* Cooked fish is what the [[The Angler|Angler Outfit]] raffle is paid in — burnt fish don&#039;t count.&lt;br /&gt;
* All recipes require [[Wood]] as fuel — stock up before long cooking sessions.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Gather [[Wood]] from the [[Wilderness]] before heading to the roast pits — every recipe consumes 1 Wood per cook.&lt;br /&gt;
* The roast pit at [[The Pond]] is the most efficient location since you can fish and cook in the same spot without travelling.&lt;br /&gt;
* Expect burns early on — the burn chance starts at 30% and only falls to 5% at Cooking 40. Chicken never burns, so it is the safest early XP.&lt;br /&gt;
* Cooked fish of every species is the currency of [[The Angler]]&#039;s raffle — cooking sessions double as Angler prep.&lt;br /&gt;
* Cooking 500 fish unlocks the &#039;&#039;Line Cook&#039;&#039; [[Achievements|achievement]] (3,000 Cooking XP).&lt;br /&gt;
&lt;br /&gt;
{{Skills (navbox)}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Sunken_Isles&amp;diff=4581</id>
		<title>The Sunken Isles</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Sunken_Isles&amp;diff=4581"/>
		<updated>2026-11-01T00:12:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: The Sunken Isles: a Grill on the palm isle; food and potions now work at sea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Sunken Isles&lt;br /&gt;
| zone_type    = No PvP / Sharks in the deep water&lt;br /&gt;
| connected_to = [[The Shores]] (west, by [[Wooden Raft]])&lt;br /&gt;
| whats_there  = [[Parrotfish]], [[Grouper]] and [[Fangtooth]] fishing, rare catches ([[Kraken Mount|Kraken]], [[Coral Crown]], [[Trident]], [[Ship&#039;s Wheel]], [[Anchor]]), [[Pearl|Pearls]], Sunken Treasure Maps, [[Old Wick]]&#039;s lighthouse, [[Sharks]]&lt;br /&gt;
| entry_req    = A [[Wooden Raft]] carried (closed to free accounts)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Sunken Isles&#039;&#039;&#039; is an open-sea realm east of [[The Shores]], opened on 7 October 2026. Three isles sit in it — a small one in the north-west, a palm isle with a beach villa in the south-west, and a lighthouse isle in the north-east — around a coral reef, a half-sunk wreck and a dark trench. The only way there is on a [[Wooden Raft]], and the only ones out there are [[Old Wick]], who keeps the lighthouse, and the [[Sharks]] in the deep water.&lt;br /&gt;
&lt;br /&gt;
It holds Kintara&#039;s highest-level fishing: three fish, one per ground, from Fishing 32 up to the level 40 cap, and five rare catches found nowhere else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; A [[Wooden Raft]] (200 Gold at [[Dockhand Maren]]&#039;s Fishing Supplies shop on The Shores) is required, and it has to stay in your backpack or hotbar the whole time you&#039;re at sea: without one you&#039;re ferried straight back to The Shores. There is no level requirement to sail out. The Sunken Isles is closed to free accounts (those holding under 1,000 [[$KINS]]).&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Buy a [[Wooden Raft]] from [[Dockhand Maren]] at [[The Shores]] and keep it in your bag. Click the ocean to step aboard, and paddle to the far east edge of The Shores&#039; ocean, just north of [[The Deep]], where arrows on two water tiles point out to sea between a pair of lantern posts. Raft onto them and you sail across (&amp;quot;Sailing to The Sunken Isles…&amp;quot;), arriving on the water at the sea&#039;s west edge.&lt;br /&gt;
&lt;br /&gt;
The way home is the same two rows on the sea&#039;s west edge, marked &amp;quot;Gate · The Shores&amp;quot; on the map — Old Wick&#039;s advice is to &amp;quot;steer for the two lanterns on the west edge&amp;quot;. It puts you back on The Shores&#039; ocean beside the gate you sailed out from.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keep the raft:&#039;&#039;&#039; if the raft leaves your backpack and hotbar while you&#039;re at sea — traded, banked or lost — you&#039;re ferried back to the end of The Shores&#039; dock at once, even from an isle (&amp;quot;No raft: you are ferried back to The Shores.&amp;quot;). None of the isles connects to The Shores on foot.&lt;br /&gt;
* Boarding the raft dismounts you, and you can&#039;t mount while afloat. The isles can be walked; the wreck&#039;s hull, the lighthouse and the villa can&#039;t be entered.&lt;br /&gt;
* Log out at sea and you log back in at the same spot.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Place&lt;br /&gt;
! What it is&lt;br /&gt;
|-&lt;br /&gt;
| Coral Reef&lt;br /&gt;
| Turquoise shallows in the west of the sea, between the north-west isle and the palm isle — [[Parrotfish]] water. No sharks, and close enough to the isles to fish from their shores.&lt;br /&gt;
|-&lt;br /&gt;
| The Wreck&lt;br /&gt;
| A small two-masted ship gone down by the stern on a shoal, south-east of the middle of the sea. The water around it is [[Grouper]] water, and shark water.&lt;br /&gt;
|-&lt;br /&gt;
| The Trench&lt;br /&gt;
| Near-black deep water over the south-east quarter of the sea — [[Fangtooth]] water, and shark water. Where it meets the wreck&#039;s water, the wreck&#039;s ground (Grouper) wins.&lt;br /&gt;
|-&lt;br /&gt;
| Open sea&lt;br /&gt;
| The water between the three grounds. It holds no fish and takes no cast.&lt;br /&gt;
|-&lt;br /&gt;
| Lighthouse isle&lt;br /&gt;
| The north-east isle: a striped lighthouse with a pulsing lamp on a gravel pad, with a keeper&#039;s rowboat, a fog bell, lobster pots and an anchor around it. [[Old Wick]] lives here.&lt;br /&gt;
|-&lt;br /&gt;
| Palm isle&lt;br /&gt;
| The south-west isle: palms, loungers, a parasol, a hammock and a whitewashed beach villa. The villa&#039;s door is locked.&lt;br /&gt;
|-&lt;br /&gt;
| Grill&lt;br /&gt;
| On the palm isle, just east of the beach villa (since 29 October 2026). It cooks the same recipes, at the same rates and burn chances, as any Roast Pit (see [[Cooking]]), and is marked &#039;&#039;&#039;Grill&#039;&#039;&#039; on the map.&lt;br /&gt;
|-&lt;br /&gt;
| North-west isle&lt;br /&gt;
| A small sand isle with three palms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full map (M) marks the way home (Gate · The Shores) and the three fishing grounds: Coral Reef, The Wreck and The Trench.&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
Each ground has one fish. All three need the [[Level 2 Fishing Rod]] and a [[Wooden Raft]] in your bag — the reef can also be fished from the shore of an isle, as long as the raft is on you. Bait is spent one per catch, not per cast, and nobody sells bait at sea: buy it, or trade your catch for it, before you sail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ground&lt;br /&gt;
! Fish&lt;br /&gt;
! Fishing level&lt;br /&gt;
! Bait&lt;br /&gt;
! Catch XP&lt;br /&gt;
! Live spots&lt;br /&gt;
|-&lt;br /&gt;
| Coral Reef&lt;br /&gt;
| [[Parrotfish]]&lt;br /&gt;
| 32&lt;br /&gt;
| [[Reef Jig]]&lt;br /&gt;
| 150&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| The Wreck&lt;br /&gt;
| [[Grouper]]&lt;br /&gt;
| 36&lt;br /&gt;
| [[Diving Plug]]&lt;br /&gt;
| 155&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| The Trench&lt;br /&gt;
| [[Fangtooth]]&lt;br /&gt;
| 40&lt;br /&gt;
| [[Glow Jig]]&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Live spots move every 2–5 minutes, as on every other water. The open sea between the grounds holds nothing. The wreck and the trench are shark water, and a line cast into them counts as you being there — see [[#Sharks|Sharks]] below.&lt;br /&gt;
&lt;br /&gt;
The three baits are sold only by [[Dockhand Maren]] (1 Gold per 100), and both she and the [[Old Fisher]] trade up to them: 10 [[Swordfish]] for 5 Reef Jig, 10 Parrotfish for 5 Diving Plug, and 10 Grouper for 5 Glow Jig, raw or cooked.&lt;br /&gt;
&lt;br /&gt;
== Rare catches ==&lt;br /&gt;
Each rare catch is its own roll on every cast, and only on its own ground:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Catch&lt;br /&gt;
! Ground&lt;br /&gt;
! Chance per cast&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Crown]]&lt;br /&gt;
| Coral Reef&lt;br /&gt;
| 1 in 15,000&lt;br /&gt;
| Hat cosmetic. Lands in your cosmetics bag on top of the Parrotfish.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship&#039;s Wheel]]&lt;br /&gt;
| The Wreck&lt;br /&gt;
| 1 in 6,000&lt;br /&gt;
| Furniture. Lands in your furniture bag on top of the Grouper.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| The Wreck&lt;br /&gt;
| 1 in 6,000&lt;br /&gt;
| Furniture, as above. One cast never brings up both the wheel and the anchor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| The Trench&lt;br /&gt;
| 1 in 20,000&lt;br /&gt;
| Held cosmetic. Lands in your cosmetics bag on top of the Fangtooth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken Mount|Kraken]]&lt;br /&gt;
| The Trench&lt;br /&gt;
| 1 in 30,000&lt;br /&gt;
| Mount. Lands in your mount bag &#039;&#039;instead of&#039;&#039; that cast&#039;s Fangtooth (the bait is still spent).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A [[Relics|rod relic]] with rare-find shortens all five odds. Keep bag space free: a cosmetic or furniture catch that finds no room in its bag is lost, and a Kraken that finds no room in the mount bag pays the Fangtooth instead. None of the five is sold in any shop.&lt;br /&gt;
&lt;br /&gt;
== Pearls and treasure maps ==&lt;br /&gt;
Every cast on the reef, the wreck or the trench also makes two more rolls, on top of the catch:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Find&lt;br /&gt;
! Chance per cast&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl]]&lt;br /&gt;
| 1 in 500&lt;br /&gt;
| A stackable, tradeable material. It lands in your backpack beside the fish (&amp;quot;You found a Pearl!&amp;quot;); a Pearl that finds a full bag is lost.&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Treasure Map&lt;br /&gt;
| 1 in 2,500&lt;br /&gt;
| The same map, at the same odds, as in [[The Deep]]. It marks a dig site on the sand of [[The Shores]] that only you can see — see [[The Deep#Sunken dig sites|Sunken dig sites]]. Maps from the sea and the Deep share the cap of 5 unspent maps, and a map that finds a full bag is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A [[Relics|rod relic]] with rare-find shortens both odds, as it does the rare catches. The sea rolls no [[Waterlogged Crate]] and no [[Silver Ore]]: those still come only from The Deep.&lt;br /&gt;
&lt;br /&gt;
== Sharks ==&lt;br /&gt;
[[Sharks]] hunt the trench and the water round the wreck; the reef, the open sea and the isles are safe. Stay on one tile of shark water for 45 seconds and a shark bites you for 40 HP, and it bites again every 45 seconds you stay. You get a warning 3 seconds before each bite — a fin circles you and you&#039;re told &amp;quot;A shark is circling you. Move!&amp;quot; — and moving one tile starts the count again. Your shield won&#039;t stop a bite, and armour doesn&#039;t reduce it.&lt;br /&gt;
&lt;br /&gt;
A line cast into shark water counts as you being there, wherever you stand: fishing the trench or the wreck from a tile beside it runs the same 45-second count on the tile you fish from.&lt;br /&gt;
&lt;br /&gt;
== Death at sea ==&lt;br /&gt;
A shark can kill you. There&#039;s no grave: everything in your backpack, hotbar and worn armour is lost — the gold you carry, your tools and your raft included — and you wake up on [[The Shores]], at the end of the dock. Mounts, pets and cosmetics go back to their own bags, furniture is never lost, and your bank is safe. Scrolls you carry burn, as on any death.&lt;br /&gt;
&lt;br /&gt;
Food and potions can be used at sea (since 30 October 2026), so you can heal between bites — but bank anything you can&#039;t afford to lose before you sail out.&lt;br /&gt;
&lt;br /&gt;
== Trading and the Marketplace ==&lt;br /&gt;
* &#039;&#039;&#039;Trading&#039;&#039;&#039; works at sea: click another player for their card (Trade, Add Friend, View Stats, View Outfit and Report).&lt;br /&gt;
* &#039;&#039;&#039;Wagers&#039;&#039;&#039; — PvP or dice — can&#039;t be started at sea.&lt;br /&gt;
* The &#039;&#039;&#039;[[Marketplace]]&#039;&#039;&#039; can&#039;t be listed on at sea (&amp;quot;You can&#039;t list items while at sea.&amp;quot;), and buy orders can&#039;t be filled from there either. Buying still works.&lt;br /&gt;
* There is no PvP at sea: the only danger is the sharks.&lt;br /&gt;
&lt;br /&gt;
== Old Wick ==&lt;br /&gt;
[[Old Wick]] keeps the lighthouse on the north-east isle. He sells and trades nothing, but he will tell you what bites where, how good you have to be, how to handle the sharks and what happens without a raft — and he hints at the sea&#039;s rare catches.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| The sea is reached from the east edge of its ocean.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Raft]]&lt;br /&gt;
| The only way to reach the sea — and it must stay in your bag.&lt;br /&gt;
|-&lt;br /&gt;
| [[Parrotfish]]&lt;br /&gt;
| Fish caught on the Coral Reef.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grouper]]&lt;br /&gt;
| Fish caught at the wreck.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fangtooth]]&lt;br /&gt;
| Fish caught in the trench.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reef Jig]]&lt;br /&gt;
| Parrotfish bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diving Plug]]&lt;br /&gt;
| Grouper bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glow Jig]]&lt;br /&gt;
| Fangtooth bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| Required rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharks]]&lt;br /&gt;
| The danger in the trench and around the wreck.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Wick]]&lt;br /&gt;
| The lighthouse keeper.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken Mount]]&lt;br /&gt;
| Rare mount from the trench.&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Crown]]&lt;br /&gt;
| Rare cosmetic from the reef.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Rare cosmetic from the trench.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship&#039;s Wheel]]&lt;br /&gt;
| Rare furniture from the wreck.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Rare furniture from the wreck.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl]]&lt;br /&gt;
| A 1 in 500 find on every reef, wreck and trench cast.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Sells the raft, the rod and the sea baits at The Shores.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| The skill trained here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Fishing]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Rocket_Boots&amp;diff=4580</id>
		<title>Rocket Boots</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Rocket_Boots&amp;diff=4580"/>
		<updated>2026-11-01T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Rocket Boots: worn with any footwear (28 October 2026)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name      = Rocket Boots&lt;br /&gt;
| image     = cosmetic_rocket_boots.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Cosmetic · Footwear&lt;br /&gt;
| stats    = +5% Speed Boost&lt;br /&gt;
| value     = [[File:Gold.png|24px|link=Gold]] 0&lt;br /&gt;
| obtained = [[Spinner Wheel]] &amp;lt;span style=&amp;quot;color:#c0392b;&amp;quot;&amp;gt; Ended &amp;lt;/span&amp;gt; · [[Marketplace]] &amp;lt;span style=&amp;quot;color:#27ae60;&amp;quot;&amp;gt; Available&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rocket Boots&#039;&#039;&#039; are a [[cosmetics|cosmetic]] for the &#039;&#039;&#039;footwear&#039;&#039;&#039; slot. Unlike standard appearance items, they grant a passive &#039;&#039;&#039;+5% movement speed&#039;&#039;&#039; boost while worn, on foot or mounted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; This utility speed boost is fully stackable with active mount speed buffs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Any footwear:&amp;lt;/span&amp;gt; Since 28 October 2026 Rocket Boots go on with any boots, shoes, sandals, slippers or Crocs, in either order. You keep the +5% speed, the hover and the flames, and everyone sees your chosen footwear on top. Take the rockets off and your footwear goes back to normal.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Venomweaver Suit:&amp;lt;/span&amp;gt; You can wear the [[Venomweaver Boots]] over Rocket Boots (equip both from your inventory). You keep the +5% speed and still count as wearing the full [[Venomweaver Suit]], so the [[Venomweaver]]&#039;s webs can&#039;t touch you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Scorpia Outfit:&amp;lt;/span&amp;gt; The Scorpia Sabatons go on over Rocket Boots the same way. You keep the +5% speed and still count as wearing the full [[Scorpia Outfit]], so [[King Scorpia]]&#039;s throw can&#039;t pick you up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How To Get ==&lt;br /&gt;
&lt;br /&gt;
Rocket Boots was available for a limited time as a rare reward from the [[Spinner Wheel]]&lt;br /&gt;
&lt;br /&gt;
Or buying it from other players on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
== Circulating Supply ==&lt;br /&gt;
&lt;br /&gt;
As of 29 September 2026, the [https://kintara.com/#index world item index] lists &#039;&#039;&#039;{{formatnum:191}}&#039;&#039;&#039; known copies of this cosmetic in-game.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[cosmetics|cosmetic]] — full cosmetic catalogue&lt;br /&gt;
* [[Economy]] — shops and trading&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=The_Deep&amp;diff=4579</id>
		<title>The Deep</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=The_Deep&amp;diff=4579"/>
		<updated>2026-11-01T00:12:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: The Deep: darker water shows where it starts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name         = The Deep&lt;br /&gt;
| image        = Map_The_Deep.png&lt;br /&gt;
| image_size   = 260px&lt;br /&gt;
| zone_type    = Safe / Fishing ground&lt;br /&gt;
| connected_to = [[The Shores]] (part of the same ocean)&lt;br /&gt;
| whats_there  = [[Swordfish]] fishing, [[Orca Mount]] rare drop, [[Lanternfish]] rare pet, [[Waterlogged Crate]], Sunken Treasure Map, [[Silver Ore]] dredging&lt;br /&gt;
| entry_req    = [[Wooden Raft]] — the water is out of casting range from land&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Deep&#039;&#039;&#039; is a pocket of deep water on the far eastern edge of the ocean at [[The Shores]], just north of the buoy line — the south-east corner of the Tuna water, out past the end of [[Dockhand Maren]]&#039;s dock and beyond the reach of any cast made from the sand or the dock. The only way to fish it is to paddle out on a [[Wooden Raft]] and cast while afloat. It is the home of the [[Swordfish]], the highest-level fish outside [[The Sunken Isles]], and the only water whose casts can also dredge up a crate or silver ore alongside the catch. Its treasure map also comes up at [[The Sunken Isles]]. Since 30 October 2026 its water is a darker blue, so you can see where it starts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Requirement:&amp;lt;/span&amp;gt; A [[Wooden Raft]] (200 Gold from [[Dockhand Maren]]) is required — carry it in your inventory or hotbar and click the water to step onto it; the game refuses a cast into The Deep unless you are afloat with the raft on you. The raft is a real item, so it can be traded, banked or lost on a Wilderness death.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Buy a [[Wooden Raft]] from [[Dockhand Maren]] at [[The Shores]], keep it in your bag, click the ocean to step aboard, and paddle east and south from the end of the dock to the ocean&#039;s eastern edge, just north of the buoy line. The Deep is open water — there is no entrance or level gate, only the distance itself.&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
The Deep is a fishing ground of its own, with 2 live fishing spots that move every few minutes like every other water.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Catch&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
|-&lt;br /&gt;
| Fishing level&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Bait&lt;br /&gt;
| [[Squid Bait]]&lt;br /&gt;
|-&lt;br /&gt;
| Rod&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Standing on&lt;br /&gt;
| [[Wooden Raft]] (afloat)&lt;br /&gt;
|-&lt;br /&gt;
| Catch XP&lt;br /&gt;
| 145&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus drops ==&lt;br /&gt;
Casts into The Deep make extra rolls that no other water makes (only the map is also rolled at The Sunken Isles). The Lanternfish, crate, map and silver land on top of your Swordfish; a winning Orca roll lands &#039;&#039;instead of&#039;&#039; the fish (the bait is still spent):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drop&lt;br /&gt;
! Chance per cast&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca Mount]]&lt;br /&gt;
| 1 in 8,000&lt;br /&gt;
| The Deep&#039;s own sea mount. Can be gilded into a [[Gold Orca Mount]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Lanternfish]]&lt;br /&gt;
| 1 in 25,000&lt;br /&gt;
| A rare pet that follows your line up from the Deep — it goes straight into your pet bag.&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterlogged Crate]]&lt;br /&gt;
| 1 in 600&lt;br /&gt;
| A chest fished up from the seabed — opens from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Treasure Map&lt;br /&gt;
| 1 in 2,500&lt;br /&gt;
| Marks a personal dig site on the Shores sand (see below).&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]] ×1–3&lt;br /&gt;
| 1 in 35&lt;br /&gt;
| A tangle of ore dredged up in the line — silver without a trip to the Dunes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because The Deep is still Shores water, the beach-wide rolls apply out there too: the [[Stingray Mount]] and [[Dolphin Mount]] (1 in 10,000 each per cast), the [[Shore Crab Mount|Shore Crab]], [[Pufferfish Mount|Pufferfish]] and [[Seahorse Mount|Seahorse]] (1 in 20,000 each per cast) and the sunken gold purse (1 in 10,000 for 2–10 Gold).&lt;br /&gt;
&lt;br /&gt;
A [[Relics|rod relic]] with rare-find shortens every one of these odds, the crate, map and silver included — with Deep Fortune (+30%), the strongest, the silver comes up about 1 in 27 casts, the crate 1 in 462 and the map 1 in 1,923.&lt;br /&gt;
&lt;br /&gt;
Keep bag space free: a crate, map or silver dredge that finds a full bag is lost, and so is a Lanternfish that finds a full pet bag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; The Shores — and so The Deep — is closed to free accounts (those holding less than 1,000 [[$KINS]]). Once you hold 1,000 $KINS you can reach it, and every Deep roll (Orca, Lanternfish, crate, map, silver) applies to you; the separate 24-hour hold gates trading and tombstones, not the water.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sunken dig sites ==&lt;br /&gt;
A Sunken Treasure Map fished up in The Deep — or at [[The Sunken Isles]], where every reef, wreck and trench cast rolls it at the same 1 in 2,500 — marks a spot on the Shores sand with a red X that only you can see. Walk to the X and click it — or click it from anywhere and your character walks over and digs on arrival. Double-clicking the map in your bag digs if you&#039;re standing on or beside the X, and otherwise tells you which way it lies. The cache holds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cache contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 10–30&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| 4–10&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid Bait]]&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterlogged Crate]]&lt;br /&gt;
| 1 in 5 digs (bonus)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each map is one dig, and the map is spent when the cache comes up. You can hold up to 5 unspent maps at once, wherever they were fished up — casts past the cap grant no new map until you dig one up. The map is bound to you and cannot be traded or listed: the X it marks is yours alone. It also stays in your bag if you die in the Wilderness, and a guild bank won&#039;t accept it.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| The Deep sits on the eastern edge of its ocean.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Raft]]&lt;br /&gt;
| The only way to reach The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| The fish caught here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid Bait]]&lt;br /&gt;
| Required bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Level 2 Fishing Rod]]&lt;br /&gt;
| Required rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca Mount]]&lt;br /&gt;
| Rare mount drop, only from The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lanternfish]]&lt;br /&gt;
| Rare pet drop, only from The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterlogged Crate]]&lt;br /&gt;
| Chest fished up here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| Dredged up alongside the catch.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Sells the raft, the rod and the bait at The Shores.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| The open sea past the ocean&#039;s east edge — its raft gate is just north of The Deep.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| The skill trained here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Wooden_Raft&amp;diff=4578</id>
		<title>Wooden Raft</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Wooden_Raft&amp;diff=4578"/>
		<updated>2026-11-01T00:12:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: Wooden Raft: foam wake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Wooden Raft&lt;br /&gt;
| image    = Wooden raft.png&lt;br /&gt;
| image_size = 160px&lt;br /&gt;
| category = Fishing tool&lt;br /&gt;
| stats    = Lets you walk onto open water at The Shores and The Sunken Isles, and fish The Deep&lt;br /&gt;
| obtained = [[Dockhand Maren]] ([[The Shores]]) — 200 Gold&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wooden Raft&#039;&#039;&#039; is a 1×1 raft with a little sail, sold by [[Dockhand Maren]] at [[The Shores]] for 200 Gold. Carrying one lets you walk onto the ocean — click the water and you step aboard, opening up [[The Deep]], the pocket of water that no cast from the sand or the dock can reach. It is also the only way to reach [[The Sunken Isles]], the open sea past the far east edge of The Shores&#039; ocean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;It&#039;s an item, not a mount:&amp;lt;/span&amp;gt; Wooden Raft lives in your backpack. It can be traded, banked, and taken off your corpse — that&#039;s what makes 200 Gold a real price instead of a formality. It must be in your inventory (not your bank) to use it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| 200 Gold&lt;br /&gt;
| Sold at her dock, [[The Shores]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
* Click open water at [[The Shores]] or [[The Sunken Isles]] while carrying a raft to board it.&lt;br /&gt;
* The raft leaves a light foam wake behind it as you paddle.&lt;br /&gt;
* Holding a rod and clicking a live fishing spot that is too far to cast to paddles you over instead of refusing the click — you are told &amp;quot;Too far to cast — paddling over.&amp;quot;&lt;br /&gt;
* Boarding dismounts you, and you cannot mount while afloat. Since 27 October 2026, when you step back onto land at [[The Shores]] you&#039;re put straight back on the mount you were riding.&lt;br /&gt;
* It&#039;s the only way to fish [[The Deep]] — the [[Swordfish]] water, and the only casts that can bring up an [[Orca Mount]], a [[Lanternfish]], a [[Waterlogged Crate]], a Sunken Treasure Map or [[Silver Ore]].&lt;br /&gt;
* It&#039;s also the only way to reach [[The Sunken Isles]]: sail onto the two water tiles marked with arrows between a pair of lantern posts on the far east edge of The Shores&#039; ocean, just north of The Deep. The same two rows on the sea&#039;s west edge bring you back.&lt;br /&gt;
* At The Sunken Isles the raft has to stay in your backpack or hotbar: without one you&#039;re ferried straight back to the end of The Shores&#039; dock (&amp;quot;No raft: you are ferried back to The Shores.&amp;quot;). A shark death there destroys it along with everything else you carry.&lt;br /&gt;
* If you lose the raft while afloat at The Shores, you wash up on the sand rather than being stranded.&lt;br /&gt;
&lt;br /&gt;
== Where it works ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Water&lt;br /&gt;
! Works?&lt;br /&gt;
! Why&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| Yes&lt;br /&gt;
| The ocean it&#039;s sold for, The Deep included.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| Yes&lt;br /&gt;
| The open sea past The Shores — the raft is the only way there, and it has to stay in your bag.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pond]]&lt;br /&gt;
| No&lt;br /&gt;
| Fishable end-to-end from the bank already — no need.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whisperwood]]&lt;br /&gt;
| No&lt;br /&gt;
| Fishable end-to-end from the bank already — no need.&lt;br /&gt;
|-&lt;br /&gt;
| Emberstone lava&lt;br /&gt;
| No&lt;br /&gt;
| Nothing wooden floats on lava.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Dockhand Maren]]&lt;br /&gt;
| Only source of the Wooden Raft.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shores]]&lt;br /&gt;
| One of the two waters the raft works on.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Isles]]&lt;br /&gt;
| The other one — reachable only by raft.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Deep]]&lt;br /&gt;
| Raft-only water — the [[Swordfish]] ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Skill the raft supports.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| Raft is fully tradeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Pnut&amp;diff=4577</id>
		<title>Pnut</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Pnut&amp;diff=4577"/>
		<updated>2026-11-01T00:12:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Pnut: sits up when you stand still&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Pnut&lt;br /&gt;
| image    = Pet pnut.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Pet&lt;br /&gt;
| stats    = Ultra-rare squirrel companion (1 in 150,000 drop)&lt;br /&gt;
| obtained = [[Woodcutting]] (tree drops) · [[Marketplace]] · Player trading&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pnut&#039;&#039;&#039; is an ultra-rare squirrel companion pet that drops while [[Woodcutting]]. With a 1-in-150,000 chance per tree felled, Pnut is one of the rarest pet drops in Kintara. The roll is server-side and cannot be exploited — just keep chopping and eventually you might find him! When you stand still he sits up on his haunches like a real squirrel, and drops back to all fours when you set off.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Pnut can drop when felling any tree, in any region of the world:&lt;br /&gt;
* Fell any tree — every realm&#039;s trees count, and so do [[Cacti]]&lt;br /&gt;
* Each tree you fell has a &#039;&#039;&#039;1 in 150,000 chance&#039;&#039;&#039; to drop Pnut&lt;br /&gt;
* A tool [[Relics|relic]] with rare find on your axe improves the odds — the best, Deep Fortune (+30%), makes it about 1 in 115,385&lt;br /&gt;
* The roll is server-authoritative — no tricks or exploits&lt;br /&gt;
* Pnut drops directly into your pet bag when you receive him — if your pet bag is full, the drop is lost&lt;br /&gt;
* [[Free to play|Free-play accounts]] (holding under 1,000 [[$KINS]]) never receive the drop&lt;br /&gt;
* Pnut can also be bought from other players on the [[Marketplace]] or through direct [[Trading|trading]]&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Pnut is a small, fluffy squirrel companion who:&lt;br /&gt;
* Follows the player everywhere in the world&lt;br /&gt;
* Displays as a pet in your pet list and inventory&lt;br /&gt;
* Counts toward your active companion pets&lt;br /&gt;
* Is tracked under Harvest Rares in the [[Collection Log]]&lt;br /&gt;
* A reward for dedicated woodcutting farmers&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Pnut is ultra-rare — on average it takes 150,000 felled trees to find him, and even after 150,000 trees there is only about a 63% chance you will have seen him.&lt;br /&gt;
* Woodcutting is the only way to find Pnut — he isn&#039;t sold in any shop, so otherwise he can only be bought from other players.&lt;br /&gt;
* Keep a free slot in your pet bag while you chop.&lt;br /&gt;
* Keep chopping! Every tree is a fresh, independent roll.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Woodcutting]] — the skill that drops Pnut&lt;br /&gt;
* [[Cacti]] — felling a cactus rolls for Pnut too&lt;br /&gt;
* [[Golem]] and [[Lizard]] — the other two rare harvest pets&lt;br /&gt;
* [[Pets]] — full pet list&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Flying_Carpet&amp;diff=4576</id>
		<title>Flying Carpet</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Flying_Carpet&amp;diff=4576"/>
		<updated>2026-11-01T00:12:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: Flying Carpet: ripples as you ride (30 October 2026)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Flying Carpet&lt;br /&gt;
| image    = Flying carpet.png&lt;br /&gt;
| image_size = 200px&lt;br /&gt;
| category = Mount&lt;br /&gt;
| stats    = Mount utility — low hover&lt;br /&gt;
| value    = Rare scroll drop&lt;br /&gt;
| obtained = [[Medium Scroll]] redemption (1 in 750)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flying Carpet&#039;&#039;&#039; (shown in-game as &#039;&#039;Flying Carpet Mount&#039;&#039;) is a rare mount obtained by redeeming a completed [[Medium Scroll]]. It was the first mount to come out of a scroll. Since 30 October 2026 the carpet (and the gold carpet) ripples gently as you ride — slow at rest, faster in flight — and sits a little lower so your feet stay on the cloth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kin-note&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;kin-note-label&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; Despite the name and appearance, Flying Carpet holds a low hover and otherwise behaves like a ground mount — it is not a true flying mount and doesn&#039;t bypass terrain or water the way that might imply.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method&lt;br /&gt;
! Chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]] redemption&lt;br /&gt;
| 1 in 750&lt;br /&gt;
| Rolled independently alongside the other 4 Medium Scroll cosmetic rewards (Wolf Mask, Frog Mask, Plunger and Top Hat) and its guaranteed Gold payout.&lt;br /&gt;
|-&lt;br /&gt;
| [[Marketplace]]&lt;br /&gt;
| —&lt;br /&gt;
| Existing copies can be bought if listed by another player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Free-to-play accounts are not eligible for the scroll&#039;s mount roll.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Mount type&lt;br /&gt;
| Ground (low hover)&lt;br /&gt;
|-&lt;br /&gt;
| Base speed&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Max speed (trained)&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| Training cost&lt;br /&gt;
| 10 Gold per 5% step (Stablemaster)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying Carpet trains the same way as any other mount — visit the [[Sorrel the Stablemaster|Stablemaster]] to upgrade its speed from 25% up to 55% in 5% increments, 10 Gold per step.&lt;br /&gt;
&lt;br /&gt;
Since 27 October 2026 the Flying Carpet can also be gilded: Sorrel&#039;s gilding ritual turns 1–3 Flying Carpets into a 20%, 40% or 60% chance at a &#039;&#039;&#039;Gold Flying Carpet Mount&#039;&#039;&#039; (see [[Gilded Mounts]]).&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Scroll]]&lt;br /&gt;
| Only in-game source of the Flying Carpet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Mask]]&lt;br /&gt;
| Another new Medium Scroll cosmetic reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog Mask]]&lt;br /&gt;
| Another new Medium Scroll cosmetic reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Plunger]]&lt;br /&gt;
| Another new Medium Scroll cosmetic reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Top Hat]]&lt;br /&gt;
| Another Medium Scroll cosmetic reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelor the Scrollbinder]]&lt;br /&gt;
| Redeems Medium Scrolls for Gold and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorrel the Stablemaster]]&lt;br /&gt;
| Trains the Flying Carpet, and gilds it into the Gold Flying Carpet Mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mounts|Mounts]]&lt;br /&gt;
| Flying Carpet is a mount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Kintara Wiki]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Rocket_Mount&amp;diff=4575</id>
		<title>Rocket Mount</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Rocket_Mount&amp;diff=4575"/>
		<updated>2026-11-01T00:11:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: Rocket Mount: smoke trail (30 October 2026)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Rocket Mount&lt;br /&gt;
| image    = Rocket.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Mount&lt;br /&gt;
| stats    = Speed mount (PvP-ready, 25% base, trainable to 55%)&lt;br /&gt;
| obtained = [[Galactic Chest]] · [[Marketplace]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rocket Mount&#039;&#039;&#039; is a high-performance speed mount obtained from the [[Galactic Chest]]. It features a live flame exhaust animation, hover effect, and is fully PvP-ready — enemies can click to attack riders mid-flight. Since 30 October 2026 the Rocket and the Gold Rocket also leave a puffy smoke trail behind the flame, with a slow puff while hovering.&lt;br /&gt;
&lt;br /&gt;
It starts at the standard &#039;&#039;&#039;25% base speed&#039;&#039;&#039; and can be trained up to &#039;&#039;&#039;55%&#039;&#039;&#039; via [[Sorrel the Stablemaster]].&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
[[Rocket Mount]] drops from the [[Galactic Chest]] at the [[Chest Vending Machine]] on the [[Mainland]].&lt;br /&gt;
&lt;br /&gt;
Purchase a [[Galactic Chest]]: 500 [[Wood]] + 500 [[Stone]] + 500 [[Coal]]&lt;br /&gt;
Open it: 5 [[Gold]]&lt;br /&gt;
Reward: Rocket Mount sits in the chest&#039;s Gold tier (0.3% per open) alongside 500 [[Gold]] and [[Purple Laser Eyes]] — a 1 in 1,600 chance per open.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, Galactic Chests are also handed out as rewards on the [[Season 1]] pass and the [[Kintara Club]] reward track (five chests at one stop on each).&lt;br /&gt;
&lt;br /&gt;
Existing Rocket Mounts can also be bought from other players on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Base speed&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Maximum speed (trained)&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| Speed per training session&lt;br /&gt;
| +5% (10 Gold per session, up to 6 sessions)&lt;br /&gt;
|-&lt;br /&gt;
| Visual effect&lt;br /&gt;
| Live flame exhaust animation, hover effect&lt;br /&gt;
|-&lt;br /&gt;
| PvP status&lt;br /&gt;
| Fully interactive — enemies can click to attack you while riding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* &#039;&#039;&#039;Flame exhaust animation&#039;&#039;&#039; — Live particle effects from the rocket&#039;s exhaust visible to all players nearby.&lt;br /&gt;
* &#039;&#039;&#039;Hover effect&#039;&#039;&#039; — The mount hovers slightly above the ground, giving a futuristic appearance.&lt;br /&gt;
* &#039;&#039;&#039;Proper seating&#039;&#039;&#039; — Riders sit correctly on the fuselage (fixed from earlier versions where riders floated slightly).&lt;br /&gt;
* &#039;&#039;&#039;PvP-ready&#039;&#039;&#039; — Enemies can click on you while riding to initiate combat. You&#039;re exposed but mobile.&lt;br /&gt;
* &#039;&#039;&#039;Trainable&#039;&#039;&#039; — Like other mounts, trainable through [[Sorrel the Stablemaster]] from 25% base to 55% cap.&lt;br /&gt;
* &#039;&#039;&#039;Gildable&#039;&#039;&#039; — Sorrel&#039;s gilding ritual can turn 1–3 Rocket Mounts into a Gold Rocket Mount (20% / 40% / 60% success, all inputs consumed) — see [[Gilded Mounts]].&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Visit [[Sorrel the Stablemaster]] on the [[Mainland]] to train your Rocket Mount:&lt;br /&gt;
* Each training session: 10 [[Gold]]&lt;br /&gt;
* Each session grants: +5% speed&lt;br /&gt;
* Current speed: Starts at 25%, trainable to 55%&lt;br /&gt;
* Total cost to max: 60 Gold (6 sessions)&lt;br /&gt;
&lt;br /&gt;
Once trained, your Rocket Mount&#039;s speed is server-enforced and shows in inventory, bank, trades, wagers, and marketplace listings.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Galactic Chest]] — the only in-game source for Rocket Mount&lt;br /&gt;
* [[Chest Vending Machine]] — where Galactic Chests are purchased&lt;br /&gt;
* [[Sorrel the Stablemaster]] — trains mounts to increase speed&lt;br /&gt;
* [[Mainland]] — location of both the Chest Vending Machine and Sorrel&lt;br /&gt;
* [[Mounts]] — all mounts category&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Rainbow_Dragon&amp;diff=4574</id>
		<title>Rainbow Dragon</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Rainbow_Dragon&amp;diff=4574"/>
		<updated>2026-11-01T00:11:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: Rainbow Dragon: the pet flies (31 October 2026)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Rainbow Dragon&lt;br /&gt;
| image    = Pet_rainbow_dragon.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Pet&lt;br /&gt;
| stats    = Cosmetic companion&lt;br /&gt;
| obtained = [[Marketplace]] · Player trading · [[Spinner Wheel]] &amp;lt;span style=&amp;quot;color:#c0392b;&amp;quot;&amp;gt; Ended &amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rainbow Dragon&#039;&#039;&#039; is a cosmetic companion pet in Kintara. It follows your character around the world and does not grant any combat or skilling bonuses.&lt;br /&gt;
&lt;br /&gt;
Since 31 October 2026 it flies: it soars at shoulder height, bobs through the air, beats its wings harder and dips its nose in the direction it&#039;s flying.&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
Rainbow Dragon isn&#039;t sold in any shop; it can only be bought from other players on the [[Marketplace]] or through direct [[Trading|trading]].&lt;br /&gt;
&lt;br /&gt;
It was briefly the [[Spinner Wheel]]&#039;s rare prize (1 in 100 per spin) in June 2026; that wedge has since been replaced and the wheel no longer awards it.&lt;br /&gt;
&lt;br /&gt;
As of 29 September 2026, the [https://kintara.com/#index world item index] lists &#039;&#039;&#039;{{formatnum:56}}&#039;&#039;&#039; known copies of this pet in-game.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Pets]] — full pet list&lt;br /&gt;
* [[Whisperwood Pet Shop]] — sells one featured pet at a time&lt;br /&gt;
* [[Marketplace]] — where pets are traded&lt;br /&gt;
&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://kintara.wiki/index.php?title=Gilded_Mounts&amp;diff=4573</id>
		<title>Gilded Mounts</title>
		<link rel="alternate" type="text/html" href="https://kintara.wiki/index.php?title=Gilded_Mounts&amp;diff=4573"/>
		<updated>2026-11-01T00:11:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: Gilded Mounts: owners pick Classic, Polished or True Gold for each restyled gold mount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name     = Gilded Mount&lt;br /&gt;
| image    = MountGildin.png&lt;br /&gt;
| image_size = 120px&lt;br /&gt;
| category = Mount (rare variant)&lt;br /&gt;
| obtained = [[Sorrel the Stablemaster]] (mount gilding ritual)&lt;br /&gt;
| stats    = Identical stats to base mount, rare cosmetic variant&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Gilded Mount&#039;&#039;&#039; is a rare, cosmetic variant of a standard mount breed. Gilded mounts are created through a high-stakes ritual performed by [[Sorrel the Stablemaster]] — you sacrifice up to 3 identical mounts in hopes of creating a single, shiny gold-plated version.&lt;br /&gt;
&lt;br /&gt;
Every mount breed but one can be gilded — 37 in all: Dragon, Eagle, Molten Phoenix, Whale, Spider, Venomweaver, Wolf, Tiger, Black Bull, Magma Crocodile, Unicorn, Crocodile, Giraffe, Wooly Mammoth, Harambe, Tralalero Tralala, T-Rex, Snake, Octopus, Turtle, Stingray, Dolphin, Rocket, King Scorpia, Strawberry Elephant, Orca, Anglerfish, Seahorse, Pufferfish, Shore Crab, [[Flying Carpet]], [[Hot Air Balloon]], [[War Camel Mount|War Camel]], [[Elkhorn Stag Mount|Elkhorn Stag]], [[Kraken Mount|Kraken]], [[Undead Charger Mount|Undead Charger]] and [[Pumpkin Carriage Mount|Pumpkin Carriage]]. The last seven gained gold variants on 27 October 2026: the Gold Flying Carpet Mount, Gold Hot Air Balloon, Gold War Camel, Gold Elkhorn Stag, Gold Kraken, Gold Undead Charger and Gold Pumpkin Carriage. The only mount with no gold variant, the [[Lamborghini Mount]], is refused by the ritual.&lt;br /&gt;
&lt;br /&gt;
== How to gild ==&lt;br /&gt;
Visit [[Sorrel the Stablemaster]] on the [[Mainland]] with 1–3 identical mounts of the same breed, carried in your mount bag, inventory or hotbar (mounts in the bank can&#039;t be slotted):&lt;br /&gt;
&lt;br /&gt;
# Open the gilding ritual interface&lt;br /&gt;
# Slot 1, 2, or 3 mounts of the same breed&lt;br /&gt;
# Sorrel attempts the ritual&lt;br /&gt;
# &#039;&#039;&#039;All slotted mounts are consumed&#039;&#039;&#039; — you either get a Gilded Mount or the mounts turn to ash&lt;br /&gt;
&lt;br /&gt;
You need room for the new mount: the ritual won&#039;t start unless a slot frees up when your mounts are consumed or you already have a free slot.&lt;br /&gt;
&lt;br /&gt;
== Success odds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mounts slotted&lt;br /&gt;
! Success chance&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 mount&lt;br /&gt;
| 20%&lt;br /&gt;
| Risky — 80% chance to lose your mount&lt;br /&gt;
|-&lt;br /&gt;
| 2 mounts&lt;br /&gt;
| 40%&lt;br /&gt;
| Better odds, but double the cost in mounts&lt;br /&gt;
|-&lt;br /&gt;
| 3 mounts&lt;br /&gt;
| 60%&lt;br /&gt;
| Highest odds, but sacrifice 3 mounts for one Gilded&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even with 3 mounts, success is never guaranteed. This is a true gamble.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;&#039;Identical breeds only&#039;&#039;&#039; — all slotted mounts must be the same breed. You cannot cross-breed (no Whale + Dragon + Wolf combinations).&lt;br /&gt;
* &#039;&#039;&#039;All mounts consumed&#039;&#039;&#039; — whether you win or lose, every mount you slot is burned in the ritual. No refunds, no partial returns.&lt;br /&gt;
* &#039;&#039;&#039;Fixed odds&#039;&#039;&#039; — the success chance depends only on how many mounts you slot (20/40/60%). Nothing else changes the roll, and gilded mounts cannot themselves be used as ritual inputs — only base mounts count.&lt;br /&gt;
* &#039;&#039;&#039;One Gilded per ritual&#039;&#039;&#039; — success produces exactly one Gilded Mount of that breed.&lt;br /&gt;
&lt;br /&gt;
== Gilded Mount stats ==&lt;br /&gt;
A successful ritual grants a &#039;&#039;&#039;fresh Gilded Mount at the base 25% speed&#039;&#039;&#039; — any speed training bought on the sacrificed mounts is lost. Beyond the shiny gold appearance and rarity, a Gilded Mount performs like its base counterpart.&lt;br /&gt;
&lt;br /&gt;
On 27 October 2026 the 30 older gold mounts were restyled to match the seven new ones: their look was redone so the gold keeps each mount&#039;s own detail (stripes, fur, shells, markings) instead of one flat colour. Gold mounts you already own show the new look.&lt;br /&gt;
&lt;br /&gt;
Since 30 October 2026 the owner of each restyled gold mount picks its look: ride it, open the &#039;&#039;&#039;Outfit&#039;&#039;&#039; window, choose &#039;&#039;&#039;Classic&#039;&#039;&#039; (the original gold model and finish), &#039;&#039;&#039;Polished&#039;&#039;&#039; (the bright restyled shine) or &#039;&#039;&#039;True Gold&#039;&#039;&#039; (deep metallic gold with studio-style highlights) and press &#039;&#039;&#039;Done&#039;&#039;&#039;. Everyone around you sees the look you pick. The Gold King Scorpia and Gold Magma Crocodile start on Classic; the Gold Eagle, Black Bull, Octopus, Rocket and Tralalero Tralala start on True Gold; every other restyled gold starts on Polished.&lt;br /&gt;
&lt;br /&gt;
* Starts at the base 25% speed; training on the sacrificed mounts does not carry over&lt;br /&gt;
* Can still be trained by [[Sorrel the Stablemaster]] (normal speed training, up to 55%)&lt;br /&gt;
* Valuable for collectors and bragging rights&lt;br /&gt;
&lt;br /&gt;
== Other ways to get a gold mount ==&lt;br /&gt;
Gilding isn&#039;t the only source of every gold mount: the [[Gold Whale Mount]] also drops from fishing in [[The Pond]]. Gold mounts can also be traded on the [[Marketplace]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Gilding is a &#039;&#039;&#039;true gamble&#039;&#039;&#039; — only gild if you can afford to lose the mounts.&lt;br /&gt;
* Three mounts at 60% is the &amp;quot;safest&amp;quot; option, but you&#039;re risking 3 mounts for 1 Gilded. Do the math before committing.&lt;br /&gt;
* Rare breeds (like the Rocket) are harder to collect three of, but the odds and the ritual are the same as for any other breed.&lt;br /&gt;
* Gilded mounts are extremely valuable in trades — they&#039;re rare cosmetic variants that show off your luck.&lt;br /&gt;
* If your mounts are trained, remember the training is lost on a success — gild first, train after.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Sorrel the Stablemaster]] — performs the gilding ritual&lt;br /&gt;
* [[Mounts]] — mount breeds and their gold variants&lt;br /&gt;
* [[Mainland]] — location of Sorrel&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>